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The PS5 Pro Is Not Pro Enough

Did The PS5 Pro Fail As A Pro Device?

  • Yes

    Votes: 163 51.6%
  • Depends On The Game

    Votes: 72 22.8%
  • No

    Votes: 81 25.6%

  • Total voters
    316
There's literally articles written about this, it's not a secret. Just maybe your cope that its worth having a digital $700 pointless upgrade:

Silent Hill 2, Jedi Survivor, Alen Wake 2, Dragons Dogma 2, Star Wars Outlaws...just to name a few.
Dude you live in kinda of parallel universe because I don't know wtf of article you read but none of the games you named are inferior on ps5 pro far the contrary 😆 like the fuck. There isn't any game inferior on ps5 pro at the worst they have bad PSSR implementation or mild upgrade but never heard a single one worst on ps5 pro. Fine if you find the specs or the price not worthy but you are quite misinformed and you spread a lot of nonsense.
 
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They fooled me before with the PS4 Pro. I bought one, wasn't worth it in the end, so I decided to not get this one. Mind you I play most games on a PC, so I don't really miss much if anything regardless.
The nail in the coffin for me was the disc drive not being a standard issue. The PS5 games I do have are all on disc. I'm not paying a €120 extra for a disc drive. That might not be it's current price anymore, but it was during the first few months.
 
I honestly wish companies just stopped making "Pro" systems all together. It kind of punishes you for being an early adopter. Just wait until the next system comes out before "upgrading".
 


I can't think of one game that runs at native 4k at 60fps with raytracing ok the ps5 pro. You'll have to name them because I don't think one exists. There are lots of upscaled "faux k" games but native? Nah…

Huh. I could've sworn GT7 runs at native 4K60 with rowdy ray turned on. Maybe it's PSSR?
 
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It is not for the moment, but it will be the best pro console ever, and even the best console ever in terms of hardware.
This is wishful thinking. It's never going to be anything more than what it already is.

The Xbox One X was the best Pro console ever, the PS5 Pro will never match it. You'd think Sony would have learned from rushing out the PS4 Pro that they needed to do better, but they didn't.
 
This is wishful thinking. It's never going to be anything more than what it already is.

The Xbox One X was the best Pro console ever, the PS5 Pro will never match it. You'd think Sony would have learned from rushing out the PS4 Pro that they needed to do better, but they didn't.
Ps5 pro is far better than ps4 pro in terms of enhancements, people has really a short memory, because outside CBR and higher resolution rarely on ps4 pro better graphic setting were common and considered ps4 pro were 2,7x more powerful of the base what ps5 pro offer, it's quite more impressive. But sure the price on ps4 pro give to it a best value.
 
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This is wishful thinking. It's never going to be anything more than what it already is.

The Xbox One X was the best Pro console ever, the PS5 Pro will never match it. You'd think Sony would have learned from rushing out the PS4 Pro that they needed to do better, but they didn't.

You're wrong. Just go check how DLSS has evolved from subpar upscaler to a literal black magic.

We'll get something similar on PS5 PRO very soon called PSSR 2.0 which will basically change everything.

The gap between PS5 vs PS5 PRO will far exceed what was Xbox One vs Xbox One X in the past.

PS4 was perfectly fine on its time because most of us only had 1080P TV, so the PS4 PRO or Xbox One X was more of a niche product.

PS5 and XSX on the other hand are not OK because they can barely keep up with the 1080P res in 4K era,

so the PS5 PRO is a necessity unlike the other pro consoles in previous generation.
 
insane that sony's only strategy for selling ps5 pros is preventing dualsense controllers from fully functioning wirelessly on PCs and making the port nonstandard and unrepairable so you have to buy new controllers constantly
 
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There's literally articles written about this, it's not a secret. Just maybe your cope that its worth having a digital $700 pointless upgrade:

Silent Hill 2, Jedi Survivor, Alen Wake 2, Dragons Dogma 2, Star Wars Outlaws...just to name a few.
SH2 is debatable, but PS5 pro is running the exact same performance mode than base PS5 at higher resolution and more stable framerate.
Jedi Survivor looks and run better on Pro.
Alan Wake 2 runs better on Pro, if you don't like PSSR implementation you can use the exact same FSR, PS5 base is using.
Dragons Dogma 2 is much much better on Pro, you can play even with RT at 60fps, when PS5 base is running the game averaging 45 even with RT off.
Star Wars Outlaws is also better on Pro and you have multiple graphics options.
 
