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The Official Street Fighter IV Thread of FADCing a Stranger in the Alps

McBradders

NeoGAF: my new HOME
Ysiadmihi said:
The game just came out on PC. You can't expect everyone to be experts :lol

I haven't played an SF seriously in years and decided to get back into it because it's on Steam now. I'm sure a good chunk of the PC players right now are the same.

Maybe, but even day one on Live there were some players with extremely solid fundamentals and tactics. This is more like the first time SFII hit arcades and people hardly realised there were fireballs etc. and spent their matches flailing around like lunatics :lol
 
Maybe its just that anyone that would play on PC seriously is already playing it on XBLA or PSN. The people that are playing on PC right now maybe entirely new to the series and might not even have a decent gamepad/stick to play with.
 

McBradders

NeoGAF: my new HOME
Lostconfused said:
Maybe its just that anyone that would play on PC seriously is already playing it on XBLA or PSN. The people that are playing on PC right now maybe entirely new to the series and might not even have a decent gamepad/stick to play with.

Quite possible. I'm kind of irritated that it uses games for windows LIVE too, as my friends list is kind of locked in and I wanted to be able to play more Gaffers :(
 

Ysiadmihi

Banned
McBradders said:
Quite possible. I'm kind of irritated that it uses games for windows LIVE too, as my friends list is kind of locked in and I wanted to be able to play more Gaffers :(

Are you not able to invite Steam friends to matches?
 

McBradders

NeoGAF: my new HOME
Ysiadmihi said:
Are you not able to invite Steam friends to matches?

I got the disc version... will that stuff work if I add it to my steam list?

I tried registering the activation code with Steam but it told me to piss off :(
 

Ysiadmihi

Banned
Just checked, I can't invite anyone to a game from SF4 through Steam :(

At least with the overlay you can still have the friend list running in the background.
 

TheExodu5

Banned
The Xbox Live friends limit is a joke. Hell, you should be able to invite people through usernames at least, like in BlazBlue (PS3 version at least).

Microsoft really needs to get off it's ass and implement a community feature like STEAM. Allow us to create community groups and invite people to those groups. You could create a group for NeoGAF - Street Fighter IV, for example. It would be easy to invite or join people from there.

Sony too, actually.
 

Ysiadmihi

Banned
The only redeeming factor of GFW Live is being able to manage a few things with a gamepad. Otherwise it's complete shit.

I HAVE TO PAY TO FIX ONE LETTER IN MY GODDAMN NAME :(
 

McBradders

NeoGAF: my new HOME
Ysiadmihi said:
The only redeeming factor of GFW Live is being able to manage a few things with a gamepad. Otherwise it's complete shit.

I HAVE TO PAY TO FIX ONE LETTER IN MY GODDAMN NAME :(

It's retarded, but I do like being able to double up on my ePenis points ¬_¬;
 

TheExodu5

Banned
I've gotta say though, favorite thing about the game is challenge mode...the combos section.

I wish BlazBlue had something similar.
 
Rice-Eater said:
I think I've come to the conclusion that anybody with half a brain knows about tick throws now. But instead of tech'ing it, they'll hammer jab instead. I've done it a thousand times and it's been done to me probably a million times. Most frustrating when facing guys who are decent turtles. I take a beating to close the distance on them, if they block everything and prevent me from throwing them then I'm screwed.

walk back poke, or srk.
 

arstal

Whine Whine FADC Troll
FindMyFarms said:
walk back poke, or srk.


What I do is try to get frame advantage before grabbing, so that the grab comes out before the jab. Rose can do that off her slide, Honda can do that off his standing and jumping jabs, and standing short also. This is less effective on Chun, since her jab is quicker (3 frames as opposed to most characters 4 I believe)

If you do this, they have to do a special out of this, which if you predict, opens out a combo if you guess right.
 
catfish said:
I think I just discovered that getting better really requires having not just a range of players to play against, but also some standard competition.

Had some excellent (as always) games against Level 8 boss and we really make each other go the distance. At the start my bison SUCKED real hard and once I got used to it, my bison vs his Abel got pretty epic. If you constantly play championship, you don't get the feel for a person and how different things work. it gets to ADD and the thing that worked last round no longer works.

Which is fine, but if you don't get the proper grounding for something that works in the first place.

By the end of my games with Level 8 boss I managed to pull off bisons cr.lp, st.lp, cr.lk xx lk.scissors combo a couple times in game.

