I would agree with that if the enemies weren't so slow and deliberate with their attacks.I don't think difficulty is the source of complaints against the Silent Realm. Personally, I liked the Silent Realm better than its equivalents in TP and PH/SS. It's a more focused mini-game, and (compared to the DS games) it benefits from the inherent fun of moving Link around in a 3D world. I even outright enjoyed the final Silent Realm, but I wouldn't particularly want to replay it or its predecessors. Redundancy is a real problem when (end-game spoilers), and even that I might not resent as much if the dialogue beforehand didn't suggest different sorts of challenges.you've got four of the same thing
I thought the game was slightly more difficult than TP and TWW. Losing a full heart to enemy attacks made a difference. I actually used a fairy in this one, which I think is the first time that's happened since that horrible fish boss in MM (Gyrog)?.
I would agree with that if the enemies weren't so slow and deliberate with their attacks.
Man, fuck this Third Trial.
I'm about to fight the 3rd dungeon boss. This dungeon/area has been a real highlight so far. It's this kinda stuff that classifys as "Nintendo Magic"
Man, fuck this Third Trial.
Yes, all the progress is revertedSo Im just before the final battle, If I beat the game does the game automatically saves over my file to start Hero Mode?
Did anyone else get this much into Zelda? http://www.youtube.com/watch?v=qSoLbgiXX84
I myself haven't played it yet.
If you aren't playing it like this, you are playing it wrongDid anyone else get this much into Zelda? http://www.youtube.com/watch?v=qSoLbgiXX84
I myself haven't played it yet.
Did anyone else get this much into Zelda? http://www.youtube.com/watch?v=qSoLbgiXX84
I myself haven't played it yet.
Did anyone else get this much into Zelda? http://www.youtube.com/watch?v=qSoLbgiXX84
I myself haven't played it yet.
Did anyone else get this much into Zelda? http://www.youtube.com/watch?v=qSoLbgiXX84
I myself haven't played it yet.
I think the trick is to keep the wiimote level when link starts his dive. That way the movements register more accurately.Okay I need help.
I can't figure out how to control Link while he's gliding/falling from a really high place. Like on the game in Fun Fun Island or whatever. I can't, for the life of me, figure it out. No matter how I move the controller he doesn't move where I want him to. Can someone clue me in on how you're supposed to do it?
Did anyone else get this much into Zelda? http://www.youtube.com/watch?v=qSoLbgiXX84
I myself haven't played it yet.
Okay. How the heck are you supposed to beat (late boss spoiler)imprisoned v.2.?? Each step he takes creates a shockwave that knocks Link back so I can't use my sword. The first time I got lucky with fairies. Groose can't ready the canon fast enough, and even then, I'm only able to destroy one or two of the monster's toes. This shit killed my boss rush streak.
Did anyone else get this much into Zelda? http://www.youtube.com/watch?v=qSoLbgiXX84
I myself haven't played it yet.
Okay. How the heck are you supposed to beat (late boss spoiler)imprisoned v.2.?? Each step he takes creates a shockwave that knocks Link back so I can't use my sword. The first time I got lucky with fairies. Groose can't ready the canon fast enough, and even then, I'm only able to destroy one or two of the monster's toes. This shit killed my boss rush streak.
Okay. How the heck are you supposed to beat (late boss spoiler)imprisoned v.2.?? Each step he takes creates a shockwave that knocks Link back so I can't use my sword. The first time I got lucky with fairies. Groose can't ready the canon fast enough, and even then, I'm only able to destroy one or two of the monster's toes. This shit killed my boss rush streak.
I always used groose to stun him, killed the front 3 toes, finish off the back, of one foot, then that foot moves more slowly and without shockwave so just stay near it and attack the other between shockwaves.
People actually bothered attacking his feet?
I think the ideas and behind each area took a more cohesive process. I think people are reading into this the wrong way.Each area was apparently designed by a different team.
So I'm at the very end and, man, I am so disappointed with the items in this game. Only one of them is actually new,, and its certainly awesome, but it doesn't make up for the others. I am totally okay with there being very few items as long as they are all interesting and used fairly frequently but thethe beetleslingshotandwhipare almost never used. When they are, it's just "derp, theres agust bellowstime to use thewind platform. Thegust bellowsalso seems to have a lot less uses than its equivalent in previous games. A shame after how awesome it was in Spirit Tracks.whip
As for the others, theis awesome, but not nearly as cool or as utilized as in TP.double clawshot
I love the. It's so stupid and so fun. I never got tired ofbug catching net.catching bugs
Thewere cool, well implemented, and used often. They were probably the best item in the game besides thedigging mitts/mogma mitts.beetle
Thewas disappointing. By the time you get it, you've probably just stopped usinghylian shieldIt doesn't look that cool either.shields anyway.