Objectively, this is very wrong. Like extremely wrong. In cpu limited games, the ps5 pro delivered less performance improvements than the ps4 pro. For example, Baldurs gate 3 in act 3 would take you from 30fps to 33fps.

In GPU limited games, the ps5 pro is way way worse than the ps4 pro. In terms of tangible output, the ps4 pro took a 900p game to 1440p at worst. Often times it was much more. The ps5 pro will take an 864p game to 1008p-1080p. Very embarrassing really.

Both pro consoles came with their own image upscaling solutions. PS4 pro with checkerboard rendering and PS5 pro with pssr. As far as i recall, there have been far more ps5 pro games with bad pssr implementations than ps4 pro games with bad checkerboard implementations. The most notable one on the ps4 pro was rdr 2. Meanwhile, we already have a handful of notable bad implementations in just the first 1.5 years of ps5 pro.

The only reason people seem to be rating the pro higher is because there are more 60 fps games. That however is a function of the base ps5 having a much improved cpu.
No. At worst 900p to 1080p. Not 900p to 1440p.
Sony need to improve the PSSR. Hopefully 2.0 will be better. The hit and miss because on fault dev or software whatever it's has to improve. UE5 games need to work right.
 
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I didn't buy one for a reason, the same reason I havent bought a switch 2 either.

The cost benefit is just not there for me compared to what I already own
 
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Objectively, this is very wrong. Like extremely wrong. In cpu limited games, the ps5 pro delivered less performance improvements than the ps4 pro. For example, Baldurs gate 3 in act 3 would take you from 30fps to 33fps.

OBJECTIVELY, you are wrong. And you deliberately ignored a facts which I've mentioned.

PS4 Pro never ever delivered over base PS4 like PS5 Pro did over base PS5.

I will tell you again

When you get a 60fps option on PS4 Pro, resolution and graphics were step back or remained the same, compared to base PS4. On PS5 Pro is otherwise. What is quality mode on base PS5, on PS5 Pro Performance is better than a quality mode on base PS5 in resolution, fps and graphics settings ( like F1 2024, GT7, FF7 Rebirth, Dragon Dogma 2.
... PS4 Pro couldn't achieve that. You get 60fps on PS4Pro, but resolution or graphics ( sometimes both) remained the same ( like in The Surge which was one of the best PS4Pro uograde) or step back compared to base console. In bunch of games.
 
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Objectively, this is very wrong. Like extremely wrong. In cpu limited games, the ps5 pro delivered less performance improvements than the ps4 pro. For example, Baldurs gate 3 in act 3 would take you from 30fps to 33fps.

In GPU limited games, the ps5 pro is way way worse than the ps4 pro. In terms of tangible output, the ps4 pro took a 900p game to 1440p at worst. Often times it was much more. The ps5 pro will take an 864p game to 1008p-1080p. Very embarrassing really.

Both pro consoles came with their own image upscaling solutions. PS4 pro with checkerboard rendering and PS5 pro with pssr. As far as i recall, there have been far more ps5 pro games with bad pssr implementations than ps4 pro games with bad checkerboard implementations. The most notable one on the ps4 pro was rdr 2. Meanwhile, we already have a handful of notable bad implementations in just the first 1.5 years of ps5 pro.

The only reason people seem to be rating the pro higher is because there are more 60 fps games. That however is a function of the base ps5 having a much improved cpu.
I wouldn't use the word "objectively" because most of the arguments used by you or many in this thread about downplay the ps5 pro are subjective and based to absurd/unrealistic expectations than really objective. I never blamed who complaints about the price or the specs but ps5 pro was always presented for what was thinking about, there isn't any tricky marketing from what I perceived personally; if for someone the enhancement offered is not enough, fine, it's understandable but expecting higher specs it's not the right subject to use to define such hardware a total failure. imo ps5 pro achieve what was intended for. A ps5 capable of better IQ and raytracing with enhanced graphic setting compared the base sku. And if 60 fps wasn't became the new standard on console probably we would have seen a more impressive boost on ps5 pro games.
 
