The Official Star Wars: The Force Unleashed Thread

kame-sennin said:
Just wanted to put that out there again, as I played the game some more and am annoyed by the mandatory QTE's needed to finish most bosses (why can't I just saber them to death?!). Anyway, does anyone actually enjoy punching in random buttons in a set amount of time so that some mini-cut scene can play out? I don't, and I really see no use for it in games.

I quite like the QTE's, mostly simply because of the awesome visual fight you get. And i'm pretty you can finish off the mini-bosses with your lightsaber or force powers.
 
DihcarEM said:
I quite like the QTE's, mostly simply because of the awesome visual fight you get. And i'm pretty you can finish off the mini-bosses with your lightsaber or force powers.

The problem is that it often sends you into a QTE by default. Trying to quickly kill an AT-ST is a real pain in the ass for example.
 
bryehn said:
The problem is that it often sends you into a QTE by default. Trying to quickly kill an AT-ST is a real pain in the ass for example.

Yeah, i usually jump in the air for my combos with an AT-ST or Rancor, so i almost never activate the QTE. You have to be on the ground to start the QTE, usually if not always by pressing X. If i'm on the ground i use my force powers to kill it off quickly.
 
Rated-Rsuperstar said:
This was the reason I switched to easy mode for the final battle. I'm one combo away from beating Palpatine when he hits me with one of those electric crates. Before I can stand up, he hits me with all 4. One after the other and I couldn't do a damn thing. And boom I was dead. So frustrating.

If you stand behind either of the two consoles in the bottom of the room the boxes can't hit you. I liked that you could
block his lightning with your lightsaber and redirect it back at him
as well.
 
Just got the game in yesterday via Gamefly, and I really do agree with the reviews, but mostly for one reason; the camera.

The camera is absolute shit in this game, and it almost ruins the entire experience. It's so fun to pick guys up, force push things, use lightning, etc., but somehow I wind up spending more time on the right stick than I do actually playing the game. During the demo I didn't think it'd be that big of a deal, but boy, was I wrong. It really does almost break this game. Did these guys not play any action games over the past 5 years?
 
Just beat the Star Destroyer part. I didn't think the SD itself was broken, but the constant TIE fighter ass raping was extremely frustrating, especially since I thought I had to take them out with that floating rock that goes by the platform ever 10 seconds or so. Took me a while to figure out that if I went all the way to the left or right that I was able to grip the TIEs as they flew by and fling them into each other. That made the whole sequence much easier, and faster.
 
Anyone able to change what sort of QTE you use to destroy certain enemies? I saw a video of the apprentice lifting up a AT-ST and crushing it into a ball, did that not make it into the game?



Also; purge troopers are the worst enemies to fight in any game ever.
 
LAUGHTREY said:
Anyone able to change what sort of QTE you use to destroy certain enemies? I saw a video of the apprentice lifting up a AT-ST and crushing it into a ball, did that not make it into the game?



Also; purge troopers are the worst enemies to fight in any game ever.


The crushing is in there i've done it before - i think it might be when you kill the ATCT's (the one's that throw stuff at you instead) but i'm not sure. You kill so many of the damn things it becomes a chore.
 
Why the fuck didn't they put Order 66 and the boss rush modes in the HD versions? Why put it in the shitty PSP one that controls like dick? Also, I love how some sequences in the PSP one are better fleshed out story and CS wise than the HD versions. Like the entire prologue.
 
LAUGHTREY said:
Anyone able to change what sort of QTE you use to destroy certain enemies? I saw a video of the apprentice lifting up a AT-ST and crushing it into a ball, did that not make it into the game?


JonnyBrad is right, the AT-ST's that throw things at you get that QTE, it's pretty cool to see.

Ps:Menzo, is there any chance of Luke being a part of the sequel? Because i had heard that Haden B. was already working on the follow-up.
 
Weenerz said:
Just rescued Kato
and while the game is very buggy (360 version) it is still a lot of fun.


I think you mean Kota? Although it would be awesome if Bruce Lee's character Kato was in it:D
 
Dartastic said:
Just got the game in yesterday via Gamefly, and I really do agree with the reviews, but mostly for one reason; the camera.

