Ravidrath said:
Yes. According to Masuda's blog post, that's sort of the whole point - incentivizing people to use GTS and trade with people all over the world.
However, you can get a German Magikarp from the language-collecting dude East of the Survival Area if you trade him a Finneon. That should work, too.
Hmm. Well, if you have any spares, trade me something.
Foreign Lickitung would be awesome. 1/2000 is enough for me to consider starting egg farming again. (It will help once Pokemon Ranch gets patched...)
Kletian said:
And thanks for the help Moogle, what would you suggest for the other two spots then (type/move/rolewise, not so much actual pokemon)
Well the general rule is to try and avoid a lot of identical types; for example Gliscor/Garchomp are both ground types with 4x ice vulnerability, so you have to be careful (Less go with Garchomp, who I believe is categorized as Uber these days?)
DRAPION (Poison/Dark) - mid speed, move variety (fire/ice/thunderfang options)
GLISCOR (Ground/Flying) - frustrate ground users and dodge earthquake attacks
GARCHOMP (Ground/Dragon) - sheer damage potential
DUSKNOIR (Ghost) - slow, pain split, move variety (fire/ice/thunder punch options)
Some options:
MILOTIC (Water) The classic "bulky water". She's tough to train but can be a defensive tank because she can use Recover, Aqua Ring, and her ability increases defense 50% when hit with a status effect. Plus you can use Surf and Ice Beam, the latter which you can use against anyone else with ground or dragon types. And Hypnosis, if you like sleep attacks.
LUDICOLO (Grass/Water) The irritating water type, because its main weakness is poison. It can use Grass Knot/Surf with STAB advantage, as well as ice beam, rain dance (increases speed!) and Toxic (for hurting other walls.)
SKARMORY (Steel/Flying) Not really sure you need another flyer, but Skarmory is definitely a wall. Use stealth rock, then whirlwind to start messing up your enemy's pokemon order. Roost heals at the tempory cost of flying type.
MAGNEZONE (Steel/Electric) Kind of a specialty pokemon. The magnet pull ability prevents an opponent of steel type from switching out while Magnezone is in play. Obviously uses thunderbolt, and you can use magnet rise to avoid earthquake, substitute to dodge status effects, or my favorite, Explosion, to just sneak attack your opponent's favorite non-ghost pokemon. :lol
HERACROSS (Bug/Fighting) An all out combat pokemon that would fit well in your lineup. Megahorn and Close combat both have STAB and do just ridiculous damage (particularly with Choice Scarf) and then you can pack-in Night Slash and Stone Edge to hurt possible counters badly.