• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Legend of Zelda: Skyward Sword |OT| Home of Punkin' Chunkin' Champion 2011

OMT

Member
I'm up to the third dungeon now, and Fi didn't spoil a single puzzle for me. Am I doing something wrong?


I guess if you need fairies for the first boss of the game, maybe you should understand why they switched to 6 hearts.

That was balanced with basic mooks taking off a whole heart a pop. Compare with the either half-hearts or quarter-hearts of previous games.
 

Papercuts

fired zero bullets in the orphanage.
I understood what they were getting at with The Imprisoned, it just wasn't executed well.

It was supposed to be one boss fight split up across three different parts in the game. It's a boss fight where you come back stronger, the enemy takes different forms, you have a partner, and the partner himself comes back stronger, ideally making it shorter each time. But there wasn't enough different between the forms to make it feel significant and probably cutting it down to two fights, or not making you have to stop him repeatedly the first time, would have made it a lot less repetitive.

I feel like the second one was pointless. Maybe it was just me, but I only had to use Groose once on that fight. The Imprisoned tried to climb at the start, then I shot him down and it was exactly like the first fight afterwards. The third, I had to use Groose a lot, and I liked using the cannon at the end to shoot on top of him. I think it would've been better to have some other way to introduce the mechanic of Groose shooting bombs from that platform using something in the environment, without having the second fight.
 

Myriadis

Member
How long do these "silent realm"-sections last anyway? I saw one screenshot where he already had more than half of the tears and a timer just showed 3 minutes.
I know that it takes around half an hour, if not more, in Twilight Princess to get all 16 tears in each area.
 

The Technomancer

card-carrying scientician
How long do these "silent realm"-sections last anyway? I saw one screenshot where he already had more than half of the tears and a timer just showed 3 minutes.
I know that it takes around half an hour, if not more, in Twilight Princess to get all 16 tears in each area.

Under ten minutes to grab them all, probably closer to twenty if you fuck up once or twice. Really not bad though.
 
How long do these "silent realm"-sections last anyway? I saw one screenshot where he already had more than half of the tears and a timer just showed 3 minutes.
I know that it takes around half an hour, if not more, in Twilight Princess to get all 16 tears in each area.

Depends on how often you die and how good you are at finding the tears. Probably less than half an hour altogether for me.
 

Anth0ny

Member
as someone who was really against the idea of the silent realm pre-release, i have to say, i'm excited if there's more.

here's the thing: in twilight princess it was used as a pure collectathon. you never actually visited those areas again, or in that manner, and there was no consequence for failing. while controlling differently, you could still defend yourself.

in skyward sword, it's part of the design philosophy behind all of the surface segments. the first time you are there, the game teaches you the area. each time you go back, the level design changes. the tear hunts are part of that.

what works here is that an actual game is made out of them. you have dangers to avoid (the lantern things), tears to collect, and things to make them actually show up on the screen. things that wouldn't normally be obstacles, like water, now greatly impede your progress. in skyward sword, you have to plan out where to go ahead of time. it's a lot more strategic.

there's not a whole lot in skyward sword i agree with being padding. most of it is deliberately designed and doesn't feel rushed.

nearing the end of the game, and the only things i feel were padding are:
[pre-4 and pre-6 spoilers]
the first dungeon romp and the escort mission. the first dungeon romp was boring, and i thought it was a sign of things to come. it wasn't fortunately. the escort mission sucks, because it is an escort mission, but i at least liked tackling the area armed with my bow this time.

and that's it. i'm pretty pleased with mostly everything that goes on on the surface. or satisfied, at least. i think my problems with the game aren't the problems most people have.

I don't deny that it's implemented much better than the tear collecting in Twilight Princess. And I didn't hate these segments.

I just think they could have thought of something a little more clever in 5 years of development.
 

