The Official Star Wars: The Force Unleashed Thread

Check out this Indie gaming website review of the Force Unleashed.

http://gametechworld.com/index.php?name=News&file=article&sid=100

GametechWorld said:
Now, some may know, some may not, but the name Starkiller was actually Luke's original name when Lucas penned Star Wars. Not only does the game give Lucas the chance to finally put the name to use but the story is canon. That means what happens in the game is official lore for the Star Wars universe.

hmm didn't know that...
 
MiamiWesker said:
Yeah that is well known, also the name Starkiller has been used before on different characters.

I had no idea...

I am also not a huge starwars nerd... I love Star Wars.. and everything about it.... But I haven't bothered to read any lore that exists outside of movies/games...

So yeah i really dont know much about it.
 
DihcarEM said:
Actually, he is, confirmed by Lucas several times, most powerful sith:Sidious. Most powerful Jedi: Luke Skywalker.
Luke is what Anakin Skywalker was supposed to become, they both had the same potential(highest ever, and Leia too but she was never as serious about the jedi-stuff as her brother.), the only difference is that Anakin failed as jedi where as Luke succeeded.

I don't believe Lucas anymore in anything star wars related.

For me, Obi wan was the most powerful jedi ever, and the most intelligent as well.
 
daw840 said:
Alright, storyline is fucking awesome. I have a question about one of the bonus objectives.

I am in Fallucia for the second time and that big creature is being held down by some sort of cranes. My pilot asked me to try to destroy said cranes but I can't figure out how. I can lock onto them, shoot them with lightning, shoot them with force push, but none of that seems to work. Has anyone completed this bonus?


There is a chain holding down each of the Sarlacc's tentacles, 3 chains in total. You need to do a saber throw to break the chain. Best place to do this is from the top of the gun platforms (again, there are 3 in total), closest to the pit
 
Nose Master said:
Yeah, I hate when games actually have challenging boss fights. Toooootally a huge flaw.

challenging boss fights? but none of them is in star wars: force unleashed. what i see, is only stupid qte button smashing. snoozzzzzzzzeeeeeee
 
I bought this today for some wierd ass reason, even though I didn't go out for it. But yeah, it's pretty balls. There's something that just sucks about the level design, though i can't really pinpoint what. The combat itself is repetitive and just doesn't feel right. There's little satisfaction to slicing badguys, and the boss battles are an abomination. On the flipside, i'm actually enjoying the story. It's surprisingly well told, and is taking enough twists and turns to remain engaging. Dunno if I'll reach the end though.
 
Rated-Rsuperstar said:
Because they wanted money now?

In seriousness, it's probably because the live action series is still a long way off and they wanted something now that was important in the timeline.

And because the live action series is going to have a different focus. It's apparently going to be more like the new series of "Coruscant Nights" books as opposed to focusing on the Skywalker story.

I finished the PSP version last night with the Light Side ending, and am playing through it again to get the Dark Side ending.

I also still need to finish Order 66 to unlock Darth Maul and the Geonosis historic mission so I can have everything extra unlocked.
 
ManaByte said:
I also still need to finish Order 66 to unlock Darth Maul and the Geonosis historic mission so I can have everything extra unlocked.

I sooo wished the 360 version had that stuff.
 
ram said:
challenging boss fights? but none of them is in star wars: force unleashed. what i see, is only stupid qte button smashing. snoozzzzzzzzeeeeeee

Cause that's all the boss fights are, QTE events. It's not like those only trigger after fighting them down to 5% health. No sir.


Fuck this god damn laser room in Spoilspoilspoil on Hard. Each attempt takes like 10-15 minutes. Almost makes me want to stop playing :(
 
Just finished the Jungle Planet (level 4 I believe) .....ugh, the last stretch of it with the rancors was a fucking mess (both visually and gameplay wise) and made really dislike the control scheme of this game
...seriously, the controls are just so overly complicated
And yeah, all of the boss fights thus far have equally been disatisfying and just plain ugly in execution

Story is still great though
 
AgentOtaku said:
Just finished the Jungle Planet (level 4 I believe) .....ugh, the last stretch of it with the rancors was a fucking mess (both visually and gameplay wise) and made really dislike the control scheme of this game
...seriously, the controls are just so overly complicated
And yeah, all of the boss fights thus far have equally been disatisfying and just plain ugly in execution

Story is still great though

I just passed felucia as well. The end part with the rancors is really stupid. On one hand, all you have to do is force dash past all of them to finish that section. But to get the points and rancor skill point you have to suffer through bad controls, endless spawning enemies, and 3 rancors at once. :(

I really don't like the boss battles. They have no strategy. I always end up just spamming one tactic over and over. For Paratus I just spammed lightning over and over. And for Shaaki Ti, the easiest thing to do was to run up to her and just mash square over and over.

