Dude, final count was like 9-5, that's not rape lol. I'm guessing you want Vega tips? I can give a few, but I'm sure there's someone out there more qualified for that (Haunts, TurtleSnatcher?)
- Vega's Focus Attack (FA) has pretty decent range. If you knock your opponent down, a nice mind game to play is to start charging from outside sweep range, this typically baits a getup attack like a shoryuken. Aftwerwards, dash back and punish. Once they get smart to that, you can dash forward or simply follow through with the attack.
- When using wall dive, try to get behind them to cross them up and get in a hit. Eventually, they'll predict that and start jumping back. When this happens, hit punch early so vega can do his swipe while still relatively high and catch them in their jump. If you noticed, I would use FA to absorb the walldive hit then dash in. If your opponent tries that tactic, simply try to get as close with your walldive and use the command throw option from the wall dive.
- Ultra. This typically works against fireball spammers, or people that whiff a move. When you both have lost a good chunk of health and have ultras built up, fireball spammers tend to keep distance and just spam. Vega's ultra PUNISHES this. The second you see them throw out a fireball, perform the ultra, it goes straight through the fireball and kills em! Another great way to use it is when your stuck in a corner. If you're outside of sweep range from your opponent and catch them whiff a sweep, use his ultra! You're close enough that it'll punish them. Unfortunately, I don't think he has any other reliable ways to land his super, so make sure you fully take advantage of these situations.
- This is a little trick I use to help close out matches. If people are on the opposite side of the screen, and playing it safe, use his EX claw dive (the one that's down 2 sec, up and punch). But make sure when you input up, you do it in the direction that they are. This is a freebie crossup most times since they're expecting a wall dive, but get clawed instead. So if you're on opposite sides of the screen, you on the left, him on the right, input down 2 sec., then up/right PP.
- df FK normal. This move is really useful. It has great priority, beats out lots of crouching pokes, and sets up a cool combo. If you have one EX bar, you can perform df FK into EX wall dive. You hit them twice with the wall dive, once with the leap to the wall, then you come back and perform an izuna drop as they fall. You can perform this by holding onto down forward after you perform the normal (to keep your charge) then press up forward to perform his wall dive and hold.
- Combos. Jump in Fierce kick, crouching medium kick or medium punch, then ex wall dive. Does great damage. No ex you can do Jump in fierce kick, standing fierce punch, crouching med. punch.
- Pokes. Most people think, "Hey, Vega has a claw! I"m gonna stab people!" But believe it or not, his standing mk and fk (most range actually) are better pokes when zoning and trying to keep space. Use his crouching mp when you're a little closer.
- Lastly, I noticed you completely changed your game when you lost his claw. You'd drop what you're doing and make a mad dash for it lol. If you lose it, don't change anything, just keep sticking to your guns. It's really not that great, and now that you know how useful his kicks are, it's no that bad if you don't have the claw.
You have a pretty good handle on Vega, you'll be alright
PS - Please excuse typos
It's late