EvilMario

Will QA for food.
After the first trip through and learning the in's and out's, none of the Silent Realms gave me problems. I actually enjoy the sequence quite a bit, although it would have been nice if they were a bit tougher. Freezing the enemies for 90 seconds is a long time.
 
How long do these "silent realm"-sections last anyway? I saw one screenshot where he already had more than half of the tears and a timer just showed 3 minutes.
I know that it takes around half an hour, if not more, in Twilight Princess to get all 16 tears in each area.

They're short. You're not covering enormous areas like TP. If you're deliberate and plan out your route between tears, you'll succeed in less than ten minutes.
 
This game is effing AMAZING!

I'm still trying to get into the 3rd temple ... I actually was shocked at some point to know that I wasn't already inside a temple. Haven't even gotten to the 3rd temple and I'm convinced that SS is the best LoZ to date. :]
 

The Technomancer

card-carrying scientician
The Silent Realm really grew on me after
in Lanayru I ran out of frozen time with only one tear left and no idea where to go, and spent almost three minutes dodging the guardians by being clever and using terrain to my advantage until I found it on top of the central spire. That climb up the vines at the end was exhileratingly tense
 

Myriadis

Member
Under ten minutes to grab them all, probably closer to twenty if you fuck up once or twice. Really not bad though.

Depends on how often you die and how good you are at finding the tears. Probably less than half an hour altogether for me.

They're short. You're not covering enormous areas like TP. If you're deliberate and plan out your route between tears, you'll succeed in less than ten minutes.

Very good. I thought that the tear collecting in TP was basically an alright idea, but dragged on for much too long. Ten minutes seems to be alright.
 
Beat the game yesterday and it was a very enjoyable experience.

The sword motion controls were great in general, although I found it a little difficult in tense situations, often struggling to pull off skyward strikes or forward thrusts. Flying was okay, swimming was downright annoying, especially in the occasional tight area (although apparently you can use the analogue stick to correct yourself when stationary?).

I really liked how different this game felt compared to the rather formulaic Twilight Princess. A lot of enemies were the same, but are now tackled differently. The pre-dungeon areas are actually quite challenging and the dungeons no longer a chore to finish. On the other hand, I felt like the game occasionally lacked epicness- for instance, the sky didn't seem quite as grand as Hyrule field.

At the beginning, I was glad that grabbing a new type of rupee after loading a game doesn't trigger a silly message, but now they have those pointless bug and treasure messages, even during important battles... Yikes!

I don't actually have much awareness of the music in this game, sans the Ballad of the Goddess that played in some of the trailers, a lot of it was pretty forgettable to me. I did like some of the boss music, I think
Koloktos
had a pretty cool theme.

Entering spoiler territory...

It felt pretty weird and interesting obtaining the actual Triforce. Not sure what happens in Wind Waker, but it was my first time in a 3D Zelda that you obtained the whole thing.

I was dreading the Silent Realm a little, but like some other members mentioned, it's quite an interesting take on a fetch quest. I hate those ghost-like guardians who chase you when you get close without prior warning.

Final boss seemed a bit cliched and predictable at first, but his attitude was decent and the final battle was pretty epic, so I guess I could forgive that.

On the subject of bosses, the first two Ghiharim battles still give me trouble. I'm not sure if my swordplay fails or my shield bashing? Also, I can't believe I've been fighting the Imprisoned the hard way. I didn't even realise you could use the central air vent to fly all the way to the top...
 
I understood what they were getting at with The Imprisoned, it just wasn't executed well.

It was supposed to be one boss fight split up across three different parts in the game. It's a boss fight where you come back stronger, the enemy takes different forms, you have a partner, and the partner himself comes back stronger, ideally making it shorter each time. But there wasn't enough different between the forms to make it feel significant and probably cutting it down to two fights, or not making you have to stop him repeatedly the first time, would have made it a lot less repetitive.

Apparently Aonuma asked the team to design a fight where an enormous enemy--too big for Link to defeat alone--tries to reach a goal, and Link has to find a way to throw him back.