The camera is absolute shit in this game, and it almost ruins the entire experience. It's so fun to pick guys up, force push things, use lightning, etc., but somehow I wind up spending more time on the right stick than I do actually playing the game. During the demo I didn't think it'd be that big of a deal, but boy, was I wrong. It really does almost break this game. Did these guys not play any action games over the past 5 years?

Holy shit, camera. I'm playing the Wii version and it's even worse. The Jedi boss battles look like it could be fun, but the camera ruined everything that I blindly waggled without even seeing my character.
 
DihcarEM said:
Ps:Menzo, is there any chance of Luke being a part of the sequel? Because i had heard that Haden B. was already working on the follow-up.

I'm not sure how we could tell an original story that involves Luke, unless we do a post-Episode VI kind-of thing. The first time we see Luke in A New Hope, he's never been involved in any adventures (that we know of).

The internal TFU team is starting to think about what's next, but we won't have anything to announce for a very long time regarding that.
 
Menzo said:
I'm not sure how we could tell an original story that involves Luke, unless we do a post-Episode VI kind-of thing. The first time we see Luke in A New Hope, he's never been involved in any adventures (that we know of).

You're right, i think the only time that might be possible to tell an original story that takes place during the movies is between episode 5 and 6. The big change from Luke being inferior to Vader to being superior then him in the sequel, not mention creating his own lightsaber,all black robes,ect.
A post episode6 game i think would be harder and easier at the same time, easier cus you don't have to link it up to another movie and make everything fit, harder cus you would be heading into completely new territory story wise.


Menzo said:
The internal TFU team is starting to think about what's next, but we won't have anything to announce for a very long time regarding that.

That's too bad, but i still look forward to hearing about Unleashed2 in the future. And i hope you guys are happy with the sales, i myself bought the x360 and ps2 version, and it's awesome that overall they are very different games.
 
Just beat the game, PS3 version. Really enjoyed it for the most part, and the story was really cool. I still think it should have been left to the live action TV series to handle as it's more important to the canon, and the medium it was told on doesn't reflect that. Gameplay was a bit sloppy here and there, but I think the team dropped the ball big time on the Star Destroyer segment. It was supposed to be the defining moment of the game, where the Force was truly unleashed as never seen before. But with the constant barrage of TIE fighters breaking up the struggle to bring down the SD, it made what should have been an awe inspiring experience a frustrating, controller chucking, pain in the ass. The challenge should have been in bringing the SD down, not dealing with a half dozen annoying distractions while trying to center the SD up for the cutscene.

Minor game play issues aside, the visual and audio presentation was stunning. Absolutely gorgeous game. I wonder why so much John Williams music was used here, but there's virtually none (crappy remix of the main theme aside) in the new Clone Wars TV series? It really helps make it feel like a legitimate chapter in the Star Wars saga, unlike TCW.

I'd give it a 8/10.

DihcarEM said:
You're right, i think the only time that might be possible to tell an original story that takes place during the movies is between episode 5 and 6. The big change from Luke being inferior to Vader to being superior then him in the sequel, not mention creating his own lightsaber,all black robes,ect.

Now that would be pretty nifty.
 
Finished it tonight, I think it was a pretty fucking awesome experience. I really enjoyed using the combination of the force powers and thought it was impressive that I found uses for nearly all the force powers at different times and in combination with eachother. I think it looked amazing (would be perfect if they had locked down the v-sync), great soundtrack, very cool story. I would highly recommend it to anyone who enjoys 3rd person action games.
 
I just finished bringing down a Star Destroyer



....and it was quite possibly one of the worst fucking things I've experienced in a game in a very long time

My wife just sat there in awe as it took me almost 30 minutes to play this shit out

......holy shit, I'm still reeling from what just happend.....amazing stuff there
 
AgentOtaku said:
I just finished bringing down a Star Destroyer



....and it was quite possibly one of the worst fucking things I've experienced in a game in a very long time

My wife just sat there in awe as it took me almost 30 minutes to play this shit out

......holy shit, I'm still reeling from what just happend.....amazing stuff there
I don't see why people are doing this - I found it extremely easy and I was playing on Hard mode.

