The Oily, Gentlemanly Super Spin Fighter 4 Reveal Thread of Kunoichis and Karatekas

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GrayFoxPL said:
You need frame data to tell easier links from harder ones? Guy clearly writes cr mp is easier to link. I know, you think it's placebo effect. I don't. We'll see later.

Damage on TU was pretty low, but the fucker deserved it. Then again, I remember it being higher in other vids, so it's possible that those dudes playing just set up a handicap.

Yeah thats kind of the whole point of frame data for an update like this is to know wether or not a move has been changed and given more advantage on hit. No point in taking some guys word on it just because it "feels easier".

Killa Sasa said:
http://www.meristation.com/v3/des_a...b&idj=cw4ac1446fe830e&idp=&tipo=art&c=1&pos=5

Google translating bits and chunks of this 8 page article...

SRK Damage changes:

Ryu - From 160-140-130 to 150-130-100 (Don't forget that the larger two are 2 hits too).

Cammy - 150-140-120 to 100 for all three (who even used medium or light anyway :p).

Sagat - 170-150-140 to 100 for all three (uhh...enjoy Angry Scar for 180 damage I guess? Sucks for him.)

Ken - no exact numbers, but LP DP is 120 now and his others will be 140-160.

Fei - the same, apparently

Akuma - 190-160-120 to 150-130-100

What in the world, why did they tone down Cammys dp so much?
 
Was this posted?
French commentator Ken Bogard posting his impressions on the game. Obviously in french, but some good tidbits here and there. Says the speed is the same, which surprises me quite a lot.
He also lists all of the challenges for the new characters.

EDIT: Also says juggle is possible after Makoto's U2!
 
haunts said:
Yeah thats kind of the whole point of frame data for an update like this is to know wether or not a move has been changed and given more advantage on hit. No point in taking some guys word on it just because it "feels easier".

No, I mean, I was asking you. If you played the game right now and something felt better for you, then wouldn't you trust yourself enough to say that it is better or would you have to wait until frame data to admit it?
I know we don't have to trust anyone else's opinion. I'm just saying if I was in this guys shoes and some link would felt easier, then yeah, I would write it.
 
So are we going to be able to buy all the alts from day 1? Or do I have to wait to august or something to be buy them all ? >_>
 
GrayFoxPL said:
No, I mean, I was asking you. If you played the game right now and something felt better for you, then wouldn't you trust yourself enough to say that it is better or would you have to wait until frame data to admit it?
I know we don't have to trust anyone else's opinion. I'm just saying if I was in this guys shoes and some link would felt easier, then yeah, I would write it.

For link combos I would wait. I dont know how you would be able to tell without numbers or just breaking down recorded footage frame by frame and comparing it to another game. I mean shit I've had nights where combos def feel easier, and it's the same damn game. :lol
 
haunts said:
For link combos I would wait. I dont know how you would be able to tell without numbers or just breaking down recorded footage frame by frame and comparing it to another game. I mean shit I've had nights where combos def feel easier, and it's the same damn game. :lol

Well yeah, if the difference was so minimal that it could be in just margin of error then I agree with you. :)
 
So damage nerfs all around for Sagat it looks like. I thought at first they just tweaked the damage to his specials, but it looks like even his normals do a little less now. F.hk Definitely does way less according to that video of him against Adon. Specially if it's true Adon has 950hp :lol
 
Pop On Arrival said:
So damage nerfs all around for Sagat it looks like. I thought at first they just tweaked the damage to his specials, but it looks like even his normals do a little less now. F.hk Definitely does way less according to that video of him against Adon. Specially if it's true Adon has 950hp :lol

Yeah this sucks, Guy has 950 too and the uppercuts do shit. Now Dudley has like 1050 stamina? It's going to take forever to kill him an T. Hawk. lol
 
Rewatched the Guy vs Guile vid and realised that his run + stop is quite different then in Alpha. Well it was changed in different alphas a bit but anyway. Now when you stop, Guy slides quite far. That sucks for getting punished, but it also pushes the opponent back really quick. Pushing the opponnent into a corner could be Guy's main shit. I hope he has mad corner combos. Wonder if huricane kicks still juggle in the corner.
 
