Dreams-Visions said:also, speaking of Guile, is there an effective counter to Guile's cr. FK? as in, is there a hit that can be plugged in between the first and second kicks in the sweep?
Do not listen to this man! Honda blows...nasero said:Honda is always fun to play!
Chamber said:Started messing around with charge characters today and I'm finding Vega really fun though I'm certain I couldn't yet be effective with him. Right now, I'm still rolling with Guile.
Overall I'm finding charge motions less difficult than QCFs.
Dreams-Visions said:question about Ken's cross-up game: is that shit unblockable? or is it just the mental challenge of knowing the hit will register on the other side? It messes with my mind in the same way that Guile's cr. FK can mess with my mind (getting caught just because I forget that second, more powerful leg is coming around :lol ).
also, speaking of Guile, is there an effective counter to Guile's cr. FK? as in, is there a hit that can be plugged in between the first and second kicks in the sweep?
Xevren said:It's really easy to counter Guile's sweep. I main him and try to refrain from the sweep, unless im playing a retard. You can FA the 2nd hit with everyone, theres a lot of options depending on who you play.
lawblob said:I never touch charge players, I had a hard time with them as a kid in SF2, since then I avoided them. But maybe nows the time to reconsider, it would be cool learning to use Blanka.
RubxQub said:Do not listen to this man! Honda blows...
...the fuck out of Fei Long with his impenetrable defense! NO HONDA PLAYERS ALLOWED!
lawblob said:I never touch charge players, I had a hard time with them as a kid in SF2, since then I avoided them. But maybe nows the time to reconsider, it would be cool learning to use Blanka.
Biff Hardbody said:Also, at my gym no one really talks about games, but when I mention SF IV you see people who haven't played in ages go "How is it? Is it good?" and then recount memories of past. Its really cool that SFIV is out and is so good.
what about a focus attack?haunts said:Well its obviously not unblockable, just block the opposite way. and block the following crouching jabs/shorts and just watch out for the throw.
Against guiles FK, its 20 frames between the first hit and second hit so theoretically you could do EX Siesmo between the first and second hit...but I usually just block both hits..
lawblob said:I had a friend over the other day who doesn't play many games, has a Wii but rarely uses it. He went nuts over SF4 and wants to get together this week to play again. This game definitely hits the nostalgia button for people. Pretty cool.
Yeah I had a hard time with charge characters back then too, but I really tried to learn them with HD Remix. Now I'm using Honda as my main and I'm loving it.lawblob said:I never touch charge players, I had a hard time with them as a kid in SF2, since then I avoided them. But maybe nows the time to reconsider, it would be cool learning to use Blanka.
Kintaro said:So Haunts, aside from reading your guides (at work atm), in what ways can a good Ken stand out from the pack?
Kintaro said:So Haunts, aside from reading your guides (at work atm), in what ways can a good Ken stand out from the pack?
That but also charge characters have the benefit of making me play more defensive. Playing the other characters, I usually just end up playing a rushdown style (leading to my demise).LiK said:Blanka rules! i mainly use Charge attacks to put players on the defensive. altho SFIV's Blanka seems slower to me.
Dreams-Visions said:protip: some of you probably need to practice your counters to specific characters moves? Well step right up!
you can go to the training mode and control the dummy. you can then "record" any moves you do while controlling the dummy, then press play and resume control of your character. the "playback" will loop!
So if you want to practice countering shoryuken's, you can simply go to training...pick your character...pick Ken/Ryu/whoever...take control of Ken/Ryu and throw a fireball while recording...then select "play" and resume using your character. he will throw that fireball until you disable that playback.
It was actually a feature I listed in my mind as features I'd like to have in the game. I had no idea it was actually there! :lol
EX Walljump is your friend. Knocks your opponent into the air and sets 'em up for an easy Izuna Drop.Chamber said:Started messing around with charge characters today and I'm finding Vega really fun though I'm certain I couldn't yet be effective with him.
thanks for the tips, gentlemen. I'm still getting use to adding FA to my style.haunts said:Well its obviously not unblockable, just block the opposite way. and block the following crouching jabs/shorts and just watch out for the throw.
Against guiles FK, its 20 frames between the first hit and second hit so theoretically you could do EX Siesmo between the first and second hit...but I usually just block both hits..
Oh yeah that too forgot to mention that.. You could even Ultra between the hits with Viper..
Kintaro said:So Haunts, aside from reading your guides (at work atm), in what ways can a good Ken stand out from the pack?