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I like having RT features in 60 fps. CPU is too weak. Space Marine 2 still has major dips even if IQ is much improved. Spiderman 2 pro performance mode still has reduced traffic density. Would have felt more worth it if the pro had solved those issues.
 
I like having RT features in 60 fps. CPU is too weak. Space Marine 2 still has major dips even if IQ is much improved. Spiderman 2 pro performance mode still has reduced traffic density. Would have felt more worth it if the pro had solved those issues.

I platinumed SM2 on PS5 Pro and the performance was fine for me. There were some drops, but not overly noticeable most of the time

Can't speak to SM2 though.
 
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Having had both the base PS4 and PS5 and also both the PS4 Pro and PS5 Pro, I can say without a doubt that the PS5 Pro is a much better "Pro" model.
 
we live in a very different economy now than 2016 when they launched the PS4 Pro. it's not the fault of the Pro, or Sony -- we used to get price drops on base console after 2-3 years but this go around they were RAISED in some territories. everything is just massively more expensive, and getting worse because of AI

Agree with you on performance being worse than base on some games - but again, not the fault of the hardware package.

Overall, for $699 I don't think there's a better price to performance option on on the market right now

I get that the economy has changed and that consoles now cost more than they did at launch and not less.

However, it doesn't change the fact that the PS5 Pro feels like an enhanced console that is offering less for the money than the previous PS4 Pro which had a similar GPU boost over the base system. We did not even get the disc drive this time round and that is something I feel Sony could have included in the pack at the same price (along with the overpriced stand) at not too much of a loss to them to make the package better value. Who knows, maybe that would have sold more consoles?

But still the biggest issue for me wasn't the price, it is PSSR which has been a huge disappointment in my opinion. It's better than FSR overall but nothing depresses me more than seeing the base version with better image quality and/or performance and fewer visual artefacts than the Pro version with no option to actually play the base version. This is one area that I feel Sony have been weak on. They do not curate the games properly to ensure that the Pro version of every game is always better than the base system. That is what people who own the Pro are expecting and, sadly, it is not what we always get which just adds to the overall disappointment of owning the console.
 
It failed when it was clear that it'll be just 20% faster in compute than the base unit while costing +50% to that.
A better upscaling solution is nice but it's not a decisive difference to what's being used on the base h/w.
Faster RT with just 20% of additional compute means that it's not really that much faster in practice.
So what you have in the end are the games which look about the same from your typical living room viewing distance, and the only "saving grace" is its ability to eat up small performance drops providing a "locked" experience a bit more often.
If it would be +10-20% in price to the base unit that would be a solid entry for those interested. At +50% though? Nah.
 
Considering the experience in a vacuum, I've been happy with the Pro. Not every game is dramatically better, but there is generally a noticeable improvement, and some truly impressive experiences - Horizon Forbidden West's absurd clarity and detail at 60fps, Ghost of Yotei's ray tracing at 60fps, etc. It's comforting knowing you're generally getting the best experience available on console, and not having to deal with some of the drawbacks of the base console knowing there's a better option.

That being said, when you compare to the jump in pro consoles last gen in price, hardware specs, and output, the PS5 Pro is definitely not as impressive. We're certainly not getting a 2-4x resolution increase, we can't get 60fps if the CPU couldn't already handle it. It would have been great if it came in at the same price as the launch PS5 and the base models had had their price reduced, as happened last gen. It still wouldn't have been quite as big a jump, but I think that would have been received pretty well. But when you consider that consoles are now actually getting price increases instead of decreases throughout their lifetimes, it doesn't seem like that was a possibility.
 
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Other than a handful of exceptions, it hasn't made a meaningful difference compared to the base PS5. The PSSR issues made this console a headache.
 
Really just depends on the game regardless of specs.

Ghost of Yotei and Death Stranding 2 for recent examples were significantly better than the base versions.

Almost everything else bar a game or two though? Yeah, it's not been worth it at all.
 
I get that the economy has changed and that consoles now cost more than they did at launch and not less.

However, it doesn't change the fact that the PS5 Pro feels like an enhanced console that is offering less for the money than the previous PS4 Pro which had a similar GPU boost over the base system. We did not even get the disc drive this time round and that is something I feel Sony could have included in the pack at the same price (along with the overpriced stand) at not too much of a loss to them to make the package better value. Who knows, maybe that would have sold more consoles?