t hawk:
-tick throw game is amazing, can do three different types of SPD that leave at different distance and do different damage, HP furthest distance. EX does MP's distance and HP's damage, letting you mix up.
-hurts with ex meter
-condor spire is hard to do on reaction with walk, due to RDP motion? blows through fireballs (Ex only) and is apparently good for option select?
-has NO short jump like gief does
-dp sucks on block? cant get this one
-excellent normals

deejay
-cant land ultra juggle outside of corner
-fireball SUCKS compared to guile, and has worse aa to boot, but his combos are a little better
-stand HP still has same startup anim as max out
-can do two maximum jacknife juggle but its hard
-u1 cant go through fireballs
-u2 cant anti-air, isnt too good.

boxer
-u2 sucks, can be jumped on reaction

chun
-unchanged
-u2 doesnt juggle well mid screen? but has high juggle potential, worked off stuff like (some combo) -> ex legs, u2

sakura
-new ultra is nice
-j.HP HP qcb+kk, u2 (450 dmg)
- j.HP, HP, qcb+LK, LK, qcb+kk, dp+lp, U2 (kKK version) works

honda
-headbutt buffed lp and ex have more invincible startup, ex cant beat fireballs? (cant tell).
-u1 MIGHT have more fireball invincibility, he isnt sure though.
-buttslam now punishable by srk (he thinks this was possible in 4, but it actually isnt), cant understand rest

rufus
-ex snake strike does less damage
-u2 isnt very good at juggling (didnt get full hits off stand HK juggle).

akuma
-HK loop gone
-HK still combos into LP, but not vice-versa
-divekick still beats reversal? (not sure on this one)
-u1 does 510 damage
-u2 useless, only setup found was EX air fireball, land, teleport into U2. u2 doesnt work as anti-air at all.

ken
-new u2 vast improvement over old one
-u2 combos off of crossup air ex tatsu and can actually be confirmed (instead of just a blind setup)
-ex hadou fadc u2 works (? cant tl rest)
-hp shoryu completely invincible now? (guessing on the version, seeing as the others were decent aa...)

cody
-slide kicks are armor break and are pretty safe. lk is low, mk is safe and goes long distance, HK is great anti air
-rock toss is good, expect to hear lots of "HAHA!", can do rocks into U2 in corner (woah?)
-knife does chip damage, seems harder without knife
-j.MK crosses up? (dunno)
-his combos are simple and effective

ibuki
-didn't play much, she looks strong, has a mixup for every direction (? unsure about last part)
-she has a high jump cancel like viper
-combo info from challenge mode (not gonna tl the combos...)

translated like half the chars, don't feel like doing the rest. my french isn't exactly great either.
 
Wah, good job kensk!
Haven't checked all of your translation but...

kensk said:
chun
-unchanged
-u2 doesnt juggle well mid screen?
... he's saying the opposite: U2 juggles everywhere on the screen, but does little damage. What we already knew.

If I feel like it and if nobody beats me to it, I'll translate the rest of the characters later tonight.
 
As a long time Ken player, I am so, so happy right now. U2 was enough for me, but the other news, knowing that it's much better than 1 (and U1 was okay) is great. Looking forward taking Ken online :D
 
bluebird said:
As a long time Ken player, I am so, so happy right now. U2 was enough for me, but the other news, knowing that it's much better than 1 (and U1 was okay) is great. Looking forward taking Ken online :D

I've missed the great news, what's going in regards to ken, can he get a full ultra from FADC?

Tell me, has he got his crazy kicks back?
 
DP type moves on the whole doing less damage is a good thing IMO considering not everyone has one. Those with them already have a significant advantage in being able to combo into Ultra with them (ha ha Fei). Another plus is that you can make them almost 100% safe on block with FADCs.

Sagat will still be a beast and I doubt he'll have many if any losing matchups still.
 
Heavy's Sandvich said:
I've missed the great news, what's going in regards to ken, can he get a full ultra from FADC?

