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The Oily, Gentlemanly Super Spin Fighter 4 Reveal Thread of Kunoichis and Karatekas

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Resilient

Member
Solid_Rain said:
Finally Ken getting the respect he deserves :lol

even though he didn't need those changes :p

But does this mean his light punch will be like Ryu's in SF4 with the great recovery time and can knock the opponent higher into the air?

Hopefully, but yeah those changes (although welcome) are odd. Said before, Kens FP SRK seems only useful in combo.
 
haunts said:
If players can land a crumple with Rog, do dirty bull, get a little of damage then stun in one more combo it might turn out alright, we'll see though.
I think I'll still go with the original Ultra. Headbutt -> Ultra is just so solid.

Still haven't found that much information on Boxer's nerfs/buffs. Is there any changes in his normals?
 

Kron

Banned
Frame advantage and spacing won't help you if your throw has no initial invincibility. If Giefs ultra has invincibility then it really should be the same across the roster.
 

Hitokage

Setec Astronomer
Kron said:
Frame advantage and spacing won't help you if your throw has no initial invincibility. If Giefs ultra has invincibility then it really should be the same across the roster.
Oicho throw > Giefs ultra
 

Gr1mLock

Passing metallic gas
rocK` said:
Capcom is thinking that players shouldn't be rewarded for throwing out ultras without some hint of confirmation (frame advantage, spacing)?

what are you thinking?

maybe he's thinking that characters that have to work a fuck a lot of harder to get damage then gief should maybe get at least the same advantages he gets from his ultra?..seriously..the day honda can just lariat and knockdown crossup own half the fucking cast is when you get to say anything about 'what are you thinking'
 

rocK`

Banned
Gr1mLock said:
maybe he's thinking that characters that have to work a fuck a lot of harder to get damage then gief should maybe get at least the same advantages he gets from his ultra?..seriously..the day honda can just lariat and knockdown crossup own half the fucking cast is when you get to say anything about 'what are you thinking'

ho boy, this is just terrible thinking.

Gief has damage going for him, and that's about it. I hope you're not on the 'Gief is so OP nerf him' bandwagon. Fact of the matter is, you just don't know how to play against gief, and you don't know how to play Honda.
 

rocK`

Banned
Kron said:
Frame advantage and spacing won't help you if your throw has no initial invincibility. If Giefs ultra has invincibility then it really should be the same across the roster.

Again, terrible thinking. Honda is versatile, he doesn't need that many mind games to pull off his ultra. It's inescapable via jumping, so j.hp, st.rh xx hands fadc into ultra is going to make for a sweet reset.
 
I just noticed that at GAME you get a 5 costume pack if you pre-order, but are they ones you can pay to unlock or actually unique costumes? I don't remember seeing them before now.

w_ssfiv.jpg
 

Gr1mLock

Passing metallic gas
rocK` said:
ho boy, this is just terrible thinking.

Gief has damage going for him, and that's about it. I hope you're not on the 'Gief is so OP nerf him' bandwagon. Fact of the matter is, you just don't know how to play against gief, and you don't know how to play Honda.

ho boy?..are you fucking kidding me?..youre seriously going to try to tell me that honda has more ways to score damage then gief??..if thats the case i dont believe youve ever played a street fighter game in your life
 

rocK`

Banned
Gr1mLock said:
ho boy?..are you fucking kidding me?..youre seriously going to try to tell me that honda has more ways to score damage then gief??..if thats the case i dont believe youve ever played a street fighter game in your life


:lol when did I ever say that? OK, I'm leaving this thread for a bit, don't want to derail.
 

Gr1mLock

Passing metallic gas
rocK` said:
:lol when did I ever say that? OK, I'm leaving this thread for a bit, don't want to derail.

uh..you just disputed what i said..ie that other characters with grab ultras should have similar benefits to giefs ie low startup frames..and of course you backed it up by your superior knowledge of the game and pointed out that i dont know how to play against gief OR play as honda in one post
 

Kron

Banned
rocK` said:
Again, terrible thinking. Honda is versatile, he doesn't need that many mind games to pull off his ultra. It's inescapable via jumping

Unfortunately its not if the recent slew of videos are anything to go by.
 