Just follow the prompts? How hard can that be. The TIE Fighters are easily taken care of with lightning too.
 
Nemesis556 said:
I don't see why people are doing this - I found it extremely easy and I was playing on Hard mode.

Just follow the prompts? How hard can that be. The TIE Fighters are easily taken care of with lightning too.

dunno...it's weird to explain at first because yah you think following the prompts will take care of you....but this wasn't the case for me....It was pretty much when I stopped looking at them and did my own damn thing, was I able to take it down
and the tie fighters.....while not annoying once you understand how to get rid of them, are still misplaced and just not fun!

I'm at the last boss right now and yeah, I'm not impressed with how everything seems to have turned out....I will give a full review later when I'm done....

To think I was one of the biggest defenders on GAF for this game......ugh

I feel dirty
 
AgentOtaku said:
the tie fighters..are still misplaced and just not fun!

Yeah, I can't really see the empire deploying an entire fleet of TIE fighters just to take out one guy. Who thought the camera was broken, though? You have full control over it, I thought it was fine. It's the targeting that's broken.
 
AgentOtaku said:
To think I was one of the biggest defenders on GAF for this game......ugh

I feel dirty
I didn't give much thought to the game before it came out. However I strongly feel the story in this game is better than that of I, II, III, or IV.

The graphic novel is a great read after you finish the game. The ending was great :D
 
I didn't find the Star Destroyer thing nearly as hard as some of you are making it out to be. I died once, and it took me 10 minutes or so the second time (Sith Warrior difficulty) Basically use force lightning to take out the TIEs in one hit and then drag the destroyer down a bit, wash, rinse, repeat. I wouldn't argue it's the highlight or anything but I don't think it takes it down from being a great experience (And it is sort of cool to see the Star Destroyer draw closer and closer).
 
GitarooMan said:
I didn't find the Star Destroyer thing nearly as hard as some of you are making it out to be. I died once, and it took me 10 minutes or so the second time (Sith Warrior difficulty) Basically use force lightning to take out the TIEs in one hit and then drag the destroyer down a bit, wash, rinse, repeat. I wouldn't argue it's the highlight or anything but I don't think it takes it down from being a great experience (And it is sort of cool to see the Star Destroyer draw closer and closer).
I don't think this part was in the wii version? I don't remember any part being hard but all being slightly fun.
 
GitarooMan said:
I didn't find the Star Destroyer thing nearly as hard as some of you are making it out to be. I died once, and it took me 10 minutes or so the second time (Sith Warrior difficulty) Basically use force lightning to take out the TIEs in one hit and then drag the destroyer down a bit, wash, rinse, repeat. I wouldn't argue it's the highlight or anything but I don't think it takes it down from being a great experience (And it is sort of cool to see the Star Destroyer draw closer and closer).

Depends on the person. I think it took me 5 times to get that part right. And yes the real problem with tie fighters is that the stupid lock on doesn't target them until they are flying away from you. The best way is to actually use force throw to throw one into another tie fighter, that way you get two or three for the price of one lock, making for a more efficient disposal method. And you pick of the last one or two with force lightning.

scitek said:
Yeah, I can't really see the empire deploying an entire fleet of TIE fighters just to take out one guy. Who thought the camera was broken, though? You have full control over it, I thought it was fine. It's the targeting that's broken.

Well its not really a fleet, i think its just the entire tie fighter squadron that was on that star destroyer. I am sure the captain of that ship was freaking out and the fighters were the last ditch attempt to save his vessel because apparently the fire control system for the turbo lasers wasn't working, which would explain the incredibly terrible aim.
 
Lostconfused said:
Depends on the person. I think it took me 5 times to get that part right. And yes the real problem with tie fighters is that the stupid lock on doesn't target them until they are flying away from you. The best way is to actually use force throw to throw one into another tie fighter, that way you get two or three for the price of one lock, making for a more efficient disposal method. And you pick of the last one or two with force lightning.



Well its not really a fleet, i think its just the entire tie fighter squadron that was on that star destroyer. I am sure the captain of that ship was freaking out and the fighters were the last ditch attempt to save his vessel because apparently the fire control system for the turbo lasers wasn't working, which would explain the incredibly terrible aim.


