syllogism said:Now apparently only dynamic fire (molotov, gas can) increases hunter pounce damage (+5 dmg/s or so), which is rather retarded and seems to just confuse new players further
eh... really? Fact or Fiction?
syllogism said:Now apparently only dynamic fire (molotov, gas can) increases hunter pounce damage (+5 dmg/s or so), which is rather retarded and seems to just confuse new players further
Some rather reliable people on the official forums tested itDaFish said:eh... really? Fact or Fiction?
syllogism said:Now apparently only dynamic fire (molotov, gas can) increases hunter pounce damage (+5 dmg/s or so), which is rather retarded and seems to just confuse new players further
syllogism said:Now apparently only dynamic fire (molotov, gas can) increases hunter pounce damage (+5 dmg/s or so), which is rather retarded and seems to just confuse new players further
The Blue Jihad said:...explain the difference? Isn't...all fire in the game dynamic?
Volcynika said:Those examples are different from, say, barrels that are naturally burning in the map.
Red Scarlet said:God I hate landing on someone's feet with a pounce so. damn. much.
If it's any consolation, I have just as much trouble and my ping's usually sub-100.Red Scarlet said:I think I've done that once when my ping was 700+, otherwise I either land it or land an inch away and just go HAI GUYZ and try to get away. So many good pounces just a bit off, no matter how much 'correcting' I try to do.
leroidys said:If I can run cs:s and dod:s is this going to run on my computer?
Red Scarlet said:I think people said if you can run HL2 you should be okay?
leroidys said:Alright, thanks!
Pubs are weird. I joined a bunch in VS yesterday, right in the middle of a horde at the very start of BH3. Just as the horde ended, still surrounded by my teammates, I was pounced. Even though they were 6 feet from my helpless body, nobody noticed and I decided to see what would happen if I typed nothing. One guy used his med kit, while the others checked (forward) for zombies, then they all ran off. All of this time, the hunter was screaming, slashing away at my body. Eventually, just as my bleed-out timer was around the '30' mark with a couple of seconds left before death, one of them noticed and they tried to run back... too late.Nabs said:fire hunters weren't a problem imo. i only had trouble when i had to play on a pub team. they always take their time to save a pounced teammate =\
leroidys said:Alright, thanks!
marvelharvey said:How on earth 3 people managed to miss the 'hunter pounce' sound, miss the slashing and not realise one of their team is missing, is beyond me. Awful teamwork, no wonder the person who I replaced quit.
Nabs said:i wonder this shit all the time.
winalot said:I've seen an improvement the last couple of days with some servers but it's not back to normal yet.
The Untouchables achievement can still be glitched it seems, too. I joined a game that was on NM Final after the rescue vehicle was called and at the end of the game I got the achievement, despite definitely taking damage.
TheOneGuy said:At home I get 130+ ping usually and I still do perfectly fine.
People complaining about anything lower than 200 make me laugh.
Blizzard said:And that's the problem. I can have 180 ms ping and maybe it's fine (except I can't time something like blocking a hunter, obviously). Or I can have 120 ms ping and zombies are teleporting around the landscape.
Another weird symptom I often have is the double shotgun sound. If I shoot and immediately melee (which I do most all the time), then the melee does at least half of a shotgun sound for the melee. I don't know if that's a server issue or a ping lag issue or what.
Well, yeah, you have a completely different issue.Blizzard said:And that's the problem. I can have 180 ms ping and maybe it's fine (except I can't time something like blocking a hunter, obviously). Or I can have 120 ms ping and zombies are teleporting around the landscape.
Another weird symptom I often have is the double shotgun sound. If I shoot and immediately melee (which I do most all the time), then the melee does at least half of a shotgun sound for the melee. I don't know if that's a server issue or a ping lag issue or what.
My ping usually starts out really high then stabilizes. I think that's just the way the code works. It's not a big deal for me really. It's weird but, yeah. Shrug!Ashhong said:the double gun sounds more like a graphics stutter to me. u guys dont have the 600+ ping issue?
Blizzard said:Another weird symptom I often have is the double shotgun sound. If I shoot and immediately melee (which I do most all the time), then the melee does at least half of a shotgun sound for the melee. I don't know if that's a server issue or a ping lag issue or what.
The game is very playable even as you near 200.1-D_FTW said:Jesus, you guys complaining about lag sound like my experiences I've had from day one. As I've mentioned before, I have a 70 ping tax for any server I join. If it says 30 in the ping browser, it'll be 100 in-game.
Now campaign doesn't seem to have this issue, but in versus it's iron fast. Anything under 70 is completely impossible. So if you guys were previously able to do sub-70, and it was just on my end, that would explain my frustrations I've had from day one with latency and this game.
Really it's dependent on the server ticrate. If the server can keep up with the action, then a 150-200 ping is doable.PillowKnight said:The game is very playable even as you near 200.
It's a feature. It's only usefull in NM1 and NM3, though.Caesar III said:Is this a glitch or can you really walljump with a hunter? woot
Caesar III said:Is this a glitch or can you really walljump with a hunter? woot
A good hunter can make anything his terrain.Infamypack said:It's a feature. It's only usefull in NM1 and NM3, though.
Infamypack said:It's a feature. It's only usefull in NM1 and NM3, though.
It's useful on every map, even nm4. Even in a simple corridor you can move faster by walljumping.Infamypack said:It's a feature. It's only usefull in NM1 and NM3, though.
Nabs said:these hunter videos are awesome. here's the latest http://www.youtube.com/watch?v=v7OdZ0eg7Ns
Look straight up then about 10-15 degrees down, hold down s and then just keep pouncing. You can do a variation of it horizontally but it's not very useful.vertopci said:Nabs, or anyone else, do you remember how to those walljumps on the same wall to climb it?
I had it down, but I've forgotten how to do it
syllogism said:Look straight up then about 10-15 degrees down, hold down s and then just keep pouncing. You can do a variation of it horizontally but it's not very useful.