Awesome games man! Your ryu is a bastard..

Yeah I co-sign this. Bison is one of the characters I struggle against, his cross up hit box, his pokes and headstomp with insane priority. I was really starting to hate those Bison links, and I kept on messing up my execution (having problems with my Fightpad, fuck you Madcatz).

My Abel needs a lot of work, I've played against a few and his mixup game is pretty crazy but I can't seem to get him down. I need a non shoto character that I can bust out when need be.

PS - I hate your Blanka.
 

Timedog

good credit (by proxy)
Why isn't Mago2DGod accepting my friend request!? FUCK!

Also, can any Ryu players who give a shit about looking at frame data give me some cool frame advantage moves/tips/strategies for Ryu?
 

Shadow780

Member
Timedog said:
Why isn't Mago2DGod accepting my friend request!? FUCK!

Also, can any Ryu players who give a shit about looking at frame data give me some cool frame advantage moves/tips/strategies for Ryu?

Who do you like to use?
 
Timedog said:
Why isn't Mago2DGod accepting my friend request!? FUCK!

Also, can any Ryu players who give a shit about looking at frame data give me some cool frame advantage moves/tips/strategies for Ryu?

Head over to Shoryuken, there's a frame data thread there.

If memory serves...

Cr. Jab 3 frames
Cr. short 4 frames

http://forums.shoryuken.com/showthread.php?t=164951

But might be worth doing a search.

Edit.

I need help on Ryu links, for the life of me, I can't get cr jab, cr short, cr fierce to link. Any tips, I'm on a shitty fightpad which seems like its days from breaking, can't use sticks.
 

ptown

Member
Questions:

1) What is the rule for breaking a throw? Is it more than just inputting a throw just after getting thrown? Can you break a throw while you throw out a crouching medium kick that doesn't fully come out?

2) What happens when someone lands from a jump? Can you hit them right as they touch the ground or can they block immediately upon landing? What if your opponent throws out a whiffed jumping hard kick; is he vulnerable to a free hit upon landing?
 

Timedog

good credit (by proxy)
Level 8 Boss said:
Head over to Shoryuken, there's a frame data thread there.

If memory serves...

Cr. Jab 3 frames
Cr. short 4 frames

http://forums.shoryuken.com/showthread.php?t=164951

But might be worth doing a search.

Edit.

I need help on Ryu links, for the life of me, I can't get cr jab, cr short, cr fierce to link. Any tips, I'm on a shitty fightpad which seems like its days from breaking, can't use sticks.

You're probably pressing cr fierce too fast. go into training and practice pressing all 3 buttons in rhythm (the cr. hp won't come out cause it's too fast), and slowly increase the pause between cr lk and cr hp until its there. Put cpu on autoblock. once you have the pause down, practice it like 80 million times until its ingrained in your muscle memory.

edit: NM. I don't think that link is possible. I just tried it in training mode. You'll have to do cr. lk, cr. lp, cr. hp. I don't think going from lk to hp is possible unless it's some 1 frame link that I just cannot do. Going from cr. lp to cr. hp is easy though, so do that instead.
 
Timedog said:
You're probably pressing cr fierce too fast. go into training and practice pressing all 3 buttons in rhythm (the cr. hp won't come out cause it's too fast), and slowly increase the pause between cr lk and cr hp until its there. Put cpu on autoblock. once you have the pause down, practice it like 80 million times until its ingrained in your muscle memory.

edit: NM. I don't think that link is possible. I just tried it in training mode. You'll have to do cr. lk, cr. lp, cr. hp. I don't think going from lk to hp is possible unless it's some 1 frame link that I just cannot do. Going from cr. lp to cr. hp is easy though, so do that instead.

Maybe that's where I've been going wrong, cheers man.
 

Timedog

good credit (by proxy)
when i'm practicing links it helps me to pay attention to how long i'm holding down each button, so that the length i'm holding down each button aligns with the tempo of the button presses.
 

