DigiMish said:That Sagat on the first Gen video sucked.
But overall, I'm very impressed by that particular Gen. He's all up in your face, which is more than I can say for the 3 or 4 Gen's I've faced online. They usually just stay away from me and do that kick move that gets them to my side of the screen.
SquirrelNuckle said:Yo Relix, I added you if you're up for some fights.
DigiMish said:Ah sorry - by tournaments, I meant real-life tournaments where some money is involved, not online.
DigiMish said:Ah sorry - by tournaments, I meant real-life tournaments where some money is involved, not online.
Arde5643 said:Fixed.
smh at saying Cammy doesn't hit hard - her biggest downfalls are her lack of safe attacks combined with lack of overhead, she hits hard enough as it is.
Cannon strike -> FADC -> cannon strike hits like a brick.
Whoever told you that is lying to your face. You can block it low.rocK` said:her air canon drill is overhead and that's almost instant....
Chauncy Talon said:Invite me so we can play a couple of matches tomorrow. PS3 or 360 does not matter. I have it on both. PS3=ChauncyTalon or 360=Tru Talon (there is a space on the 360 name). I want to see if I am good enough for you. I play in Tournaments but not that good at the game.
Arde5643 said:Whoever told you that is lying to your face. You can block it low.
Yeppers, that's why Cammy needs a simple overhead because being able to hold down back to avoid 80% of your strategy is retarded.rocK` said:no shit? like rufus' dive kick?
I saw choi get hit by it, so i assumed he was blocking.
My comments...Timedog said:Sagat: Make his fireballs way more punishable, i.e. make his recovery long like Akuma's or something. Make tiger knee more punishable on single hit.
I'm fine with Sagat's fireballs the way they are - they're cheap and definitely Sagat's key to victory, however I want Sagat's ultra to have much slower start-up time that way he cannot trade hits on jump in and get EZ ultra mode.
Agreed on tiger knee having more recovery - cheapest move in the game by far.
Ryu: Make it so you have to time his ultra better, instead of this cheap ass autolocking thing where the opponent almost ALWAYS falls into the fireball.
Agreed - I think just by making his ultra have slower start-up time, his ultra won't be the EZ mode it is right now since trading with DP leading to ultra is super retarded.
Chun: Make her fireballs do more hit and chip damage.
I'd rather give Chun more health (make her health the same as Ryu's) but her fireball doing more damage is not a problem as well
Abel: Give his ultra some actual chip damage. Give him a useful cr. mk (gouken and abel's cr. mk are just puzzling to me).
I think Abel should stay the same, but his EX falling leaf should be invincible to hit so that Abel actually has a good AA with EX meter.
Abel with decent AA means Abel moving up a tier basically
Blanka: Make his shitty ultra worth 50% damage instead of whatever the fuck bullshit it is now. Also make it have less chip damage. It's cheap as fuck.
Blanka's design as a whole is pretty poor - while he's good to use for low to middle level fights, he just doesn't have the mix-up or combo damage to be on even ground in high level play - I think he should be redesigned.
Ken: Make ultra less punishable on block and with greater chip damage. Give more recovery time after hp SRK.
For Ken, he's pretty mediocre right now. I think giving him faster walk speed (faster than Ryu), a focus attack with a good range (same speed, but much longer range than Ryu's), and more damage at the end of his ultra (the uppercut part) so that his SRK -> FADC -> ultra isn't useless; all of these would go a long way to making him a solid character.
Balrog: No change.
Cammy: Give overhead.
Overhead and quick spin knuckle with much faster start-up.
Gen: Don't know the character.
Just give Gen 1000 health - that's all he needs
Gouken: Give better cr. mk that can combo into fireball.
Zangief: Make lariat less powerful/prioritized. Give 1100 health instead of 1200 or whatever the shit. Make EX walking bear hug grab more viable.
Keep Gief at 1200 health, remove crouching Lariat and remove short jump, SPD should have just a bit less range, and walking bear hug grab should have faster speed.
Fei Long: don't know the character.
Ultra should do full animation on 1st hit to enable flame kick -> fadc -> ultra.
Dhalsim: Don't know the character.
Ultra should do more damage and his specials should do much more damage.
Bison: no change.
Akuma: no change.
E. Honda: no change.
Ultra should have much faster speed (a la EX headbutt) so that shotos can't throw fireballs from full range willy nilly once Honda has ultra stocked.
Far s.HP should have faster start-up so Honda has somewhat of a normal AA.
Seth: fix broken ultra.
Vega: give more useful ultra.
EX Scarlett kick should be invincible to hit.
Rolls should be invincible to high fireballs.
Ultra should have the ability to have the direction controlled by the player (high or low). Focus attack with claw should have much more range (make it the longest range in the game, even more than Seth's).
Mask should not fall at all and claw should only fall once when Vega goes down to 40% health.
Viper: don't know the character.
just make her focus attack hit both high and low and give her ultra more damage. She's fine as it is.
Rufus: don't know the character.
He's fine as he is.
Ef larite: don't know the character.
All specials should do much more damage and normals should do more damage. Other than that, he's fine the way he is.
Sakura: give better damage output or Sagat-esque health.
Disagree on health or damage part - give her better recovery on her SRK and her jumping special, and give her much more damage on the fireball and ultra.
awesome!TurtleSnatcher said:Hello Everyone from Vegas
I landed this afternoon and checked into the Rio. I have noticed a good influx of Asians checking in as well. EVO IS HERE!
But anyways.. I'm pretty stoked. Can't wait for it to all start. Enjoyed the Carnival Buffet in the Rio this evening and some gambling.
