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The Official Left 4 Dead Thread

demigod said:
I was going to buy it at CC but the site says out of stock for my location, I don't trust them though. I went to Fry's and I saw about 30 copies of the PC still. I don't think L4D is doing as good as we expect. Hope I'm wrong though, awesome game. Anyone else know how well it sold at your stores?

Don't forget steam sales!

I didn't buy a disc, I got it on steam.
 
Played with Rorschach (I think it was him since he was using that avatar) and Aznpxdd and some random guy.

Damn we were at the finale for the Dead Air campaign and as we were near the end of the waves a tank shows up when most of us are low on health.

Next thing we know the tank throws a luggage cart at us and 3 of us go down in one attack. Only Rorschach is walking and we get lucky in that the tank ignores him while he helps me back up. Then he goes revives Aznpxdd while I revive the random player.

Somehow we lead the tank far off and I man the minigun to punish his fat ass into submission.

We are barely alive after as we get on the plane.

Damn that was fun.
 
The achievement Nothing Special is ridiculous. Make it through an entire campaign without ANY survivor ever being hit by special Infected is impossible even on Easy. I hope you can get it in Versus.
 
Damn I never thought playing Infected could be so much fun.

I really need to get in on Versus with some friends. Can hardly imagine how awesome it would be to have genuine coordination between all four player.
 
Outtrigger888 said:
Are No Mercy and Blood Harvest the only campaigns you can play in versus? Or do the other 2 unlock?
Right now it's just the two. I imagine they'll add the others shortly though I have no idea why they weren't enabled right off the bat.
 
aeolist said:
Right now it's just the two. I imagine they'll add the others shortly though I have no idea why they weren't enabled right off the bat.

They probably didn't have time to playtest those two campaigns thoroughly enough in Versus before they had to ship the game out. You have to figure we'll see a patch that enables the two eventually.
 
Zeliard said:
They probably didn't have time to playtest those two campaigns thoroughly enough in Versus before they had to ship the game out. You have to figure we'll see a patch that enables the two eventually.
What's to playtest? No Mercy and Blood Harvest are the same in Versus and Campaign, it's not like they made any balancing changes. If it works for one it should work for the other.
 
Outtrigger888 said:
Are No Mercy and Blood Harvest the only campaigns you can play in versus? Or do the other 2 unlock?
I think the problem was that they were either not much fun for human zombies or improperly balanced with human zombies.
 
aeolist said:
What's to playtest? No Mercy and Blood Harvest are the same in Versus and Campaign, it's not like they made any balancing changes. If it works for one it should work for the other.

Versus is a different mode of play. Making sure that a level that works for co-op also works for 4v4 probably isn't as easy as you make it seem. They have to make sure the levels work with human-controlled Infected, for one, especially considering there's an AI Director which probably also had to be tweaked for Versus.
 
Anyone on GAF (PC version) available on the weekend to try to get the What are you trying to prove? achievement?

We have to beat expert on every campaign without dying, I believe you can be incapacitated. I tried on No Mercy, two times with three other players and I couldn't do it. Stopped sometime in part 3 of 5, in the segments after using the lift machine.
 
Versus is too awesome.

While playing as Infected in the first map of blood harvest just outside the spawn point, my team had hunters on either side of the road, hiding in the woods just sitting there and yowling. I'm pretty sure we scared the other team shitless because they kept moving around in circles for the longest time, looking towards the woods with no one person really wanting to move forward. :lol
 
notsol337 said:
Don't forget steam sales!

I didn't buy a disc, I got it on steam.

Yeah but the online numbers doesn't seem too hot. Maybe under 200k for PC so far? I have a feeling 360 will outsell PC.

BTW how do I custom spray text? I only see images.
 
That might be so, but don't 360 players tend to stop playing these types of games as soon as the next big title comes out? PC players will be on this for months and months to come!
 
Martial Loh said:
That might be so, but don't 360 players tend to stop playing these types of games as soon as the next big title comes out? PC players will be on this for months and months to come!
Depends if L4D hits a certain threshold where people buy it because they're friends are playing it. If they keep playing it, more friends buy it, and it consolidates into a base that results in a healthy community for a long time to come. If the 360 version gets the support that TF2 was promised but never got, then I can see it lasting for a long while.
 
Valve has a $150 package of Left4Dead that includes 4 copies of the game that you can gift to people. That is ridiculous and awesome.
 
The real question is what this game cost to develop.