Tell me, has he got his crazy kicks back?
I think his dash and sweep are supposed to be faster now. Also, U1 (or was it 2?) was rumored to do full damage without needing to be a counter. Oh and something about his target combo actually being good now.
 
CcrooK said:
If you could get some Claw info, that'd be hella nice. :D
Okay, just for you a quick translation of the claw part, then, since his changes appear quite interesting.

CLAW :
- 3MK overhead, leaves claw at -1/-2 frames. Good pressure tool, but not the best overall in the game.
- No more wall whiffs: claw always grab the walls
- His U1 became "ULTIMATE". Like his EX flying barcelon his U1 now acts as a launcher at the beginning of the move (when grabbing the wall): if the opponent is not guarding, he takes the ultra. Goes through fireballs. Every fireball. Very good AA, and fastest than his vanilla version. One of the best ultra in the game now.
 
Shito said:
Okay, just for you a quick translation of the claw part, then, since his changes appear quite interesting.

CLAW :
- 3MK overhead, leaves claw at -1/-2 frames. Good pressure tool, but not the best overall in the game.
- No more wall whiffs: claw always grab the walls
- His U1 became "ULTIMATE". Like his EX flying barcelon his U1 now acts as a launcher at the beginning of the move (when grabbing the wall): if the opponent is not guarding, he takes the ultra. Goes through fireballs. Every fireball. Very good AA, and fastest than his vanilla version. One of the best ultra in the game now.


:O I KNEW U1 would pay off but like this? Fuck yeah! And no more wall wiffs? Thank the lord!

Edit: Hope to see some vid of these changes. I'm hoping for a little more speed on this rolling claw attacks. God. Claw sounds like he may be mid tier or above.
 
Shito said:
Okay, just for you a quick translation of the claw part, then, since his changes appear quite interesting.

CLAW :
- 3MK overhead, leaves claw at -1/-2 frames. Good pressure tool, but not the best overall in the game.
- No more wall whiffs: claw always grab the walls
- His U1 became "ULTIMATE". Like his EX flying barcelon his U1 now acts as a launcher at the beginning of the move (when grabbing the wall): if the opponent is not guarding, he takes the ultra. Goes through fireballs. Every fireball. Very good AA, and fastest than his vanilla version. One of the best ultra in the game now.

FUCK YES!
2j4tzi8.gif

I had Claw as a secondary for awhile so this is great news.
 
So from my understanding, his U1 launches before it goes into effect after the wall grab? Or am I just reading that a bit funny.
 
Holy fuck. c.lp c.lp c.mk, ultra.....? D/f fk, ultra? It's like...pressure Ultra....goddamn. I got chills just thinking on that.
 
Shito said:
Okay, just for you a quick translation of the claw part, then, since his changes appear quite interesting.

CLAW :
- 3MK overhead, leaves claw at -1/-2 frames. Good pressure tool, but not the best overall in the game.
- No more wall whiffs: claw always grab the walls
- His U1 became "ULTIMATE". Like his EX flying barcelon his U1 now acts as a launcher at the beginning of the move (when grabbing the wall): if the opponent is not guarding, he takes the ultra. Goes through fireballs. Every fireball. Very good AA, and fastest than his vanilla version. One of the best ultra in the game now.

Az Greg - even more pain in the ass confirmed :D
 
Sagat does have 1000 hp,50 less than Dudley. :lol It doesnt look too good for the king in super honestly.He might still be bottom top 10,but we shall see.

By the way,that french post stated that Ken ultra 2 sucked,but got a couple of setup. :p

Guile Ultra 1 is the same and changed,the major part of the damage is on the last hit instead of the first 2 fk sequence.Its more useful as an anti air ultra.
 
I echo the sentiment that DP nerfs all around is a good thing. Evens the playing field a little. You can't even attempt meaty pressure because of the SRK > FADC fear.

Anyways DeeJay's fireball isn't as good as Guiles? Is that related to the damage or the recovery? I wouldn't mind if it did shit damage if the recovery is good. Also, no Bison info (that's not about his U2 and how it can crossup)?
 
