Then replace Siskel and Ebert with every movie critic ever.I don't think it's fair to compare Siskel and Ebert to game reviewers.
Because subjectivity is the standard (and is necessary) for reviewing works of entertainment.
Then replace Siskel and Ebert with every movie critic ever.I don't think it's fair to compare Siskel and Ebert to game reviewers.
I feel like the word "ambition" has lost the meaning I associate it with and instead been used as a sort of implicit proxy for "a game which cost tons of money to make."
We now associate the word "ambitious" with games that have an open design, high end graphics, and an "immersive world" -- it's like a check box of "things which cost tons of money to produce."
I'm not saying it's impossible for such games to be "ambitious," but I very much think it's possible for a game which costs 1,000 dollars to make to be ambitious, too. I seem to have a different operational definition for the word than others do.
I might not have the details right, but is it not true that the developers created a new engine for the most part, for Advance Warfare?
I'm not blowing anything out of proportion. The new COD looks ridiculously better than Ghost's did. The older CoD games ran well, but with each installment, there was barely any progression in visual fidelity - especially compared to other video game series with multiple installments.
Christ reallyYou know, it's funny. Now I understand what Mourinho was saying when he said there was a campaign against Chelsea a few weeks ago.
Because there certainly has been a campaign against the order over the last 12 months or so.
I'm looking at it all and I'm actually trying to work out why. What has the game done to people? What did the devs say that sparked all of this off? I get why there is a campaign against Chelsea, the club is rotten (players and manager included) from the ground up. But this is a video game, why the toxicity?
What a strange industry this is at the moment.
The scores are arbitrary, part of my point, but regardless; the reviews themselves slam the game for design features that are ubiquitous in many praised games: scripted sequences, QTE, forced walking sections, whack-a-mole gameplay (Uncharted, Gears, COD, TLOU). Take the quotes from IGN and place them against any highly regarded game.
The order is art though and the price of admission into the gallery is simply $60. I couldn't fathom actively telling others not to experience a work of art themselves and form their own opinions but instead listen to my opinion on it so they can save $60. I would be a criminal roving someone of culture, education and enlightenment... its literally colonialism of the mind.
If a steak is mocked because it is well done, that is racism. The steak never had a say in how cooked it would be.
#EndSteakRacism
#NotAllWellDone
#MediumRarePrivilege
Don't do this.
Was there a campaign against Ryse as well?
The most recent Far Cry and AC games I have played are Far Cry 3 and Black Flag. Both gave me tons of hours of gameplay that was both fun and innovative in some ways. For example, ship battles were extremely fun in Black Flag, and Far Cry 3 gave me tons of ways and tools to complete a mission. On top of that, both games have arguably good stories. I just find it funny that it seems like you are criticizing the gameplay area of these games without giving much thought.
I don't think this should be the point at all. The review should simply be to inform the buyer about features and functions of the product along with a light assessment of how well they work. The decision on whether that is worth buying should remain with the consumer. We need clinical observation and explanation not subjective evaluation. If you read good reviews of software or phones this is what you will find. Currently game reviews are predominantly subjective analysis which is completely worthless because the reviewer might not share your tastes, simple as that. If game reviews contained sufficient clinical explanation of what the product actually was then people would be far better informed to make a buy/no buy decision.
We need reviews to inform us adequately to make a buying decision not make a buying decision for us. Prime example is this Eurogamer review, as pompous and verbose a review as you could ever hope to find. From this we get that Eurogamer didn't like it but does it actually tell us much about the game itself and how it works?
If you're not interested in a cinematic third-person shooter, then this game is probably not for you. With an average playing time of eight to ten hours, this is a game that only fans of the cinematic approach will appreciate. The story is a double edged sword. The way they tell it is impressive, but the story itself has a lot of inconsistencies and is only really good as a foundation for a potential sequel. The gameplay is standard third-person shooter stuff with a noticeable lack of challenge and a few minor faults like a disappointing melee system and a few animations (such as rolling) you can only use when the game wants you to. In terms of presentation, is is a clear winner. Far above all other games. It is an aspect that rightly deserves praise and hopefully it will encourage other developers to reach a similar level of detail. It makes the future of this generation look promising. As a whole, The Order 1886 is definitely worth playing and it turns out to be a nice introduction to a franchise we hope will have a bright future ahead of it. However, this game is not without its faults and we simple cannot deny the fact this game has less content than similar IPs in the genre. It is obvious this game has paid a heavy price to reach the immensely high production values. It is up to the player to decide whether it was worth it.
I don't think this should be the point at all. The review should simply be to inform the buyer about features and functions of the product along with a light assessment of how well they work. The decision on whether that is worth buying should remain with the consumer. We need clinical observation and explanation not subjective evaluation. If you read good reviews of software or phones this is what you will find. Currently game reviews are predominantly subjective analysis which is completely worthless because the reviewer might not share your tastes, simple as that. If game reviews contained sufficient clinical explanation of what the product actually was then people would be far better informed to make a buy/no buy decision.
We need reviews to inform us adequately to make a buying decision not make a buying decision for us. Prime example is this Eurogamer review, as pompous and verbose a review as you could ever hope to find. From this we get that Eurogamer didn't like it but does it actually tell us much about the game itself and how it works?
It's not being criticized for having those things, it's being criticized for excessive use and poor implementation of those things.
Christ really
Its not a conspiracy. People just don't like the game because it's shallow and overproduced. Don't get so invested in something so ridiculous and pointless.
I don't think it's fair to compare Siskel and Ebert to game reviewers.
guys, the ISIS thing happened. It happened 20 pages ago. Let it die in peace. We don't need to try and top it with slavery.
Oh i don't mean reviewers, I'm talking about the constant attitude of 'well it's cinematic what did you expect!' and/or 'well if you think this sucks I hope you are all happy with more open world games!' here.
Agree to disagree, but I've given a lot of thought to it. Black Flag was a really bad game in my opinion. The mechanics are awful, the story was not good at all (even by Assassin's Creed standards), and the ship battles were a repetitive distraction if anything.
I have a dream that my four little steaks will one day live in a nation where they will not be judged by the size of their cut, but by the quality of it.
Holy sweet Jesus, this thread. It has nothing to do with reviews unless you read the first page. And if my twitter feed is any indication, you looneys are the laughing stock of the industry, if not the entire internet right now.
That could be a valid distinction, but all the games I mentioned were problematic in at least one of those areas; especially the whack-a-mole nature of cover based shooting; and all had extensive periods of inactivity while I waited for scripted sequences to play out.
It just seems to me that this game is being targeted for flaws shared across all major releases.
Christ really
Its not a conspiracy. People just don't like the game because it's shallow and overproduced. Don't get so invested in something so ridiculous and pointless.
I don't think reviewers made this binary at all, most compared The Order to obvious contemporaries that are not open world at all - Gears of War trilogy, RE4/5/6, Uncharted, TLOU - and found it lacking in weapon variety, encounter variety, enemy variety, movement freedom, puzzles, set pieces, replay value, boss encounters, AI, and multiplayer options. It's most direct sibling in the "cinematic shooter" genre, Max Payne 3, allegedly beats it handily in those regards as well.
It has kind of been the story of this gen, falling short of most of the masterpieces of last gen in everything except for graphics.
I guess we simply are into different kinds of games. I honestly had a crap load of fun with those ship battles, and thought they were kinda innovative cause I never played anything similar to that before. May I ask that you give me some examples of games that you think are well-done?
Ambitious to me is something that hasn't been done before because the general consensus is that it would be "too hard" to develop. I feel like probably since 2008, publishers have been playing it safe, sticking with what's proven, ambition is so lacking that we have to apply the term to any game that seems even a bit different just so we can actually have a use for the word.
I'm not saying there haven't been some amazing games in the last few years, but anything "ambitious" or "revolutionary" during development usually ends up not by release. There are only 3 games that I think may deserve the title of ambitious right now and those are Witcher 3, No Man's Sky, and Star Citizen, and since none of those have been released yet, I can't be sure (although Witcher 3 is probably a pretty safe bet I think).
There is a difference between not liking something and stating that opinion, and lobbying against something while telling other people not to buy it.
CoD isn't a good comparison as it's a series built on its MP now. The value offered in that is what most people want, not the campaign.
Holy sweet Jesus, this thread. It has nothing to do with reviews unless you read the first page. And if my twitter feed is any indication, you looneys are the laughing stock of the industry, if not the entire internet right now.
