The Oily, Gentlemanly Super Spin Fighter 4 Reveal Thread of Kunoichis and Karatekas

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Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
_dementia said:
Daigo Ken and Justin Chun SSFIV finals for Evo 2010?
I dont think that Daigo is going to make it.
My EVO10 SSFIV final = Alex Valle (Ryu / Ken) Vs Justin Wong (Juri)
 

Arde5643

Member
As much as I hate OP Sagat in vanilla, that's a bit too much nerf.

Shoulda kept TK the same, and TU a bit higher damage than Ryu's nerfed uppercut.


Sagat with lack of damage kinda makes fighting Sagat uninteresting.
 

Pandaman

Everything is moe to me
Duelist said:
Could be cool if Makoto could mix up j.HK -> st.HP -> Hayate with j.HK -> st.HP -> Hayate Cancel -> Karakusa -> ??? -> Profit
oh wow, that'd be an easy meterless 700~ stun or ultra. or maybe both.

i like it.
 
Xiaoki said:
He played Ken in a white gi in Third Strike.



Makoto will probably hinge on her instant Hayate cancel.
Like: HP, Hayate cancel, HP
Also, in the Ruliweb video a Karakusa connected after a Hayate in the corner.

So, I think doom and gloom speculation is still quite early.

I'm not really sold on it yet, if you can Hayate cancel into Karakusa I'll be a little more convinced she'll be more than a comeback gimmick. But given the nerfs to Hayate and Tsurugi I'd say things still aren't looking good, especially in comparison to the other 3S characters.

Edit: Damn, beat :(
 

V_Arnold

Member
Pandaman said:
No, i wouldn't agree. sakura can lay down the same amount of stun as viper off of a single meter anywhere on the screen, i'm no viper player but the impression she gives me is that she really needs to work a corner if she wants to SJC for her stun combos.

disregarding youtube combos, sakura really only needs to mix you up once to stun every member of the cast who isn't russian at a cost of two meters spent. [with one build in combo], viper on the otherhand knocks you down alot and has to hit you more often.

viper is a stronger character and has a strong stun based game, but shes second to sakura in this department IMO.

Pandaman, you wont even need a single meter for an fff~, therefore your argument is truly invalid. In case of stun danger: Viper >>>> Sakura.
 

Pandaman

Everything is moe to me
V_Arnold said:
Pandaman, you wont even need a single meter for an fff~, therefore your argument is truly invalid. In case of stun danger: Viper >>>> Sakura.
FFF~ does like 500 stun. big deal.
 

Lost Fragment

Obsessed with 4chan
Viper's best FFF combo does 620 without a jumpin. With, it's 750.

Not really sure how anyone can realistically argue that Sakura is better than Viper in the stun department. Mostly because Sakura's resets and such are transparent as fuck once you know what she can do and when she can do it.
 

Duelist

Member
Lost Fragment said:
Viper's best FFF combo does 620 without a jumpin. With, it's 750.

Not really sure how anyone can realistically argue that Sakura is better than Viper in the stun department. Mostly because Sakura's resets and such are transparent as fuck once you know what she can do and when she can do it.

If you think they're transparent, you've clearly not played a strong Sakura that can make all of her reset mixups ambiguous. And for her it usually takes two combo strings to stun, so that means you'd have to guess wrong once.
 
CLAW :
- 3MK overhead, leaves claw at -1/-2 frames. Good pressure tool, but not the best overall in the game.
- No more wall whiffs: claw always grab the walls
- His U1 became "ULTIMATE". Like his EX flying barcelon his U1 now acts as a launcher at the beginning of the move (when grabbing the wall): if the opponent is not guarding, he takes the ultra. Goes through fireballs. Every fireball. Very good AA, and fastest than his vanilla version. One of the best ultra in the game now.
dances in the street
where is the dancing homer from the arcade game... gif?
 

LowParry

Member
gutter_trash said:
dances in the street
where is the dancing homer from the arcade game... gif?

I give you a drunk dancing ewok instead.

