MarkMan said:My wishlist:
Awesome arcade stick tied in to the release of the title.
Unfortunately, he's gone to a better place where we PSN heathens don't belong.MoxManiac said:Hey spider, you give up on SF4? Haven't seen you on PSN since forever!
GG's Hitokage.Hitokage said:Yay, finished all of Chun-Li's trials normal and hard, now I gotta go back and learn how to do them repeatedly.
The comments.. :lolLeMaximilian said:I've been wanting to make this since SFIV first came out...
Me and my friends had no clue what Akuma said before his Raging Demon in English.
I came to this conclusion...
Akuma wants me to do what?!?!?!
Indeed, ggs.TurtleSnatcher said:GG's Hitokage.
Pretty good Chun. Just less hoppy and more standy and hit confirms then you will be awesome
FindMyFarms said:I don't think I'm going to like this update.
vertopci said:They better upgrade Guile with a high and low sonic boom or kick him the fuck out and put Remy in!
Remy > Guile
Totally agree.Remix the challenges so they actually teach you something and are no longer a combo mode like EX.
All of the characters unlocked. Costumes are free.
Create a tournament mode like HDR. I like championship mode, but it's just a grind fest. The only reward is moving up in rank.
Yes, please rip off VF's Tutorial mode, Capcom. Sega isn't doing anything better with it.decon said:Better training mode that also explains the game and how to do combos etc.
decon said:Totally agree.
- Tag Team mode (also online so that you can play 2v2)
- Better training mode that also explains the game and how to do combos etc.
- Better online!
Of course it should be optional, just imagine the reactions if they cut out 1v1 arcade?SuperMattyFighter2T said:Ugh, I hate teams. I guess it would be okay as an optional mode, but I could live without it. Rather have them spend those work hours on better netcode or almost anything else. Tons of other fighters already do team stuff. Go play those.
kensk said:Remember that talk about Gouken's daughter? :lol
Hitokage said:I would vastly prefer team-based matchmaking/tournaments to any tag-team nonsense.
I know man, they are killing me.DIRTY-D said:oh yes!....I remember. Damn it kensk! Spill the beans man!!! :lol
LeMaximilian said:I've been wanting to make this since SFIV first came out...
Me and my friends had no clue what Akuma said before his Raging Demon in English.
I came to this conclusion...
Akuma wants me to do what?!?!?!
Hitokage said:Yes, please rip off VF's Tutorial mode, Capcom. Sega isn't doing anything better with it.
jabipun said:+ Please improve net code.
Too much fucking lag. Even green connections are a bit laggy.
I think Im the only person that hates SFA. I didnt really like the offensive oriented nature of it fun at all, and never cared for its "loose" looking combat. Ive always thought SF3 had a much more superior, and varied, foundation. It allowed for a more robust play style in both offense and defense, where alpha was(from my personal experience) all offense. I feel like Im one of the few people who thinks this though, most people love alpha.arstal said:Why the Adon hatred? He's fun and awesome to use. FADC will help him out bigtime also.
I played SFIV last night for the first time in a month or so. God, people just play so lame all the time now. I really feel the game needs a tune-up, as everyone has figured out how to grind and suck the fun out of it. Playing garbage tier doesn't help either. I have more fun with STHD right now.
That said, I think SF4 would have been better off using SFA2 as the base instead of SF2.
abstract alien said:I think Im the only person that hates SFA. I didnt really like the offensive oriented nature of it fun at all, and never cared for its "loose" looking combat. Ive always thought SF3 had a much more superior, and varied, foundation. It allowed for a more robust play style in both offense and defense, where alpha was(from my personal experience) all offense. I feel like Im one of the few people who thinks this though, most people love alpha.
CO_Andy said:Unfortunately, he's gone to a better place where we PSN heathens don't belong.
TimeKillr said:This is my wishlist - it'll never happen, but hey.
1- Make it so we can disable shortcuts. I understand why they are there (damn you 360 controller) but they should be removable if we want to. (Doing EX Falling Sky with Abel instead of Ultra pisses me off).