Smart developers know how to properly project sales, and how to budget accordingly. According to the Steam stats, we know that at least 35,000 people have bought Left 4 Dead on PC, and that at least 25,000 of them were pre-ordered on Steam. That's over $1million fully going to Valve, but they apparently spent $10million on marketing. Development for sure was cheaper than that, maybe $5million, given that they are building on an existing framework, but still, they probably need to make at least $25million for this to be worth their effort, and for it to fund their burn rate for the next 2 years. That means that the Xbox 360 has to make at least $24million for them, assuming nobody else bought it for the PC.

We know that the publisher+developer get $48 out of the $60 charged for a game. Assuming that Valve gets $25 per Xbox 360 game, they need to sell 1 million copies for this to be adequately profitable. Given the success of the demo on Xbox Live, and the time of year, that is possible, although still questionable due to the competition.

Of course, I expect they will be selling more on PC, both through Steam and retail, but I doubt that the total number will get too much above a few hundred thousand by the final tally a few years from now.
 
Slavik81 said:
Valve has a $150 package of Left4Dead that includes 4 copies of the game that you can gift to people. That is ridiculous and awesome.

Actually it just include 4 copies total, so 1 for yourself, and 3 for gifts, unless they changed it.

It's a good and proper deal actually.
 
Smoker feels a bit weak. I think he should do damage on par with a hunter. Also, waiting for boomer bile to recharge feels like an eternity

I doubt that the total number will get too much above a few hundred thousand by the final tally a few years from now.
You shall eat these words
 
Fallout-NL said:
35000 people bought it on pc? Is that without steam sales?

That's including Steam sales. At least, if the Steam statistics tracker publicly available is to be trusted.

Well, 35,000 is just the most number of people logged on at the same time playing online. Steam sales make up AT LEAST 25,000 sales (given the number of people online 1 hour after the game came out), and at least 10,000 retail sales.

It's more than likely that the actual sales are more like 100,000+ total on PC at the moment, just that not everyone plays at the same time.

Think about it, if 35,000 people were playing at once at 8pm and that was the peak, but there's 20,000 people playing it at 5am, they likely aren't the same people.
 
609421227175264016.jpg


haha oh i hope this will be a real campaign
 
Stitch said:
609421227175264016.jpg


haha oh i hope this will be a real campaign

I suspect that people who take the time to make fully fleshed 5 map campaigns will be doing movie posters for them. I fully expect a lot of awesome campaigns to be created for this game, mainly because they don't have to worry at all about the zombie spawns, they just have to make the geometry and the Director handles the rest.
 
Zzoram said:
That's including Steam sales. At least, if the Steam statistics tracker publicly available is to be trusted.

Well, 35,000 is just the most number of people logged on at the same time playing online. Steam sales make up AT LEAST 25,000 sales (given the number of people online 1 hour after the game came out), and at least 10,000 retail sales.

It's more than likely that the actual sales are more like 100,000+ total on PC at the moment, just that not everyone plays at the same time.

Think about it, if 35,000 people were playing at once at 8pm and that was the peak, but there's 20,000 people playing it at 5am, they likely aren't the same people.


Kind of disappointing though. Landmarks like this deserve the attention a lot more than the trash that has defiled my user name for instance.
 
Trevor360 said:
Smoker feels a bit weak. I think he should do damage on par with a hunter. Also, waiting for boomer bile to recharge feels like an eternity
Smoker would be fine if their recharge was about half and you could actually pull people through windows and other obstructions that really shouldn't be blocking. I've never played the boomer where I had enough time for the bile to recharge. It's hope for a hit and then make sure to explode right next to them.
 
It's funny how Smoker is the hardest to play, yet is generally the most deadly on No Mercy's Rooftops when you're playing against the AI, because being pulled down from where you're defending basically means death.
 
went to buy it on steam with paypal, but then they added tax after the checkout. Steam version will end up costing me £40 if i buy it online.

Looks like £30 retail for me.

I'll drop a message or two in the GAF steam group chat if anybody wants to play tomorrow.
 
Facism said:
went to buy it on steam with paypal, but then they added tax after the checkout. Steam version will end up costing me £40 if i buy it online.

Looks like £30 retail for me.

I'll drop a message or two in the GAF steam group chat if anybody wants to play tomorrow.

They add tax in the UK? They don't in Canada.
 
Zzoram said:
It's funny how Smoker is the hardest to play, yet is generally the most deadly on No Mercy's Rooftops when you're playing against the AI, because being pulled down from where you're defending basically means death.

