TimeKillr said:With Abel I do 1-frame links consistently (not to Ultra though, since he has none).
But yeah, it's cute and stuff, but not that practical.
From basic reading of the frame data, Cammy and Blanka also have some (Cammy off her c.HP!)
That's 1-frame? Had no idea, I do it all the time :lolTotakeke said:Step kick to s.hp (1-frame) to cod to fadc ultra is a big big ultra combo if you can pull it off consistently.
LakeEarth said:That's 1-frame? Had no idea, I do it all the time :lol
at least you've got st.rh and perfect teeth.Threi said:what about biso-
oh nevermind.
LakeEarth said:That's 1-frame? Had no idea, I do it all the time :lol
_dementia said:at least you've got st.rh and perfect teeth.
RoboJ said:
I'm kinda getting fed up with Dictator. His inability to turn around a match is starting to get really old. Your opponent has to fail completely, again and again, in order for you to score a decent comeback.
TimeKillr said:With Abel I do 1-frame links consistently (not to Ultra though, since he has none).
_dementia said:good shit managing the realtime tourney, FMF
I tried out boxer for some matches and I was in awe at how easy some of the shit i see pros do are to use. Using them properly in the right context takes thinking, yes (same can be said of every character though - its learning what your char can and can't do), but he barely requires any real skill in terms of execution. Yes I am putting that out right now. You don't even need FADC with him, EX Rush Upper does the same thing with 1 bar to spare. Links are crazy easy, shenanigans with proper spacing, and a crouching jab that is as effective as a SRK :lolblack_vegeta said:Agreed.
I restorted to getting off the Dictator's sack and going with Boxer and Viper. Last night I fought a decent Akuma. I was down in the final round and was able to use a BnB combo into ultra to win the match with Balrog. That would have been difficult with Dictator in my opinion.
The plain fact, I stink with Dictator. :-(
Threi said:I tried out boxer for some matches and I was in awe at how easy some of the shit i see pros do are to use. Using them properly in the right context takes thinking, yes (same can be said of every character though - its learning what your char can and can't do), but he barely requires any real skill in terms of execution. Yes I am putting that out right now. You don't even need FADC with him, EX Rush Upper does the same thing with 1 bar to spare. Links are crazy easy, shenanigans with proper spacing, and a crouching jab that is as effective as a SRK :lol
Man just thinking if the time i spent using dictator went into using boxer...
That being said fuck boxer, im still part of the Bison legion. Purple army 4 lyfe. I get my wins with him, he is definitely harder to use, but you just fix your playstyle to suit the opponent and outhink them, which is more important than using a better char.
Last night I had the best comeback ever, but it was against a Dictator (with Honda). He had me down to a sliver, he was still at perfect, he did a headstomp which failed to kill me, and then went to chip me with the second hit move where I EX headbutted it away. I jump in and stuff whatever he tried to do to me into a a.fp -> HHS -> roundhouse kick. Since I was a chip away from death I jump back, which was the right move because he goes for scissor kicks which miss, I jump back again, then follows up with the slide which I ultra once I hit the ground (just before reaching me). Now he's down to a sliver too, and I jump up and smack his wake-up air stomp away for the win. So satisfying.RoboJ said:
I'm kinda getting fed up with Dictator. His inability to turn around a match is starting to get really old. Your opponent has to fail completely, again and again, in order for you to score a decent comeback.
You can just omit the jabs in that first combo and give yourself less damage scaling, because j+HP, HP hit confirms directly into Ultra without much difficulty. The standing link is much more useful if you're going to attempt it.TimeKillr said:Yay Chun - you guys are gonna like this:
http://www.youtube.com/watch?v=0WzyXRlM65M
I wonder how many more we'll discover this way.
Basically, meaty Jab (crouch or far) links to Ultra.
Normal crouch jab or far jab is +6, 2 active frames.
Chun's Ultra has 7 activation frames
Hit the jab on the 2nd active frame, and voila, you have +7 frame advantage, so you can link to Ultra.
LakeEarth said:FMF, what do you mean by Plink again?
LakeEarth said:Thanks, I'll try to put that into my daily Abel workings. To bad it won't work for lp links, would help a ton with Honda.
TimeKillr said:Yay Chun - you guys are gonna like this:
http://www.youtube.com/watch?v=0WzyXRlM65M
I wonder how many more we'll discover this way.
Basically, meaty Jab (crouch or far) links to Ultra.