I take it back, this is the funniest thing I've read in a while.
If that's what you think colonialism is (in any sense), you're very, very mistaken. For someone who lives with the after effects of colonialism your very poor analogy is actually pretty offensive, the more I think about it.
So these guys are what to you? Mussolini? The British Empire? One of their reviews is Amritsar? Nanking? I don't understand the mental gymnastics required from you to think that consumer reviews, which help consumers spend their hard earned money in the best way possible is somehow (SOMEHOW) anti-consumer.
You bought a shitty game. Deal with it.
hahahaha....
HahahHAHAH!
I'm thankful for The Order because of posts like this. comparing colonialism and all it entails (slavery, pillaging of physical and cultural artifacts, etc) and reviews of games a person actively has to seek out to even know about. this game never stops giving.
I'm not suggesting censorship. I'm asking people to think for themselves.
The problem is that a plain description with no subjective elements doesn't tell you anything worthwhile. The 'objective' description for The Order might not actually be that far away from the description for, say, Gears of War or The Last of Us. But a review system whereby you're not able to tell that Gears or TLOU are classics and archetypes of their genre whereas The Order is...whatever the Order is by comparison is, well, a stupid and pointless review system.
The complaints some people on this forum have about subjectivity in reviews are ludicrous. Imagine if movie fans continuously whined about Siskel and Ebert's reviews being "too subjective".
I hate this line of thinking, simply because I think it implies that everyone should try the game first begire formulating their opinion about it. It may seem like a legit position to take, if not for the fact that the game cost a bloody 60 bucks and not all of us are rich enough to throw away 60 dollars just for a "let me try it first" sentiment.
It is precisely because it is such an expensive cost that many are trying to gauge the quality of the game first by reading reviews by others. "Think for themselves..."..... if only people saying such things are willing to pay the game for the folks they're advocating that to.
I totally just realized i fell into the same trap hip hop gamer did. Let me rephrase the analogy:
Telling people to listen to you and not play the game to form their own opinions may rob them of the opportunity to discover an interesting experience. Its like the hambugler stealing your happy meal because it might make you fat but only achieves leaving you hungry (... FOR KNOWLEDGE! Oooooooh! Truth bomb!!)
Telling people to listen to you and not play the game to form their own opinions may rob them of the opportunity to discover an interesting experience.
Games are art. It is impossible to be objective about a game's quality for this very reason.
I've read the Eurogamer review. They describe the story as trite and underdeveloped, the shooting sections as bland and barely adequate, and the QTEs/handholding as frustrating and immersion-breaking. Were you expecting a treatise on the mechanics of a third person cover shooter, a genre which has been popular for over for a decade, for a game that does nothing new in that regard?
Eurogamer has an objective review of the technical components of The Order, in their Digital Foundry section.
Edit: I really hope no one is taking hipbabboom seriously.
Wow I tried to place an order on Bestbuy online and it says its sold out....this is for the pick up instore option...this game gonna sell gangbusters? WTF I have a GC I have to use asap and I cant use it!!! FARK.
Gonna miss out on preorder DLC.
It's bland because there aren't much variety of enemy types(literally all of them are soldiers with typical guns), every encounter is very similar in the ways the enemies approach you, the guns are your typical rifles and pistols with a few interesting ones which you don't get to use often or in interesting ways, and the environment that offers gameplay doesn't give you any freedom at all to approach the enemies. In one sentence: it's more boring than your typical TPS. I got all that from the reviews I read about the game, and there are a lot of reviews that have the same criticisms.
I mean if I don't read these reviews, I could have bought this game expecting a lot of interesting guns and enemies that give me challenges or rooms in terms of thinking about how to approach but all I got is using typical assault rifles and pistols throughout most of the gameplay part of the game against boring soldiers firing similar guns at me. That's the sole purpose of a game review: to inform me of what's to expect from a game. Most people buy games simply to play them and have fun instead of treating them as a piece of art.
The same thing happened to me last week with the n3DS. I think Best Buy does not allow pick up orders to be placed while the store is closed.
The same thing happened to me last week with the n3DS. I think Best Buy does not allow pick up orders to be placed while the store is closed.