GUILE :

-Au niveau du perso lui-même et sans compter les ultra RIEN A CHANGE. Il a pas de somersault cross-up, il a toujours les mêmes armes. Peut être son sonic boom HP va plus vite mais bon c’est pas garanti, j’en ai pas spammé assez pour le remarquer ^^.

-L’U1 a changé sans changé ^^. En faite a présent les dégâts sont a la fin de l’U1, sur le « STRIKE », le dernier hit. Ce qui permet de
faire beaucoup plus mal en anti air, ou en juggle derrière un somersault anti air.

-Son U2 est ultime, elle sort assez vite pour être un Shotokill. C’est vraiment une ultra reflexe anti boule de feu, elle a la portée
de l’ultra de boxeur je dirai, donc fonctionnera a peu prêt pareil. Il existe aussi quelque set up en juggle sur un somersault qui touche en anti saut et en juggle après la super.

Voici quelques défis de guile :

1) SA, basLP, basLP, ar*av+P,SUPER , U2
2) SautHP, basMP, bas*haut+K, SUPER , U2
3) SautHP, basMP, ar*av+PP, Saving , U2
4) SautHP, basMP, ar*av+P, basLP ,basMP, bas*hautLK
5)basLp, basLK, basLP, Super, U1

GUY :

-Ca m’étonnerai pas que le perso soit vraiment très très fort.

-il a un gros vortex sur ces run a la relevé, un mix de gouki et de fuerte, avec run cancel, run overhead, un low , flip choppe,… (gros choix )

-Son EX Tatsu est juste ultime, c’est un messiah, et ca touche cross up, ca tue tout les pressing de relevé ou presque (genre gouki pourra trouver des trou a mon avis )

-Seul son U1 a de vrai confirm en combo, et les confirm sont vraiment craqués en corner.

-Son qcar+P (shoulder dash ) et fort surtout en EX ou il lunch.

-Il a une de ces priorité en l’air c’est juste fou au niveau des choppe. Un izuna drop qui choppe TOUT, comme guile. Et un Flip choppe abusé, ca te choppe de partout, même quand il est déjà passé dans ton dos. C’est vraiment fort !

-Son saut va très loin, et est pas facile a cerné, mais il a un bon cross up MK

Défis Guy :

1) bas MP, LP
2) bas HP, HK
3) HP, qcar+LP
4) MK, qcar+MK
5) bas LK, LP, bas MK
6) qcar+P, qcar+PP ( corner )
7) Saut HK , SUPER
8] HP, Qcar+LP, SUPER ( wiffe si pas dans le coin)
9) SautMK,MP,HP,Qcav+K,MK ( le qcav+K c’est son run )
10) Saut bas MP, LP MP HP HK, qcar+PP ( et ALLEZ ! les target et juggle
qui font bien mal sur la descente du coude, gros BNB celui la, on peut bien
évidemment remplace le saut bas MP par nimp,
même un crossup, avec set up d’ultra1 a la clef si proche du coin je crois , pas
sure pas ce que ca nécessiterai de juggler une 2eme fois, mais bon SFIV et les
juggle…. )
11) LP MP HP basHK, qcar+KK ( et allez ! )
12) HK LP MP HP HK, SUPER ( mais allons y ! )
13) bas LK, bas LK, bas LK, LP MP HP HK ( mais pourquoi pas ! )
14) Saut HK, bas LK, basLK, basLK, qcar LK, SUPER ( corner )
15) Saut HK,LP MP HP HK, SADC, U1 ( OURCH ! cela dit l’U1 wiffe si on est
pas en corner, mais en corner l’U1 passe full, et vous pouvez ouvrir ce combo
en remplaçant saut HK par bas LK, qui touche low. Donc beware en corner )
16) Saut HP, HK, bas MP ,qcar+PP, SADC, U1 (idem full en corner )

Where is French Gaf when you need them? Merde!
 
I caught something about Guile:

Ultra 1 is the same and is different.The damage mostly come from the last hit of the ultra,where he yell STRIKE.This make it much better as an AA ultra.

