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The Official DEVIL MAY CRY 3 Thread.

segatavis said:
The new DMC3 logo looks like a butt and the manual is in b&w. Goddamnit.


Fucking A.

I hate B & W manuals. You would figure DMC3 is a high priority release for Capcom and would give it the color manual treatment.
 
Mission 7 boss was heaping tons of awesome.

Anyone finish Secret Mission 4? DT enemies don't like being pushed off elevators...:/

Edit: Capcom expected to front for quality packaging? What tradition were you brought up to believe?
 
My last few Capcom PS2 games' manuals are B&W too. RE Outbreak for example. I'm afraid Outbreak 2 will be the same. :(

Capcom GCN games(the ones I have anyway) are all color manuals however. Bad Capcom.
 
I bought the game tonight (couldn't resist.)

Some observations:

1. Camera sucks. Ninja Gaiden's camera is the holy grail compared to this one.
2. Auto lock is not very reliable.
3. The gameplay fluids quite nicely.
4. Lack of checkpoints suck. Simple. I've already turned off the game twice because it's made me completely waste my time replaying levels.
5. I do like the game so far, but I think the checkpoint/saving issue will make me eat my words and smash the disc to bits when I'm farther along.\
6. I've only completed a few missions so my impressions might change later on.
 
DMC3 is so awesome.

I just beat Normal mode.

Wow, the story is so kick-ass.

And it's official:

Vergil more badass than Dante, Snake, Ryu COMBINED.
 
Damn I just beat the 2nd chapter after like 4 tries :lol

This game is 10x harder than Shinobi/NG if it keeps this up,heh.
 
Currently I'm on Chapter 4 in this game... on easy mode with auto turned off. honestly for those fed up with dying and going through a level for the umpteenth time, easy mode lessons the blow a little bit , it's still hard enough to be fun but you'll only really have to worry about dying on a boss. I'd say DMC3 Easy mode is equal to DMC2's hard mode so far , whereas normal mode is harder then DMC1's hard mode or even Ninja Gaiden.


And just to clarify the whole saving issue , special thanks to Kakusha-

In the north american version you can buy yellow orbs that when used will send you back to the last checkpoint, usually the room right before the boss battle. If you don't buy and use a yellow orb you can choose to start the entire fucking stage over again and repeat every fight .. again and get all those wicked combos again... and further destroy your wrists and fingers mashing buttons. IN the japanese version Yellow orbs were like Ninja Gaidens ressurection potions, when you died you would come back to life at that exact minute, with the bosses health left untouched , and everything just continueing from that point. The big difference though, is that the way the north american versions' yellow orbs work is just a continue in the import copy, and you can do it an unlimited number of times.

I can say having played both normal and easy that even the american easy mode does not have unlimited quick continues or ressurection yellow orbs. The difference is that enemies do half the damage to you, and you do double the damage to them , also the combo bar fills up in roughly 1 3rd the time as normal mode and drains slower. If you are a true weaksaucer you can even set the guns to auto fire so you don't have to mash the button , simply hold fire and walk around.

Sound familiar by chance ? that's becuase devil may cry 2's defualt difficulty was like this and as I recall most complaints were centered on how the game was too damn easy, so blame critics for the horribly brutal diffuculty that normal mode gives you in DMC3.
 
Dunno if it's common knwoledge and I'm not going to read the whole thread to figure it out but PAL fella may be happy to know that the European version of DMC3 will retain the "free" continue system of the Japanese version (no need to buy yellow orbs) and that the Normal setting will be less difficult than the same setting in the Japanese version.
 
TTP said:
Dunno if it's common knwoledge and I'm not going to read the whole thread to figure it out but PAL fella may be happy to know that the European version of DMC3 will retain the "free" continue system of the Japanese version (no need to buy yellow orbs) and that the Normal setting will be less difficult than the same setting in the Japanese version.
Been wondering since the US difficulty issues were reported actually. Thanks a ton for clarifying. Bit dodgy that normal will be less of a challenge than the Japanese ver. though!
 
Damn that chapter 3 boss was tough :P

I really dont mind playin levels over since so far they aren't that long to begin with and its helpin me improve my skills alot...

I was "surfboardin" an enemy once,I have no clue how I did it though,anyone know?I thought bein able to swing around the stripper pole was a nice touch :lol
 
Man, this game is ROCKING ME. Stuck on the level 2 sub-boss, using Gunslinger, and having a bitch of a time fighting him. Oh well, at least I've amassed quite a collection of red orbs from midlevel saving. :lol
 
Blockbuster didn't even put it on the shelf for a minute when I walked in and yoinked it, w00t.

Played the first level, got a C. Shit, I can do better than that. So I play it again and suddenly my DMC1 skill resurface and I remember to buy the Stinger attack.

