Good point, thanks!FindMyFarms said:Anti-air(jump back fp w/ chun)! You kept letting him jump in for free. Once you keep him grounded then work the footsies.
Haha! Yeah, I regretted it immediately, but I was horribly desperate.FindMyFarms said:Also not doing df + RH on any knocked down opponent w/ a DP is a good rule of thumb.
Mr Jared said:Heh, yeah, Graham pretty much started SF4 a week or so before EVO. Last time I checked, he was making the transition from Sagat. Super cool guy, I met him for the first time at EVO where he borrowed my stick and then proceeded to totally dismantle Daigo in HD Remix. It was pretty brutal stuff.
You definitely don't want to play him in ST/HDR :lol
i think only dan and vega are in sakuras favour. the best she can hope for is 5-5-.Omar Ismail said:Sweet combos the other day (my GT is rastex, I main Gouken).
I have to say though, I enjoy the Sakura matchup, I think it's in Gouken's favor
You're definitely better than me, but I was still able to eek out more wins.
ChennehCis said:Good games tonight Mr. Chickeny Dinner, your messages to me today made me chuckle :lol
Killa Sasa said:GG's tonight Farms. I may have taken your Gief for a ride, but your Ryu is still a problem.
I know i have to stay close to Ryu to have a chance, but I always have to think really hard against yours, and before you know it, I have no life left :lol
FindMyFarms said:Anti-air(jump back fp w/ chun)! You kept letting him jump in for free. Once you keep him grounded then work the footsies. Also not doing df + RH on any knocked down opponent w/ a DP is a good rule of thumb.
Ledsen said:Hm, Nemo does it all the time (almost every knockdown he gets) but I guess he knows how to safe jump with it.
prodystopian said:I don't think there is a way to safe jump with it. You can make it an ambiguous cross up if you space it right, but IIRC Nemo is a bit of a risk taker, and you will only see him do it after doing some other wake up games, so that the opponent doesn't expect it.
Ledsen said:Hm, Nemo does it all the time (almost every knockdown he gets) but I guess he knows how to safe jump with it.
V_Arnold said:Rokitty, very, very good games!
Mr Jared said:As the other Chun main on GAF, I can definitely confirm that df.rh is safe against DP characters, but only if you get the timing down. Once you understand how the timing and how the arc of the jump works, you can trick just about anyone into falling for it and whiffing their DP.
This is also extremely useful against Balrog, since headbutt whiffs big time and really, Chun can use any advantage in this match-up that she can get. It's a risky move against Sagat though, since he hardly moves anywhere but straight up. Everyone else, however, is fair game.
If you time it all right, the game won't auto-correct for the cross-up and you'll either stuff their attempt or they'll whiff completely, giving you enough time to dash in and go for a combo.
Oh, so I finallly took a long overdue shot of SF4 running on my arcade cab. Yay! Plenty of stupid costumes installed, but I try to keep it sane :lol
haunts said:Does G SLIP 8 post here? if so GGs last night..
GalacticAE said:G slip is a local player here. I'll let him know lol. He doesn't post here.
BotoxAgent said:GGs FindMyFarms. Thank you for the insight about my playing. I definitely gotta work on not giving up ground and being lured into the corner.
I hope to you more in the future, as well as other GAFers.
BitchTits said:I often get hit by the second hit of Chun Li's jumping HP, is there some special way to block both hits, or am I getting hit because I am automatically holding db after the first hit and should wait for the second?
Incidently, when I'm playing Gen and I see someone go for Chun-Li, I get a shudder. I don't really have any problems with Gen against anyone else (maybe a really good Seth), but a decent Chun-Li I have problems with, I don't know why.
FindMyFarms said:GGs man were u jenova?
I don't use her that often any more, but she's still in my top 6 most played characters according to stats. It's not like I don't know it hits twice, I just almost always fall for it too :lolprodystopian said:As someone who plays as Chun, I feel so fucking stupid when I get hit by that second hit.:lol
FindMyFarms said:GGs man were u jenova?
Timedog said:My comp is fucked so I won't be posting here much for a long time but hit me up if you wanna see the best in the west coast, playboy.
UC1 said:It's a safe move and not an ambiguous crossup, it either crosses up or whiffs =P
He does it from max distance so he's right over their head, not their arm where a DP will hit. If they DP they either whiff or get hit, and after that they have to block, which puts Nemo at +2.
Mr Jared said:As the other Chun main on GAF, I can definitely confirm that df.rh is safe against DP characters, but only if you get the timing down. Once you understand how the timing and how the arc of the jump works, you can trick just about anyone into falling for it and whiffing their DP.
This is also extremely useful against Balrog, since headbutt whiffs big time and really, Chun can use any advantage in this match-up that she can get. It's a risky move against Sagat though, since he hardly moves anywhere but straight up. Everyone else, however, is fair game.
If you time it all right, the game won't auto-correct for the cross-up and you'll either stuff their attempt or they'll whiff completely, giving you enough time to dash in and go for a combo.
Oh, so I finallly took a long overdue shot of SF4 running on my arcade cab. Yay! Plenty of stupid costumes installed, but I try to keep it sane :lol
Ledsen said:Actually it can hit from both sides, front and back, so it is an ambigious crossup.
Ledsen said:Thanks for the explanation, now I understand why Nemo does it so much. He's got that shit down to a science, and no one dares to reversal against him.
UC1 said:I guess if you say something enough, people believe it.
:lolit's not an ambiguous crossup!
Owensboro said:Welp, consider me in the game ladies and gents. I bought a TE stick last week and have been catching up on all the fighting goodness I've been missing since the SNES era. I still have no idea who to pick as a main, but know I don't want to use one of the "fireballing" characters. I've always wanted to play Balrog since SF2 (since I was convinced he was a terrible character ["he can't kick? LOL"]) and have been reading up on how to play him, but have been absolutely horrible at execution. I was able to finally complete his Stage 4 Normal Training combo thing, but only after about 40 minutes of beating my head against it. I just need to get the button press timing down and I think I'll be OK.
I'd offer to play some people online, but I'm downright horrible at this game right now. As in: I'm getting beat on story mode with difficulty set to easy (well, on the last 2 or so matches). Also, Seth is a megalopenis. Seriously, his AI after that first KO is driving me insane.
Anyone got any good tips on how to skill up? I've been thinking of just hitting training mode until I can reliably do those combos without thinking, or doing the "50 of X move left, 50 of X move right" until I don't have to actively think about them.