That's when he autodialed every number in his area code looking for ones that would work, right?Lost Fragment said:Have you ever seen War Games?
That's when he autodialed every number in his area code looking for ones that would work, right?Lost Fragment said:Have you ever seen War Games?
Lost Fragment said:Have you ever seen War Games?
Not a problem sir. GGs. Hope all the ROSE was diverse enough (im not leet enuff to use other characters).FindMyFarms said:LOL pun not intended, but my statement stands:lol :lol :lol
@Saqs - GG's man! Sorry bout that ragequit at the end after your badass comeback, I got dc'ed and now I can't seem to connect to psn :/
see i know you're bullshitting because nobody in the game is more well rounded than Rufus.FindMyFarms said:Jeez, cammy gets a lot of flak here on GAF.
She's like Rufus but more well rounded, less life though. Easily a B tier character. Gets owned by Rog and Honda hard, but does extremely well against the Trinity.
FindMyFarms said:Jeez, cammy gets a lot of flak here on GAF.
She's like Rufus but more well rounded, less life though. Easily a B tier character. Gets owned by Rog and Honda hard, but does extremely well against the Trinity.
myDingling said:Explain please.
Jeez, cammy gets a lot of flak here on GAF.
She's like Rufus but more well rounded, less life though. Easily a B tier character. Gets owned by Rog and Honda hard, but does extremely well against the Trinity
Threi said:What I want to know is if by some miracle Cammy vs Bison is an even matchup, and a detailed explanation why.
Even shotos with all their bullshit don't completely shut down bison, but vs cammy (or more specifically vs cannon strike) it is pretty much throws and evading to win. No specials at all (even ex) or else CANNON SPIKE to the face.
Siaynoqq said:Not sure if this has been posted before, but wow what a match. Almost every round is intensely close and has an epic finish.
http://www.youtube.com/watch?v=N-m6R1E76l8
Cannon strike on wakeup isn't too bad, I sometimes get screwed over by it but that is just regular pressure, nothing wrong with that.myDingling said:And if the dive kicks are getting to you, understand that her only safe dive kick is when she does the TKCS motion which is pretty hard to do consistently. If she hits your waist or above, it's unsafe. Jab, sissor kick, throw or whatever. If she is doing her safe version, just block and wait for the throw tech.
Threi said:Cannon strike on wakeup isn't too bad, I sometimes get screwed over by it but that is just regular pressure, nothing wrong with that.
I only have one problem with cammy as a character, and that is simply her cannon spike. I don't believe giving a char shit specials, normals, and a godly anti-air is a good idea of balance.
btw I consistently win vs the cammy player in question, i just hate having to resort to Gief levels of game changing to avoid the fucking cannon spike.
For other chars she is, not for Bison. I already explained it above, and ranted about it constantly in this thread several times :lolqcf x2 said:If Cammy misses the spike she's dead meat...unlike Captain Flyaway and his safe zones. The grass is always greener
myDingling said:She's totally a gimmick character is the problem. Once you know her safe/unsafe spacing and how to evade her specials, she's shit out of luck. No cross-up, mediocre pokes, unsafe specials, no overhead, there's so much stacked against her. Not saying she's bad, I definitely think she's high-mid tier, but it's kinda fuck up when all of her options can basically be beaten by cr.LP with most characters.
myDingling said:Also, isn't Rufus' dive kick safe on block? That alone makes him shit tons better than cammy.
I am genuinely interested in an explanation of this point.FindMyFarms said:Also any time a Cammy player finishes a combo with Cannon Spike, they have no idea what they're doing.
Cromulent_Word said:I am genuinely interested in an explanation of this point.
Thanks - great explanation. Also, that match shows how cammy's ultra will always beat rog's if you time it well.FindMyFarms said:Ok I might have overstated that :lol :lol
But the jist of it is arrow gives her perfect spacing to meaty the dive kick after a knockdown and continue her mixups while maintaining momentum and control of the match, where as cannon spike essentially puts her back in the mid screen game and essentially resets the match. Spike has it's uses against characters like Gief where you want em to get the F off you, but arrow finishes give her the set ups that make her an offensive monster.
Here's an example from the Chris Hu vs Sanford match, VERY important sequence of events.
http://www.youtube.com/watch?v=nQmemYKz9-Q#t=03m00s
First strike connects, and he follows up with another. Chris Hu has to make a decision between the strikes, he opts to throw and gets punished for it. Sanford gets a fat combo off of it, and ends with ARROW. Right after the arrow he uses the spacing to set up a meaty dive kick which chris hu eats into a fat combo, ALSO ending with arrow. After that, Sanford FAKES the meaty dive kick (i.e. does it early so it actually whiffs right before they get up, its hella ambiguous) to bait a reversal, at this point Chris Hu is finished.
Two things to keep in mind - not a single combo ended with cannon spike, and sanford maintained offensive momentum throughout the whole match with dive kick mix ups set up off arrow knockdowns.
Before anyone says Cammy gets beat by blocking low and throw techs, learn how to play your character first!
FindMyFarms said:Cammy's only crappy special IMO is spin knuckle, her other moves server their purposes. When spaced right arrow is safe on block, and has lots of meaty setups off her forward throw, not to mention lk arrow option selected off max spaced cr. mk is safe as fuck and gives her mid space game a reliable tool.