Stantron

Member
I'm no expert, but I'll give this a shot...
ptown said:
1) What is the rule for breaking a throw? Is it more than just inputting a throw just after getting thrown? Can you break a throw while you throw out a crouching medium kick that doesn't fully come out?
It's called a tech throw. You need to press LP+LK immediately before or after your opponent tries to throw you. It's probably only a couple frames of opportunity which makes it hard to do if you're not anticipating it, and also with online lag. It does not matter what position your pad/stick is in.. ie you can hold down-back or even neutral. If you are thrown while in recovery frames, say falling from a dragon punch or retracting from a crouching sweep kick, then you will be vulnerable to be thrown, but can not tech throw out. Think of it this way, if you can not perform a throw yourself the moment your opponent grabs you, then you are unable to tech it.

ptown said:
2) What happens when someone lands from a jump? Can you hit them right as they touch the ground or can they block immediately upon landing? What if your opponent throws out a whiffed jumping hard kick; is he vulnerable to a free hit upon landing?
If they land and immediately start blocking, they are safe right away. If they throw out a whiffed jump attack, I think this depends on how early they whiffed. I've whiffed in air then tech throw'ed out of a throw upon landing before. Though I'm not 100% sure if there aren't 1 or 2 frames of recovery in this instance. Maybe someone else can chime in.
 

MIMIC

Banned
Wow. I played the match of my life today. It was a semi-final against Honda. It went to round 3 and Honda's Sagat-like damage had me just half of a headbutt away from death. I was Guile and was 1 and a half of his Ultra from killing him :lol

So what did that fat fuck start to do? He started taunting me. I farking hate taunts; they're so obnoxious. So I tried by best to make some kind of last stand. I started, little by little, taking a lot of his life way and then I could tell that he was getting worried because out came his Ultra. Before it came out, I thought that I was jumping so basically this was up to fate. It turns out that I WAS jumping and I hopped right over it. EX Sonic Boom and the match was over.

That match got me into the final. I was too overwhelmed to play it, though :lol I thought that this win merited some hate mail:

Me: nice taunt
Him: nice running
Me: nice losing

...

Him: thanx pussy
(he thanked me for his loss?)
 

Timedog

good credit (by proxy)
Stantron said:
I'm no expert, but I'll give this a shot...

It's called a tech throw. You need to press LP+LK immediately before or after your opponent tries to throw you. It's probably only a couple frames of opportunity which makes it hard to do if you're not anticipating it, and also with online lag. It does not matter what position your pad/stick is in.. ie you can hold down-back or even neutral. If you are thrown while in recovery frames, say falling from a dragon punch or retracting from a crouching sweep kick, then you will be vulnerable to be thrown, but can not tech throw out. Think of it this way, if you can not perform a throw yourself the moment your opponent grabs you, then you are unable to tech it.


If they land and immediately start blocking, they are safe right away. If they throw out a whiffed jump attack, I think this depends on how early they whiffed. I've whiffed in air then tech throw'ed out of a throw upon landing before. Though I'm not 100% sure if there aren't 1 or 2 frames of recovery in this instance. Maybe someone else can chime in.

I think he knows how to tech throws (I hope!!!) cause he beat FindMyArms. You still answered the question though. I'm about certain theres a few frames of recovery on any jump.

*goes into training mode*

visually it looks like there are maybe 2 frames of recovery after a land, where ryu bends his knees to brace the fall. These frames happen no matter what you input and when you input them.

MIMIC said:
Him: thanx pussy
(he thanked me for his loss?)
:lol :lol :lol

.......................

Anyone else having trouble with saving replays? The game never allows me to save replays anymore, even when I beat my cp record. Also, the replay I DO have saved is corrupted for some reason and I can't play it back!

Also, the obligatory FUCK YOU MADCATZ for making a shitty ass pad. I'd be near g1 by now if my pad worked correctly.
 
Timedog said:
edit: NM. I don't think that link is possible. I just tried it in training mode. You'll have to do cr. lk, cr. lp, cr. hp. I don't think going from lk to hp is possible unless it's some 1 frame link that I just cannot do. Going from cr. lp to cr. hp is easy though, so do that instead.

I'm such an idiot, the link is fairly easy, the only thing is I have to double tap the cr. hp need to hit training to get the rhythm down. Should be able to punish people more severely for whiffed moves etc.
 

Timedog

good credit (by proxy)
Level 8 Boss said:
I'm such an idiot, the link is fairly easy, the only thing is I have to double tap the cr. hp need to hit training to get the rhythm down. Should be able to punish people more severely for whiffed moves etc.

Dude, dude, do you mean the cr. lk into cr. fp OR the cr. lp into cr. fp? I tried the cr. lk one like 50 times and didn't hit it once. In either case, to a combo with 2 light punch or kicks followed by a fierce punch you need to be RIGHT next to the guy, so using that to punish whiffed moves won't work most of the time unless it's a whiffed special like a dragon punch or something where you have time to walk right next to them.

