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The Official DEVIL MAY CRY 3 Thread.

Those fallen angel things give me a hard time, too. It's usually because they're not limited to the boundaries of the level we're fighting in; they're always floating out of range or into the walls where I can't touch them. So frustrating.
 
nathkenn said:
There are puzzles? I think they hardly even deserve that title

True. But what I mean is that it is extremely annoying have to to fedex quest items from location to location all over again. Its boooooooooring....
 
:lol :lol :lol,
Lady
was so f*cking easy. Some boss character! I was kind of hoping there'd be more to it than that, like another boss interrupting the battle and forcing a team-up, but I guess not.

"Only human," I guess. :)
 
Agreed, a very easy boss, especially compared to some of the previous bosses you have to fight. (Friggin'
organs
!)

But there's something to be said for a little break in difficulty once in a while, it keeps the player going!

And yeah, those fallen angels are annoying thanks to being able to both block and phase.
 
I have a love-hate relation with this game. I hate the camera, and the control setup means that I have to let go of the lock-on button if I want to jump. But on the other hand, the game is a lot of fun.
 
Miburou said:
I have a love-hate relation with this game. I hate the camera, and the control setup means that I have to let go of the lock-on button if I want to jump. But on the other hand, the game is a lot of fun.
Wait, what? o_O
 
Rented this one tonight hoping all of Sp0rks gushing over it would be justified.

Nope, it's another Capbomb.

Screw Smash Brothers, the new debate will be - Is Devil May Cry a fighting game?!

Why would it be?

Because I'm always fighting the f@cking camera!

Is it too much to ask that developers just stick the camera behind the character? Is that so much to ask? I don't care that it "doesn't look cool" or looks "less cinematic" or whatever little Nancy froo-froo excuse you can come up with to justify a shite camera system.

Other than the camera and stage design, I'm not finding this Capbomb to be all that ZOMG! GOD DIFFICULT. Perhaps it's because Dynasty Warriors has empowered me with insane crowd controlling skillaz and these cheeky monkeys are no match for the Yellow Turban Army?

Well, with Crapcom still churning out stinker action games like this I can see why there are quacks crying for the bygone days of 2D gaming. When Crapcom couldn't arse up the camera. Boop! There's the screen. There's the bad guys. Go to it.

I'll screw around with this a bit more before returning it on Sunday. Thank god for Gamecrazy's "Rent one, get one free" coupons. Getting The Bard's Tale ensures the rental of DMC3 wasn't a complete wash.

One good thing is I can skip all the pomp and wankery of Dante with the start button. At least Crapcom got something right.
 
What a pathetic self serving post whining about an issue that most can cope with if not flourish under regardless. As if denigrating such a class action game makes you seem like a better person. Well hint; DMC3 shits over Dynasty Warriors from a great height in many ways!

If you were as skillful as you claimed to be, then fighting the camera wouldn't really be an issue.
 
Miburou said:
You know, the roll function and the jump function being mapped to the same button and all.
...Again, what? You can still jump while holding down the R1 button, it's easy. I do that all the time; a properly-timed vertical jump (or double jump with Air Hike) can evade an incoming attack, and set your foe up for a powerful downward slash. You can even jump towards or away from the locked-on opponent without letting go of R1. Works wonders on Vergil.

You've just gotta be careful about which direction you're pressing when you jump.

...You know, so you don't roll. o_O
 
I know that. My point is that in a 3D game like DMC3, with its occasionally wonky camera, it happens sometimes in the heat of battle that you roll instead of jump, and in a case like the boss of level 9 (or was it 8?), that can mean major damage. It doesn't happen that often, but mapping jumping and rolling to the same button was not a good design decision. I can't think of any other game that has the same setup.
 
Devil May Cry 1...maybe.

It's really not a problem for me.

When an enemy is targeted, you just move the analog stick perpinduclar to the enemy. Bam, there is your roll.

It's quite simple.

And it allows for quick rolling, as I'm not really a fan of the "right analog stick" roll.

You could always use trickster and the zero-teleport. There are 6 styles for a reason, pick the one you like.
 
Which means that when you're strafing a boss and want to jump, you have to stop moving first so that you jump instead of roll. Like I said, not the best of designs. And I like the gunslinger style.
 
