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The Official Street Fighter IV Thread of FADCing a Stranger in the Alps

yeb

Member
I've never understood the fascination with lobbies, especially large ones. Basically 2 things can happen:

1. You're playing people at an equal or higher skill level, and lose occasionally or even the majority of the time. Consequently, you spend more time waiting than actually playing.
2. You're playing people less skilled than you, and you build a large winning streak while learning absolutely nothing. If you switch to secondary characters to bring yourself down to their level, then you just end up with problem #1 again.

Watching better players in casual matches isn't going to make you better - a lot of what they do is either going to fly over your head or pass right under your nose, and you'd be better off reading forum posts that actually explain those things in detail. You might pick up some gimmicks, but will you really understand how to apply them?

I'm sure I'm in the minority here, but I'm actually happy to hear there aren't any quarter matches. There's nothing wrong with playing someone near your skill level multiple times in a row, especially if you both start to learn each others' tricks and adjust.
 

arstal

Whine Whine FADC Troll
Kintaro said:
You still need to clear with everyone to unlock Seth.

True, but if Seth isn't tourney legal, I won't care to unlock him. Guy is kinda lame anyways.
I only care about the tourney legal chars.

As for lobbies, I wish we didn't have lobbies honestly- they're annoying in HDR. Try being in Damdai's room, when he isn't sandbagging- you spend 20 mins watching and 2 playing.
If he's sandbagging, you beat him once by fluke, and he goes away usually. Nearly every good player in a large room goes away unless they know the people they're playing.

yeb, you must have playing VF5 online judging from your post. That's the system they used.
I hope SF4's success encourages Sega to bring out VF5R- I want to get back into that- game is dead now.
 

ShinAmano

Member
3. The ability to have matchmaking working during play in arcade mode, so someone can challenge you and interrupt your single player ala a real arcade.
Awesome, but will you every complete arcade with 1000 challenges ;)
 

Tenbatsu

Member
vsjktw.jpg

Yeah:D
 
First two extra colors appear after clearing time trial and survival the first time. The rest, no idea.

Akuma's release is correct, but I haven't filled the Gouken conditions yet.
 

arstal

Whine Whine FADC Troll
SiegfriedFM said:
First two extra colors appear after clearing time trial and survival the first time. The rest, no idea.

Akuma's release is correct, but I haven't filled the Gouken conditions yet.

Is that the only way to unlock those colors?
 

McBradders

NeoGAF: my new HOME
yeb said:
I've never understood the fascination with lobbies, especially large ones. Basically 2 things can happen:

1. You're playing people at an equal or higher skill level, and lose occasionally or even the majority of the time. Consequently, you spend more time waiting than actually playing.
2. You're playing people less skilled than you, and you build a large winning streak while learning absolutely nothing. If you switch to secondary characters to bring yourself down to their level, then you just end up with problem #1 again.

Watching better players in casual matches isn't going to make you better - a lot of what they do is either going to fly over your head or pass right under your nose, and you'd be better off reading forum posts that actually explain those things in detail. You might pick up some gimmicks, but will you really understand how to apply them?

I'm sure I'm in the minority here, but I'm actually happy to hear there aren't any quarter matches. There's nothing wrong with playing someone near your skill level multiple times in a row, especially if you both start to learn each others' tricks and adjust.

Not everyone is playing to get better. Some people just like to hang out with friends, play some matches and talk shit while they're doing it. Just because fighting games have been focused in to tournament like environments during their lapse in mainstream popularity doesn't mean it's a good or even desirable model on running your online element, To ensure they remain popular once again things like lobbies and quarter matches are absoloutely criticial to expand and keep the returning and new audience.

Best thing about HDR's online hands down was the lobbies.
 

ecierif

Member
SiegfriedFM said:
First two extra colors appear after clearing time trial and survival the first time. The rest, no idea.
Did that unlock extra colors for everyone, or just the characters you used for the challenges?
 