I found it incredibly difficult to actually even target the TIE fighters. Almost everytime I would force grip it would pick up the barrels that kept spawning to the left of the screen. A couple of times it actually grabbed a TIE, but 95% of the time I had to just try to throw the barrels at them. How did you guys consistently target the TIE Fighters?
 
I loved the tie fighter part. Struggling to bring down the destroyer was awesome and made me feel like what it must feel like to actually use the force.

If you just follow the tie fighters figure 8 pattern and force grab one of them and hold it until you can knock it into some other ones its awesome. The two that collide smash and the explosion usually takes out another one and the falling pieces from that one take out another. Then there's just two more to do the same thing to. It was fucking awesome.
 
With bringing the Destroyer down, i simple stand in the corner(usually left), facing the bypassing Tie's, jump and do lighting, repeat until there are no more, all the Tie's are destroyed under a minute. I don't do (red circle)lock-on cus he (blue circle)targets them himself if you face their way and are close enough.
And then i resume bringing the Destroyer down after you hear Kota's annoying voice telling you to.


vumpler said:
I didn't give much thought to the game before it came out. However I strongly feel the story in this game is better than that of I, II, III, or IV.

The graphic novel is a great read after you finish the game. The ending was great :D

I really don't get that, while the movies have their fair share of problems, it's nothing compared to the faults in this game's story, which are like tenfold of the movies. And it's glaringly obvious at times that this story is only suited for the gaming-medium.
It takes themes,truths,ect that are established in the movies and disregards or twists them to fit their own storyline. The graphic novel is well drawn but has the same faults as the game's story, the novel is the best told story out of the three(game,graphic-novel,novel.), fleshing them out some more but overall is still weak compared to the movies which have to be followed.
I really hope for the sequel that they put more effort into the story and not make it so fanfictiony.
 
I really wish the cut scenes rendered with the goofy costumes, even if the dialogue didn't make sense. Seems like it should have at least been possible on the Wii version.
 
MrOctober said:
I loved the tie fighter part. Struggling to bring down the destroyer was awesome and made me feel like what it must feel like to actually use the force.

A slow, tortuously repetitive QTE isn't exactly what I imagined as kid when we played Jedi.
 
MattKeil said:
A slow, tortuously repetitive QTE isn't exactly what I imagined as kid when we played Jedi.

What gives you the impression that moving something that big with the force would be quick and easy?
 
MrOctober said:
What gives you the impression that moving something that big with the force would be quick and easy?

Exactly, there were some nice little touches like how he forced it down but didn't really control or levitate it. Also when it crashed down he was unable to stop it and was forced to run,jump away from being crushed.
 
DihcarEM said:
Exactly, there were some nice little touches like how he forced it down but didn't really control or levitate it. Also when it crashed down he was unable to stop it and was forced to run,jump away from being crushed.

I was thinking it would have been a nice touch to have it come within a foot of hitting him but he just stops it in its tracks.
 
daw840 said:
I was thinking it would have been a nice touch to have it come within a foot of hitting him but he just stops it in its tracks.
That what I was waiting for to happen but he just did a bauerout.gif instead.
 
daw840 said:
I was thinking it would have been a nice touch to have it come within a foot of hitting him but he just stops it in its tracks.

That's what i had expected too, and because of that i was really suprised when he had this panicked look in his eyes and bailed out, not to mention how suprisingly funny it was:D .
I'm glad that they didn't go with that usual gag, like you said having it stop right in front him, which is often used some way or another in movies.
And for the character itself i liked that he had a limit, not going overboard with his powers as it is much easier to force something down then controlling it.
 
daw840 said:
I found it incredibly difficult to actually even target the TIE fighters. Almost everytime I would force grip it would pick up the barrels that kept spawning to the left of the screen. A couple of times it actually grabbed a TIE, but 95% of the time I had to just try to throw the barrels at them. How did you guys consistently target the TIE Fighters?

Personally i just found a spot to the left where if i stood there it would auto target a tie fighter when it got close enough. I just waited until the auto lock marker would show up on the tie fighter and then quickly hit lightning or grip.
 