And did I mention how much of a piece of shit the camera is? Yeah, it's real nice having a boss charge at you when you can't even see him (level 11).
 
i just bought dmc 3 and its a pretty sweet game. some things i noticed:

* is it just me or does DMC 1 look better?
* this game is giving my fucking hands and arms the workout of a lifetime. am i just playing it at too high of a pace? i am constantly shooting, jumping, rolling, targeting, etc. tough to do for those 5 to 10 minute non-stop fight sequences but still fun
* i like the rpg elements

anyways so far this game isn't as good as DMC 1, which i consider to be an all-time classic. but then again i'm only 3 chapters in :D



p.s. capcom 2 for 2 this year! RE 4 and DMC 3!
 
What a pathetic self serving post whining about an issue that most can cope with if not flourish under regardless. As if denigrating such a class action game makes you seem like a better person.

Translation: I must defend my purchase or die! :lol

The problem with DMC is in it's lineage. It still has the inherent flaws of the antiquated, and frankly awful, original Resident Evil engine; which was never suited for a fast paced action game to start. It's like the Leaning Tower of Piza. You can't build something fabulous on a flawed foundation because it's going to collapse. Only the the Leaning Tower is worth saving, Capcom needs to completely scrap the tainted Mikami engine.

I'll give RE4 a rent once the PS2 version comes out, only to see how "radically different" it is. I'm not expecting it to change my opinion either. I reckon it's best to try it out since it will likely be the engine Capcom opts to rehash for the next 8-10 years for all their "big budget" 3D games.

A great example is getting stuck on a stage for an hour and a half, back tracking and searching the area I'm in in order to advance. I turned off the machine and took a reading break. Went back to it and still wandered around aimlessly until - I FORGOT TO TALK TO A WINDOW.

Come on Capcom!

A window?!

The legacy of RE rears it's ugly head with it's inane fetch quests and dull back tracking. When I'm playing an action game, I prefer the back tracking to be fairly straight forward; and not the load time-tastic rubbish found in Capcom titles. Castlevania: SotN and Super Metroid are examples of back tracking done right. It's fairly evident where you have to go when you obtain X item. In Capcom's games it's a crap shoot. It's similar to finding hidden passages in the original Doom on the PC where you would run against a wall drilling the space bar, only it's less speedy in DMC and RE because there's so much rubbish to potentially interact with.

A well designed action game for me constantly moves forward. If I'm getting hung up for an hour because I didn't interact with a window; you'll pardon me if that sort of inane rubbish just yanks me right the hell out of the game. I'd rather watch grass grow.

In the end I really wanted to like DMC3. For no other reason than I enjoy action games. Capcom has just done a bang up job of conditioning me not to expect much out of them outside of metrosexual posturing with guns and trench coats.

I really hope Dave Jaffe and the God of War team take a crap on these time tested, and still rubbish, fetch quests and screwball "puzzles" Capcom resorts to in their game. Just going on the demo alone, God of War is a much more competent action game than DMC3 thanks to better use of the camera and not being the bastard offspring of the RE game engine.

I'm looking forward to Kratos kicking Dante's teeth in at retail. Go, go God of War! :)
 
The Take Out Bandit said:
Blah blah blah Shantae blah blah blah Crapcom blah blah blah God of War blah blah blah Koei blah blah blah d*ckgirls blah blah blah... Shantae.
Translation: This is what you get when you feed the trolls.

It sounds to me like you just plain suck at this type of game, TToB. o_@
 
It sounds to me like you just plain suck at this type of game, TToB. o_@

Haha, you know you'll always be my bitch Spank. ;)

My apologies for trying to be a bit more articulate. Seems anything of an opposing opinion these days, no matter how well explained can be construed as trolling.

Proceed with the Dante wankfest.

Man skirts are going to PWN man bras come 3/22/05. :D
 
I haven't been able to play DMC3 much more yet but I did buy my Gamefly copy. I'm a sucker for action games so I figure I'll get around to playing it some more soon. Hopefully tonight.

TTob is right about puzzles though. Some of the puzzle aspects are DMC3 are downright dumb and ripped from the RE of old. Thankfully RE4 actually strips away all the extra crap from the RE series. It is a giant leap from the RE games of old, but there are still some problems with the game that need to be cleaned up with RE5.

God of War on 03-22 and Dynasty Warriors 5 on 03-29! Hot damn!
 
Well after further playtime,the game is ok,but it really pisses me off how I have to do these levels over and over and over again.The lame ass puzzles are my main gripe...
 