Ultra 2 is ultimate.It come out quick enough to be a shotokill.Its really a reflex ultra anti-fireball,with the range of boxer ultra 1.Also exist a couple of setup for it like after an anti air flash kick or super into ultra.
 
so wait, is the guy saying Makoto permanently mid-tier or 5 months from now will they discover some amazing bullshit that will propel her near the top like what happened in 3S?

either way i'll be maining her, yessir
 
Is there any news on Fuerte? It took me many moons of practice to even get the RSF to three hits, and I'd like to know if they gave him anything useful... like maybe a wake-up game. Heck, I'd settle for priority/speed on his normals or invincibility for his EX run on start-up.
 
kitzkozan said:
I caught something about Guile:

Ultra 1 is the same and is different.The damage mostly come from the last hit of the ultra,where he yell STRIKE.This make it much better as an AA ultra.

Ultra 2 is ultimate.It come out quick enough to be a shotokill.Its really a reflex ultra anti-fireball,with the range of boxer ultra 1.Also exist a couple of setup for it like after an anti air flash kick or super into ultra.



What does this ultimate buisness mean?
 
kitzkozan said:
I caught something about Guile:

Ultra 1 is the same and is different.The damage mostly come from the last hit of the ultra,where he yell STRIKE.This make it much better as an AA ultra.

Ultra 2 is ultimate.It come out quick enough to be a shotokill.Its really a reflex ultra anti-fireball,with the range of boxer ultra 1.Also exist a couple of setup for it like after an anti air flash kick or super into ultra.

Nois..
 
bluebird said:
WOAHHH Hakans Ultra 2 is weak man. Didn't notice until I watched a video just then. Damn...

The AA one? It was comboed off of a focus crumple and a hit. Probably have to catch jump-ins for good damage.
 
Man, so much new info since I last visited the thread - I guess there really was an embargo that got lifted today, and since all these European sites dropped so much info, hopefully the US ones will do the same in a bit as well!

kitzkozan said:
Got a couple of stamina and stun meter for some SSF IV characters already. :D

Zangief and Sagat HP nerfs havent been confirmed,but I wouldnt be surprised if Sagat end up with 1050 hp and Gief 1150.It make no sense whatsoever for Dudley to have more hp than the king. :lol

I'm happy that Dee Jay has standard health, I was fearing the worst with the way things were looking - and see, Adon does have sub-1000 health - 950 which isn't bad at all, given his speed so that's cool...

T. Hawk I'm fine with as well, but he has to have more health or at least the same as what Zangief has right now in SFIV (1200) - he ain't the biggest guy in the game for nothing!

Hakan is good, and I don't know what they were thinking with Dudley to have more health than wrestlers or Muy Thai fighters, but okay - they must reaaaaaally love him over there at Capcom...

Makoto should have 1000 for being as tough as she's supposed to be, but that's okay I guess...

Killa Sasa said:
http://www.meristation.com/v3/des_a...b&idj=cw4ac1446fe830e&idp=&tipo=art&c=1&pos=5

Google translating bits and chunks of this 8 page article...

SRK Damage changes:

Ryu - From 160-140-130 to 150-130-100 (Don't forget that the larger two are 2 hits too).

Cammy - 150-140-120 to 100 for all three (who even used medium or light anyway :p).

Sagat - 170-150-140 to 100 for all three (uhh...enjoy Angry Scar for 180 damage I guess? Sucks for him.)

Ken - no exact numbers, but LP DP is 120 now and his others will be 140-160.

Fei - the same, apparently

Akuma - 190-160-120 to 150-130-100

Edit: and Dudley's - 160-140-120. Oh snap.

If Google is translating correctly, Ibuki's DP does 160 as well.

I don't get the reasoning for those incredible drops for Cammy and Sagat really - holy crap.

100 damage for all three? All they really had to do for Cammy was to reduce how active the kick was when going up, not make them all equally weak - and Sagat got his strongest DP nearly halved in damage, incredible.

And on top of me not getting why Dudley has so much HP, I also don't get why his uppercut do so much more damage than everyone else, especially when he has so many target & normal combos PLUS his uppercut looks like it recovers fast as hell already too!