Kintaro

Worships the porcelain goddess
McBradders said:
Not everyone is playing to get better. Some people just like to hang out with friends, play some matches and talk shit while they're doing it. Just because fighting games have been focused in to tournament like environments during their lapse in popularity, to ensure they remain popular once again things like lobbies and quarter matches are absoloutely criticial to expand and keep the returning and new audience.

Best thing about HDR's online hands down was the lobbies.

This. Need to think outside of the tourney mindset people.
 

PhatSaqs

Banned
Kintaro said:
This. Need to think outside of the tourney mindset people.
And even within the tourney mindset there's still room for a lobby type setup as (for me) its the closest thing to duplicating an arcade experience of having to put a quarter up and wait your turn. You lose, you get back in line again.

Granted the scrub factor is usually quite high in your average lobby type room and for that reason I never play in random lobbies but for getting together with friends that you know will offer a challenge it can be a blast.
 

yeb

Member
arstal said:
yeb, you must have playing VF5 online judging from your post. That's the system they used.
I hope SF4's success encourages Sega to bring out VF5R- I want to get back into that- game is dead now.
CvS2 actually. IIRC, VF5's online sucked hard until the patch came out. I think it lacked rematches in non-ranked play if people weren't already on your friend list? Something like that.

McBradders said:
Not everyone is playing to get better. Some people just like to hang out with friends, play some matches and talk shit while they're doing it. Just because fighting games have been focused in to tournament like environments during their lapse in popularity, to ensure they remain popular once again things like lobbies and quarter matches are absoloutely criticial to expand and keep the returning and new audience.

Best thing about HDR's online hands down was the lobbies.
In that case, wouldn't you rather be playing with your friends rather than just watching them? I can see the social side of quarter matches, but I doubt you get 6 friends into every room. Do you enjoy when random strangers come in and force you guys to wait?

I honestly just can't understand it. Small rooms aren't so bad, but 6-8 players is incredibly boring to me.

PhatSaqs said:
And even within the tourney mindset there's still room for a lobby type setup as (for me) its the closest thing to duplicating an arcade experience of having to put a quarter up and wait your turn. You lose, you get back in line again.
That model really worked well for arcades, didn't it?
 

fubarduck

Member
MarkMan said:
I imported both the Japanese (not Asian)PS3 and 360 versions of the game.. I know the PS3 version is region free, how bout the 360 JPN version?

Didn't see this answered, sorry if missed.

AFAIK, ALL JPN 360 titles are locked to JPN X-Box 360s. That's why it's way better to own a Japanese 360 (most American titles are not region locked)!
 

diffusionx

Gold Member
yeb said:
That model really worked well for arcades, didn't it?

Uhh.... yea? It did. Arcades didn't die here because of quarter lines. That said, I do think large lobbies and putting up virtual quarters is as poor a substitute for real arcades as porn is for sex. Might as well take advantage of the medium, something like on the fly tournaments or something. Like if there are four players, A-B and C-D fight at the same time, then winners play, then losers, then do it again, etc.
 

GQman2121

Banned
Not to get away from the interesting talk about lobbies and people actually playing the game, but I wanted some suggestions about printing the template out for the TE stick.

Is there anything I should specifically ask for when I go to print?
 

Geezer

Broken water pistol loaded with piss
fubarduck said:
AFAIK, ALL JPN 360 titles are locked to JPN X-Box 360s.
No, the JPN 360 version of SFIV is region free. As are Riot Act and Lost Planet Colonies. AFAIK, these are the only 3 region free JPN 360 games.
 

yeb

Member
Arcades didn't get popular because they provided the thrilling opportunity to wait. They got popular in the first place because they had games that made home systems of the time look kinda pathetic. Edit: and even further back, they were popular because most people couldn't play games at home at all.

Think back, would you rather go to an arcade with 1 cabinet of the game you really wanted to play, or multiple cabinets? You'd all really pick the option that involves more waiting?
 

McBradders

NeoGAF: my new HOME
yeb said:
In that case, wouldn't you rather be playing with your friends rather than just watching them? I can see the social side of quarter matches, but I doubt you get 6 friends into every room. Do you enjoy when random strangers come in and force you guys to wait?