I'm happy with the A. Continuing on, I get slaughtered by the scythe phantoms after fighting the sand puppets outside. This is going to get interesting real fast.
 
Pachinko said:
Currently I'm on Chapter 4 in this game... on easy mode with auto turned off. honestly for those fed up with dying and going through a level for the umpteenth time, easy mode lessons the blow a little bit , it's still hard enough to be fun but you'll only really have to worry about dying on a boss. I'd say DMC3 Easy mode is equal to DMC2's hard mode so far , whereas normal mode is harder then DMC1's hard mode or even Ninja Gaiden.


And just to clarify the whole saving issue , special thanks to Kakusha-

In the north american version you can buy yellow orbs that when used will send you back to the last checkpoint, usually the room right before the boss battle. If you don't buy and use a yellow orb you can choose to start the entire fucking stage over again and repeat every fight .. again and get all those wicked combos again... and further destroy your wrists and fingers mashing buttons. IN the japanese version Yellow orbs were like Ninja Gaidens ressurection potions, when you died you would come back to life at that exact minute, with the bosses health left untouched , and everything just continueing from that point. The big difference though, is that the way the north american versions' yellow orbs work is just a continue in the import copy, and you can do it an unlimited number of times.

I can say having played both normal and easy that even the american easy mode does not have unlimited quick continues or ressurection yellow orbs. The difference is that enemies do half the damage to you, and you do double the damage to them , also the combo bar fills up in roughly 1 3rd the time as normal mode and drains slower. If you are a true weaksaucer you can even set the guns to auto fire so you don't have to mash the button , simply hold fire and walk around.

Sound familiar by chance ? that's becuase devil may cry 2's defualt difficulty was like this and as I recall most complaints were centered on how the game was too damn easy, so blame critics for the horribly brutal diffuculty that normal mode gives you in DMC3.


Hell no. DMC3 on fucking easy is harder than DMC1 on normal. Even easy is bullshit. What the hell is with this. It's the most frustrating thing in the world.
 
Just got done playing another little marathon session. I hate to say it but I am already up to 12 hours of play time, by using mid level saves, and I am only on Chapter 8. I made it to the boss of Chapter 8 pretty easy, and even got his life bar about half way down before four or five of the normal type enemies ganked me all at once.

My gunslinger style is already at Level 2, and I am at ~82,000 out of the needed 99,000 to level up to Lvl 3. I've bought like two blue orbs, and somehow I've only used like 3 or 4 of the small life crystals, and only like 2 of the big ones. It seems that by the time I get good enough to defeat the bosses that give me trouble I end up not needed to use the items I buy which has worked out pretty well. I get to a boss, get trashed around a bit use the items and get better at figuring out his patterns, I die, and start over. I get good enough and figuring out the best way to beat the bosses, and end up not needing the items. Good times.

I will say though, that the length of Mission 7 was just too fucking long to have to keep replaying it. Thankfully the boss fight only took me a couple of tries, but I clocked in at 15 min when I finished that mission and I got an A on time. I can't certainly hope that the levels don't get much longer if I am going to have to be replaying the hell of out of them. I swear I must have played Mission 3 for over two hours trying to beat that boss, but since the level was only like 5 min long it was no big deal. But 15 min? Yikes..

I'm still enjoying it, and the game definately still feels fair when you are fighting the different enemies and even the bosses. To those having trouble I would say to remember that you can switch up your weapons on the fly. The boss fight for Mission 5 had me stumped for awhile untill I started launching in one attack, switching weapons and finishing up with another. Whenever I seem to be getting stuck on a new enemy or boss, trying to change up my attack style and weapons seems to work best.

OH! and the yellow orbs in the North American version are largely pointless. I can see some people not wanting to play through the entire level again, but you loose any items you used the first time around. I think the practice plus the ability to stock up on Red Orbs is really worth it, like I said, as long as the levels don't start to spread out into the 30 min mark. Enjoying it overall, and definately glad I've picked it up. Just need to get a little better at jumping and using the roll to dodge attacks.

My stats tend to break down As and Bs for everything except for damage which I get a D for almost always. Averages out to a B so it's not horrible, but I think if I could get that D up to a C or a B I'd be able to tackle Dante Must Die mode after playing through Normal.

One last thing, the game does feel very rewarding when you do finally beat that boss that has given you hell for the last couple of hours. The cutscense have all been well done and are typically filled with lots of stylish action. Good stuff.
 
I'm on the third mission. Awesome stuff. I can't wait to expand my arsenal of moves. What's everyone's favorite style so far? And what's the best way to beat the Ice Guardian?
 
On mission 4, so far so good.

This isn't half as hard as I thought it would be.

Cerberus was pretty easy to handle. Beat him on my sixth try, which isn't too bad. Got reeeally close to beating him in two prior attempts.