Dartastic said:
I'm following the onscreen prompts to bring down the Star Destroyer, but the only thing that's happening is it's rotating the damn thing in the sky. WTF, WHY IS IT NOT GOING DOWN?!?!?!?

You have to line it up straight, so that its bow is facing you...for some reason. The Force is funny like that.
 
Dartastic said:
Yeah, I'm just figuring it out. It's a little irritating. =/

My first time playing that part i got the third tier of pulling it down and the game fucked up and wouldn't let me get it in the right position to pull it down any further. I tried everything to get the green at the bottom of the screen that's needed to prompt you to pull it down further but it never happened. I went through over twenty rounds of Tie Fighters wondering what i was doing wrong, i reset the game and did it on the first try. Needless to say i was pretty pissed.
 
Dartastic said:
AUGH, WHAT THE FUCK IS WRONG WITH THIS BATTLE. I CAN'T LOCK ONTO OR HIT ANY OF THE STUPID TIE FIGHTERS! AUGHGHGHGHGHGHGHHG

The Tie Fighters always make a figure eight pattern, just go to the left side of the screen and wait for the first one. The blue lock on targeting only appears for a second so be ready to force grab it when it does. Hold the first one and slam it into the second one, the explosion might take out the third one and if you're really lucky the falling ship parts might even take out the fourth one, (I only got that lucky twice out of about 30 times see above post).
 
I've been doing that, but it really does seem like the locking onto stuff is pure chance. I can barely lock onto the fighters, and when i throw stuff at them it doesn't always go towards them. Man, this is really frustrating.

Edit- And nowwwww I can't move the star destroyer into place so I can pull it down before the TIEs get to me. Wow, this is poorly designed.

Edit 2- Finally beat it. I was at this crap for over 1/2 an hour. WOW.
 
Nemesis556 said:
I don't see why people are doing this - I found it extremely easy and I was playing on Hard mode.

Just follow the prompts? How hard can that be. The TIE Fighters are easily taken care of with lightning too.

It wasn't hard, it was just boring.

The spacing between waves of TIE fighters could be a bit further apart, maybe making you release the main target a couple of times.

You've already fought a boss with two phases, IMHO this sequence should be a cool reward, not an overly long QTE.

'Rip if from the sky!" ad nauseum.
 
http://www.1up.com/do/newsStory?cId=3170240

DLC Inc, but where's my fucking Order 66 Mode, damnit?

LucasArts has some big downloadable content plans for Star Wars: The Force Unleashed, as they've revealed to Kotaku that they'll soon release a new campaign level and four new character skins for the popular Star Wars title. Pricing and availability details haven't been set, but the DLC pack will, naturally, be made available for both the Xbox 360 and PlayStation 3.
The new character models include Luke Skywalker (pictured), Obi-Wan Kenobi, Ki-Adi-Mundi (aka this guy, for non-Star Wars fans), and Kit Fisto (aka this, uh, thing, for non-Star Wars fans). These characters were partly chosen "based on what we heard from fans," according to executive producer Haden Blackman. "But some were from us. We thought Ki-Adi-Mundi or Kit Fisto would be exciting to see running around in our game," he explained.

The new level will be set in the Jedi Temple on Coruscant, where Darth Vader's Secret Apprentice will travel to in order to try and learn more about his father. The level will reportedly be smaller than the Raxis Prime level in the game, but bigger than Cloud City, and it's one of about eight levels cut from the game. "We had a list of 20 locations in our exploration phase," Blackman said. "Those got whittled down. Which ones were viable and which weren't. The temple hung on and hung on and hung on. We had to make cuts right before production and it was one of those."

And it may not be the last new Force Unleashed level we see. "I wouldn't rule out any future content on The Force Unleashed," Blackman said, explaining to Kotaku that he envisions the game becoming a delivery system for episodic content. "We brainstormed a ton of locations. There's easily another two dozen we could make into levels. This is a good way to continue the story."

Again, no word on when to expect this first DLC pack (and how much to expect to pay for it), but we'll pass along those details when they become available.
 
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