Is it like the GodLike connection your friend has?haunts said:Woop woop! just got new internet...expect haunts vs the world part 2 very soon.
^__________________^
qcf x2 said:3. The way I use it most often is with cross up lk, a few standing jabs, lk, fierce srk. It's very hit confirmable. Does shit damage, not really that much stun but...it's very hit confirmable and it looks flashy, so I use it a lot.
qcf x2 said:3. The way I use it most often is with cross up lk, a few standing jabs, lk, fierce srk. It's very hit confirmable. Does shit damage, not really that much stun but...it's very hit confirmable and it looks flashy, so I use it a lot.
haunts said:Woop woop! just got new internet...expect haunts vs the world part 2 very soon.
^__________________^
UC1 said:MediaCoder is pretty good for that. Check youtube's recommended settings tho or it can come out a bit blurry.
haunts said:Woop woop! just got new internet...expect haunts vs the world part 2 very soon.
^__________________^
Wallach said:I am using the standing jabs -> c.mk -> fierce DP a lot more lately. I really need to get a stick here soon because having fp on a trigger is pretty lame.
One other question, is it actually easier link wise to use c.lk rather than c.fp in the c.mk -> light tatsu -> c.lk/c.fp -> EX tatsu combo? It seems a little easier to link for me but I can't tell if it's just because lk is on a much easier to hit button on this 360 pad. :lol
qcf x2 said:Does cr.Fp even link directly after the light tatsu? I would think it's too slow... I always use standing lk --> EX tatsu, which I usually fuck up anyway. Not that I care that much, the damage difference isn't much.
Nose Master said:Ugh, been getting so many rage quitters in the semi's lately. Driving me nuts cause I've actually been playing decently against generic shotos :lol
And yeah, Blanka players are all the same. And 90% of them (online) are fucking terrible, it's just hard to punish them with a lot of characters if you don't know exactly what to do and when. They all wake up ball, random ultra, spam balls fullscreen all day, shitty crossup to short electricity, river run randomly, etc. And despite them playing like it's their first day, I lose to them half the time.
no, no, no, no, NO.qcf x2 said:2. After dizzy/crumple in a combo if you aren't comfortable with doing a cr.Fp into lk tatsu, followed by lk and something else. Or if you don't have EX meter.
3. The way I use it most often is with cross up lk, a few standing jabs, lk, fierce srk. It's very hit confirmable. Does shit damage, not really that much stun but...it's very hit confirmable and it looks flashy, so I use it a lot.
BotoxAgent said:man, he sucks
and he just confirmed my belief that an online blanka, no matter how crappy, can get pretty far in the charts
Wallach said:Yeah, it definitely does, but it's gotta be something like a 1 or 2 frame because it sucks ass online, especially since there's not much plinking when fp is a stupid trigger. I've been using c.lk in the meantime just because it's gotta be like 20% for me to hit that c.fp online (and probably only 40-50% offline).
bad knockdown is bad!
AZ Greg said:GGs Haunts.
black_vegeta said:Is it like the GodLike connection your friend has?
it has little to do with being afraid of em, its hard to fear something that's safe by definition. its just that you're shortchanging yourself on potential damage and depending on how the mixup goes: potential stun.qcf x2 said:Actually, I don't really fear knockdowns with her. I'm pretty confident in my crossup lk range. But that said, I don't go the entire match looking for chances to use her SRK... I was basically just pointing out what I find to be the safest time to use it.
MiniBossBattle said:Any tips on Abel for getting standing HP to Change of Direction or forward Mk to standing HP? I just can't get it to combo.
imtehman said:i jammed my finger playing basketball yesterday and now its taped up and i can;t play SF
/cry
Drame said:Leunam, want to play some games during the weekend? Time zone differences tend to be pretty sucky during the work week.
The irony is, you would also not be able to play SF if you died.black_vegeta said:I rather die than not be able to play SF.
Too bad I'm a PC gamer but Sakura is one of my mains so here are some tips:Drame said:Decided to give Sakura a go today and she's really fun to play.
I think I like playing with her more than with Rufus, and who doesn't love playing with girls.