I think the design team really fucked up. Not only did the artists draw a silly monster, but the first idea was, what, that Link should cut the monster's toenails? I know there's a better way of approaching the fights, but it's still incredibly lazy. Did none of them play Shadow of the Colossus?
 

fernoca

Member
Though, regarding The Imprisoned, you could and can also take him down like this (video, direct link to the part; spoiler of course and in the related videos there are spoilers); so it made the encounter ...a little different instead of doing the expected way of just
slashing the white things on his feet; so it could fall
.
 

The Technomancer

card-carrying scientician
Though, regarding The Imprisoned, you could and can also take him down like this (video, direct link to the part; spoiler of course); so it made the encounter ...a little different instead of doing the expected way of just
slashing the white things on his feet; so it could fall
.

Wait...that's how I thought you were supposed to take him down. I mean, yeah,
I had to slash away at his feet after he started moving faster, but as soon as I saw him moving in the beginning and the air vents around I was like "I bet I'm supposed to land on top of him", and that worked for the first two times he dropped
I've only beaten the first time though.
 

Aeana

Member
Though, regarding The Imprisoned, you could and can also take him down like this (video, direct link to the part; spoiler of course and in the related videos there are spoilers); so it made the encounter ...a little different instead of doing the expected way of just
slashing the white things on his feet; so it could fall
.

Huh. I never even bothered slashing at his feet. It didn't seem to do anything worthwhile (I guess I never hit everything).
Air vents -> head -> bam. All 3 damn times.
 

Alrus

Member
Though, regarding The Imprisoned, you could and can also take him down like this (video, direct link to the part; spoiler of course and in the related videos there are spoilers); so it made the encounter ...a little different instead of doing the expected way of just
slashing the white things on his feet; so it could fall
.

That's not how you were supposed to do it? I didn't even know
you could hit his feet
.
 

fernoca

Member
Wait...that's how I thought you were supposed to take him down. I mean, yeah,
I had to slash away at his feet after he started moving faster, but as soon as I saw him moving in the beginning and the air vents around I was like "I bet I'm supposed to land on top of him", and that worked for the first two times he dropped
I've only beaten the first time though.
Yeah, it was even shown in an "old video" too. The basic way of
slashing at his feet, so it fell on his back and then striking his head
was the first choice of some; which some didn't liked. Fi also recommends doing that.

That's not how you were supposed to do it?
I'm just saying there are 2 ways of taking him down. Some went with one across all encounters, others went with the other across all encounters. I mixed both; which is probably why I wasn't bored with those parts.
First one, just his feet since it was easier and faster to me..Second one started using the wind, since it started using electricity on his feet constantly..etc.
 

Papercuts

fired zero bullets in the orphanage.
Huh. I never even bothered slashing at his feet. It didn't seem to do anything worthwhile (I guess I never hit everything).
Air vents -> head -> bam. All 3 damn times.

I doubt it's even possible to attack him the third time on his feet. He moves SO fast, and his tail whacks you out of the way. There was no reason to not use the vents, makes it go so much faster and you have no risk of getting hurt.
 
(Imprisoned fight)

I never bothered
slashing his feet after the first time. I used bombs and arrows to shoot out his toenails, then just spiked the seal back in to his head when he fell.
 

Red

Member
Dungeon 5's theme uses parts of a previous Zelda song, but I can't think of what it is. Anyone know? It's bugging me.
 

fernoca

Member
I doubt it's even possible to attack him the third time on his feet. He moves SO fast, and his tail whacks you out of the way. There was no reason to not use the vents, makes it go so much faster and you have no risk of getting hurt.
Used
arrows to hit those in the back and bombs in the front in that one, with one feet less it slowed him down, so it made it easier to me to get up there and slash his head.
:p

Though it was funny how when he
falls on his back the second time and on, it conveniently covers the area, so you have to go a level below and then up again so attack his head..
:p
 

Jocchan

Ὁ μεμβερος -ου
[Post-dungeon 3 spoilers]
When
the Imprisoned is out of toes in one foot, he stops producing shockwaves from there with each step.
 