I honestly just can't understand it. Small rooms aren't so bad, but 6-8 players is incredibly boring to me.

And this whole attitude of "tourny or gtfo" (yes, before you start I am oversimplifying and exaggerating for emphasis) is boring to me. Then again I'm not asking for matchmaking and match browsing to be removed. Nor would I be thrilled if they were. What I do want is to see a Street Fighter continuation before I'm 40 and if the online component of this game is inaccessible to "scrubs" (god I hate that) then it's possible that I may well have to wait. The hardcore kept the fires burning, but you need the "scrubs" to pick up the torch and run with it.
 

ShinAmano

Member
yeb said:
Arcades didn't get popular because they provided the thrilling opportunity to wait. They got popular in the first place because they had games that made home systems of the time look kinda pathetic. Edit: and even further back, they were popular because most people couldn't play games at home at all.

Think back, would you rather go to an arcade with 1 cabinet of the game you really wanted to play, or multiple cabinets? You'd all really pick the option that involves more waiting?
You are missing the point...it was the opportunity to 'be the man' by stepping into the crowd and proudly taking down the guy who was winning.

I think the lobby and spectating is an important part of a game. It is a shame it is not included.
 

Sanjuro

Member
Geezer said:
No, the JPN 360 version of SFIV is region free. As are Riot Act and Lost Planet Colonies. AFAIK, these are the only 3 region free JPN 360 games.
So you could import and play on Live with no problems?
 

PhatSaqs

Banned
yeb said:
Arcades didn't get popular because they provided the thrilling opportunity to wait. They got popular in the first place because they had games that made home systems of the time look kinda pathetic.

Think back, would you rather go to an arcade with 1 cabinet of the game you really want to play, or multiple cabinets? You'd all really pick the option that involves more waiting?
But we're talking about SF not arcade games in general. No one wanted to stand in line to play Ms Pac Man of course. What made SF popular was competing and showing/proving l33t skills. So if I had a choice between waiting 15 minutes to get a crack at the dude with a 15 game win streak on 1 machine vs playing random scrubs on the other i'd probably do both but wouldnt mind the wait one bit. Most arcades only had 1 SF cabinet anyway.
 
ShinAmano said:
You are missing the point...it was the opportunity to 'be the man' by stepping into the crowd and proudly taking down the guy who was winning.

I think the lobby and spectating is an important part of a game. It is a shame it is not included.

This. Maybe that poster wasn't around when SF2 broke in? There was nothing like it. Nothing close.
 

Kintaro

Worships the porcelain goddess
yeb said:
Arcades didn't get popular because they provided the thrilling opportunity to wait. They got popular in the first place because they had games that made home systems of the time look kinda pathetic. Edit: and even further back, they were popular because most people couldn't play games at home at all.

Think back, would you rather go to an arcade with 1 cabinet of the game you really wanted to play, or multiple cabinets? You'd all really pick the option that involves more waiting?

What's the past tense? SF 4 is a current arcade game from a country where arcades are still alive and active...
 

yeb

Member
McBradders said:
And this whole attitude of "tourny or gtfo" (yes, before you start I am oversimplifying and exaggerating for emphasis) is boring to me. Then again I'm not asking for matchmaking and match browsing to be removed. Nor would I be thrilled if they were. What I do want is to see a Street Fighter continuation before I'm 40 and if the online component of this game is inaccessible to "scrubs" (god I hate that) then it's possible that I may well have to wait. The hardcore kept the fires burning, but you need the "scrubs" to pick up the torch and run with it.
Hey, I'm not bashing you or anything - I never even use the word scrub. There's nothing wrong with just screwing around with friends for fun. However, the purpose of quarter matches in online fighters was never to provide that kind of environment - it was to recreate the arcade experience, which I see more as a technical limitation of having limited numbers of expensive arcade cabinets.

There are better online alternatives to quarter matches, for both competitive players and non-competitive players. I'd much rather have a competent ranking/matchmaking service that just throws me in a ranked match against someone like Calipower. You don't need to stand in line for the privilege of fighting someone good, or the bragging rights for beating them.
 
ecierif said:
Did that unlock extra colors for everyone, or just the characters you used for the challenges?