On that note, if you're adding a bunch of lp's and lk's into a combo, damage-wise it's probably going be less effective. cr. mk into tatsu does more damage than cr. lk, cr lp, cr. hp into tatsu. The latter does more stun damage, but dizzies don't come that often anyways unless you're playing someone shitty who you could beat without the dizzy. Honestly, for punish moves I'd stick to simpler combos with less hits but that do a lot of damage. For instance, cr. mk into EX tatsu is a huge momentum changing combo that does awesome damage. After a FA the best thing to do IMO is just a fwd. hp + hp SRK.

All that shit with multiple light punches or kicks is for hit confirming.

Also, I don't think double tapping makes any sense unless you can hit a button at a rate of like 30 or more times in a one second interval. Unless you use some weird two finger technique or something on an arcade stick.

I was gonna buy an arcade stick but then I had to let my gambling ass father borrow 700 bucks. He's probably lost like 30+k at the casino in the past year. I should convince him to save that money and buy a couple SF IV arcade machines and run tournaments in out of our basement.
 
Timedog said:
Dude, dude, do you mean the cr. lk into cr. fp OR the cr. lp into cr. fp? I tried the cr. lk one like 50 times and didn't hit it once. In either case, to a combo with 2 light punch or kicks followed by a fierce punch you need to be RIGHT next to the guy, so using that to punish whiffed moves won't work most of the time unless it's a whiffed special like a dragon punch or something where you have time to walk right next to them.

On that note, if you're adding a bunch of lp's and lk's into a combo, damage-wise it's probably going be less effective. cr. mk into tatsu does more damage than cr. lk, cr lp, cr. hp into tatsu. The latter does more stun damage, but dizzies don't come that often anyways unless you're playing someone shitty who you could beat without the dizzy. Honestly, for punish moves I'd stick to simpler combos with less hits but that do a lot of damage. For instance, cr. mk into EX tatsu is a huge momentum changing combo that does awesome damage. After a FA the best thing to do IMO is just a fwd. hp + hp SRK.

All that shit with multiple light punches or kicks is for hit confirming.

Also, I don't think double tapping makes any sense unless you can hit a button at a rate of like 30 or more times in a one second interval. Unless you use some weird two finger technique or something on an arcade stick.

I was gonna buy an arcade stick but then I had to let my gambling ass father borrow 700 bucks. He's probably lost like 30+k at the casino in the past year. I should convince him to save that money and buy a couple SF IV arcade machines and run tournaments in out of our basement.

I'm on about the correct link cr. lk cr lp. cr hp. The link I was trying was bullshit and doesn't hit.

What the fuck at 30+k you guys millionares or something? You need to have some serious words, fisticuffs, rehap sessions whatever's is required to get your father straight. Don't support his addiction.
 

FoxSpirit

Junior Member
Timedog said:
Why isn't Mago2DGod accepting my friend request!? FUCK!

Also, can any Ryu players who give a shit about looking at frame data give me some cool frame advantage moves/tips/strategies for Ryu?

Learn FADCing your Shoryuken. One of the most effective parctices you will get. His fwd+MP overhead has some advantage but is easily poked, only use in mixups and not too ferquently. crMP is god at short distance, combos well, is fast and safe. crMK is also great, combo into Hadouken for either cheap or being safe. Interrupting a jump-in with SRK will combo into an ex Hadouken. Jumping MP into ex-Tatsu.

You could learn all those frame heavy combos which add like 25% damage to your combos but honestly, Ryu is mostly mindgames and little execution except for the FADC into Ultra. That almost beat JWong, I watched the live finals vs JChoi :p
 
McBradders said:
Maybe, but even day one on Live there were some players with extremely solid fundamentals and tactics. This is more like the first time SFII hit arcades and people hardly realised there were fireballs etc. and spent their matches flailing around like lunatics :lol

Perhaps you played a different day one live then I did.


Regardless, this game is sooooooooooooooo much better without load times (even if you installed it on the 360 or PS3). Feels like an arcade more. The online competition for SF4 has never been that great.
 
FoxSpirit said:
Learn FADCing your Shoryuken. One of the most effective parctices you will get. His fwd+MP overhead has some advantage but is easily poked, only use in mixups and not too ferquently. crMP is god at short distance, combos well, is fast and safe. crMK is also great, combo into Hadouken for either cheap or being safe. Interrupting a jump-in with SRK will combo into an ex Hadouken. Jumping MP into ex-Tatsu.