Cannon spike is nice as fuck, probably the best AA in the game along with Seth's dp. And by good, I mean legitimately good with high priority, not trade into ultra bs.
FindMyFarms said:This is what makes cammy a more well rounded Rufus, her dive kicks when TK spiked (or properly set up via meaty after knock down) have TWICE as much frame advantage (I believe +7) on block than Rufus' dive kicks! Your criticizing her yet you don't use the tool that comprises a good 80% of her in close mixups. In the same way that Rufus forces the opponent to make a decision after a dive kick, Cammy has the same meta game/setups when in close, except with MORE options. Here dive kicks are so much better!!!
Also any time a Cammy player finishes a combo with Cannon Spike, they have no idea what they're doing.
FindMyFarms said:Ok I might have overstated that :lol :lol
But the jist of it is arrow gives her perfect spacing to meaty the dive kick after a knockdown and continue her mixups while maintaining momentum and control of the match, where as cannon spike essentially puts her back in the mid screen game and essentially resets the match. Spike has it's uses against characters like Gief where you want em to get the F off you, but arrow finishes give her the set ups that make her an offensive monster.
Here's an example from the Chris Hu vs Sanford match, VERY important sequence of events.
http://www.youtube.com/watch?v=nQmemYKz9-Q#t=03m00s
First strike connects, and he follows up with another. Chris Hu has to make a decision between the strikes, he opts to throw and gets punished for it. Sanford gets a fat combo off of it, and ends with ARROW. Right after the arrow he uses the spacing to set up a meaty dive kick which chris hu eats into a fat combo, ALSO ending with arrow. After that, Sanford FAKES the meaty dive kick (i.e. does it early so it actually whiffs right before they get up, its hella ambiguous) to bait a reversal, at this point Chris Hu is finished.
Two things to keep in mind - not a single combo ended with cannon spike, and sanford maintained offensive momentum throughout the whole match with dive kick mix ups set up off arrow knockdowns.
Before anyone says Cammy gets beat by blocking low and throw techs, learn how to play your character first!
myDingling said:When spaced right LK is safe, but it's soooo damn hard to get that spacing right. Why? Because she's at -17 frames with that thing. That's more than twice as much as similar attacks for other characters (Tiger knee, sissor kick, rose's soul spiral). This mean she's has to place herself in a very awkward place to get a safe SA where she can't bust out a block string or use any decent pokes. Although, I will try that option select cr.MK, sounds good. But in general, safe LK SA is not something she can rely on.
Yeah but the motion for TKCS isn't the most reliable thing. Even sanford messes that shit up a lot and it leaves you ridiculously vulnerable when you do. Also, as far as I know, her C.Strike can't truly cross-up like Rufus' dive kick. She can end up on the other side of you, but you don't have to block the other way (I could be wrong about this though).
She has nice tools, she's not completely borked like some characters, but what she has needs tweaking. If TKCS would just not get stuffed by jabs, it would probably increase her viability a billion fold without making her overpowered.
FindMyFarms said:snip
Spiderjericho said:I have to say. Find is chock full of advice. He's like Gaf's dean of SF.
BotoxAgent said:the less I have to turn to SRK for advice the better :lol Thanks GAF
BotoxAgent said:great explanation of Cammy's offense Farms. My noob ass never saw it that way.
Spiderjericho said:I have to say. Find is chock full of advice. He's like Gaf's dean of SF.
I think you meant S-rank.FindMyFarms said:Cammy's not S-tier,
Nice stuff thereKadey said:More combo vids! The more ideas, the better.
http://www.youtube.com/watch?v=iFwPvxJWNn4
http://www.youtube.com/watch?v=QUP23eA7fhg
http://www.youtube.com/watch?v=KYuDizwsm1A
http://www.youtube.com/watch?v=Ekuxt1nIxi8
http://www.youtube.com/watch?v=jOqybpidhRM
http://www.youtube.com/watch?v=12HKImyr67c
http://www.youtube.com/watch?v=Pj4koZUVvvQ
http://www.youtube.com/watch?v=1MnO6cjJiTA
Thanks for mentioning me but i gotta admit i've been dropping the ball on the strategy end. Writing strategy articles was one of the things i was most excited about when i decided to do weekly updates on my website.Kadey said:Find is definitely the most thoughtful and helpful person in this thread. He along with Maj, Timekiller and few others I can't think of at the moment helped me a lot to get me where I am now. I could barely do a standard FADC, Ultra back then but thanks to tips and encouragement, I can do stuff like FA LV3, solar plexus, c.fp, hadouken, fadc, crouching mp, mk, hadouken, fadc, crouching mp, standing mp, hadouken, fadc, crouching mp, standing mk, hadouken, fadc, crouching mk, ex tatsu, ex shoryu, Ultra now. :lol
Ran into one of these today. Dude could not pull it off, either. I was playing as Dan and just taunted the entire time while he was trying to mash it out with about 5 seconds left in the match, closing with a super taunt just before the time over victory.BitchTits said:Speaking of "nub stats" - What the hell is with all these Akumas who think they going to win the match by mashing (and failing repeatedly) Super/Ultra at full screen distance? I usually just stand there in amazement and let them hammer it out. They really do think you will just stand there like the CPU does!
~Devil Trigger~ said: