TheGreatDave said:
None of the stuff they've added (apart from the retry option) is as appealing as a fucking Knight Rider car, so they don't really get off with that excuse.
You are seriously reaching for things to complain about now. None of the free content was as good as an added car? Really?
Cagney Update:
New Vehicles
* Nakamura Rai-Jin Turbo
* Hunter Olympus
New Liveries
* Carson Hippie Van - fan-made Carson Inferno Van livery
* Hunter Oval Steel Racer - fan-made Hunter Racing Oval Champ livery New Freeburn Challenges
There are 70 new multi-part Timed Challenges. Each challenge has a leaderboard showing the top performers of each new challenge. Also, when playing any challenge, if one player leaves the game, the challenge will no longer be canceled. It will be as if that player had completed his/her part of the challenge. However, if a second player leaves, then the challenge will be canceled.
New Freeburn Game Modes
There are three new game modes to play while freeburning online. The host can access them by using the easy-drive menu.
Online Stunt Run
Very similar to single-player Stunt Run, each player tries to rack up the greatest score in the given amount of time. However if they are taken down by another player, their combo is killed. You will be able to play freeburn stunt run with up to seven other players.
Online Marked Man
Similar to single-player Marked Man, in freeburn marked man, a player is randomly selected by the game to be the 'marked man'. The other players gang up on the 'marked man' and try to take him down. The 'marked man' scores by taking down those chasing him down and making it 90 seconds without crashing or being taken down.
Online Road Rage
Players are randomly put on one of two teams. One team tries to race through set checkpoints while the other team tries to stop them by taking them down. You will be able to play freeburn road rage with up to seven other players.
Ranked Race Changes
There were many Ranked Race changes to help rid ranked racing of cheating. Instead of custom routes now are able to use any of the Paradise Drives. There are 40 new ones included in the 'Cagney' update including 7 user-created races.
* No more custom routes
* No more 'rounds' (excluding 10 Paradise Drives with checkpoints)
* Traffic is no longer able to be switched off
* Vehicles are able to be grouped by boost rating
* You are now able to select your car after you see the race's route
* The host no longer has the ability to kick players
* Starting positions are based on the players' Rankings
* All cars have full boost bars at the start of the race
* Rank and Racing points are displayed on Today's Best
* There are new Map icons to further tell the difference between start and finish points
* There is a Canadian leaderboard
Additional Fixes
Title Screen
Live Page
* There is a new title screen for you to look at when you start up the game featuring the Nakamura Rai-Jin Turbo that is included in the Cagney update.
* The Live Page is accessible through the EasyDrive Menu and the Start Menu. It shows Burnout Paradise news updates, what you've done recently in Paradise City, and what people are playing online. It also shows weather and time for real-life cities.
* The PlayStation 3 version of the game now features custom soundtrack support. Players are able to select music they have uploaded onto their PS3 hard drive and listen to it in-game. (The Xbox 360 version of the game already includes custom soundtrack support.) There are also new in-game music tracks.
* 1080i is now supported on the PlayStation 3. There are also improved graphics for players using SD televisions.
* Players can now see if other online players' cars are damaged.
* There are now sound effects included for the EasyDrive menu. The EasyDrive menu also closes after 20 seconds of inactivity.
* Searching for online games returns more information than before.
* You now have the ability to reverse mapping of camera controls on the right analogue stick using the 'under the hood' menu.
* You now recieve a "shout-out" if you are ahead in all of the "Today's Best" categories.
* You are now able to view online leaderboards for Ranked Races and Freeburn Challenges while in an Online Freeburn.
* The Hunter Citizen's sirens are now funtional.
* The classical music from Picture Paradise is now included in the game's soundtrack.
* You are now able to mute any player in an online freeburn.
* The turn signal navigation is improved.
Davis Update:
Motorbikes
Playable motorcycles (a first in the Burnout series) are included in Burnout Bikes.
List of Bikes
Two bikes are available at the beginning of Burnout Bikes.
* Nakamura FV1100
* Nakamura FV1100-T1
* Nakamura Firehawk V4
* Nakamura Firehawk GP Competition
In-Game Models
Unlike with vehicles in Paradise, the motorcycle rider will be featured as an either male or female in-game model. In event of a crash, the bike model will not be damaged and the rider will disappear until the bike respawns.
The bikes do not have boost or respond to the e-brake.
Wheelies may be accomplished by pushing down on the controller's joystick and using the accelerator at the same time.
Motorbike Game Play
These are also included specifically for motorbike game play...
* Motorcycle licenses similar to Licenses used in the single-player game for cars
* Time Road Rules for all 64 roads in Paradise City for both day and night.
as well as...
Burning Rides and Midnight Rides
A variation of the Burning Routes for cars in Paradise, in the daytime Burning Rides, the player will have a set time limit to drive through checkpoints placed around Paradise City and to the finish line on his bike. At night, there will be separate routes called Midnight Rides that are along the same guidelines as the Burning Rides. There are 19 Burning Rides and 19 Midnight Rides.
Bike Challenges
There are 70 new challenges created specifically for bikes, 35 of them will be timed, multi-part challenges (similar to the New Challenges in the Cagney Update.)
During online challenges, all players clocks are synced with that of the host to eliminate any unfair advantages.
Day/Night Cycle
'Davis' also features a day/night transitional cycle. This will be used for Time Road Rules for day and night. The player can choose how long the transition takes and can switch between settings at any time offline. Settings cannot be changed in online play and will be locked to whatever setting the host has chosen.
There are 5 settings:
Setting (real time = game time)
* 24 minute day (1 second = 1 min)
* 48 minute day (2 seconds = 1 min)
* 2 hour day (5 seconds = 1 min)
* 24 hour day (60 seconds = 1 min, Real Time)
* Match Local Time (Current time on your console, Real Time)
* Constant
* Sunrise (6am)
* Midday (12pm)
* Sunset(8pm)
* Midnight (12am)
Weather Effects
A dynamic weather system was introduced to change the feel of the city during the day/night cycle. While the dynamic weather is a Burnout first, weather, as a whole, has been in Burnout Before. In Burnout 2: Point of Impact, there was an option to choose from two different weather options, usually sunny or overcast and rain or snow respectively. The weather effects in Burnout Paradise are fog effects only, though, no rain or snow is included.
Vehicle Liveries
* Rossolini Tempesta Dream
* Carson GT Tiger