2- Fix hitbox inconsistencies, character-specific combos and all that BS. Seriously. Off the top of my head I can list a LOT of stuff that makes absolutely no sense (Ryu/Ken/Akuma, when they crouch, have a very low hitbox, lower than most of the cast, for example).
3- Please fix Sagat. While this might seem self-explanatory, his multitude of karas/BS links into Ultra, high damage, high life, high stun are pretty ridiculous.
4- Gief too, while you're at it. Lariats should whiff on crouching opponents (both of them). Also either give him less life OR less stun defense. It's ridiculous - I don't think I've ever seen someone dizzy Gief.
5- Throws should NOT interrupt hit animations UNLESS the throw is hit invulnerable. This applies to all normal throws as well as all command throws, but leaves EX command throws (Abel and Gief's) to be able to grab through attacks as they have a special property
OR
5a- Normalize crouching jab speed. Rog has a 2-frame jab, Abel has a 5-frame jab. Hell, Abel's crouching jab is slower than his standing fierce (that says something!). If everyone has a 2-frame jab or a 3-frame jab, you could at least interrupt normal throws with jabs. I would highly prefer option 5 since 5a would make Jab Fighter 4 even worse, but hey.
6- No "Must link to cancel to specials" rule. Thanks.
7- Make the reversal window shorter. It's WAY too easy to do reversals now.
8- As someone else said, blockstun should be longer (I wouldn't say as long as hitstun, but at least a bit longer). With Abel (he's my main, so he's the one I have the most experience with), a jumping MK, if blocked high, is reversable every time. It's ridiculous.
9- Trading AA should cancel a juggle state, if any. This means that trading SRKs and ground AAs (like Abel's 2nd hit off a c.fp) that go into juggle state would no longer be put into juggle state. This negates a lot of stuff like Sagat trading a Tiger Uppercut into f.RH -> r.RH -> Ultra.
10- All Ultras should do their full hits. Self-explanatory
Now, I have one crazy wish I know will probably never happen:
Air FAs. Not a lot of people want those, but I love the mind games it offers.
Spiderjericho said:That's a perfect example of the hypeness that is SFIV. This thread is like a bajillion pages and keeps growing. We had the HDR thread and the TS appreciation thread, but both have managed to die down (though I will admit TS is an old game).
BTW, that artwork was terrible. Was that Falcoon or Nona from SNK?
For the next iteration, use Akiman, Kinu Nishimura or Bengus/CRMK.
I hope they have a new boss (or alter Seth a bit, thankfully, he uses a 3D model, so it won't be too much work).
At least a background for half of the cast number (so about 18) with character specific music. Just not that weird techno/movie soundtrack stuff in the original.
The supers are fine. It's just the ultras, give the player choice of that.
Speed up the game about 10 to 15 percent.
New endings that make sense. Forget the Anime and just stick to the old illustrations.
ADD character specific intros. Ryu/Ken. Ryu/Gouken. Ken/Gouken. Gouken/Akuma. Dictator/Akuma. Sagat/Ryu. Cammy/Dictator. Abel/Seth. Seth/Dictator. Chun-Li/Dictator. Dan/Sagat. Rose/Dictator. Gen/Chun-Li. Yadda, yadda.
Kank the ultra meter building up from FA, as you're rewarding someone for being overly aggressive or just hanging back and turtling. I've had plenty of matches where I just stay to the other side of the screen and FA fireballs. FA can still remain a useful tool, just don't allow them to get two ultras during a round or max ultra from a weird strategy.
Change the wake up game. Reduce the window the grounded opponent has to punish the person who knocked them down. In real life, it's the opposite. The wake-up reversal is supposed to be a well-timed move to change the pace of the match and give that grounded person an advantage for guessing or executing right.
From a front end console standpoint, improve the net code. Right now, it's okay. It could be a bit better. If they could get it to HDR performance (without the hiccups), I'd be elated.
Lobby for at least a group of four.
Remix the challenges so they actually teach you something and are no longer a combo mode like EX.
All of the characters unlocked. Costumes are free.
Create a tournament mode like HDR. I like championship mode, but it's just a grind fest. The only reward is moving up in rank.
arstal said:Why the Adon hatred? He's fun and awesome to use. FADC will help him out bigtime also.