You could learn all those frame heavy combos which add like 25% damage to your combos but honestly, Ryu is mostly mindgames and little execution except for the FADC into Ultra. That almost beat JWong, I watched the live finals vs JChoi :p

I think he's looking for something a bit more complex than this. He's looking for some crazy ass Edma, Diago frame advantage shit, leaving mofos in blockstun, and beaing able to bust out a move and thus out-prioritising them due to frame advantage (if that makes sense).
 

NYR

Member
TheExodu5 said:
Okay about time I ask this...what does FADC mean? :lol
Focus Attack Dash Cancel

Basically means to cancel your special move with a focus attack (MP+MK), dash forward, and then do another special move.
 
It's like every time someone answers a question in this thread, they assume the other person has never played Street Fighter before, come on guys!

Timedog said:
Also, I don't think double tapping makes any sense unless you can hit a button at a rate of like 30 or more times in a one second interval. Unless you use some weird two finger technique or something on an arcade stick.

Obviously you've never played street fighter before, so please bare with me when I use complex terms like buttons and fingers.

If you have Sanwa buttons it's pretty easy, you just slide your middle finger over a button, then your index over the same button in rapid succession.
 
NYR said:
Focus Attack Dash Cancel

Basically means to cancel your special move with a focus attack (MP+MK), dash forward, and then do another special move.

That's an ex FADC. FADC is just dashing out of a focus attack, meaning, you don't have to do it out of a special move.

You probably know that, but some people hear it explained to them, they think they can't dash unless it's from a special move.
 

Timedog

good credit (by proxy)
Level 8 Boss said:
I think he's looking for something a bit more complex than this. He's looking for some crazy ass Edma, Diago frame advantage shit, leaving mofos in blockstun, and beaing able to bust out a move and thus out-prioritising them due to frame advantage (if that makes sense).

Yeah, exactly.

FindMyArms said:
It's like every time someone answers a question in this thread, they assume the other person has never played Street Fighter before, come on guys!



Obviously you've never played street fighter before, so please bare with me when I use complex terms like buttons and fingers.

If you have Sanwa buttons it's pretty easy, you just slide your middle finger over a button, then your index over the same button in rapid succession.

I don't have an arcade stick man. But now that I think about it, you could use 2 fingers on an arcade stick without losing anything. If you win psn, I'm gonna beat your ass in the xbl/psn ultimate ultimate. After I rock Jwong at EVO of course. After I win, and after this saturday please refer to me as "Cock Chestner", cause i'm a big strong n00b who knows how to take care of business. If we both win xbl and psn tournaments I'll money match you.....using a PAD.
 
Timedog said:
Yeah, exactly.


I don't have an arcade stick man. But now that I think about it, you could use 2 fingers on an arcade stick without losing anything. If you win psn, I'm gonna beat your ass in the xbl/psn ultimate ultimate. After I rock Jwong at EVO of course. After I win, and after this saturday please refer to me as "Cock Chestner", cause i'm a big strong n00b who knows how to take care of business. If we both win xbl and psn tournaments I'll money match you.....using a PAD.

Deal. And I'll even play you with a DDR pad, so I can literally stomp yo ass. I'm fat too, it's gonna hurt.
 
arstal said:
What I do is try to get frame advantage before grabbing, so that the grab comes out before the jab. Rose can do that off her slide, Honda can do that off his standing and jumping jabs, and standing short also. This is less effective on Chun, since her jab is quicker (3 frames as opposed to most characters 4 I believe)

If you do this, they have to do a special out of this, which if you predict, opens out a combo if you guess right.

Yeah that's what the SRK is for. I tried to keep it simple, but since you brought up frame data I might as well explain it to Timedog. If you KNOW someone's going to try to either tech out the throw, or option select, the SRK is going to catch them.

Assuming perfect timing, ryu's cr. jab is +2 on hit, with throw's taking a 4 frame startup, and standing taking 1 frame. What this means is if they try to tech the throw, they have to do it right after the jab. Most people don't have that perfect timing though, which is why people w/ 3 frame jabs like rog/chun/etc. can beat out the throw.

Now where the srk comes in. If you're absolutely sure that they'll tech right after the tick, then SRK wins ALWAYS. If they're holding forward tech, they're not blocking, so they'll get hit. If they option select(downback plus lp +lk), they're tech doesn't come out since you aren't throwing, but instead a short or a jab comes out. Since you have +2 advantage, they're jab wouldn't be able to hit you until the opening frames of your SRK, which has invincibility, and bam, they're hit. Get your ultra or continue the ground pressure.