Her ultra feels pretty weak, but at least it's easy to pull off. Also, I haven't found a safe way to land the Sakura Otoshi yet. 90% of the time I'll get punished for doing it. I suppose, I should combo to it somehow.
Sakura's hadokens felt really weak so I didn't use them much, her EX Shouoken on the other hand felt pretty darn powerful.
Other than that, I'll keep playing with her and see how it goes.
Oh yeah, I'm still looking for an European practice partner on PSN.
Leunam, want to play some games during the weekend? Time zone differences tend to be pretty sucky during the work week.
black_vegeta said:I rather die than not be able to play SF.
Soneet said:Sakura has a mix up game after EX Tatsu. Instead of going for full damage, you can also just jump forward with j.HK and then when you land, walk forward or dash forward. If you dash forward, you'll end up on the other side and you can quickly setup a second juggle with cr.HP, LK Tatsu, cr.HP, EX Tatsu and do the same mind game. (for corner: just walk forward to get to the other side).
XenoRaven said:The irony is, you would also not be able to play SF if you died.
Lost Fragment said:You just gave me an idea for the "what do you want engraved on your tombstone?" thread in the OT.
MiniBossBattle said:So to do Standing HP to COD I do:
A: HP, HP+MP, qcf HP + MP or
B: HP, HP+MP, qcf HP
C: HP+MP qcf HP+MP
MiniBossBattle said:And for Forward MP to Standing HP I do:
A: F-MK, Forward, HP+MP or
B: F-MK, Forward, HP, HP+MP
MiniBossBattle said:Is this stuff relevant to charge characters as well?
I don't think cr.HP, LK Tatsu can be punished though. cr.LP, cr.HP, LK Tatsu will make the opponent go too far to link anything more after that.hikarutilmitt said:One of the more useful inputs you can do after an EX tatsu is do the j.HK right away, then when you land you can dash forward to cross under them or hit b,ff to actually time just right to NOT cross under them once you've gotten them used to the idea that you're going to be crossing under them. It gives you just enough time and spacing from the tiny step back to make it look like you will cross but don't.
I would probably follow this up with a c.lp, c.HP (which isn't TOO hard to hit confirm from the c.LP) lk.tatsu or EX shouoken since the c.LP will be at least somewhat safer if they block correctly, leaving you less open than a regular c.HP, helps prevent any SRK mashers from tagging you should you or online lag mess up the timing and keeps you from thinking to FADC backwards and wasting an EX stock just so you can be safe. If it's blocked, in fact, you'll have time to crouch tech a potential incoming throw attempt.
Thanks, Soneet!Soneet said:Too bad I'm a PC gamer but Sakura is one of my mains so here are some tips: *Awesome tips!*
Cheers, hikarutilmitt!hikarutilmitt said:One of the more useful inputs you can do after an EX tatsu is do the j.HK right away, then when you land you can dash forward to cross under them or hit b,ff to actually time just right to NOT cross under them once you've gotten them used to the idea that you're going to be crossing under them. It gives you just enough time and spacing from the tiny step back to make it look like you will cross but don't.
I would probably follow this up with a c.lp, c.HP (which isn't TOO hard to hit confirm from the c.LP) lk.tatsu or EX shouoken since the c.LP will be at least somewhat safer if they block correctly, leaving you less open than a regular c.HP, helps prevent any SRK mashers from tagging you should you or online lag mess up the timing and keeps you from thinking to FADC backwards and wasting an EX stock just so you can be safe. If it's blocked, in fact, you'll have time to crouch tech a potential incoming throw attempt.
Soneet said:I don't think cr.HP, LK Tatsu can be punished though. cr.LP, cr.HP, LK Tatsu will make the opponent go too far to link anything more after that.