Dungeon 5's theme uses parts of a previous Zelda song, but I can't think of what it is. Anyone know? It's bugging me.

At a stretch upon listening to the music again there are parts that remind me faintly of the original dungeon theme from the first Zelda, just more slower and garbled.
 

Red

Member
At a stretch upon listening to the music again there are parts that remind me faintly of the original dungeon theme from the first Zelda, just more slower and garbled.

It's actually not the full dungeon's theme, but
the theme on the deck, at least immediately after first activating the timeshift stone.

Yes, just double checked. It's the
deck theme.

And I think the song used is
Kakariko village.
 

Relix

he's Virgin Tight™
Nearly end game spoilers...

The 7th Dungeon is an actual dungeon... that came out of the left field. I expected Triforce in the initial chest... boooom Dungeon Map. Well fuck :D! Hahaha
 

Hiltz

Member
I recently beat the second dungeon boss. It was a fun and unique fight despite how simplistic the battle was. The ending was intense cause the boss got my hearts down to two with no way to recover.
 

fernoca

Member
Nearly end game spoilers...

The 7th Dungeon is an actual dungeon... that came out of the left field. I expected Triforce in the initial chest... boooom Dungeon Map. Well fuck :D! Hahaha
Yeah. To me the bigger surprise was when you look at the map and see the design of it. :)
 

emb

Member
How long do these "silent realm"-sections last anyway? I saw one screenshot where he already had more than half of the tears and a timer just showed 3 minutes.
I know that it takes around half an hour, if not more, in Twilight Princess to get all 16 tears in each area.

(Just in case)
Like 5 minutes, maybe 10 each. The pacing is a lot quicker, especially if you just tried it and know where they are. Pretty easy to make small mistakes and have to put a couple tries in to get them all though.

Edit: Lol, I was a page behind. v.v
 

OMT

Member
Also, how long did it take everyone to figure out that the people in Knight Academy who weren't Link and Zelda
all had names related to birds?

Groose = goose
Cawlin = caw
Strich = ostrich
Karane = crane
Fledge = fledgling
Pipit = pipit
Eagus = eagle
Horwell = owl
Owlan = owl (again)
Gaepora = Kaepora Gaebora (seeing a pattern?)

It further extends outside of the Academy:

Gondo = condor
Luv = lovebirds
Bertie = birdie
Peatrice = peahen
Peater = peacock (he struts like one, too)
Sparrot = sparrow, parrot
Parrow = parrot, sparrow
Orielle = oriole
Rupin = robin
Wryna = wren
Gully = gull
Henya = hen
Keet = parakeet
Rusta = rooster
Kukiel = cuckoo, cockatiel
Goselle = gosling
Greba = grebe
Mallara = mallard
Dovos = dove
Piper = sandpiper
Dodoh = dodo
Jakamar = jacana

Of course, Batreaux is just as much a monster to humans as bats might seem to birds. Beedle's not from Skyloft, and has a different accent than the norm (just like some other Beatles). Pumm and Kina resemble the plant that they base their lives around.
 
Of course, Batreaux is just as much a monster to humans as bats might seem to birds. Beedle's not from Skyloft, and has a different accent than the norm (just like some other Beatles). Pumm and Kina resemble the plant that they base their lives around.
Oh man.

I can't believe I didn't see that until just now.

XD
 
I love the guardians designs, especially the earth watcher. I wish they had more enemies like that.

I really don't understand the lack of enemies. They implement this awesome fighting mechanic, and the majority of enemies you get to use it on are Bokoblins. Lizalfos and Stalfos warriors are awesome and fun to fight, so why not have more like them?
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Also, how long did it take everyone to figure out that the people in Knight Academy who weren't Link and Zelda
all had names related to birds?