But I'm liking the story as well.
 
Nose Master said:
Cause that's all the boss fights are, QTE events. It's not like those only trigger after fighting them down to 5% health. No sir.

You're correct. They're dead-basic QTE events that follow clunky and repetitive move spamming to whittle their health bars down to 5%. Unless you can manage to knock them over, in which case your attacks will do like triple damage to them on the ground for no particular reason.

The point is, nobody's complaining about the boss fights because they're too hard. They're complaining because they're boring and frustratingly buggy.
 
Just beat it...

I fucking hated the ending. "Hey, don't kill the evil emperor that we formed the fucking rebellion for in the first place, that'd make you as bad as him!" I mean, I know he obviously couldn't kill him or vader, but that's the best they could think of? Also, the Darth Maul and Obi-Won parts made me shit in my fucking pants. I convinced my room mate (that walked in mid-fight) that the emperor re-animated Darth Maul's corpse :D.

And I'd say quite a few of the gameplay segments and boss fights are genuinely difficult, and not just because of the camera or controls. I didn't really have a problem with either. On Sith Lord you had to pretty much be constantly dashing and blocking to survive most of the level segments. The bosses all had certain combinations they were particularly weak to, but how is that different from any other game? They had fun arena's and decent patterns, which is exactly what I want from a boss fight.

I can completely understand why people hate this game. My room mate hates it for the shitty platforming mechanics, and camera. It was just a wonderful guilty pleasure.
 
This game is fucking atrocious. It's buggy, derivative and doesn't make very good use of all the fancy technology they were going on about. The story is total fanwank drivel. The facial animation is TERRIBLE. The badly placed save points, insta-death ledges, the fact that the character moves forward after finishing a move (at one point pushing my character off of those insta-death ledges), the voice acting... all of these things, and more, just prove it's all badly thought out.

The reviews saying this was worth it for the story/mindless action were being too damn kind. At least Mercenaries 2 and Alone in the Dark, while full of stupid design and bugs, were compelling. This is just a frustrating mess.

So no wonder LucasArts laid off loads of staff - going by this, they were asking for it.
 
Wii waggle in this game is actually pretty awesome. Beat it this morning. It's okay. Too linear and repetitive. Boss battles are a bit too easy except for Vader, because for some reason that is the only one that felt like a real lightsaber battle as opposed to circling around ATSTs and Rancors using force lightning and saber throws 10xxx times. Eh, it's arlight but the waggle is what makes it amusing.
 
Can you load up a save using a powered up character and play through on harder difficulties and still get the achievement or do you have to start a new game from scratch?
 
The scrapyard level (second one?) is doing my head in. How are you meant to explode these things, then which way do I go, right following the map ARG!
 
RoboPlato said:
Can you load up a save using a powered up character and play through on harder difficulties and still get the achievement or do you have to start a new game from scratch?

In the Wii version, after completing the game once you can restart with all previously acquired costumes, upgrades and items.

Does the difficulty go up on its own? Because I don't remember seeing an option.
 
Flunkie said:
Same, but it will make it even sweeter going through the PSP version after I finish up the 360 version. :)
oh I didn't know we were allowed to talk about that here beyond homebrew :P
 
VerTiGo said:
In the Wii version, after completing the game once you can restart with all previously acquired costumes, upgrades and items.

Does the difficulty go up on its own? Because I don't remember seeing an option.
In the options menu you can change it but the achievement is phrased that you can't change it after the game begins, although I don't know if I can just change it before doing anything or if a whole new game is needed.
 
Battles up the inside of a mushroom, gets to the top, falls down.
Battles up the inside of a mushroom, gets to the top, falls down.
Battles up the inside of a mushroom, gets to the top, falls down.
Battles up the inside of a mushroom, gets to the top, falls down.
Battles up the inside of a mushroom, gets to the top, falls down.


ARGGGGHH!H!H!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!
 
Someone tell me out how to do the OBVIOUSLY BROKEN bit with the
Star Destroyer
?

Also, thanks for the spoiler VerTiGo. Grr - I hate the game, but i don't want it ruined. In fact because I hate it so much having no surprise whatsoever is pretty irritating.
 
Mr Mike said:
Someone tell me out how to do the OBVIOUSLY BROKEN bit with the
Star Destroyer
?

Also, thanks for the spoiler VerTiGo. Grr - I hate the game, but i don't want it ruined. In fact because I hate it so much having no surprise whatsoever is pretty irritating.

