Woah sweet, so wall jumping does increase pounce dmg.Nabs said:these hunter videos are awesome. here's the latest http://www.youtube.com/watch?v=v7OdZ0eg7Ns
Unless something was changed in the most recent patch, it does not. It's distance from the most recent pounce point (so not the absolute distance travelled) to the target.PillowKnight said:Woah sweet, so wall jumping does increase pounce dmg.
It'd be so great to play against these guys
I see, thanks. I thought i saw him jump between trains and some mountains in BH 4 and then pounce for 25.syllogism said:Unless something was changed in the most recent patch, it does not. It's distance from the most recent pounce point (so not the absolute distance travelled) to the target.
It seems they do it by panning the camera around, if you see the videos the guy pretty much does a mouse-look 360 in every pounce. Could be that it's just for show though.I really wish I could have as much midair control as those guys, maybe then I'd actually be able to land a pounce once in a while.
Blizzard said:So, things I didn't know you could do without sv_cheat on:
Type "thirdpersonshoulder" in the console and play with over-the-shoulder view. It is REALLY awkward as a human though, and I suspect the crosshair is sometimes inaccurate.
Blizzard said:So, things I didn't know you could do without sv_cheat on:
Type "thirdpersonshoulder" in the console and play with over-the-shoulder view. It is REALLY awkward as a human though, and I suspect the crosshair is sometimes inaccurate.
UltimaPooh said:April 21st.
The hell? I thought it was earlier. Much earlier...UltimaPooh said:April 21st.
Sniper McBlaze said:Wow. That's fucking late.
Stupid Valve-time.Volcynika said:Well, they did say Spring!
Nabs said:i guess there are different commands to line up your camera better. check google for some
UltimaPooh said:April 21st.
Blue Geezer said:thats the last possible date. they have confirmed the 360 date is that date and the retail "critics choice" edition is the same date but no the PC one yet.
UltimaPooh said:I thought it was believed that PC and 360 get DLC both come out on the same date and patches are the only things that are different.
If they have changed that policy... That is rather lame Valve.
UltimaPooh said:April 21st.
RotBot said:Is there a way to play offline as the infected? I wouldn't want to disrupt a game by going off doing hunter practice.
vertopci said:God damn it! My finals start on the fucking 20th and end on the 25th :/
It doesn't matter. Does this still work? http://www.left4dead411.com/forums/index.php?action=vthread&forum=2&topic=7292Blue Geezer said:practice on the nm and bh maps or just general practice?
So? It's not like the content won't still be available after the 25th.vertopci said:God damn it! My finals start on the fucking 20th and end on the 25th :/
:lolmorningbus said:I think you really have to ask yourself what is more important: some college exams about useless bullshit or survival training for the zombie apocalypse.
The choice is clear.
http://www.l4d.com/blog/post.php?id=2377We recently updated the PC version of Left 4 Dead with some exploit fixes and Versus balancing. We are going to be releasing another small update later today that contains some server issue fixes and one small, but very large, gameplay adjustment. We have made a change to the melee mechanic in Versus and the soon-to-be-released Survival Mode.
Xbox 360 users will see these same gameplay changes in an update coming out with the DLC which, in case you missed the announcement, will be coming out April 21st.
As we continue to work on Left 4 Dead, our plan is to release more frequently on the PC, and then group those updates for the 360.
With the upcoming release of the SDK, and the community servers already available on the PC, matchmaking is one place where the two platforms will diverge. A future blog post will detail our roadmap for PC matchmaking.
Game statistics help us evaluate the success of the changes we've made to the game. In Versus, for example, we flipped the order in which teams play the next round based on who was winning the round before it. We were confident this would help to better balance the game and give neither team a lasting advantage. That would, in turn, translate into more people playing through the final maps. Since making that change, we've noticed the percentage of games being played to the end jump 5%. It is a small increase, but a step in the right direction.
But statistics are only part of the picture. We also use direct feedback from players themselves. One of the questions people ask is if we read the forums: the answer is yes. So please post your feedback on the melee and other changes as we make them. We promise to keep listening to your feedback, making changes and improving the gameplay experience of Left 4 Dead. Remember: If you don't see an issue addressed with this update, that doesn't mean it isn't coming.
syllogism said:
syllogism said:Well there are alternatives like making melee not kill infected (including regular ones), just stun them
syllogism said:e: I probably won't be awake when the patch is out
syllogism said:Actually stunning wouldn't work because then the survivors could just keep meleeing the whole infected team forward with them. I suppose they could keep the special infected killable.
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Game and client changes
- Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
- Boomer vomit will now pass through common infected
- Addressed some surround sound detection issues
- Fixed a rare crash when exiting Left4Dead on Windows Vista
- Fixed a case where the complete all expert campaigns achievement was not being rewarded
Dedicated server changes
- Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing them to delist temporarily
- Fixed dedicated servers not resetting the versus team swap correctly--you could join a dedicated server that had a previous game that was swapped and arrive on the other team than what was selected in the lobby
- Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags
- Fixed an occasional server crash related to voting