Spirit of Jazz said:I was in practice mode last night and it seem you can get out a lp command grab after it. However that might not work in a match given I'm guessing you end up on a disadvantage.
thank you? that'll be $5, please.Biff Hardbody said:Fuck really???? Holy shit, anti air practice now. THANK YOU.
Oh crap thanks for that info!Dreams-Visions said:protip: some of you probably need to practice your counters to specific characters moves? Well step right up!
you can go to the training mode and control the dummy. you can then "record" any moves you do while controlling the dummy, then press play and resume control of your character. the "playback" will loop!
So if you want to practice countering shoryuken's, you can simply go to training...pick your character...pick Ken/Ryu/whoever...take control of Ken/Ryu and throw a fireball while recording...then select "play" and resume using your character. he will throw that fireball until you disable that playback.
It was actually a feature I listed in my mind as features I'd like to have in the game. I had no idea it was actually there! :lol
Dreams-Visions said:protip: some of you probably need to practice your counters to specific characters moves? Well step right up!
you can go to the training mode and control the dummy. you can then "record" any moves you do while controlling the dummy, then press play and resume control of your character. the "playback" will loop!
So if you want to practice countering shoryuken's, you can simply go to training...pick your character...pick Ken/Ryu/whoever...take control of Ken/Ryu and throw a fireball while recording...then select "play" and resume using your character. he will throw that fireball until you disable that playback.
It was actually a feature I listed in my mind as features I'd like to have in the game. I had no idea it was actually there! :lol
I'll pass the thanks along to my boy A_Zombie on IRC. I was just rattling off a list of things I felt would make offline better...and he was like, "that's in there!"Nightz said:Oh crap thanks for that info!
bdizzle said:you get 2 hits? whenever i try to combo with it I eat an attack because of how slow the move is.
Kintaro said:So Haunts, aside from reading your guides (at work atm), in what ways can a good Ken stand out from the pack?
Spirit of Jazz said:No, you only get one hit on it and you're unsafe as hell (I just got SPDed after a roundhouse version of it, I wasn't even able to jump) but you're the right distance to pull off the throw, though that's useless now I've tested it unless your opponent likes standing still...
Biff Hardbody said:I sent you an invite on psn. Name is neversaydie13
DaCocoBrova said:I just wish they still let you 2 in1 HK like in HD:R.
I have had him a couple of times...he murders the inexperienced crowd and does pretty well against the rest. Overall he is by far the best new character...and when I say 'by far' it is not even close.LiK said:anyone tried out Gouken online? he was fun to play in Arcade mode. definitely a great addition to the series.
I have yet to come across another honda playernasero said:Honda is always fun to play!
that vid has given me an idea to stop applying pressure prematurely to bait a counterattack...bdizzle said:watch ed ma videos on youtube. his ken is pretty scary sometimes
http://www.youtube.com/watch?v=WR7vn6ca26I
ShinAmano said:I have had him a couple of times...he murders the inexperienced crowd and does pretty well against the rest. Overall he is by far the best new character...and when I say 'by far' it is not even close.
You can punish a cross up with it too. You can't cross up Vega if he has EX meter.Shig said:EX Walljump is your friend. Knocks your opponent into the air and sets 'em up for an easy Izuna Drop.
Baker said:Agreed.
Abel vs Zangief = Abel will win 9 times out of 10
Abel vs Blanka = Abel will lose 999 times out of 1000
I'm sure if someone played Blanka with varying styles, it would be different. However, all they have to do is spam forward rolls and electrocute on wake up. The only thing I've found is there is an exact sweet spot (around 2/3 the screen away) where the Wheel Kick will knock them out of electrocution.
Jamesfrom818 said:I've been using that feature to increase my speed in pulling off spinning back fists, EX spiral arrows and hooligan combos.
Shig said:EX Walljump is your friend. Knocks your opponent into the air and sets 'em up for an easy Izuna Drop.
Going to try this tonight. Thanks for the tips.Dizzy-4U said:You can punish a cross up with it too. You can't cross up Vega if he has EX meter.
UGGGGGGGGHHHHHHSRK said:The server is too busy at the moment. Please try again later.
ShinAmano said:I have had him a couple of times...he murders the inexperienced crowd and does pretty well against the rest. Overall he is by far the best new character...and when I say 'by far' it is not even close.
ultim8p00 said:Arcade AI = throws throws throws throws throws throws
Is it just me? All the characters seem to be spamming throws over and over, especially Abel, Honda and Seth