Timedog said:Ryu: Make it so you have to time his ultra better, instead of this cheap ass autolocking thing where the opponent almost ALWAYS falls into the fireball.
Blanka: Make his shitty ultra worth 50% damage instead of whatever the fuck bullshit it is now. Also make it have less chip damage. It's cheap as fuck.
Bison: no change.
Xevren said:I'm no Bison pro but if you're having problems getting crossed up can't you just teleport away...?
Tiger uppercut said:well i'm new around these parts, i hope to join GAFchat one dayand play with you guys sometime.the psn text chat room.
yes.Xevren said:I'm no Bison pro but if you're having problems getting crossed up can't you just teleport away...?
Lost Fragment said:I have come to th conclusion that I'm better at this game when I'm drunk
FoxSpirit said:
The Japanese must be pretty dumb to rank her at S tier then... and no, I'm NOT kidding you
Lost Fragment said:Home now, so I guess I'll respond to this more in-depth, since I see a lot of wrong things with what you said.
It's not a good idea to throw out a bunch of fas against a good Viper 'cause if you do, you gonna get raped. The only way to reliably fa her mixups is if you know a bk is coming, which can be difficult since instant bks come out so quickly, and sometimes Viper lands and recovers at just the right distance to still be at an advantage. Plus, once it becomes obvious that you're gonna try and fa her mixups a lot, it's easy enough to start doing fa-breaking things like j.hk, bk; j.lk, bk; and other things to keep you guessing.
Not to mention that tk comes out lightning fast and is armor breaking, and ex tk is quick enough to crumple stun you out of focus armor/focus cancel dash from a decent distance, getting you F'd UTA with a combo or an ultra.
So, her anti-air. I don't know about stuffed a lot of the time, but it does trade a good deal, which usually isn't a good thing since Viper has lower health than most. But this can be a good thing if she has ultra, since she recovers quickly enough from the trade to dash forward and connect with her ultra.
Her normals are decent, but not the best. But she does have the best overhead in the game, and her c.mp comes out pretty darn fast. And her c.mp does stuff a lot of things. That stuff on top of her TK feint mixups more than makes up for it, imho.
As for her wakeup game...yeah, I mostly agree that she doesn't have many good options there. ex BK is a great "get the hell out of dodge" move with good aa priority, and ex seismo is good against people who don't play many Vipers and aren't expecting the invincibility frames, but she's still at a disadvantage against characters that have a lot of options to hit you with on wakeup, yeah. In particular, characters that have good crossups.
Anyway, Viper definitely isn't s-tier, and probably isn't a-tier, but I just think you're underestimating her options and versitility a fair bit
Acronyms, fuck yeah.
TurtleSnatcher said:Hello Everyone from Vegas
Chauncy Talon said:Dan is phenomenal if you know how to use him and the other player sucks.
Just use cr. mp. That's pretty versatile; chains nicely.Timedog said:Gouken: Give better cr. mk that can combo into fireball.
Shito said:One sure thing: they won't announce any new version before Tougeki.
After that, well, it is a given we'll be getting a "2nd Impact" version...
GrayFoxPL said:Tougeki is an arcade game show? When is it?
Rice-Eater said:I'm guessing you've heard of SBO(Super Battle Opera)? If you have then they are the same thing, it's just that people will say one or the other from time to time, but the most popular term is SBO. It's taking place on August 14-16, and of course we have Combofiend/Valle representing the US and Marn/Justing representing.....France, LOL.
Rice-Eater said:Ryu: I don't think he should have anything taken away. He's the perfect example of a top tier character. While he's considered top tier, he doesn't have the same attributes as a certain someone else that makes him seem unfair. He has average health and damage and his Ultra is weak.
Sagat: Now whoever decided to give this guy all these tools and thought it was fair must have been, eh I can't think of anything clever, but it's fucked up. I'd prefer to reduce his fireball speed and recovery, but that seems to be tradition for him since SF2. So At the very least, I'd like to see his health and damage down to 1000 each like Ryu.
Ken: Allow him to connect his Ultra for full damage. You're going to see Ken players pop up left and right in major tournaments if this happened.
Gouken: Give the man a regular Shoryuken, he's a freaking shoto for crying out loud. If necessary, take away his parry to include the SRK.
Rice-Eater said:Ken: Allow him to connect his Ultra for full damage. You're going to see Ken players pop up left and right in major tournaments if this happened.
GrayFoxPL said:I wonder one thing.
Maybe the reason why capcom is not eager to rebalance the game is that they're afraid it may lose popularity?
Let's take SS2THDRemix. The tweaked game didn't really help to rise the "legend" higher, many people just turned their backs on it and don't care anymore. This may had been due to fugly new graphics but I digress.
Askia47 said:They should balance the console characters properly as well as add in a bunch of new ones to the game. I want cammy to be alot better!
~Devil Trigger~ said:Yea Ryu is perfect, he has no glaring weaknesses but he's fair
and Oh NO fake Fireball please
~Devil Trigger~ said:Im fine with Tiger shot, THE Sagat problem to me is the Knee; heavy damage, it breaks armor, virtually unpublishable on block, quick start-up/recovery AND can juggle to a super/ultra(an ultra that almost always deals full damage).
~Devil Trigger~ said:I dont care about Ken
~Devil Trigger~ said:Nah, the Super/Ultra shoryukens are enough, the fix he needs is his Tatsu hurricane kick, start-up takes 2 days, recovery takes 10 days. It can be HIS shoryuken if it was faster. if you give him SRK he'll play Too much like Akuma.