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The Order 1886 Review Thread

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Patapwn

Member
Sony has a wide diversity of games that they publish but I do think they've been leaning a little too heavily on the cinematic aspect lately. I wonder if this game will change that.

QD is the only big budget one of these type of games they need. I don't know too much about Until Dawn but that could be another failure
 

A_Gorilla

Banned
What is happening to the quality of Sony's first party games for the PS4?

Another disappointing game on the back of LBP3 and Driveclub's disastrous launch.

I'll cut your goddamn pimp's heart out you PIMP!

Picture+1.png
 

Septic360

Banned
Bloodborne is why I don't understand anyone dying on the hill for this game.

There is a fantastic looking exclusive coming NEXT MONTH. It's pretty much guaranteed to be an incredible game and it also looks amazing, a generational leap over previous titles. It's like 30 days away! Save your extraordinary levels of hype and loyalty for that game. Convince the masses that Bloodborne will be glorious, because there's a high chance it actually will.

Don't champion a lemon-shaped rock when there's a lemon right behind it.

THIS. Bloodborne is the one people need to champion. People backed the wrong horse all this time, assuming their super defensive stance and being blinded by the visual fidelity of the game whilst simultaneously being so hypocritical considering the past sentiments of the Sony contingent.

Bloodborne is the sure thing after Uncharted 4. It's the game that needs more exposure and whilst I don't necessarily always agree that hype is a good thing, getting a game like this in the public eye would be great, instead of what appears to be, a pretty but generic third person shooter.
 
Everyone keeps saying people are ignoring the bad reviews and still wanting it. But how are people justifying the good reviews and still hating on it?
 

Fox_Mulder

Rockefellers. Skull and Bones. Microsoft. Al Qaeda. A Cabal of Bankers. The melting point of steel. What do these things have in common? Wake up sheeple, the landfill wasn't even REAL!
The Order 1886 preorder cancelled - DONE

Bloodborne preorder placed - DONE
 

RE_Player

Member
This is coming from someone who has bought the game, played through it and generally like it despite its flaws. With this much negative word of mouth and reviews I doubt it will crack 2 million lifetime sales. Sony and Ready at Dawn are probably better off trying something new after this.
 

Z3M0G

Member
That would be pretty neat if intentional.

It makes me wonder how it would not be... it could so easily be avoided by
making the mirror cracked or broken
. With how polished the game supposedly is, why leave something so immersion breaking in the game if not intentional?
 

Booshka

Member
well there's a fairly large contingent who are really into cinematic AAA third person shooters and actually have a thing against challenging games in general like Demon/Dark Souls, so they were anticipating Order and not Bloodborne! "When I play games I want to relax. Work is for work" said the indignant gamer who is wrong about everything probably 'cause seriously who doesn't like Demon Souls.

I remember EpicNameBro had a great response to this line of thinking, he was like, "no, raising a kid is hard, relationships are hard, my job is hard. Souls games are no where near as difficult as my real-life is." Overcoming the challenge of the Souls series is catharsis for the struggles and frustrations with real life, a reprieve.

Whenever I read that kind of post, that "I just want to relax, etc," seems like video game tourism to me.
 
Its all about balance if you don't hit the balance right then stuff like this happens. They definitely swinged to much to one side with this one.

I mean if a new up and coming dev is confident that they can hit it right then I don't see how they can let this deter them from making a game in the same genre. Just gotta be more willing to listen to criticism along the way and not be so gung-ho on your vision.

Hopefully they're all smart enough to read the reception the game received and recognize what went wrong, rather than just look at a metacritic number.

The Order 1886 could have been great. It has the bare foundations to be. Takes little effort to recognize that while recognizing that RAD didn't do anything with what they had.

Good points.

That was one of my biggest fears leading up to this was seeing the begining of the end of a genre that I enjoy. I was afraid it would get slammed then other devs just say fuck it and go open world with shitty filler content instead of a focused linear SP game with cinematic trappings because thats what gamers want now. But I guess it just comes down to what you guys said.
 

PBY

Banned
THIS. Bloodborne is the one people need to champion. People backed the wrong horse all this time, assuming their super defensive stance and being blinded by the visual fidelity of the game whilst simultaneously being so hypocritical considering the past sentiments of the Sony contingent.

Bloodborne is the sure thing after Uncharted 4. It's the game that needs more exposure and whilst I don't necessarily always agree that hype is a good thing, getting a game like this in the public eye would be great, instead of what appears to be, a pretty but generic third person shooter.
Uhhh hype and marketing isn't our job man


That said BB looks awesome day 1 for sure
 
It seeks like RAD just cashed in all those checks that Sony gave them and made a game purely for their own desire. They label it as cinematic experience so that they could get away with a game like this. Shame on them. I am glad that they got exposed and hope that Sony will be smart enough to fund a sequel for them.
So in the end you don't really have a problem here do you?
 

