I was just reacting to the exaggerated nature of the post. Also, I hate Apex.Ah yes, the hide behind a meme defense. I accept your surrender, have a nice trip back to Apex Legends.
A few gifs from the trailer..
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I actually enjoyed those, but prepare for everyone else to tell you they were boring or awful.Looks promising for sure, I hope we get more of those animal (camel/bird/elephant/lizard) puzzle dungeons, those were my favourite parts of the last game.
Give me a break. The only thing I said is it runs circles around what you can do in other open-world games. BOTW is considered the best open-world game out there, Zelda is the highest acclaimed franchise in the industry, ever, and the FUSE system extends gameplay options way past BOTW. Nothing about that is exaggerated.I was just reacting to the exaggerated nature of the post. Also, I hate Apex.
I'm sorry for doubting Nintendo.
Okay I was wrong, this looks amazing
My jaw just dropped. Wow!!!
I'm sorry for doubting Nintendo.
Nintendo was a lot more reliant on BOTW than they are on TOTK. So felt more confident keeping things secret.Was on the fence a little, as so little had been shown and nothing was blowing me away. I suppose the marketing for Breath of the wild was a little more open, even more so with Nintendo devoting a whole E3 event to it. This trailer however has totally changed my mind.
Yuzu Emu?All the possibilities they show off are really cool and maybe I'm totally wrong, but I do get the feeling the player has to make his own fun.
A bit like Minecraft: the game doesn't really push you into something interesting, you have to get active to find fun stuff to do.
Which is totally cool, but probably not for everybody.
And I'm a bit sad I sold my Switch now![]()
Yeah I also got a Twilight Princess vide from TotK even before this trailer, it has to do with the esthetic of the underground and that green energy that's been everywhere since the first teaser. Big missed opportunity if the dragon/goat guy isn't a Twili.Getting some real Twilight Princess and Mario Galaxy vibes from this trailer.
Samurai or Ninja Ganondorf from Wind Waker is back!?Ganon - Artwork![]()
This is awesome. Is it from the art book?
This is awesome. Is it from the art book?
it isn'tThis is awesome. Is it from the art book?
I don't mind those who aren't enthused with this game or series, but are you ever satisfied? Like ever? It must be exhausting.Feeling great ad hominem troll disliking a game that looks like it belongs on PS3 has NOTHING to do with "feeling good", just have functional eyes and I've seen video games in 2023.
All most people need is flashing lights it seems to keep them happy.
Go back to /v/ and don't forget to mention how Genshin Impact is better!I don't really understand how the initial concerns about TotK have been dismissed by this trailer.
Sure, it is hype, well done, music is cool. But, apart from some new gameplay features and Ganondorf, I don't really see how it adresses the following concerns :
- Dungeons ? We see interiors yes, and maybe that temple emerging from the desert is one, but the last trailer for BotW also showed us the interiors of the Giant Beasts which implied they were the dungeons, and they were really not satisfying in the end. Thus it also only show us cave interiors, the inside of Death Mountain (which could very well be be a dungeon, yes) and the Hyrule Castle. I haven't seen any interiors seemingly ressembling to a specific dungeons theme. I shall rewatch it.
- They don't show items. It's probably not here. So the grapple and iconic items are mostly not integrated into the puzzle dungeons design if they're present.
- The map is mostly the same aside from some minor changes here and there. Exploration WILL take a hit because of that.
- Weapons breaking system still here. And no, coupling a shield with a branch does not mitigate the fact that they will break in the end, making exploration less enjoyable because of the lack of real rewards. If they did not adress the lack of rewards that almost everybody felt after a while, then I'll be disapointed. And no, orbs are not meaningful enough to constitute a good reward. Seriously, it's like only having quarter hearts as rewards in previous Zelda. Exploration is not a reward in itself either... it's complementary.
- At least, it seems we have real bosses and not a copy pasta with a different element.
- Sky Islands are nice, but there's not a lot of them. The surface is much bigger, and we already explored it once.
- It seems to be the same progression design than BotW, and I'm not into it.
Seriously, 6 years for that, reusing the same assets. In 6 years, they built BotW from scratch, and it was their first HD Zelda game ! I bought it for really cheap (37€), so for a game that still feels like an expansion, it's ok for that price (I mean, BotW "expansion" was 29€...).
I expect dungeon-like places to have puzzles that are based on fusing items and components.- They don't show items. It's probably not here. So the grapple and iconic items are mostly not integrated into the puzzle dungeons design if they're present.
For me it's just the vibe. The Twilight Princess vibe stems from the darker themes going on midway thru the trailer. As well as the feel of it giving what fans were asking for. Dungeons or something similar is in, different kinds of bosses with new gameplay styles (Twilight excelled at this, remember Arbiter's Grounds?) It seems like they are trying to go for a traditional Zelda experience crammed into the open world of BotW.Yeah I also got a Twilight Princess vide from TotK even before this trailer, it has to do with the esthetic of the underground and that green energy that's been everywhere since the first teaser. Big missed opportunity if the dragon/goat guy isn't a Twili.
I didn't even play Genshin. Maybe shut the fuck up ?Go back to /v/ and don't forget to mention how Genshin Impact is better!
Yes, and those puzzles are really interesting. The problem is that you probably obtain all those powers in the beginning of the game, like in BotW. So you don't feel that you can do new things in terms of progression after obtaining a new power/item (you know that classic Zelda feeling) in the overworld or even in dungeons, you always have all the keys to resolve a puzzle.I expect dungeon-like places to have puzzles that are based on fusing items and components.
So instead of "you need to use the grapple hook since you picked it up here," it would be something like "you need to figure out a way to fuse items to bridge this gap or solve this situation," where there would likely be some plants or other components growing in the dungeon related to possible solutions and fusing options.
That's cool. I don't think I'd want to see what's in the majority of the art book before I played the game.
And yetIt might be stuck in 2008 with its graphics (but not really, as the vistas look completely insane), but the gameplay variety is 10 years ahead of anything in gaming.
The open-world possibilities on display here are not comparable to anything. This looks like a Super Mario Galaxy 2 situation, where they took the original and built a pure-breed 3D platformer that no 3D platformer has even come close to yet.
Frankly, what they showed in this trailer runs circles around anything I have ever seen in an open-world game in terms of what you can do.
Hmmmm.Tears of the Kingdom is not gonna get over 95, I can tell you that right now,