I love the fan service of bringing back theThewhite sword.is awesome as well in this. The swordplay in general was amazing, one of the best combat systems I've used in a 3D adventure game. It's very frustrating to start, but by the end of the game if you've taken the time to learn, you dispatch everything you encounter with ease. Doing themaster swordreally serves to underline this.boss rush
How is this a question?
You start the fight level to his feet, they are the default lock for Z targeting, and Fi tells you to go after them during the first fight against him.
They are the immediate, obvious target.
I don't see the point in asking such condescending questions, just because you apparently have a mega brain and could immediately ascertain what to do, knowing right away to discard every clue and attack him from up top despite beginning the fight meters away from literal pulsing weak points.
So I'm at the very end and, man, I am so disappointed with the items in this game. Only one of them is actually new,, and its certainly awesome, but it doesn't make up for the others. I am totally okay with there being very few items as long as they are all interesting and used fairly frequently but thethe beetleslingshotandwhipare almost never used. When they are, it's just "derp, theres agust bellowstime to use thewind platform. Thegust bellowsalso seems to have a lot less uses than its equivalent in previous games. A shame after how awesome it was in Spirit Tracks.whip
As for the others, theis awesome, but not nearly as cool or as utilized as in TP.double clawshot
I love the. It's so stupid and so fun. I never got tired ofbug catching net.catching bugs
Thewere cool, well implemented, and used often. They were probably the best item in the game besides thedigging mitts/mogma mitts.beetle
Thewas disappointing. By the time you get it, you've probably just stopped usinghylian shieldIt doesn't look that cool either.shields anyway.
Yes, all the progress is reverted
I'm not sure if you get to keep treasure and bugs though
Okay I need help.
I can't figure out how to control Link while he's gliding/falling from a really high place. Like on the game in Fun Fun Island or whatever. I can't, for the life of me, figure it out. No matter how I move the controller he doesn't move where I want him to. Can someone clue me in on how you're supposed to do it?
Which is fine, but surely you can see how others would act differently.I guess it was just Shadow of the Colossus instincts but given his size and the layout of the area my immediate thought was "get up high and jump on his head."
So I'm at the very end and, man, I am so disappointed with the items in this game. Only one of them is actually new,, and its certainly awesome, but it doesn't make up for the others. I am totally okay with there being very few items as long as they are all interesting and used fairly frequently but thethe beetleslingshotandwhipare almost never used. When they are, it's just "derp, theres agust bellowstime to use thewind platform. Thegust bellowsalso seems to have a lot less uses than its equivalent in previous games. A shame after how awesome it was in Spirit Tracks.whip
As for the others, theis awesome, but not nearly as cool or as utilized as in TP.double clawshot
I love the. It's so stupid and so fun. I never got tired ofbug catching net.catching bugs
Thewere cool, well implemented, and used often. They were probably the best item in the game besides thedigging mitts/mogma mitts.beetle
Thewas disappointing. By the time you get it, you've probably just stopped usinghylian shieldIt doesn't look that cool either.shields anyway.
I love the fan service of bringing back theThewhite sword.is awesome as well in this. The swordplay in general was amazing, one of the best combat systems I've used in a 3D adventure game. It's very frustrating to start, but by the end of the game if you've taken the time to learn, you dispatch everything you encounter with ease. Doing themaster swordreally serves to underline this.boss rush
Okay. How the heck are you supposed to beat (late boss spoiler)imprisoned v.2.?? Each step he takes creates a shockwave that knocks Link back so I can't use my sword. The first time I got lucky with fairies. Groose can't ready the canon fast enough, and even then, I'm only able to destroy one or two of the monster's toes. This shit killed my boss rush streak.
People actually bothered attacking his feet?
Which is fine, but surely you can see how others would act differently.
Definitely using this on my replay.I think some of you guys should be interested in this. Basically an annoyance patch for Skyward Sword.
http://www.megaupload.com/?d=6MNG1Q1I
Just drag to SD card (if you have homebrew). It's got codes to turn off the item notifications, beeping heart meter, and Fi's nagging. Can also unlock hero mode if you want that.
This by itself fixes half of my complaints with SS, lol. Can't believe Nintendo fucked up with the notifications again.
I honestly thought it was unintential in Twilight Princess, that it was a bug they hadn't fixed or something... But being in SS also means that they really think have no short-term memory...This by itself fixes half of my complaints with SS, lol. Can't believe Nintendo fucked up with the notifications again.
Same here lol. But I was always questioning the rupee thing in TP as there's no way that could pass bug testers... Both situations are absurd.I honestly thought it was unintential in Twilight Princess, that it was a bug they hadn't fixed or something... But being in SS also means that they really think have no short-term memory...
Btw I'm searching myself and just found these. They'reOk, I need some non-spoiler assistance with gratitude crystal collecting..... ....and also points to Bealtreux(sp?) house as well. Can I get a hint as to what I'm missing to get these?