Skux

Member
That's a shame, I had hoped the game would have offered something new, or at least been a fine example of a well executed 3rd person shooter.

But the gameplay is too little, and what is there is just dull. And for a story-based game, the obvious sequel set up is immensely disappointing and will make players feel they got short changed.

There is nothing wrong with the "cinematic" genre, it's just that this game is a bad one in that genre.
 

kevin1025

Banned
But the story doesn't give you any control. That's an important part of Quantic Dream games.

Ah, that's true, the splitting off of Quantic Dream game story does add a wrinkle to what I said.

Still, though, I feel that these types of games do have a place. It should have been marketed as a hybrid game/film, most likely, but I'm still very much interested, as someone who loves both mediums.
 

Crom

Junior Member
Damn....It is a good time to have a Wii U until some of these hyped up games actually deliver. What a mess.

At least Bloodborne and The Witcher won't likely be let downs.
 
THIS. Bloodborne is the one people need to champion. People backed the wrong horse all this time, assuming their super defensive stance and being blinded by the visual fidelity of the game whilst simultaneously being so hypocritical considering the past sentiments of the Sony contingent.

Bloodborne is the sure thing after Uncharted 4. It's the game that needs more exposure and whilst I don't necessarily always agree that hype is a good thing, getting a game like this in the public eye would be great, instead of what appears to be, a pretty but generic third person shooter.
Or championing of unreleased games should just go away altogether.
 
Possible major spoiller... but watching the Gametrailers review...

http://www.gametrailers.com/reviews/47q8ww/the-order--1886-review @ 5:30

They say they encountered one bug, where your character
doesn't reflect in mirrors
... (WARNING AGAIN, POSSIBLE MAJOR SPOILER)

Could this not be a big and a hint at something else rumored about the game?

Nah, it doesn't have anything to do with that. Accomplishing that in games is rather difficult, and I think with what they did in The Order 1886 it wasn't feasible for them to do it in real-time. Not a bug, glitch, or easter egg/hint. Just the realities of game development that sometimes break the immersion of these realistic approaches to design.

But that doesn't mean
those won't be present, just as much as it doesn't mean that they will be :p
 

MrHoot

Member
This is coming from someone who has bought the game, played through it and generally like it despite its flaws. With this much negative word of mouth and reviews I doubt it will crack 2 million lifetime sales. Sony and Ready at Dawn are probably better off trying something new after this.

I would like it if Ready at Dawn went back to portable console/vita for example. Maybe the fact of being under more technical limitations will have them focus more on the video game aspect of their video game while still room for a cinematic approach ?

I mean, their PSP god of war games were really damn good.
 

Griss

Member
I didn't really have that much interest in this game to begin with after seeing some of the initial reveal footage with QTEs and what appeared to be generic chest-high-walls cover shooting mechanics, so I can understand some of the reviews that are critical of the mechanics of the game and the pros and cons of them. What I find abso-fucking bewildering is the number of reviews criticizing this game for what it apparently isn't instead of what it is, a very linear, story driven SP experience.

Somewhere I missed the memo apparently where SP games now have to have unlockable weapons that you have to level now? Tacked on MP? Choice-based narratives and branching paths in a linear narrative experience? I think I literally read something that knocked the game for beginning development at a time when people were enamored with the likes of Uncharted 2? Uncharted 2 is a bad game now? Jim actually says that it harkens back to a PS2 game, which sounds kind of awesome. Does every game have to have an open world now with a skill tree to unlock the ability to run fast and jump slightly higher or something now? I can obviously get why the mechanics of the game may be dull or outdated, such as the shooting mechanics and QTE's, AND I understand why certain people don't like "cinematic gameplay" games, but hell I loved the Uncharted games and The Last of Us.

The thing I'm worried about is that these reviews are going to send the wrong message to publishers. Instead of sending the message that maybe you should try to liven up the gameplay mechanics, the message is going to going to be that no one likes SP narrative games anymore. The message is going to be if we try to make a AAA story driven SP experience, we are going to get shit reviews and nobody is going to buy it unless we water it down and fill it with busy work filler content, unlockables, skill trees, leveling guns, and a tacked on MP mode filled to the brim with microtransactions along with an aggressive DLC release schedule.

This line of thinking is the same reason why I'm struggling to play through Alien:Isolation because they felt like they needed to make it a 20-hour experience instead of a 10-hour one and why playing Dragon Age Inquisition at this point for me feels like work because it is filled with so much time-wasting, game-padding, filler-laden bullshit side content.

I wonder how these reviewers are going receive Uncharted 4? It should get a baseline 6 or 7 judging by something of these reviews I'm reading. .

This is great post. The Order is (apparently) a shit game because it's a shit game - because it fails at what it attempts to do and be. It shouldn't be criticized for not being something it never aspired to be.