Groose = goose
Cawlin = caw
Strich = ostrich
Karane = crane
Fledge = fledgling
Pipit = pipit
Eagus = eagle
Horwell = owl
Owlan = owl (again)
Gaepora = Kaepora Gaebora (seeing a pattern?)

It further extends outside of the Academy:

Gondo = condor
Luv = lovebirds
Bertie = birdie
Peatrice = peahen
Peater = peacock (he struts like one, too)
Sparrot = sparrow, parrot
Parrow = parrot, sparrow
Orielle = oriole
Rupin = robin
Wryna = wren
Gully = gull
Henya = hen
Keet = parakeet
Rusta = rooster
Kukiel = cuckoo, cockatiel
Goselle = gosling
Greba = grebe
Mallara = mallard
Dovos = dove
Piper = sandpiper
Dodoh = dodo
Jakamar = jacana

Of course, Batreaux is just as much a monster to humans as bats might seem to birds. Beedle's not from Skyloft, and has a different accent than the norm (just like some other Beatles). Pumm and Kina resemble the plant that they base their lives around.

The Kikwi are all named after tea too, specifically you have Yerbal (Herbal), Oolo (Oolong), and Erla (Earl Grey)
 

RoadHazard

Gold Member
Game-breaking bug update time:
I've finally managed to get a save from another person at the exact same point in the story. He only had the
Eldin dragon left to meet
, just like I did. With my save, the event at Eldin didn't trigger, and I couldn't finish the game. With his save, it works perfectly. I get the event I'm supposed to get, and can finally progress through the game. So I guess that confirms (if it wasn't already confirmed) that the glitch is caused by something else entirely, and that until someone finds out what that something is you're just gonna have to hope you get lucky (or just do Lanayru last, which doesn't seem to suffer from the issue).
 

Sinthetic

Member
Koloktos was awesome! I felt like Kratos yielding those huge blades.

Great hour played tonight, very very good.

P.S -
The first Silent Realm I did was easy, very easy.
 

MasterShotgun

brazen editing lynx
*late-game spoilers*

I just finished collecting
the three parts of the Song of the Hero and now going to get the last from Levias
. I actually enjoyed the entire thing. Collecting the
Tadtones
was not as bad as some people were making it out to be. It would have been boring if Faron Woods
was not flooded, but being able to swim everywhere felt like a new experience
. The section in Eldin was awesome since it was
a stealth section ala Windwaker
. And the part in Lanayru was nice since it was
in an entire new section of the region. It was yet another great use of the Timeshift stones. Whoever came up with the idea for those stones should be given a raise.

I can feel the end approaching. I don't want it to end, though I can extend it by doing the last sidequests and searching for the remaining Goddess Cubes and Heart Pieces. But I think I'll save getting every single thing for my second playthrough
on Hero Mode
.
 

McNum

Member
Finished dungeon 5.

Incredible. Fi needs to shut up. But besides that, incredible.
Same here, and yeah, Fi could have waited just a tiny bit longer with that one hint. Great setting for a dungeons, though, and an amazing lead-in to it. The boss, on the other hand, was a little on the easy side. And I was torn between stabbing it or giving it a great big hug. So cute! Then it gave ME a hug and the cuteness wore off fast.

So next up... I'm thinking sidequests. I want to get some stuff upgraded now. Getting a little nervous about that Sacred Shield, but I need bird feathers. I guess I catch birds with the net to get those? But my net is tiny, so that first. But I don't have enough tumbleweeds. I kind of wish you could buy these things at a secret store for maybe 50-100 Rupees.

Oh, by the way, what happens if you're hit in
the Silent Realms? Game Over or just tossed back to the entrance of the area? It's practically the same thing, I know, but I'm curious. (But not curios enough to go kick a Guardian in the shin.)
 
Top Bottom