Oh, and just to let you guys know, Mission 1 is really good for accumulating red orbs. Get an A and it's a bonus 3000 orbs. 5000 orbs if you're good enough to get an S rank. Through this way, I have already bought 4 blue orbs, upgraded the pistol and shotgun to level 3 and have got Rebellion's Stinger (level 2) and air hike.
 
ToyMachine228 said:
I'm on the third mission. Awesome stuff. I can't wait to expand my arsenal of moves. What's everyone's favorite style so far? And what's the best way to beat the Ice Guardian?

Stand at a distance and shoot his ass off with your pistols. Dodge attacks using your roll. If he sends shards of ice that drop from the top, stop shooting and keep running in one direction. Roll if you have to.

Watch out for his lunging attack because it does a shit load of damage. Anticipate and roll or jump out of the way in time. Also, that is the best time to get in a load of sword hits. Keep hitting and jump back and away when he moves back into his original position.

If he shoots those giant ice cubes, make sure you watch the timing. Just when he releases the cubes, roll away. This boss is relatively easy once you get the timing down. If you can't roll well enough then use the trickster style. The dash is good enough for getting out of the way.
 
Cool thanks TTP...

I had the ice boss down to like where one shot from my gun would have killed him on my second try and I fucked up and let him kill me,then I beat him on like my 6th or 7th try :lol
 
This game owns, so many cool styles to perform. My favorite is using the 2 pistols to aim at an enemy behind me and shoot the one in front of me. I almost got through the 3rd boss on my 1st try but those purple things are very annoying.
Great game though
 
iceDragon7 said:
This game owns, so many cool styles to perform. My favorite is using the 2 pistols to aim at an enemy behind me and shoot the one in front of me. I almost got through the 3rd boss on my 1st try but those purple things are very annoying.
Great game though

You mean the flying gargoyle-thing? You know you have to shoot them first and then use your melee attack on the statue they become?
 
Just reached Chapter 9 on normal...game continues to prove that I am weaksauce :D

I'm loving the trickster style and want to start upgrading the Royal Guard now but am suprised at how much I relied on the abilities Trickster gives you...also an undocumented (I think...rented with no manual) Trickster skill is pressing O right when you walk off a ledge
 
Just started playing. Wow, this game is brutal! But hey, this game is way more stylish and awesome than DMC2. The different fighting styles mixes it up and makes for some hardcore and devilishly fun combos. Using Gunslinger and Swordmaster now.....mastering Trickster and Royal Guard seems like they're for experts only....hehe.

Made it to Mission 4 after a couple of tries (and after being stuck on Missions 2 and 3....geez, everyone is relentless!).

DMC3 redeems the DMC franchise over the horrible and ugly DMC2. Capcom should've easied up on the difficulty curve, though. Do we need another game of Ninja Gaiden-like hardness proportions? Argh! :P
 
Ok, I need a some quick help. I can't get under the pipe!

Seriously, just started level 5. I put that gear thing in to start the clockwork structure. Says a door opened but I can't find it. :lol This spiral tower is getting me disoriented!
 
I had the same problem Bob,I haven't tried it yet,but a FAQ I read so go back to the blue door then up the staircase.
 
Mrbob said:
Ok, I need a some quick help. I can't get under the pipe!

Seriously, just started level 5. I put that gear thing in to start the clockwork structure. Says a door opened but I can't find it. :lol This spiral tower is getting me disoriented!


Yeah, go back to the blue door on the 2nd or 3rd level. (The one just before the room where you had to clear the statues off the elevator.) Walk up the stairs towards the door and take the ledge leading around, which will lead you to a place to put that spear you picked up in the main spiral room. Grab the item that opens up from the cage, and clear the room.
 
I can't play this game no more. Had to give up on level 7. Going through the whole level again after dying so quickly from a boss is fustrating beyond belief (especially after the level being so difficult). Pretty bad when a game makes Ninja Gaiden look easy in comparison.
 
...
sick_green.gif



For the love of God, whatever you do, when facing Agni and Rudra don't take them out one at a time! You'll be sorry!!!

Man I just got my ass kicked! :lol
 
Spike Spiegel said:
...
sick_green.gif



For the love of God, whatever you do, when facing Agni and Rudra don't take them out one at a time! You'll be sorry!!!

Man I just got my ass kicked! :lol


Aye...get them both down to ~10% or less before you actually kill one of them

If possible, kill the second within 10 or so seconds after you kill the first
 
Spike Spiegel said:
...
sick_green.gif



For the love of God, whatever you do, when facing Agni and Rudra don't take them out one at a time! You'll be sorry!!!

Man I just got my ass kicked! :lol
Those two are driving me insane. I must have played that level at least 5 times last night, taking very little damage and doing great up until I'd get to them. At least my stock of red orbs is constantly growing.