Follow the onscreen prompt. When the stick is straight up it means don't move the stick. When the icon goes green soon it will tell you to press down with both sticks so do that. When the Tie's get close, break the force grab and take them out, try to do it quickly. Then repeat with the SD, after a while the sticks will not tell you anything and it will still be red, when that happens just try to get the nose to face you, it should turn green and soon allow you to press down.
 
Actually, it was the bit before hand with the TIE Fighters that was the problem - as gamefaqs shows, a lot of people (me included - good work, LucasArts!) don't realise you have to take out the TIEs, and the four more waves of them, while bringing the thing down.
 
Alright, I'm having difficulty with
the battle with the Shadow Guard and the four red Royal Guards right before the presumed boss fight with Vader and the Emperor. There's no freaking checkpoints before that, so I have to kill the two AT-STs down below and activate the gravity lifts all over again.
It's just really frustrating at this point.
 
Flunkie said:
Alright, I'm having difficulty with
the battle with the Shadow Guard and the four red Royal Guards right before the presumed boss fight with Vader and the Emperor. There's no freaking checkpoints before that, so I have to kill the two AT-STs down below and activate the gravity lifts all over again.
It's just really frustrating at this point.
I had some trouble with that as well. Took me about an hour of retrying. There's a cube near there that gives you force points and will automatically raise your health. But you can only use it once. There's also a powerup that drains the health from them. That's the best thing to use. No matter what happens, you'll still gain health and they'll lose it. Makes it so much easier. And make sure you take out the snipers. I hate those damn things.

Just finished up the game no more than five minutes ago and I must say this is what some of the prequel movies should have been like. I noticed George Lucas oversaw the story, but didn't write it. So much better when that happens. The gameplay was decent and got better the more powerups I got. But that story, that is where the game really shines. The ending was perfect. I loved it.

I'm going to give it a coupel days and probably start a new playthrough.
 
JdFoX187 said:
I had some trouble with that as well. Took me about an hour of retrying. There's a cube near there that gives you force points and will automatically raise your health. But you can only use it once. There's also a powerup that drains the health from them. That's the best thing to use. No matter what happens, you'll still gain health and they'll lose it. Makes it so much easier. And make sure you take out the snipers. I hate those damn things.

Just finished up the game no more than five minutes ago and I must say this is what some of the prequel movies should have been like. I noticed George Lucas oversaw the story, but didn't write it. So much better when that happens. The gameplay was decent and got better the more powerups I got. But that story, that is where the game really shines. The ending was perfect. I loved it.

I'm going to give it a coupel days and probably start a new playthrough.
Yeah, that's what I did. I used the red health drain, then when that was gone, I used the yellow cube to refill my health, but I ended up getting thrown off the side, in which I had to go up to the top again, and by then, everyone had all their health back. I tried it about 7 more times after that.. and still can't beat it.

Edit: Finally got it. I just basically cornered a few red guys and kept away from the Shadow Guard, until it was just him left. It was pretty easy 1-on-1 after that.
 
I just picked up the PSP version of the game and at this point I'm pretty tempted to pick up the game on the PS3 as well.
 
Finished the Wii version. This is definitely a case similar to Godfather, where a somewhat decent game is improved by the motion controls. Though Godfather was much better anyway.

Still, I had quite a bit of fun; never once did I feel bored with it. The 360 version feels like the polar opposite of the wii one. Missing story elements, levels and extras; and much less compelling combat system (though I much preferred pressing a button for the lightsaber than waggling like a spaz), and the euphoria engine also made some battles awkward oddly enough (the very first level, wookies were running or tripping off ledges :lol ) The visuals were mind numblingly amazing (the junkyard level caused me to stop and gawk in awe quite a few times) and made the wii version look like an amateur ps2 effort.
 
I'm on what I presume is the last level - it's the most hateful piece of game design I've ever played, and is a classic 'crappy controlls meet cruel decision' scenario. Just wave after wave of fiddly ATAT battles, snipers and flying guys to contend with - and the shitty targetting system doesn't help, oh no. I'm only playing it through because I rented it. If I'd paid for it I'd be livid! And even more rage-filled! At this point, I hope LucasArts burns to the ground and takes George's blubbery neck with it.
 
Mr Mike said:
I'm on what I presume is the last level - it's the most hateful piece of game design I've ever played, and is a classic 'crappy controlls meet cruel decision' scenario. Just wave after wave of fiddly ATAT battles, snipers and flying guys to contend with - and the shitty targetting system doesn't help, oh no. I'm only playing it through because I rented it. If I'd paid for it I'd be livid! And even more rage-filled! At this point, I hope LucasArts burns to the ground and takes George's blubbery neck with it.

All you really had to do was just make an opening on the floor and jump down through it. I think i tried to clear the beginning of the last level 5 times before i just gave up stopped bothering.
 