DMC3 is too fast to have the camera behind the back of the player. No point in even trying. Only solution is to go the Ninja Gaiden route and allow a quick recenter, which might of helped but is still pretty unnecessary since the camera looks at whatever you lock on to anyway. Might be frustrating but no way does it break the game.

The game is all about reacting to attacks. And since every attack is telegraphed, usually by audio as well as visual, you don't need to be able to see them all the time. And since you are practically invincible when you roll, this design works very well. The only reason the game is hard at all is because it throws tons of different enemies at once and you gotta be ready to evade many different type of attacks while attacking yourself.

The majority of enemies also WONT attack if they are off screen. Off screen attacks usually only happen when a dude appears on screen for a sec, and starts their little attack sequence before getting off screen again.

As for the puzzles, yeah they suck as always. But it's not like there is anything to them. Usually you fight your way through some areas, get an item, and use that item on something you saw before. If you didn't see "it" before, then yeah you'll be screwed for awhile. But the game rarely makes you backtrack since missions are so short, so if you are doing that without seeing new Red DMC doors you already know you're fucked.
 
BEOWUUUUUUUUUUUUUUUULF!!! :lol :lol :lol

Last night I finished maxing out my Trickster Style, and decided to switch back to Swordmaster Lvl 3 for the insane combo possibilities you get with Nevan and Rebellion. And dudes, just wait until you bring Swordmaster Style up to level 3! You won't believe what you'll get outta the Beowulf weapon then!

Are you ready for this?

...

Freakin'. Street Fighter. Moves. @_@

I'm totally serious! Dante gains this ability called Real Impact, but it's really a version of Ryu's "Shin Shoryuken" super into an air "Hurricane Kick." Couple that with the various fighting moves and combos, the fireball attack, the "Shoryuken" uppercut, and the "Power Geyser" -esque ground blast, and Beowulf was made for fightin' game fans!

Man, I love this game! :D :D :D
 
I can't believe those halfwits at Capcom would have the nerve defile the name of the greatest piece of literature known to man! Unless you're some girly man who is lacking in testosterone.

Clearly Capcom is referencing this . . .

B00004Y631.01.LZZZZZZZ.jpg
 
Musashi Wins! said:
HAHA. I haven't cracked DMC3 yet, but if you don't dig Beowulf you wear a man-bra.
I dig Beowulf just fine, but to say it's "the greatest piece of literature known to man" is... well, retarded. Then again, since TToB's the one who said it, that's pretty much a given now isn't it?


So how far did you get with DMC3, TToB, before giving up?
 
Flying Llama said:
Reports of DMC3's difficulty has been greatly exagerrated. I didn't find it hard at all, however I did beat DMC in dante must die mode. :D Either way I still dont think it was as hard as those weaksauce reviewers indicated. Although getting some of the SS ranks in Dante must Die mode may prove to be problematic.
I have to agree with you. It still follows the Capcom rule: If the fight is too hard, you're probably doing something wrong. This is one of the few all-out action games we've gotten this year, and obviously some reviewers have forgotten how to play a game like that. Did people forget how hard the Megaman series used to be?
 
Just got my PAL copy this morning. Seems the save system is the same as the US. Yellow orbs start at 1000 and go up. If you die, start the whole mission over.

Great fun so far, dying a fair bit, bit it's not off-putting or frustrating.
 
SapientWolf said:
I have to agree with you. It still follows the Capcom rule: If the fight is too hard, you're probably doing something wrong. This is one of the few all-out action games we've gotten this year, and obviously some reviewers have forgotten how to play a game like that. Did people forget how hard the Megaman series used to be?

used to be? man they still are
 
SapientWolf said:
I have to agree with you. It still follows the Capcom rule: If the fight is too hard, you're probably doing something wrong. This is one of the few all-out action games we've gotten this year, and obviously some reviewers have forgotten how to play a game like that. Did people forget how hard the Megaman series used to be?


It's funny you brought up mega man, I love the MM zero series for GBA have 1-3 the reviewers also said it was hard, which I found funny.