Smoker requires patience that isn't worth the effort most of the time, IMHO, very situational class. Seriously, you have to decide if you're going to sit back and be that patient, hoping the stars come into alignment for you to be useful or do you just give it a basic attempt knowing that you'll most likely respawn as a class that can be more immediately effective?
 
Woo-Fu said:
Smoker requires patience that isn't worth the effort most of the time, IMHO, very situational class. Seriously, you have to decide if you're going to sit back and be that patient, hoping the stars come into alignment for you to be useful or do you just give it a basic attempt knowing that you'll most likely respawn as a class that can be more immediately effective?

I find that the Smoker is as effective as a Hunter. Both die very easily, and only really work well when attacking in groups, or a lone straggler.
 
Fallout-NL said:
Kind of disappointing though. Landmarks like this deserve the attention a lot more than the trash that has defiled my user name for instance.


I think it's the gameplay vids.

The game >looks< very simple and boring.

I'm going to rent it to see if I like it, but every vid I see makes me want to pass on the game.
 
Zzoram said:
I find that the Smoker is as effective as a Hunter. Both die very easily, and only really work well when attacking in groups, or a lone straggler.

Hunter can also harass since it has such high mobility, I find it much more enjoyable to play and more effective overall.

But you are correct, every other class does best waiting for a boomer or a tank to spread some chaos around. :)
 
GameGamer said:
I think it's the gameplay vids.

The game >looks< very simple and boring.

I'm going to rent it to see if I like it, but every vid I see makes me want to pass on the game.


Myeah, not to insult you or anything, but I guess it takes a little imagination to understand what can be done with this.

Haven't you tried the demo though?
 
Have they pulled the 360 demo for this from the Marketplace?

I haven't been able to get online until yesterday (ended up with NXE after swapping drives with a friend…) and can't seem to find it.
 
I'm gonna buy a headset today, I think. If I find a cheap one, that is.

And yesterday it seemed like all of GAF was busy doing something else, so I hope some of you can play some campaign games today.
 
Fallout-NL said:
Myeah, not to insult you or anything, but I guess it takes a little imagination to understand what can be done with this.

Haven't you tried the demo though?


I wasn't putting down the game. Just a reason sales might not be strong.

I will give the game a chance via rental. Others may see the vids and pass because it just looks like constant rushing. Like a mod with bots turned on high.
 
Woo-Fu said:
Hunter can also harass since it has such high mobility, I find it much more enjoyable to play and more effective overall.

But you are correct, every other class does best waiting for a boomer or a tank to spread some chaos around. :)

TBH, I find the Hunter and Smoker the most satisfying to play as (though I haven’t had enough time as the Tank to fairly judge that just yet).

One of my favourite moments playing as the Infected was spawning as a Smoker, pulling a straggling Survivor off a rooftop, sliding them along the concrete and against the side of a truck and holding them there as they choked out. I've had great fun as the Hunter as well, and using their pounce to spring from end to end of a room around a Survivor before leaping in and pinning them never gets old.

However, I dread spawning as a Boomer. They're lumbering, awkward and the only way I've found to play effectively is to find a decent spawn spot, camp and hope you get just close enough to vomit or explode all over the Survivors. I've done that usefully one or two times (hiding in the safe room and exploding all over the last Survivor who then promptly gets torn to shreds :-) ) but I find it less satisfying waiting to die over somebody than trying to survive and harass the Survivors.
 
Facism said:
went to buy it on steam with paypal, but then they added tax after the checkout. Steam version will end up costing me £40 if i buy it online.

Looks like £30 retail for me.

I'll drop a message or two in the GAF steam group chat if anybody wants to play tomorrow.

Its £20 on Amazon.co.uk and mine was shipped this morning, go, go, go.

Dabanton said:
Yep just ordered as it's pay day today.

£21.96 including delivery.:D

Um there's a free delivery option. Its £20 all in.
 
65536 said:
Have they pulled the 360 demo for this from the Marketplace?

I haven't been able to get online until yesterday (ended up with NXE after swapping drives with a friend…) and can't seem to find it.

Yeah they did, but the demo still works online for the people who have it. Like Me, until I get the real game next friday.
 
GameGamer said:
I wasn't putting down the game. Just a reason sales might not be strong.

I will give the game a chance via rental. Others may see the vids and pass because it just looks like constant rushing. Like a mod with bots turned on high.

This is the most intense game i've ever played. Sometimes it's even too much

I'm slowly going mad by hearing the tank run, horde music, or zombies groans while i'm not playing :lol

Also, if i play this right before going to sleep, it takes me a lot to close the eyes; that never happened to me. It pumps too much adrenaline, it's insane.

Awesome
 
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