Everyone. I'm not sure about the exact distribution but generally doing time trial, survival and challenge unlocks colors, new taunts and then titles and other stuff. The first ones are dead simple, the rest... not so much.

Oh, and you can request for matchmaking to give you the most skilled opponent available regardless of ping, if you want a beatdown.
 

yeb

Member
Kintaro said:
What's the past tense? SF 4 is a current arcade game from a country where arcades are still alive and active...
A geographically small country where a small community of competitive players can easily gather and play at those arcades. SF4 wasn't even released in arcades in America.
 

diffusionx

Gold Member
A Twisty Fluken said:
This. Maybe that poster wasn't around when SF2 broke in? There was nothing like it. Nothing close.

Well, I think the point yeb is trying to make is that lobbies and whatever online is nothing like that scene, either. Which you can say about every online game, its obviously very different from face to face or in the same room. So, going one step forward, they might as well take advantage of the system that is there instead of trying to smoosh a near dead face to face arcade scene (at least in this country) into a hundreds or thousands of miles away online system.
 

yeb

Member
diffusionx said:
Well, I think the point yeb is trying to make is that lobbies and whatever online is nothing like that scene, either. Which you can say about every online game, its obviously very different from face to face or in the same room. So, going one step forward, they might as well take advantage of the system that is there instead of trying to smoosh a near dead face to face arcade scene (at least in this country) into a hundreds or thousands of miles away online system.
Not exactly the point I've been trying to make, although yours is very true. My point is more that online quarter matches suck when judged on their own. I can't think of another genre that has an online system similar to quarter matches - no one would have thought of them in the first place if they weren't trying to imitate arcades, and no one would like them if it weren't for nostalgia.
 

Kintaro

Worships the porcelain goddess
yeb said:
A geographically small country where a small community of competitive players can easily gather and play at those arcades. SF4 wasn't even released in arcades in America.

Indeed. As such, lobbies where you can spectate would be welcome in a country with no arcades. Even if it imitates it poorly, this should be at the very least, an option. And a welcome one. People liked it in HD Remix so... <shrug> It would be nice.

Moving on, hoping my TE sticks show up today and more impressions and ways to unlock stuff. :D
 

haunts

Bacon of Hope
So with solid online play I guess this makes SFIV game of the forever for reals??

ps: I go to tournies but i like the lobby system they had in HD remix.
 
I just want to confirm..

If I order from PlayAsia - I can then play the game on my US XB360 and it will have English menus because it auto detects region?

If so I am dropping my life as we speak and ordering from PlayAsia right now.
 

Kintaro

Worships the porcelain goddess
haunts said:
So with solid online play I guess this makes SFIV game of the forever for reals??

ps: I go to tournies but i like the lobby system they had in HD remix.

Hopefully. :D Still remains to be seen how things will hold up after the masses get on and see how matchmaking holds up.
 

fernie417

Member
yeb said:
Not exactly the point I've been trying to make, although yours is very true. My point is more that online quarter matches suck when judged on their own. I can't think of another genre that has an online system similar to quarter matches - no one would have thought of them in the first place if they weren't trying to imitate arcades, and no one would like them if it weren't for nostalgia.

How many other sorts of games are there where the only gameplay mode is a one on one match that takes two minutes to complete? Well, if I'm not mistaken Quake III had something similar (or it may have been a mod, not sure) where there would be a short one on one deathmatch while four or five others would wait in line to play the winner.

But how would you play a fighting game socially otherwise? Yeah there was the arcade where you'd have a bunch of quarters lined up against the monitor, but even after the heyday of arcades it wasn't too different. You'd have a bunch of guys in a room huddled around a TV and the loser would pass the controller around. First person shooters had lan parties which turned into lobbies where you could organize a dozen people to get together and play, and it's a shame SFIV doesn't have that equivalent.