I'm not ignoring the flaws, but I must say I'm really enjoying the overall feel of the game, it's the first time I feel like I'm playing an honest to god SW action game. It is very buggy in some places, the platforming kinda sucks... but I think everything else about the game is so cool. It looks beautiful most of the time, the music absolutely kicks ass (both John Williams stuff as well as new), I absolutely love the saber dueling, the boss fights have been spectacularly staged so far... I don't know, the flaws are there but I'm finding so much to enjoy here. I think I'm almost halfway through it, so it might turn into a festering turd for all I know, I just know that right now it's definitely my favorite SW game.
 
Lostconfused said:
All you really had to do was just make an opening on the floor and jump down through it. I think i tried to clear the beginning of the last level 5 times before i just gave up stopped bothering.

You're kidding me?!

/switches 360 back on.
 
brandonh83 said:
I'm not ignoring the flaws, but I must say I'm really enjoying the overall feel of the game, it's the first time I feel like I'm playing an honest to god SW action game. It is very buggy in some places, the platforming kinda sucks... but I think everything else about the game is so cool. It looks beautiful most of the time, the music absolutely kicks ass (both John Williams stuff as well as new), I absolutely love the saber dueling, the boss fights have been spectacularly staged so far... I don't know, the flaws are there but I'm finding so much to enjoy here. I think I'm almost halfway through it, so it might turn into a festering turd for all I know, I just know that right now it's definitely my favorite SW game.
Yeah, I'm in this camp also.
Though I haven't found any glitches, problems..
The look, the feel, the action..is so great and everything fits so well..and the Force powers, Lightsaber fights, etc. are so cool..it's my favorite Star Wars game so far...

Plus all the nods to the movies, stuff I was wondering what happened to after Episode III or stuff that I wondered were was it before Episode IV....

I can't complain, it's just what I wanted in a Star Wars game.
 
Well, I have finished the game and have a few problems. First and foremost, it was too fucking short. I bought the game on thursday and finished it on friday. Second, I wanted to see more in the way of force use. It seemed like every big character I fought (AT-STs. Rancors, Purge Troopers, etc.) I just used lightning because it was the only thing that consistently worked.
I seriously can't use force grip on these guys, but I can use it on a Star Destroyer!?!?! WTF!!
Second, boss battles seemed to be way to "easy," it just took spamming an attack and hiding behind something when they were "unhittable."

As for the storyline. I freaking LOVED IT. I won't get into spoiler lines right now because there is already a great summation earlier in the thread.

Lostconfused said:
All you really had to do was just make an opening on the floor and jump down through it. I think i tried to clear the beginning of the last level 5 times before i just gave up stopped bothering.


:lol :lol :lol After like 5 attempts at this I, as well, just opened the damn floor and dropped in. I don't think it's actually possible to kill all of those guys.:lol :lol :lol
 
daw840 said:
:lol :lol :lol After like 5 attempts at this I, as well, just opened the damn floor and dropped in. I don't think it's actually possible to kill all of those guys.:lol :lol :lol

Not sure what difficulty you're on, but I found it pretty easy on Sith Warrior. Isolate them from each other, do aerial combos and before you land hit them with Force lightning to keep them from damaging you when you're on the ground getting ready for the next jump.
 
fernoca said:
just to let u know, ur avatar is pretty freaky.

Well Im at level 4 now in the Wii version and enjoying myself, excluding some odd control decisions and awful camera. My rechargeable battery for my wiimote died so I stopped for a while. Reading through this thread about the story is making me anxious.:D

Played some multiplayer too and its quite enjoyable, I hate when fighting games dont ask if you want a rematch though; this is no different, especially since it takes so FREAKIN long to load. Gonna get back on it when its charged to a decent amount.
 
Man, I couldn't wait, had to pop the game back in and start a new playthrough. There are definitely flaws, but the overall experience is excellent and the story makes everything worth it.
 
This is the first game I've ever started up another playthrough immediately after beating it. No shutting it off and waiting a few days, no coming back a few months later.. right after the ending credits rolled, I started it back up for another go.

Mostly for achievements, but still.. :P
 
Just beat it and got the Light Side ending. Overall the game was decent. I was expecting more, but hey I got it for 40 bucks basically so I guess it's worth the bang.
 
this game was ruined by a busted targeting system, qte's, enemies that emasculate your feeling of being a badass, and qte's.

it's a shame because the game could have been great. the force powers you are given and the general moves list is perfectly fine.

but too much other crap drags the whole experience down.
 
It's truly dreadful, isn't it? Played it some more last night, because I at least want to see the ending. But the gameplay/combat just gets so boring. I'm angry because the game is so average. Four years and I guess something like $40m - but spent on what?
 
Top Bottom