Normal crouch jab or far jab is +6, 2 active frames.
Chun's Ultra has 7 activation frames
Hit the jab on the 2nd active frame, and voila, you have +7 frame advantage, so you can link to Ultra.
What is it that makes that a "meaty" jab? I thought "meaty" referred to attacking on wakeupRelix said:Holy shit I messed around with this stuff but never pulled it out. Now I see how it's correctly done :lol
oh man i didnt know thatFindMyFarms said:Oh for lp links, you do lp ~ lk.
bistromathics said:What is it that makes that a "meaty" jab? I thought "meaty" referred to attacking on wakeup
oh man i didnt know that
bistromathics said:What is it that makes that a "meaty" jab? I thought "meaty" referred to attacking on wakeup
oh man i didnt know that
Timedog said:yeah meaty doesn't make sense. I think what happened was that she was far enough away from opponent that the jab didn't actually hit until later in the animation, which caused the hitstun to trigger later than normal, which gave her enough recovery time to link the ultra.
SoulFist said:Whoa, is it common knowledge that Fei Long can combo into his ultra from a jumping roundhouse?
SoulFist said:Ah I see. Some dude hit me with it in a player match and I was like "Say whaaaa." So I hopped on training mode to try it out. Seems like Rufus can do it too with his jumping HP.
Works well when you know the jumpkick will hit, if they're recovering from a fireball or whatever. Works for Dan too.Caj814 said:It is,it's just trying to connect it plus hit confirming it properly in a real match.So it's not too practical for most players.:lol
Lost Fragment said:Got drunk. Played championship mode. Picked random.
What I learned from this experiment is that there's a lot of insecure people who play SF4 on XBL. I got an inordinate amount of people talking shit after they kicked my ass compared to usual. How unhappy with your personal life are you to have to make yourself feel good by talking shit after beating a stranger in a video game? :lol
Random is fun though.
Kadey said:Thanks Hito or was it someone else?, that gave me an idea to do this Chun combo.
http://www.youtube.com/watch?v=n-TI2uSFEZA
FindMyFarms said:Oh for lp links, you do lp ~ lk. Lk is the only normal you can't plink. I'd imagine you'd be doing some finger gymnastics going from a plinked lp to HHS though.
Eh, combo FADCs are largely a waste of meter with Chun. They're ok in some situations after Kikoukens but they don't help you at all with Hyakuretsu, SBK, or Hazanshu.UC1 said:Whoa that's a really nice combo! I've been trying to add more fadcs for chun and dash legs into my game, this might actually be practical.
It's probably for the best anyway. Damage scaling kicks in pretty hard by then and the Ultra doesn't add much. Same situation with Chun's Hard Trial 5, really.it's 5 bars though! unfortunately I don't think it's possible to land the EX SBK in a match. the reason people rip on combos with more than 4 bars, is because once you break that rule, there's lots of easy infinites
Hitokage said:Eh, combo FADCs are largely a waste of meter with Chun. They're ok in some situations after Kikoukens but they don't help you at all with Hyakuretsu, SBK, or Hazanshu.
UC1 said:I would've thought this doesn't work because LP+LK=throw. So if you miss your chance to hit LP, there's no point in plinking into throw.
UC1 said:Whoa that's a really nice combo! I've been trying to add more fadcs for chun and dash legs into my game, this might actually be practical.
I play a meterless chun, basically I replace where most people do HK>EX legs with cr.HP>medium bird (more damage), and end up having enough meter to waste on stuff like this.
Mr Jared said:Chun-Li FADC'ing into anything is completely impractical. Unless you really need some sort of clutch mix-up, there's no advantage for her that comes at the cost of two sets of EX Legs. She pretty much lives and dies by it. Fireball > FADC is about the best you've got but you know what beats that? EX anything else. You risk an easy EX Shoryuken or headbutt to the face if they see the setup.
FindMyFarms said:Not exactly sure what you're saying here but if you do Lp~lk input reads as lp, then lp + lk but since lp comes first there's no way a throw registers.
Mr Jared said:Chun-Li FADC'ing into anything is completely impractical. Unless you really need some sort of clutch mix-up, there's no advantage for her that comes at the cost of two sets of EX Legs. She pretty much lives and dies by it. Fireball > FADC is about the best you've got but you know what beats that? EX anything else. You risk an easy EX Shoryuken or headbutt to the face if they see the setup.