A little tip: there's a green orb hidden next to the Divinity Statue right before you enter the chamber where you fight them. Just jump and do a downward slash on the panel to the left of it. As far as I can tell, it recovers at least half of your health. Immensely useful for those times when you have trouble tackling the elevator.
 
Pimpbaa said:
I can't play this game no more. Had to give up on level 7. Going through the whole level again after dying so quickly from a boss is fustrating beyond belief (especially after the level being so difficult). Pretty bad when a game makes Ninja Gaiden look easy in comparison.


Are you banking your orbs before you die? I think I died like 10 times on level 3 by the damn Ice Guardian boss. But I banked my orbs every time. It was strange because I got my ass kicked like nine times in a row. On the tenth time I blew through the Ice Guardian. The creature only hit me once and it was only a glancing blow. I then tore through level 4 like nothing too. Backing EXP helps because you can build up Dante even if you die. I realized I could buy Blue Orbs which raise your health. Plus you can find blue orb pieces. I already raised my experience by four times and have 3 out of 4 orbs. My trickster style is level 2 and I'm still on level 5. It makes the dieing easier since you can save your stats and build up Dante. I refuse to buy yellow orbs right now. Maybe I will if I max out dantes moves.
 
Mrbob said:
Are you banking your orbs before you die? I think I died like 10 times on level 3 by the damn Ice Guardian boss. But I banked my orbs every time. It was strange because I got my ass kicked like nine times in a row. On the tenth time I blew through the Ice Guardian. The creature only hit me once and it was only a glancing blow. I then tore through level 4 like nothing too. Backing EXP helps because you can build up Dante even if you die. I realized I could buy Blue Orbs which raise your health. Plus you can find blue orb pieces. I already raised my experience by four times and have 3 out of 4 orbs. My trickster style is level 2 and I'm still on level 5. It makes the dieing easier since you can save your stats and build up Dante. I refuse to buy yellow orbs right now. Maybe I will if I max out dantes moves.

Yeah, I save frequently. It's just that level 7 is longer than previous levels (and much harder), so dying at the boss is that much more painful. The camara angles are also making it much harder than it should for me (this cinematic camera angle shit has gotta stop in games). I may give it another shot (this time with more than 1 yellow orb).
 
Well...after numerous back and forth attempts at collecting orbs between stages 1 and 2 just for upgrading Dante -- I finally beat Cerberus. After I beat him, I smoothly sailed my way across to mission 6 without losing a single time. Loving the game now, absolutely loving it.
 
Mission 3 seems to be a nice mission to replay if you want to bank some orbs. It takes about 5 to 6 minutes to complete and you get between 12000-15000 orbs for the mission depending on how well you do.
 
Finished the Japanese "Normal" mode last night, and it was plenty hard enough (and that's "Easy" for you US players so I guess it doesn't say much for my ability).

Two points I'll throw in here:

1. Continuing right outside boss doors (and only a room or two back during a level should a death occur there) does not make the game easy, but does make the inevitable deaths easier to take. I think replaying levels is more unnecessary tedium than challenge (and I still died plenty, let me tell you) so the Japanese version suits me just fine.

2. It took 6-7 attempts to kill the first main boss, and over a dozen against the boss duo not too much later (
Agni and Rudra
). However, from there I never had near that much trouble with any bosses for the rest of the game. I generally died once or twice learning their patterns, but the difficulty is partly front-loaded and partly lessened as you learn your weapons and unlock their moves.

Since the dialogue is all English, I do recommend the Japanese (or European) version to those for whom importing is an option. Tonight I move on to JP-HARD/US-NORMAL and the only reason I'm willing to put the time in to tackle it is NOT having to replay entire levels when dying a the end. Instant-rez Golden Orbs are an unnecessary safety net (expensive as they are in the JP version) but the U.S. time sink "upgrade" was equally unnecessary IMHO...
 
Hmmm, getting the blue orbs from the shop help a lot for those of you having difficulties. I'm only at Mission 5 and I have bought all the blue orbs I can possibly buy from the shop......
 
Finaly I beat this game last night. I would say it is the hardest game this generation. Ninja Gadien on Normal has nothing on this game on Normal.

Is it just me or did all the cool cutscenes die off around level 12? The ending for killing 100 enemies during the credits was cool. Can wait to play as Vergil in part 4 :)
 
Man, Agni and Rudra kick ass... the swords I mean, not the boss; I beat them late last night. I don't think I've touched Cerberus since picking those bad boys up; they make big combos so easy. What's the next Devil Arms weapon to pick up? Is it
NevaN, the Electric Guitar?

EDIT: Guess it doesn't. o_@

And it's true... I've been going back and replaying earlier missions to stock up on orbs, and with the new weapons and moves and recognizable visual/auditory cues, I'm blowing through baddies that gave me many a headache.
 
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