2uh7bzb.jpg
 

Corky

Nine out of ten orphans can't tell the difference.
for crying out loud, I thought the embargo was supposed to lift today, I demand 24h a day livestreams each day until the game comes :(
 

Lost Fragment

Obsessed with 4chan
Duelist said:
If you think they're transparent, you've clearly not played a strong Sakura that can make all of her reset mixups ambiguous. And for her it usually takes two combo strings to stun, so that means you'd have to guess wrong once.

Pretty good chance that I haven't so I'll give you that, but when I watch videos of Sabre, etc, I can tell which way he's gonna go nearly every time.

And the two combo thing is true for Viper as well, only her tricks aren't as transparent. They're not as tough to block as quite a few people believe, but still tougher than Sakura's ex tatsu followups.
 
Barkley's Justice said:
did amazon stop "day of release" shipping? or is that only on select titles.
get prime!

edit: or maybe it's not available :/

does anyone think brick and mortar retailers will do a midnight launch for a sub-retail priced game?
 

Duelist

Member
Lost Fragment said:
Pretty good chance that I haven't so I'll give you that, but when I watch videos of Sabre, etc, I can tell which way he's gonna go nearly every time.

And the two combo thing is true for Viper as well, only her tricks aren't as transparent. They're not as tough to block as quite a few people believe, but still tougher than Sakura's ex tatsu followups.

I form most of the basis for my argument around the fact that a lot of Viper's mixups that involve a burning kick knock down instantly, save for when she uses j.HK on same side or cross up. This involves a wake up guess for the defending player on each knock down.

Sakura, on the other hand, can pretty much start a combo from all of her resets so she really only needs the one correct guess. This will be even deadlier with ambiguous j.MK cross ups added to that in SSF4.

EDIT: Fixed up grammar.
 
RYU:
-His HP Dragon punch hits twice (100-50; 1rst hit-2nd hit) It seems to have lost significant priority as an anti-air and if it does connect it’ll only deal 50dmg ^^ (last hit).
-Trade DP to Ultra doesn’t work anymore, though it could probably work in the corner (not tested)
-Trade DP to Super does work though.
-You cannot cancel the hadouken’s recovery frames with a Super anymore. NO MORE! You can only cancel the startup frames thus resulting in an instant super cancel. Hence no more Super traps (e.g. baiting a neutral jump from your opponent to catch him with super)
-Otherwise, EVERYTHING that worked in SF4 works in SSF4, combo wise, so not much has changed though I did not have access to frame data so there might be subtle changes.
-His Ultra2 isn’t really stellar. It doesn’t connect fully off a DP-FADC and only deals partial damage just like Gouken and Ken’s whiff Ultras. However, there is one set up that worked in the corner for the full 3 hits:
>>> J.HP, c.MP, c.MP, c.MK, HP hadouken, FADC, U2

Ok, after dissecting this just a bit, it sounds like you can do fireball, FADC, Ultra 2 anywhere in the stage as long as you're close enough. It sounds silly to need all those hit confirms, a simple cr. forward x hado is enough for any top Ryu to hit confirm into Ultra 2. If this is really possible anywhere on the map then I can see Ultra 2 becoming just as popular if not more popular then Ultra 1 in high level play.
 
Rice-Eater said:
Ok, after dissecting this just a bit, it sounds like you can do fireball, FADC, Ultra 2 anywhere in the stage as long as you're close enough. It sounds silly to need all those hit confirms, a simple cr. forward x hado is enough for any top Ryu to hit confirm into Ultra 2. If this is really possible anywhere on the map then I can see Ultra 2 becoming just as popular if not more popular then Ultra 1 in high level play.
but it says it has to be in the corner.
 
_dementia said:
but it says it has to be in the corner.

Yeah but if you just look at what he wrote you can see that it's not necessary. He used 4 normals and a special move before FADC into Ultra 2. I know what that combo looks like and it pushes your opponent pretty far away. Going by that logic you can just do a simple low forward, fireball and then FADC into Ultra 2 anywhere on stage as long as you're close enough. It's not free though, you have to get the range right or Ultra 2 may whiff or hit for partial damage(going by what Mr. Wizard said).
 

Pandaman

Everything is moe to me
Lost Fragment said:
Viper's best FFF combo does 620 without a jumpin. With, it's 750.

