SuperMattyFighter2T said:
Sure. Some of them are annoying. I'd like to be able to walk forward and throw a fireball without it giving me a SRK.
This is not what shortcuts are - walking forward fireball doing an SRK has always been present in pretty much every iteration. Shortcuts are DF, DF+Punch doing an SRK, for example. They screw up a LOT of stuff for some characters, some much, MUCH more than others (Bison).
SuperMattyFighter2T said:
Sure. I would be okay with some minor changes here. They can add a hit box to Boxer's jumping fierce so he can't land on top of projectiles anymore without getting hit. Overall I don't really have huge issues in this area and would rather see them focus on other areas.
Who do you play with? There are a LOT of hitbox problems. Abel's c.fp not doing 2 hits on a lot of the cast, Cammy's s.FP completely whiffing against Sim on a crumple, etc.
SuperMattyFighter2T said:
Sagat is good. Really good. I don't think he is broken though. Sagat players aren't exactly dominating tournaments worldwide. Only change I would make is not allowing f.rh to combo into f.rh. f.rh, f.rh, ultra is a bit ridiculous. I would also look at the Tiger Uppercut and the amount it trades. I wouldn't make it never trade, but currently it trades in too many situations.
His karas tu/ts/tk are just fine how they are. And BS links into ultra? I think characters like Ryu are more broken in this sense. Ryu has a billion ways to combo into super or ultra. It's kind of sickening actually. Going to disagree with you here, but it might help if I knew why I was disagreeing with you. Why are they BS combos?
Sagat isn't dominating tourneys? The world's best player (arguably) is a Sagat player and lots of players are getting very far with Sagat. He has incredibly huge damage potential, high life and high stun.
His karas are fine, but it's an example of why he's broken: he has a TON of options that other characters just don't have.
BS links into ultra? You haven't seen most of them. There's more than trade TU - there's a lot of weird corner stuff with EX TS, ultra after EX TU, f.RH links, etc.
SuperMattyFighter2T said:
His life and stun are fine how they are. I'm not sure how I would tweak the lariat though. Maybe just a slightly longer recovering on it to discourage people from spamming it. I actually think Gief is pretty fine how he is. I feel bad for Sim and Abel players, but Zangief has equally bad matchups also.
Gief excels against all of the characters under him in the tier list. Lariats need to be toned down - as it is right now it's Gief's best answer to pretty much everything (it's an SRK that's one button that is hard to punish on block for most of the cast).
Sure, he has bad matchups, everybody does, but he has no 7-3s (afaik).
I have no problem with his life staying the same if some of his VERY good stuff (Lariat, s.mp) are toned down as he will have more difficulty dealing damage. I've seen WAY too many fights where the other player dominates the gief player only to have gief land a lucky Ultra and win the fight instantly.
SuperMattyFighter2T said:
If it was my choice throws would be instant like in ST.
Why? No startup at all? What would that accomplish?
SuperMattyFighter2T said:
Going to disagree with this also. Especially since you haven't explained yourself at all.
I didn't think I needed to explain why I'd like specials to cancel off chains, but okay.
All it accomplishes is making weak strings harder to combo into. And it's really, REALLY not necessary.
SuperMattyFighter2T said:
I'll agree blockstun needs to be looked at on some moves. Not going to agree there needs to be a sweeping change on how they're doing things though. You wouldn't want to make block strings even more powerful would you? It would break the game.
How are block strings that powerful? Seriously? What it would do is fix the reversal SRK bullshit that happens VERY often in-game.
SuperMattyFighter2T said:
Going to disagree. I already covered this up above where you talk about Sagat. I think the frequency that these moves trade needs to be looked at, but I'm not for removing trades/juggles completely. Don't see why they'd need to water the game down so much when a simple tweak is all that is required.
I'm for removing juggle state off trades. I'm not against removing juggle states and removing trades, only remove juggle states that happen off trades because those make absolutely ZERO sense in terms of player reward. Okay, so I did an SRK late on a jump-in, and that actually makes linking my Ultra with Ryu or Sagat even easier? I made a MISTAKE and that mistake opens up possibilities? I don't really agree with that.
SuperMattyFighter2T said:
Going to disagree with this. It works in a lot of games, but not SF! I don't like giving players a get out of jail free card when they put themselves in a bad situation. It would hurt the ground meta game, and new players don't need any more incentive to jump. First rule of Street Fighter should be to not jump and put yourself in bad situations. Only jump when it benefits yourself. If people could figure this out they might not complain about Sagat so much
SF3 has air parries. They work wonderfully. I don't feel like jumping should be a bad thing - it's a setup for potentially more damage but with increased risk. That risk is WAY too high right now in SF4 against certain characters, and this is just done to reduce the risk and add more mindgames into it. The SF4 ground game certainly does not need to be boosted, as SF4 is played on the ground as it is.