I beat Hard mode in DMC3 several days ago, currently on mission 5 on Dante must die mode.
 
just finished dmc 1 (which gets really cool in the later levels, incidentally) and have started in on dmc 3. three missions in, i'm impressed by how subtly, completely different it is. they don't seem to have reused many animations, melee impacts feel different, and the pace and timings are new. when they do reuse something, like a sound effect or a particular move, it feels deliberate rather than lazy. usually when you see a sequel on the same hardware, fundamental things like that are flatly recycled. going straight from dmc to dmc3 feels vaguely like going from an 8 bit game to its 16 bit sequel. vaguely. but it's really pleasing. as are the loony over-the-top cutscenes.

difficulty hasn't been excessive yet. i don't do yellow orbs (it's that one credit arcade ethos asserting itself), so going through a level, getting pwned by a boss, and then having to replay it is a bit irritating. i went through dmc1 the same way, and that wasn't so bad.

one big complaint: i remapped the controls to the dmc1 arrangement, and found that the button for opening doors and examining objects was the same as the attack button. which meant i was going into new rooms inadvertently, and worse yet, couldn't hit objects that could either be hit or examined. you can't reassign the "examine/open" function either. fucking stupid, capcom. now i've had to switch around the controls, and it's giving me an aneurysm.
 
Rrrrg... I'm missing one Blue Orb fragment, and I can't figure out where I missed it. :(

Okay, so I'm actually missing three fragments, but at least I know where the other two are - Secret Missions 6 and 12. Those two are REALLY hard to get, though, because you've gotta be able to fly or float for long periods of time in order to get them, and I can't see doing that without wasting a whole lotta Devil Stars or beating DMD mode to unlock
Super Dante.
And, while Normal mode isn't giving me any problems, I'm a long way from being good enough to beat DMD.

But there's one more fragment out there, and I don't know where it is... I beat all the other Secret Missions... I think I destroyed all the Combat Adjudicators... I'm gonna have to go through every level again looking for it, aren't I?

EDIT: Can't believe you tried mapping to the DMC1 setup, drohne. "Jump" belongs on X. ALWAYS.
 
Oh, this thread is back? Thus far, I've made it to Chapter 15. The enemies that attack you right away are an absolute BITCH, though. I'll have to get back to it soon enough as I am really enjoying it.
 
----------------
Rrrrg... I'm missing one Blue Orb fragment, and I can't figure out where I missed it. :(
----------------

Don't forget you get one if you clear all the
bosses
in mission 18

I'm working through Dante Must Die mode now...damn. It finally surpassed Ninja Gaiden difficulty for me cuz now you can die during any encounter anywhere in the game. I don't even want to think about fighting devil triggered chess pieces or fallen angels
 
Spike Spiegel said:
Those two are REALLY hard to get, though, because you've gotta be able to fly or float for long periods of time in order to get them, and I can't see doing that without wasting a whole lotta Devil Stars or beating DMD mode to unlock
Super Dante.
And, while Normal mode isn't giving me any problems, I'm a long way from being good enough to beat DMD.
Apparently (haven't tried it yet myself) what you do is
get yourself into a corner and keep jumping straight up, the enemies will get underneath Dante, and then you just keep jumping straight up and off their heads.
 
Future said:
Don't forget you get one if you clear all the
bosses
in mission 18
Did it. I think I may have missed one that's hidden within the levels. Or I missed an Adjudicator.

Ill Saint said:
Apparently (haven't tried it yet myself) what you do is
get yourself into a corner and keep jumping straight up, the enemies will get underneath Dante, and then you just keep jumping straight up and off their heads.
Did that one, it takes a little practice... and a bit of luck. The Secret Missions that I haven't done yet require you to
collect 40 (?) Red Orbs spread in the air around the Leviathan's Stomach within the time limit
and the last one where you must
reach the top of the God-Cube Chamber using the rearranged moving blocks to platform.
The Air Raid ability of DT Nevan is a must for the first one, and the second seems virtually impossible without godlike Trickster skillz, infinite patience, or the Air Raid ability.
 
Just beat 5 minutes ago. Definitelly MUCH better than DMC2 and at least on par with DMC1. Gameplay is deffinitelly better and so is presentation but the ambience and art from the first one is still unrivaled. Soundtrack was better too in DMC1 (IMO).

One of the best CAPCOM games I have played this gen. I didn't find it that difficult...although perhaps the fact that I was playing the JP version on normal has helped.


Good job Capcom.


P.D: Best End Credits ever !
 
I just got this tonight and got though mission 1. Where's the difficulty? If I remember correctly the gamespot video review said the game is actually much more difficult in the first two levels or so then the rest. o_O

Anyway from what little I played, I loved it. And I hated the first game, couldn't get though 15 minutes of it. Music rocks and action has a nice 'feel' to it that makes hacking those %#$@2 so much more fun.