Not really sure how anyone can realistically argue that Sakura is better than Viper in the stun department. Mostly because Sakura's resets and such are transparent as fuck once you know what she can do and when she can do it.
sakuras best jumpin sans counterhit is 768 IIRC, costing 1 meter.

and yea, her resets really aren't. you're playing bad sakuras like me who telegraph.
hell her j.hp reset is so ambiguous i often don't even know what side I'm going to land on.
 
Rice-Eater said:
Yeah but if you just look at what he wrote you can see that it's not necessary. He used 4 normals and a special move before FADC into Ultra 2. I know what that combo looks like and it pushes your opponent pretty far away. Going by that logic you can just do a simple low forward, fireball and then FADC into Ultra 2 anywhere on stage as long as you're close enough. It's not free though, you have to get the range right or Ultra 2 may whiff or hit for partial damage(going by what Mr. Wizard said).
Then your statement about Ultra 2 being as popular as Ultra 1 in high level play doesn't really hold much weight. People will continue to use U1 because it's way more versatile.

/end theory fighter
 
But if the range isn't too strict then the risk is worth it since it should definitely do more damage. That would be the trade off for doing more damage. As for my statement, I'm just trying to find viability in Ultra 2. It'd be boring to see everybody always using the same Ultra. If it has at least one good set up then that's enough and thus that's why I said I can see it becoming just as popular because for all the ways that Ryu can land Ultra 1, the only one that's actually dependable is SRK, FADC.
 
Shito said:
Okay, just for you a quick translation of the claw part, then, since his changes appear quite interesting.

CLAW :
- 3MK overhead, leaves claw at -1/-2 frames. Good pressure tool, but not the best overall in the game.
- No more wall whiffs: claw always grab the walls
- His U1 became "ULTIMATE". Like his EX flying barcelon his U1 now acts as a launcher at the beginning of the move (when grabbing the wall): if the opponent is not guarding, he takes the ultra. Goes through fireballs. Every fireball. Very good AA, and fastest than his vanilla version. One of the best ultra in the game now.

Yes!! :D
 

XenoRaven

Member
Rice-Eater said:
But if the range isn't too strict then the risk is worth it since it should definitely do more damage. That would be the trade off for doing more damage. As for my statement, I'm just trying to find viability in Ultra 2. It'd be boring to see everybody always using the same Ultra. If it has at least one good set up then that's enough and thus that's why I said I can see it becoming just as popular because for all the ways that Ryu can land Ultra 1, the only one that's actually dependable is SRK, FADC.
What exactly do you mean by "dependable"? Do you mean the only one that happens under circumstances that are totally under your control anywhere on the screen?
 
XenoRaven said:
What exactly do you mean by "dependable"? Do you mean the only one that happens under circumstances that are totally under your control anywhere on the screen?

Although there is more to it, basically yeah that's what I meant. You can mash DP though a block or hit string, hit confirm it, anti-air a jump in, or just flat out guess. Everything else Ryu has is situational.

Anyways I went back and read that post at SRK. The dude mentioned that he think it's probably a 1 frame link now. If that's the case then no one besides the very best players will be able to pull that shit off. I know I won't, even if I sat in the training room for hours upon hours.
 

XenoRaven

Member
I seriously just noticed that Juri has spike bracelets like...yesterday.

What a ripoff artist.

Also, I'm wondering if Hakan can hit his U2 off of the little backflip characters do when they get hit with an AA normal. Like for example, say Hakan anticipates a Hazanshu, and throws out a cr. lp and sends Chun flipping back a little. Can he just dash in and hit his Ultra before/as she lands?
 

Brobzoid

how do I slip unnoticed out of a gloryhole booth?
XenoRaven said:
Also, I'm wondering if Hakan can hit his U2 off of the little backflip characters do when they get hit with an AA normal. Like for example, say Hakan anticipates a Hazanshu, and throws out a cr. lp and sends Chun flipping back a little. Can he just dash in and hit his Ultra before/as she lands?
I think it hits on crumple even so a reset or trade backflip are probably fair game.
 

enzo_gt

tagged by Blackace
So embargo is over and nobody has cleared up which set of alt costumes is included in the game or if any are at all?
 
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