black_vegeta
Member
GeoNeo said:Anyway to watch replay of Gods Garden?
Yes, I would like to watch these great event as well.
GeoNeo said:Anyway to watch replay of Gods Garden?
GeoNeo said:Anyway to watch replay of Gods Garden?
Reno/Oichi said:They were selling t-shirts of Mago and Kokujin at the event, going for around $30 or so. The quality of the shirt is actually really good, and they have each players catchphrase on the back of
Oichi said:Nope, but he did take a picture with Inaba-san and KSK before he left.
Let me guess Mago catchphrase : TIGER! TIGER! TIGER TIGER!Oichi said:※ They were selling t-shirts of Mago and Kokujin at the event, going for around $30 or so. The quality of the shirt is actually really good, and they have each players catchphrase on the back of it. During my finals, I went on the stream and started pimping Kokujins t-shirt, much to his approval, hah.
UC1 said:Did MarkMan do his usual "get photos with random hotties" thing?
Luffy was mad conservative in that first fight. Overly. He sent Daigo to Losers in the winners.he played that Rose fight pretty solid
X1-5 without upgrades or boss weapons are completely different games, and all completely doable(question mark on X5's final boss, admittedly). Pity X6 and up had to be broken.FindMyFarms said:Oh snap, I LOVE the x series. Didn't know you were so pro! Beating x3 sigma with no upgrades was pretty fuckin boss. I always had to use gold megaman to beat him haha.
i noticed during button check they were using the 360 version, no?~Devil Trigger~ said:do people really believe Daigo dont play the game on console?
he played that Rose fight pretty solid
PS3 standard's mostly a USA thing (probably because EVO set the precedent). Europe has been running Xbox/360 for most of their events for some time now.bistromathics said:i noticed during button check they were using the 360 version, no?
so wtf is with this "ps3 standard" rule i had to mod my stick for?
I'm pretty sure he has the game on console. Whether he plays on it much, I don't really know.~Devil Trigger~ said:do people really believe Daigo dont play the game on console?
he played that Rose fight pretty solid
UC1 said:New Chun infinite found by error1. So awesome :lol
Charge buffering ftw.UC1 said:New Chun infinite found by error1. So awesome :lol
thanks for sharingUC1 said:New Chun infinite found by error1. So awesome :lol
The reality is that you're giving up a control scheme you've been using and practicing with for probably a decade or more and starting fresh with a device you're likely touching for the first time. It's not going to be quick or easy. Personally, I'd recommend not holding it off. Yes, it's painful getting slapped around while you're still learning, but shame only holds you back and you don't get better by not using it. Again, playing other games on stick helps too.zlatko said:Thanks for the input from everyone earlier on not giving up on the stick. I'll just have to really take the bigger plunge with it when SSF4 comes out. I think I was just expecting it to be such a smooth transition on speed and accuracy, but it takes serious practice and dedication.
I won't give up.
There's some hereGeoNeo said:Anyway to watch replay of Gods Garden?
Teknopathetic said:"Not sure I understand what you mean here about analog sticks.
The main benefit of sticks just comes down to human anatomy. More parts, more muscles allow you to do the same motions faster with less strain.
Weak argument. You're neglecting the simple fact that not everyone's hands are of the same size and proportions.Kimosabae said:Very little is ergonomic about an arcade stick design, which is why everyone has different methods of using them - where they rest the base, how they hold the stick, where they place their fingers, etc. If they were truly as anatomical harmonious as you described, everyone would use them similarly, for the most part.
Hitokage said:Weak argument. You're neglecting the simple fact that not everyone's hands are of the same size and proportions.
Kimosabae said:Very little is ergonomic about an arcade stick design, which is why everyone has different methods of using them - where they rest the base, how they hold the stick, where they place their fingers, etc. If they were truly as anatomically harmonious as you described, everyone would use them similarly, for the most part.
FindMyFarms said:What he's trying to say is that since you can use your wrist and fingers, you can hit more directions faster than you can with just your thumb on a pad.
There's some movements on stick that have yet to be replicated on pad. A Wave dash in tekken is performed by pressing towards, going back to neutral, then doing a quarter circle forward from down, and then going back to neutral before performing it again.
Now the light dash is pretty much doing 4-6 of those per second. The greatest Tekken player to ever live, Jang Iksu, could do about 8 of those per second effortlessly on a Korean Fanta stick.
Case in point -
>>This isn't going down on pad.<<
Granted, you don't have to be able to do that in any other game, or even in tekken to be competitive, just showing the potential behind proper stick usage.
Kimosabae said:Yes, Tekken Wavedash is most effective on stick, but as you alluded to in your last sentence, I fail to see how such an arcane technique refutes my argument for purposeful, ergonomic design.
Teknopathetic said:What? There's not really many fundamental human variations to having fingers/wrists (Some exceptions do apply, I suppose) and more muscles/moving parts in the fingers/hand/wrist/arm combination than solely in your thumb. Furthermore, people having varying hand sizes is entirely irrelevant.
I'm not sure how you make this determination.
FindMyFarms said:I'm not commenting on ergonomics. I'm just showing that some things are only possible on stick.
edit - And I can't see how arcade sticks aren't precise. I've used all sorts of control inputs for various game genres, I've never had a problem hitting a direction with an arcade stick, especially with square gates.
The device may be precise(if we're talking cross dpad), but the exercise in thumb sliding is not.Kimosabae said:I'm not saying one can't be relatively precise with an arcade stick. I'm saying they're fundamentally not as precise as digital pads.
Hitokage said:To say that pad controllers are fundamentally ergonomic is simply untrue.
Otherwise, you wouldn't have as much disagreement as to what specific pad is best. Obviously proving their failings.
Hitokage said:The device may be precise(if we're talking cross dpad), but the exercise in thumb sliding is not.
Kimosabae said:I understand your argument. My argument is that anomalies such as the one you've presented aren't relevant to how games are designed, or even how human beings think.
I'm not saying one can't be relatively precise with an arcade stick. I'm saying they're fundamentally not as precise as digital pads.
Kimosabae said:If the game was designed with a D-Pad in mind, you're likely attempting (or are) breaking the game's design at that point.
Hitokage said:Given the increased room for error, an arcade stick can actually be MORE precise.
FindMyFarms said:And I don't get where you coming from with the whole precision thing. There's only 8 directions, and any stick user can hit whichever direction he wants at any time. I don't see how it's not precise.
Does that change the fact that motions are easier to do on a stick? Y u so confusing.
Teknopathetic said:"Which typically activates a more efficient, quicker response? The pull of a lever, or the push of a button?
But we're not talking about just the pull of a lever or the push of a button. We're talking about more complex movements. Combinations of complex movements, done consecutively in some cases.
To execute complex directional and button inputs in precise combinations and strict timing? I'd say stick.Kimosabae said:Which one is easier?
I find it a little hard to see how pressing "right" on the d-pad is any faster or "more immediate" than flicking your wrist to the right on a stick.Kimosabae said:On a D-Pad, 6 is directly beneath a button that I can press, to activate more immediately. How is this not the same in principle?
Kimosabae said:But in principle, at the core, is that not almost literally the difference? When I still have to move the lever to the 6 position, before 6 can activate, if I want to move forward (6), because the lever itself rests at 5?
On a D-Pad, 6 is directly beneath a button that I can press, to activate more immediately. How is this not the same in principle?