Oh and one more thing, how long should I stick with the trickster style? Any particular ones you guys recommend?
 
All styles are pretty much equally balanced. Nobody can tell you what style to choose.

If you find yourself to be too much of a defensive player (by default) go with gunslinger or swordmaster. Those styles will give you a good set amount of manual moves to pull of that'll boost up your attacking.

If you suck at defense, Trickster is the way to go. It'll make things easier ala zero shifts and dashes.

Or Royal Guard. The block works well and the release power is pretty good.

Also, just-parrying and just-defense is kick ass.
 
Oops, the reason I bumped this back up.

There is an interview with Shawn McPherson (the singer of "Devils Never Cry" "Freaks in the Eye" (battle theme) and "Suffering" theme songs.

Also, at the end him and the interviewee play "co-op" (Dante and Vergil) against Arkham. Interesting stuff:

Lead Singer of DMC3 interview
 
C- Warrior said:
Oops, the reason I bumped this back up.

There is an interview with Shawn McPherson (the singer of "Devils Never Cry" "Freaks in the Eye" (battle theme) and "Suffering" theme songs.

Also, at the end him and the interviewee play "co-op" (Dante and Vergil) against Arkham. Interesting stuff:

Lead Singer of DMC3 interview
Hey thanx alot for that interview. I'm downloading it right now. I really like Shawn as well. His songs in DMC3 were awsome.
I sure hope he'll be back for DMC4.

Well anyways, ironic but I'm firing up DMC3 again once my tests are over this tuesday. Haven't played a bit for a month or so. Hopefully I haven't forgotten too much as I was last trying to get all SS ranks on hard mode.
 
ugh. I still haven't played more DMC3. Actually I stopped playing Tales of Symphonia for over a week. And I had lots of free time too. :'(

Anyway since this thread is back up, I've got a question.


Is there a place (online or in the game) where I can find a list of all the moves? I was still in the tutorial but from what little I played it looks like the game will introduce more moves as I get further in the game but just like God of War I only see them one time when the game stops and a window pops up listing them.
 
There is no "move list" in DMC3.

The amount of combos and chains you can do is only limited by your imagination.

That is to say majority of the moves in DMC3 are manual, do anything, on anything, at anytime.

Example:

Slash, Slash, hightime (short), juggle, hightime (short), hightime (long), Air Rave x'2, cancle to in-air juggles, jump over enemy, more shooting, air rave x'3, slash down, stinger to millioin stab, cancel into dance macrabe and cancel into a instant weapon switch to your guantlets, dish out the two punches perform a real impact, and switch back to the sword and finish with a full air rave x 4. That's a complete combo chain, all consecutive hits with no delays. So it's just not a set of seperate moves pasted together, it's one big combo chain fest.

I just made up that combo string in my head.

But you know what makes it so great, that combo will 100% work. That's the beauty of the combat system, you can peice together different moves togethre that work with the games physics to create WHATEVER chain you'd like.

It's all up to your imagination.

Take the tools (over 90 special moves) 6 gameplay styles, 4 instant weapon switching, dt properties and just explore explore explore. on how to use them.

Nobody can tell you what combo chains to do because it's entirely free form.

I know that doesn't help, but watch some gameplay clips and combo videos here:

if you didn't realize it before, you'll know (after watching a few combo vids) that DMC3 has by far, the most varied and intense combat system to date.

This website, has everything. All cutscenes, video FAQ's and demonstrations on how to beat the bosses on any difficulty, and some combo videos.

www.thehandvseye.com

It's not a dedicated site to "flashy" or "stylish" combos (the links to those I have to hunt for) but it's a good site to get a barring on how the flora and fauna work, just don't button mash and play like a moron, if you don't do that, DMC3 (despite what some say) isn't that hard.

Hope that helps!
 
Chrono said:
ugh. I still haven't played more DMC3. Actually I stopped playing Tales of Symphonia for over a week. And I had lots of free time too. :'(

Anyway since this thread is back up, I've got a question.


Is there a place (online or in the game) where I can find a list of all the moves? I was still in the tutorial but from what little I played it looks like the game will introduce more moves as I get further in the game but just like God of War I only see them one time when the game stops and a window pops up listing them.


Now, to actually answer your direct question at HAND, yes--you can press start, go to "file" and read the "action" listings and "style" listings. They outlinee all the game moves on there with video demonstrations to boot at any time in the game (whenever you want to see it you can).
 
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