Ducarmel said:
For the Zangief players is there any tips on Akuma you know what I mean its when you play that guy. He makes you play dodge or eat a fireball until you finally get close to him, but he teleports to the other side and you have to dance with fireballs again. Like there is no way to win until he messes up, and by the time the round is almost over you start to panic to get close to him because you lose anyway because he has more health when time runs out.
If you're confident enough in your ability to dodge fireballs (lariat and/or focus should cover that), slowly move the Akuma into the corner, building meter while you do so. When you get him to the corner, stay back for a bit. If you go in too much too fast, he'll just teleport on you. There are probably a bunch of ways to score good hits on him from there, but the 2 that come to mind for me are to either stay at max-range for an EX green hand and hit him when he lobs a fireball at you, or bait him into a teleport towards you, so that you can knock him down when he's coming out of it. Once he's down, that's where I can't help you as much. Akuma's teleport complicates Gief's mixup game, and unless you really mindfuck the guy, he'll probably just warp out. If you know he's warping out, you can close the gap with greenhands, but otherwise, just go for what you think will trip him up. The key to the matchup is to keep a lifelead whenever possible, and eventually sit on it, forcing him to come to you. Akuma vs. Gief is a really slow matchup, I don't know any easy tricks to make it short.