Just remember that this is only a punishing tool when you're absolutely sure they're going to tech.
 

Timedog

good credit (by proxy)
FindMyArms said:
Deal. And I'll even play you with a DDR pad, so I can literally stomp yo ass. I'm fat too, it's gonna hurt.

Jwong withstanding, I've noticed that, weirdly, a ton of the good SF players have low body fat. I'm in the middle, very slightly chubby, so I like to think that I have the best of both worlds. I've got Jwong's mentat-like theory fighter, and Daigo's athletic reflexes.

As far as the DDR pad goes, it can't be any more of a disadvantage than the half broken madcatz fightpad I'm using. About a half hour ago I tried to do an ex SRK to win a semi-finals, and a fucking forward dash came out and I got fucking tiger uppercutted for the loss. If my dad ever pays me back I'm going straight to TE stick and never looking back. At least you can replace parts on that bullshit, and i'll care enough to open it up and look at the wiring and see why something's not working if it breaks down.

FindMyArms said:
Yeah that's what the SRK is for. I tried to keep it simple, but since you brought up frame data I might as well explain it to Timedog. If you KNOW someone's going to try to either tech out the throw, or option select, the SRK is going to catch them.

Assuming perfect timing, ryu's cr. jab is +2 on hit, with throw's taking a 4 frame startup, and standing taking 1 frame. What this means is if they try to tech the throw, they have to do it right after the jab. Most people don't have that perfect timing though, which is why people w/ 3 frame jabs like rog/chun/etc. can beat out the throw.

Now where the srk comes in. If you're absolutely sure that they'll tech right after the tick, then SRK wins ALWAYS. If they're holding forward tech, they're not blocking, so they'll get hit. If they option select(downback plus lp +lk), they're tech doesn't come out since you aren't throwing, but instead a short or a jab comes out. Since you have +2 advantage, they're jab wouldn't be able to hit you until the opening frames of your SRK, which has invincibility, and bam, they're hit. Get your ultra or continue the ground pressure.

Just remember that this is only a punishing tool when you're absolutely sure they're going to tech.

Thanks. On one hand this is kind of intuitive, but at the same time it's nice to see it broken down on that level. Training someone to tech throws into SRK FADC ultra is a good strategy.
 

GriffD17

Member
I tried her out in challenge and training modes. Seems like you have to be the perfect distance for her little jumping move, don't know what it's called.
 

f0nz0

Member
sakura is lots of fun, but also frustrating.. as my main it sucks when u combo the hell outta cats yet damage aint nowhere near what it should be! her also also needs a serious buff..
 
FindMyFarms said:
Deal. And I'll even play you with a DDR pad, so I can literally stomp yo ass. I'm fat too, it's gonna hurt.

I employed your "throw vega after he does the backflip on wakeup" and got "throw that dumb whore" as a message.:lol

Edit: He ended up winning, too.
 

Ysiadmihi

Banned
GriffD17 said:
I tried her out in challenge and training modes. Seems like you have to be the perfect distance for her little jumping move, don't know what it's called.

Since I'm far too noobish to use it in any combos yet, the only use I've found for it is to hop over projectiles. It's pretty satisfying to surprise someone with it when they think they're at a safe distance :lol
 

Timedog

good credit (by proxy)
Sakura sucks dudes. I only play Ryu, so maybe she only sucks against Ryu, but I doubt it. She does no fucking damage. Her tools seem like they could be devastating against a Sagat who is somewhat predictable, but if he's somewhat predictable you should be able to grind out a win with ANYONE. If you guys think Sakura is good please play me on XBL and I'll show you otherwise.
 

bistromathics

facing a bright new dawn
Ysiadmihi said:
Since I'm far too noobish to use it in any combos yet, the only use I've found for it is to hop over projectiles. It's pretty satisfying to surprise someone with it when they think they're at a safe distance :lol

ex is good for taking out runaway projectile spammers. you can follow up her ex tatsu with a normal one, if thats your thing. other than that, its great for making you hate the df, df shortcut.
 
Ysiadmihi said:
Since I'm far too noobish to use it in any combos yet, the only use I've found for it is to hop over projectiles. It's pretty satisfying to surprise someone with it when they think they're at a safe distance :lol
Its good after launch someone in the air and hitting them with it.
 
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