The problem with Sakura is if you don't pour out maximum damage you end up looking not so dangerous and reducing pressure. For example, an opponent makes a mistake and you choose to do cr.HP, EX Tatsu instead of cr.HP, LK Tatsu, cr.HP, EX Tatsu out of fear of lagging then you're missing out on a lot of damage. Damage = pressure. The same with the mix up: your link can't combo into another cr.HP, EX Tatsu. Sakura's best game is up close when her Tatsu engine is running, so it's not a good thing to waste that chance. It's her only way to pour pressure.hikarutilmitt said:lk Tatsu leaves you even when blocked, true, but I'm looking ahead of that. You can keep up a better pressure game, IMO, if you use c.LP and hit confirm that into a c.HP, lk tatsu. Iif you get a blocked c.LP you're left at +3 so you've got time to throw, backdash and try something else or go for the c.HP anyway, but c.LP comes out a frame faster than c.HP and, in this situation, you're less likely to suffer from lag online messing up an input AND it can help avoid mashed reversals.
I'm thinking more of a moderate level of safety here, especially for someone somewhat new to Sakura or the game in general. If you KNOW you're not going to mess up the input, by all means go for it, but when playing online I'd rather be safe when the stability of the frames could be in question.
I would have so broken my "Never go to an Anime Convention" rule if I knew they would be there. Oh well.haunts said:We interviewed Street Fighter 4 Voice Actors Travis Willingham (Guile) and Laura Bailey (Chun-Li) at an anime convention in Sacramento last weekend - check it out.
http://iplaywinner.com/news/2010/1/...iew-w-laura-bailey-and-travis-willingham.html
Laura is pretty cute.
Soneet said:The problem with Sakura is if you don't pour out maximum damage you end up looking not so dangerous and reducing pressure. For example, an opponent makes a mistake and you choose to do cr.HP, EX Tatsu instead of cr.HP, LK Tatsu, cr.HP, EX Tatsu out of fear of lagging then you're missing out on a lot of damage. Damage = pressure. The same with the mix up: your link can't combo into another cr.HP, EX Tatsu. Sakura's best game is up close when her Tatsu engine is running, so it's not a good thing to waste that chance. It's her only way to pour pressure.
You might think that anyone starting on Sakura doesn't need this but I think otherwise, because if you do a basic Sakura you end up looking like a weaker Ryu. I know I wouldn't be playing Sakura if her Tatsu game wasn't as good as it was.
It's very important to at least get the cr.HP, LK Tatsu, cr.HP, EX Tatsu combo down. Neglecting it now would only result in neglecting it later.
And if the 2nd cr.HP is too hard, it can be replaced with cr.LK (to EX Tatsu, throw, anything). No real excuse to miss 1 Tatsu.
TurtleSnatcher said:If you did cr. HP is too hard and you replace it with a cr. LK.. into EX Tatsu.. won't they not be lifted into the air and still be in a crouch stance.. as cr. HP lifts their body up to be hit by the EX Tatsu.. so in other words you'd be waisting an EX and go right over their body for them to punish?
Soneet said:The problem with Sakura is if you don't pour out maximum damage you end up looking not so dangerous and reducing pressure. For example, an opponent makes a mistake and you choose to do cr.HP, EX Tatsu instead of cr.HP, LK Tatsu, cr.HP, EX Tatsu out of fear of lagging then you're missing out on a lot of damage. Damage = pressure. The same with the mix up: your link can't combo into another cr.HP, EX Tatsu. Sakura's best game is up close when her Tatsu engine is running, so it's not a good thing to waste that chance. It's her only way to pour pressure.
You might think that anyone starting on Sakura doesn't need this but I think otherwise, because if you do a basic Sakura you end up looking like a weaker Ryu. I know I wouldn't be playing Sakura if her Tatsu game wasn't as good as it was.
It's very important to at least get the cr.HP, LK Tatsu, cr.HP, EX Tatsu combo down. Neglecting it now would only result in neglecting it later.
And if the 2nd cr.HP is too hard, it can be replaced with cr.LK (to EX Tatsu, throw, anything). No real excuse to miss 1 Tatsu.
TurtleSnatcher said:If you did cr. HP is too hard and you replace it with a cr. LK.. into EX Tatsu.. won't they not be lifted into the air and still be in a crouch stance.. as cr. HP lifts their body up to be hit by the EX Tatsu.. so in other words you'd be waisting an EX and go right over their body for them to punish?