I wasn't a big fan of Soul Calibur 4 but the only reason I played it for as long as I did was because a few other friends had the game and we could spend hours every couple of days playing games while shooting the shit. Having other folks react to closely won matches or some crazy shit you never saw in the game before was a blast, and the group dynamic encouraged speaking over the mic even if there were a few strangers in the room. Not to mentioned I learned a lot more from those sessions than the random ranked battles.

Sucks SFIV doesn't have quarter match. :-( I'll still play it, but I'll be going back to HDR more often than not.
 
I ordered.. I have no patience to wait..

I'm acting like a giddy school girl for this game.

Darkman M said:
Just canceled my Amazon CE and ordered the regular edition from play-asia now that i found out the games region free.

I also read that capcom has both Japanese and English language packs on all Street Fighter disk and that it will detect what region you are in and give you that language support!

Hope this is right!
 

krazen

Member
yeb said:
Not exactly the point I've been trying to make, although yours is very true. My point is more that online quarter matches suck when judged on their own. I can't think of another genre that has an online system similar to quarter matches - no one would have thought of them in the first place if they weren't trying to imitate arcades, and no one would like them if it weren't for nostalgia.

There are tho.

In FPS's in modes without respawn usually you have the 'limbo' room where everyone gets dumped, and the running commentary while the game is running is a pretty fun draw.

I feel you on the 'I just want to hurry up and have the opportunity to play as much as possible'. But the lobby system is a pretty fun draw just for the community aspect, it's why my HDR unranked lobby games versus my ranked lobby-less games are probably 10 to 1.
 

Halvie

Banned
TurtleSnatcher said:
I just want to confirm..

If I order from PlayAsia - I can then play the game on my US XB360 and it will have English menus because it auto detects region?

If so I am dropping my life as we speak and ordering from PlayAsia right now.

You might want to hold on. Put in an order at PlayAsia for the PS3 version about six hours ago. I am currently at "Estimated shipping date: On or before Feb 19, 2009". Hoping this isn't the case, as getting in touch with people at PA is a pain in the ass.
 
Halvie said:
You might want to hold on. Put in an order at PlayAsia for the PS3 version about six hours ago. I am currently at "Estimated shipping date: On or before Feb 19, 2009". Hoping this isn't the case, as getting in touch with people at PA is a pain in the ass.
Well hopefully 360 isn't nearly as popular for Play-Asia.

If the estimated ship date goes to a date past the US release then I will cancel.

We shall find out!
 

Halvie

Banned
TurtleSnatcher said:
Well hopefully 360 isn't nearly as popular for Play-Asia.

If the estimated ship date goes to a date past the US release then I will cancel.

We shall find out!


Both are listed as shipping in a week, but hopefully they have the 360 or both in stock ready to ship. If you order keep an eye out for a ship date, and try to get your cancel notice in as soon as possible if it is the 19th. They are pretty slow about canceling orders from my experience.
 

yeb

Member
And we're back to the social side of the argument. I knew I stepped in a shitstorm or two on this page. :lol

Anyway, I'm not sure what the best solution for casual/social play would be. I'm one of those competitive douchebags who says little more than "good game." However, using the arcade model just because it was used before isn't the brightest idea.

One thing that I think could be awesome (for any kind of player) would be to have tourney-style teams. It works with 1v1 fighters, provides some opportunity to talk if you're not taking things seriously, and the waiting wouldn't be as bad because you'd actually have some interest in the outcome of matches your teammates are playing. It would also be a lot more similar to those team FPS games where you have to wait after you die.
 
Halvie said:
Both are listed as shipping in a week, but hopefully they have the 360 or both in stock ready to ship. If you order keep an eye out for a ship date, and try to get your cancel notice in as soon as possible if it is the 19th. They are pretty slow about canceling orders from my experience.
Good eye.. just noticed that..

maybe NCSX? (EDIT: NM - Restock in 4-7 or 3-5 days)

geese..
 

Jirotrom

Member
yeb said:
A geographically small country where a small community of competitive players can easily gather and play at those arcades. SF4 wasn't even released in arcades in America.
what are you talking about i've been playing it for months in Austin.
 
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