Again, they must really love the guy over at Capcom, because he's looking more beastly than Sagat ever was to me right now...

kensk said:
French translations

Appreciate the effort, whether it was bad translations or not... :lol

T. Hawk news: overjoyed to hear, since he's one of my new mains...

I don't get what they're saying about Dee Jay's fireballs since they looked good in the Ruliweb vids, unless that was a mistranslation... and I sadly already knew about his U2 not being good for AA or juggles, which sucks, but he can slide while charging so it's perfect for reversals/punish...

Glad to hear about Honda's headbutts, it's better than nothing...

Cody being so safe is gooooooood news to me, he can be my command Balrog - I was going to use him anyways but this is still great to hear...

Vega Ultra news is nuts - funny how no one realized this till now either, seeing as that is a huge change...
 
DPs that can be meatied, while reducing damage too. I am sure high-level players will adjust to this but it sure sucks for all them flowcharters that like to mash DP.:D
 
Guys, there isn't any pictures of Claw alternate yet?
It's been some time since I last checked the thread...nice to hear some buffs on his game!
 
Skilotonn said:
Vega Ultra news is nuts - funny how no one realized this till now either, seeing as that is a huge change...


Cause no one was testing the guy out the punks! I'm extremely excited about these changes. I'm hoping for a little more tweaks in terms of PPP/KKK, wall dive recoveries or rolling claw attack tweaks. Dammit. I wanna play Super so bad now. Baaaaaaad.
 
Shin_Kojima said:
I don't understand all the hate Ryu's new costume is getting. I understand hating what's IN there, but come on.. hakama are awesome.
01001100 01001111 01001100 00100000 01001101 01000001 01000111 01001001 01000011 00100000 01010000 01000001 01001110 01010100 01010011
 
FAKE EDIT: Hmm, seems like I'm a little bit late.
I'll leave my quickly done translation here, though, as the SRK one missed a few of Ken's edits and characters.
Sorry for the broken english, I tried to be quick. ^^

-----------------------------------------------------------------------------------------------

RYU
- Nerf feast. HP shoryu does 2 hits (100 the first one, 50 the second). Seems like it lost a lot of his priorities. As an AA it only hits on the second hit, doing only 50 damage.
- Double touch shoryu to U1 no longer works. Except maybe if the opponent hits the wall?
- Double touch super still working
- No more cancelling the recovery frames of an hadoken with a super. Start-up frames are still cancellable, though. Means no more super after an hado trap!
- Normal moves seems to be just the same as in vanilla
- Crappy U2. Doesn't fully hit after a FADC shoryu (like Ken or Gouken). Only set-up found so far, in the corner: j.HP, c.MP, c.MP, c.MK, HP hadoken, FADC, U2. Maybe possible midscreen, but not sure.

SAGAT :
- 1000HP
- Tigger Uppercut does 100 damage. Ridiculous.
- U1 full does 510 damage. When comboed, does about 450. Ridiculous.
- stand LK became 2 hits, yadi yada what we all already knew.
- U2 juggles well, but does little damage. Maybe usefull against fireballs?
- Very hard to put a f.HK on a double touch now. Still possible, but harder.
- No more double touch to ultra or tiger knee, or maybe just in the corners
- Scar makes the next TU does 170 damage

GUILE :
- Nothing new apart from his ultras. Maybe HP sonic boom is faster, but not sure about this one.
- U1 now does damage on the last hit only, meaning it becomes a better AA option, or usefull after an AA regular somersault.
- U2 is very good. Starts very fast, very usefull against shotos spamming fireballs. Some set-ups for a juggle after an AA somersault or after the super.

VIPER :
- Seems like she is faster, but not sure.
- U2 is really nice. Lots of ways to combo it, from anywhere on the screen. Easiest to combo than the U1 since HJC is not required on a lot of its setups (it's an aerial ultra). No precise timing needed, no whiffing.

ZANGIEF :
- U1 does 510 damage
- Lariat doesn't hit low anymore after the startup. Good giefs won't care, crappy live giefs will cry.