~Devil Trigger~

In favor of setting Muslim women on fire
assuming none of these grab Ultras are Gief-like, can Ken with his new found invincible Dragon of Fire and Brimstone mash it out on reaction??
 

zlatko

Banned
Diablohead said:
I just noticed that at GAME you get a 5 costume pack if you pre-order, but are they ones you can pay to unlock or actually unique costumes? I don't remember seeing them before now.

w_ssfiv.jpg

Best Buy and Amazon have the same deal for the same costumes. Gamestop was the one place I was hoping WOULD have that but instead Gamestop is giving u some stupid thumb warmer/fighters AKA trash. To think all the money spent on these crap pre orders could have gone to helping people in Haiti. :p

I WOULD pre-order from some of these places just to get a costume, but I assume Gamestop will end up having a midnight sale for Super, and even without it I already paid it off with in store credit, so no chance to get cash back.
 

inphinite

Neo Member
lol at claw's ultra still being crappy. Everyone creamed their pants when they first heard that it launched, but still is useless as an close counter reversal.
 

KuroNeeko

Member
Hey guys,

Really getting pumped about playing SSFIV in less than a month. As someone who was never really good at fighters (outside of Killer Instinct), SFIV was the first one I really put an effort into. While I'm still rocking G3-E, my win percentage and BP are steadily rising and I can feel myself getting better. (Thanks to advice from a lot of you.)

I mostly play Chun, followed by Claw, but am looking to try some of the new cast in SSFIV. I really have my heart set on Ibuki, but after watching Wong say she's basically a mix between Viper & Akuma (with a super jump to boot :/) I'm getting the impression that she's going to require more skill to play than what I've got.

In your (theory fighter) impressions, which of the new cast look more noob friendly? I usually don't play shotos, but I guess I'll try anyone. Usually prefer faster, mobile characters. Here's my current list of the new characters ranked by how much I want to play them.

1) Ibuki
(big gap)
2) Guy
3) Juri
4) Makoto
5) Adon
6) Hakan

10) Dudley (just not feeling him. I know he's good but I'm passing.)

I probably won't drop Chun, but am looking for a possible replacement or pleasant company I can 'sleep around' with for a bit.

Thanks!
 

zlatko

Banned
KuroNeeko said:
Hey guys,

Really getting pumped about playing SSFIV in less than a month. As someone who was never really good at fighters (outside of Killer Instinct), SFIV was the first one I really put an effort into. While I'm still rocking G3-E, my win percentage and BP are steadily rising and I can feel myself getting better. (Thanks to advice from a lot of you.)

I mostly play Chun, followed by Claw, but am looking to try some of the new cast in SSFIV. I really have my heart set on Ibuki, but after watching Wong say she's basically a mix between Viper & Akuma (with a super jump to boot :/) I'm getting the impression that she's going to require more skill to play than what I've got.

In your (theory fighter) impressions, which of the new cast look more noob friendly? I usually don't play shotos, but I guess I'll try anyone. Usually prefer faster, mobile characters. Here's my current list of the new characters ranked by how much I want to play them.

1) Ibuki
(big gap)
2) Guy
3) Juri
4) Makoto
5) Adon
6) Hakan

10) Dudley (just not feeling him. I know he's good but I'm passing.)

I probably won't drop Chun, but am looking for a possible replacement or pleasant company I can 'sleep around' with for a bit.

Thanks!

I'm not a super pro either, but really Ibuki isn't THAT hard by any stretch of the imagination to use. In Third Strike I'm able to pull off her moves when I need them it was just a bit of practice like with any character. Since you ARE coming off Vega and Chun though, maybe try out Dee Jay. I'd also really recommend Cody as he seems to not be that overly complicated on what he can do and when to do it.

Really though when you get the game are you REALLY not going to try most if not all of the new characters?
 
i originally thought gurren senpukyaku looked really silly but i have grown to kinda dig the animation now. seems very useful too, and that helps!
 

