akachan ningen
Member
Arde5643 said:Questions to you guys right now getting all hyped out for the game:
* How many of you are devoted to the 2D fighting scene (basically got into SF3, SF Alphas, Guilty Gear, and the rest of popular 2D fighters - yes, even Melee) and how serious are you in the competitive playing field?
If this describes you, what are you expecting of SF4?
While it has depth as seen from high level plays of JP and US arcade players, it doesn't seem to have the many links/combo options as most current 2D fighting games are (Guilty Gear comes to mind, as well as other Doujin-style fighting game)
The FA system also doesn't seem to be a requirement for a basic game unlike SF3's parry system - you mostly use FAs sparingly and don't depend on it.
I've already played it in the arcade a lot and it actually does have plenty of link/combo options. No, not as much as guilty gear but plenty compared to other SFs. Having ultras in addition to supers adds a lot to the depth because you use EX moves without worrying about being able to land a big damage combo.
FA adds plenty of depth and I actually use it more(in the form of FADCs) than I did parries. I just finished playing about 30 matches to Third Strike online and I only parried maybe 30-40 times, it's hardly a requirement.