ROSE :
- U2 is a true reversal. Does 240 damage. Makes Rose really hard to approach.
- Some setups for it:
1) j.HP, U2, HP, hcf.K, super -- I'm a bit confused here: didn't he mean hcf.P?
2) FA, U2, HK, HK, hcf.K (can juggle HK after each time a ball hits) -- same as above
3) j.HP, HP, hcf+PP, FADC, HP, qcf+HP, U2, shoryu+PP (470 damage, full super bar)

GUY :
- Seems like a very very good character
- Big vortex on his wake-up game: can mix-up run cancel, run overhead, run low, run throw, etc.
- Ex tatsu is ultimate. Kinda like a messiah, hits cross-up, kills every form of wake-up pressing.
- Only is U1 is comboable. Confirms are easy in the corners.
- Shoulder dash is strong, especially the EX version (launches the opponent)
- Izuna drop is godlike. Similar to guile's air throw.
- Jumps very far. MK is a good cross-up.

MAKOTO :
- 3.3 players won't be too lost with her. Hayate to karakusa doesn't seem to be working, but can be replaced by hayate FADC karakusa.
- Tsurugi is not overhead, but is comboable. EX tsurugi IS overhead, though, but knocks down the opponent.
- You can now use an hayate cancel to link afterwards. Don't really know how much this thing can be pushed, but for example HP, hayate cancel, c.LP links for a 2 hit combos. Not easy to do, but doable nonetheless.
- Hayate cancel is easier than Viper's cancels. You only need to quickly press P and K when doing your hayate.
- Can juggle after U2 (yeah!)
- U2 has two distances: short and long.

DUDLEY :
- Not much to say, you already know a lot. Not that easy to play well.
- Can link a stand HK after his overhead.
- His super is really usefull, lots of ways to combo it.

ADON :
- I don't like the character, didn't a play a lot with him.
- Did all of his challenges: very command heavy!
- When not in the corners his ultras always whiff. Maybe I'm just not good with him, though.
- Three variations for his super, depending on whether the player presses P, K or nothing during the animation.

HAKAN :
- Gosh this character! Pure grappler with a slide.
- The follow-up of his slide doesn't require any particular timing: only need to mash P
- No interest in not being oiled-up. When oiled up he can move during his FA, he has more links, and his throws get way more reach (like a kara-TU).
- f.HP is godlike. Kinda like Honda's neutral j.HP, but on the ground. Best zoning move of the game.
- Very short jump, seems like a short hop from KOF. When putting T.Hawk and Hakan next to each other, and make them jump at the same time, T.Hawk goes entirely above Hakan.
- U2 is ULTIMATE. The perfect AA. When Hakan has it, it's over, you stay on the ground. Nothing to do agains it: blanka's rolling, honda's dosukoi, Hawk's condor spire and the likes all lose to it. Stays active for long time: can punish a missed shoryu with it. Can't see anyone playing with his U1.
- Hard to play when not oiled up.

JURI :
- What a pest. Rufus, only more annoying but with less HP.
- 950HP
- hcf.K is really good. EX version is safe, AA, true reversal, anti-cross up and so on and so on: it does the coffee and takes care of the kids. When she has an EX bar you leave her alone when she wakes-up.
- U2 juggles anywhere from un simple dive kick. Not that easy, there's a timing that needs to be found and practiced.
- hcf.P is strong. You can store the fireball by letting P pressed, and launch it by releasing the button. For example you can store an MP fireball and release it after a c.MK, for 2-hits combo. Not only that, but the block stun of the ball allows you to link another normal after that. It's also possible to store the 3 fireballs (LP, MP and HP) at the same time. Juri's players will need 3 or 4 brains to play her well: KOF players are going to love her.
- Her dive kick is really not safe, though it can surprise people.
- Didn't find any setup to combo her U1.
 
Shito said:
- His U1 became "ULTIMATE". Like his EX flying barcelon his U1 now acts as a launcher at the beginning of the move (when grabbing the wall): if the opponent is not guarding, he takes the ultra. Goes through fireballs. Every fireball. Very good AA, and fastest than his vanilla version. One of the best ultra in the game now.

SOAK IN YOUR OWN BLOOD!


I don't play the character, but it's good to hear one of the four original bosses get some (over due) respect.


EDIT: also, wtf at Adon's health. Sorry Skilotonn, you were right all along.
 
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