Cowie

Member
KuroNeeko said:
Hey guys,

Really getting pumped about playing SSFIV in less than a month. As someone who was never really good at fighters (outside of Killer Instinct), SFIV was the first one I really put an effort into. While I'm still rocking G3-E, my win percentage and BP are steadily rising and I can feel myself getting better. (Thanks to advice from a lot of you.)

I mostly play Chun, followed by Claw, but am looking to try some of the new cast in SSFIV. I really have my heart set on Ibuki, but after watching Wong say she's basically a mix between Viper & Akuma (with a super jump to boot :/) I'm getting the impression that she's going to require more skill to play than what I've got.

In your (theory fighter) impressions, which of the new cast look more noob friendly? I usually don't play shotos, but I guess I'll try anyone. Usually prefer faster, mobile characters. Here's my current list of the new characters ranked by how much I want to play them.

1) Ibuki
(big gap)
2) Guy
3) Juri
4) Makoto
5) Adon
6) Hakan

10) Dudley (just not feeling him. I know he's good but I'm passing.)

I probably won't drop Chun, but am looking for a possible replacement or pleasant company I can 'sleep around' with for a bit.

Thanks!

I currently see only two major hurdles with Ibuki, and without any real experience I have no idea how big they'll be. The first is we don't know how much Super Jump Cancelling will play into her game. The only place I know for sure is for landing her ultra, but if it's just that you can just spend some time in training mode to get it down. If it ends up being her life breath, you may run into some issues. The second problem you might face with her is that she apparently doesn't deal a lot of damage, and can't take a lot of damage. I'm not sure what that is going to mean for how you should play her, but it might make her prohibitively frustrating.

If Guy is going to be effective, we haven't seen a whole lot of examples of it yet. there's some hints, but it's tough to say. That doesn't bode well for you.

Juri and Makoto are probably decent enough choices if Ibuki doesn't pan out. Juri is supposed to be fairly easy to get into, and Makoto.. maybe?
 
Watching that ken video, heh so use to the PC version loading fast that the console version in that video felt like it was 3 times as long after the flames came up :S still I want to get this version on console now, the pc player base feels too thin and nearly all of you gaffers play on 360 or ps3 anyway.
 

Morphis

Member
inphinite said:
lol at claw's ultra still being crappy. Everyone creamed their pants when they first heard that it launched, but still is useless as an close counter reversal.

After seeing the video, isn't it just because Guy was in the air so the hit on the way to the wall caused him to fly upwards, outside of Bloody Claw reach? Still sucks offcourse, but at ground level it should still be viable.

On another note, I've not seen any notice about Fight Request from Training Mode since (I believe) one of the devs said on a blog that they were looking into it. Is this in of am I imagining things?
 

BitchTits

Member
Really wish they would've put in a proper training mode that helps players improve their game.

I find the most difficult combos are the multi-normal hit ones like a lot of the charge characters hard mode challenges. No matter how many times I try, I just can't pull them off consistently - The timings are so oddly precise, you have to be quick, but too quick and the move doesn't come off, too slow it's blocked, and the difference must me a few 1/100s of a second surely. I guess it's something either your fingers can do or they can't.

Maybe Dan could flash when you're supposed to connect the next hit to give some sort of marker as to why you might not be connecting your hits right.
 

ShinAmano

Member
BitchTits said:
Really wish they would've put in a proper training mode that helps players improve their game.

I find the most difficult combos are the multi-normal hit ones like a lot of the charge characters hard mode challenges. No matter how many times I try, I just can't pull them off consistently - The timings are so oddly precise, you have to be quick, but too quick and the move doesn't come off, too slow it's blocked, and the difference must me a few 1/100s of a second surely. I guess it's something either your fingers can do or they can't.

Maybe Dan could flash when you're supposed to connect the next hit to give some sort of marker as to why you might not be connecting your hits right.
Yeah the training mode blows...would it have been too hard to include hit the back button to watch the computer do the combo?

Also as to not beat a dead horse rather than asking what owners of SF4 get when they get Super I will ask does anyone know when the announcement will be made?
 
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