The lessons here need to be the following:
If you're a single-player only game, you absolutely cannot skimp on content.
If your game has a heavy narrative focus, the story must be top quality and professionally written.
If your game has a heavy narrative focus, the story therein must be self-contained, and a full experience with beginning, middle and end.
In such a game, the early pacing between plot exposition and gameplay is of crucial importance, and should lean away from plot dumps and towards easing the player into the game systems themselves.
Pretty visuals are not, in and of themselves, a substitute for world-building through writing.
If your game is on the short side, you will really upset people if you pad the game or reuse sections. You probably should never do this anyway.
If your game is single-player only, you need to base the game around fun encounter design, which includes enemies themselves, their AI patterns and level design. Having two or three types of enemy throughout a game does not cut it.
If you're making a cinematic game, don't try to pretend that's not what it is or you will trick some people for a while, and receive a tremendous backlash when they realize they've been misled.
You need to pay at least a little bit of attention to the gaming zeitgeist. If everyone and their mother rages about how much they hate QTEs online, it might be a good idea to avoid making QTEs 10% of your game.

Unfortunately it feels like the lessons are going to be:
Don't make games without multiplayer
Don't make games without leveling systems
Don't make games without new game+
Don't make single-player narrative games at all

Hopefully everyone can just point to Uncharted and The Last of Us if people are coming to the wrong conclusions.
 

Northeastmonk

Gold Member
The Order 1886 preorder cancelled - DONE

Bloodborne preorder placed - DONE

A journalist out there might not like it and one may see a 6 or a 7. It's possible, some people didn't like Dark Souls. I know I'm right. We all don't share the same things when it comes to games and it's a lot of BS.

It's an enema anymore.
 
Personally I hope Sony cancels The Order 2 if it means a sequel to Crash, Parappa, Omega Boost and Tomba can happen. In any order, in any capacity. I would rather have those tbh.

Outies.
 

Kacho

Gold Member
If sales do end up being bad I hope the setting and world get used for a different type of game. I think there is a lot of potential for something great.
 

TsuWave

Member
this thread is weird cause often posts come off almost like they're rejoicing at this game's failure to light up the review scores.
 
I love how all these broken, unoptimized, crashy games got better reviews haha.

Dead or Alive last round got better reviews and it has serious crashing issues.
 

Chobel

Member
Yeah believe it or not its a big factor with a lot of people. Not that I'm saying that dooms The Order or anything but game length for the general public is a pretty big deal.

Remember any game that was negatively affected by this (in significant way)?
 

FiggyCal

Banned
I would like it if Ready at Dawn went back to portable console/vita for example. Maybe the fact of being under more technical limitations will have them focus more on the video game aspect of their video game while still room for a cinematic approach ?

I mean, their PSP god of war games were really damn good.

You want to condemn them to the Vita? They don't deserve that. No one deserves that.
 

RE_Player

Member
I would like it if Ready at Dawn went back to portable console/vita for example. Maybe the fact of being under more technical limitations will have them focus more on the video game aspect of their video game while still room for a cinematic approach ?

I mean, their PSP god of war games were really damn good.
They probably staffed up so much since the PSP days that if they were to go back to portable or smaller scale development they'd layoff a bunch of people.
 

b0bbyJ03

Member
THIS. Bloodborne is the one people need to champion. People backed the wrong horse all this time, assuming their super defensive stance and being blinded by the visual fidelity of the game whilst simultaneously being so hypocritical considering the past sentiments of the Sony contingent.

Bloodborne is the sure thing after Uncharted 4. It's the game that needs more exposure and whilst I don't necessarily always agree that hype is a good thing, getting a game like this in the public eye would be great, instead of what appears to be, a pretty but generic third person shooter.

There isn't much of a reason to defend bloodborne tho. People generally expect it to be at least a decent game, if not maybe good or even great if we get lucky.
 

Mohonky

Member
So going with the steak analogy, the reviews are the result of finding out the $100 steak you ordered wasn't very good.

I dont think so. I think the writing was on the wall for this some time ago, before any discussion on the games length was brought into disrepute. I dont even think length is one of its problems from what we've been hearing.

Very little gameplay was shown over its development period. What gameplay journalists got to play met a luke warm reception more gameplay came out; insta death stealth sections, fairly run of the mill gameplay and just seems like RAD and Sony were happy to show off a lot of the cutscenes but never a lot of the in game stuff.

I watched some youtube playthroughs and I thought it looked pretty average. The visuals are amazing, some of if not the best I have seen but there was a lot of QTE stuff, a lot of cutscenes and that ending was just....horrendous.
It was like hey we didnt know how to end by telling the story and emotion we wanted to we just turfed the gameplay out; and they still finished with an ending so cliche it was like really?
btw thats not really an end game spoiler as such but I blacked it out just in case but you can pretty much read it and there are no specifics on story.
 
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