But still the biggest issue for me wasn't the price, it is PSSR which has been a huge disappointment in my opinion. It's better than FSR overall but nothing depresses me more than seeing the base version with better image quality and/or performance and fewer visual artefacts than the Pro version with no option to actually play the base version. This is one area that I feel Sony have been weak on. They do not curate the games properly to ensure that the Pro version of every game is always better than the base system. That is what people who own the Pro are expecting and, sadly, it is not what we always get which just adds to the overall disappointment of owning the console.
As someone who owned both Pro models, I strongly disagree. The 2 TB SSD makes the PS5 Pro a much better value - go look at Amazon, 2 TB NVMe SSDs are like $300, almost half the price of the entire console.

I do agree with you about the stand, that was a shitty move over a $2 piece of plastic.

I think when it goes on sale it's a relatively good bargain compared to PC.
Extremely good bargain
 
OBJECTIVELY, you are wrong. And you deliberately ignored a facts which I've mentioned.

PS4 Pro never ever delivered over base PS4 like PS5 Pro did over base PS5.

I will tell you again

When you get a 60fps option on PS4 Pro, resolution and graphics were step back or remained the same, compared to base PS4. On PS5 Pro is otherwise. What is quality mode on base PS5, on PS5 Pro Performance is better than a quality mode on base PS5 in resolution, fps and graphics settings ( like F1 2024, GT7, FF7 Rebirth, Dragon Dogma 2.
... PS4 Pro couldn't achieve that. You get 60fps on PS4Pro, but resolution or graphics ( sometimes both) remained the same ( like in The Surge which was one of the best PS4Pro uograde) or step back compared to base console. In bunch of games.
You must be clowning. Name one game where the runs on the base ps5 at 30fps in performance mode which the PS5 pro allowed to run at 60 fps in performance mode. Btw, I don't mean it a game locked at 30fps on ps5 while actually running at 40-50fps when in vrr on ps5.

I mean the raw performance of the base was legit 30fps like Baldur's gate act 3 in the city and the pro took that 30fps and made it 60fps...

I'll wait.
 
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I like having RT features in 60 fps. CPU is too weak. Space Marine 2 still has major dips even if IQ is much improved. Spiderman 2 pro performance mode still has reduced traffic density. Would have felt more worth it if the pro had solved those issues.
Yeah... maybe the could had pushed for 20% more cpu speed? Would have been interesting if they would added more L3 cache? As the ps5 pro the cpu side is not an upgrade. Sure they need to still use the same cpu for compatibility but maybe do a bit more than just 10% more cpu?
 
🎮 PS4 Pro Games That Hit 4K (Native or Upscaled):

Death Stranding – 4K (checkerboard)
Days Gone – upscaled 4K
Detroit: Become Human – upscaled/dynamic 4K
Destiny 2 – adaptive/dynamic 4K
Deus Ex: Mankind Divided – 4K(checkerboard)
Dragon Quest XI – 4K checkerboard
Horizon Zero Dawn – checkerboard 4K
Spider-Man (PS4) – upscaled 4K (dynamic)
Red Dead Redemption 2 – checkerboard 4K
Uncharted 4: A Thief's End – 4K checkerboard
The Last of Us Remastered – 4K mode
Rocket League – native 4K @ 60 fps
Resogun – native 4K @ 60 fps
Kingdom Hearts HD 1.5 + 2.5 ReMIX – native 4K @ 60 fps
Mantis Burn Racing – native 4K @ 60 fps
Minecraft – native 4K @ 60 fps
Wipeout Omega Collection – native 4K @ 60 fps

Any other games that is not on the list?
Missing games such as Persona 5 Royal
 
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And what if the real bottleneck is insufficient L2 Cache for the 60 CUs of the PS5 Pro, and not a RAM bottleneck (although it could have been better)
 
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I got the PS5 Pro last year for $480 on an insane deal Dell had on their website, where it would stack two coupons, plus a $100 Amex money back credit. Thought it was a great value at the time so I'm happy I got it. Don't have a base PS5 to compare.
 
Honestly hard to tell. From all accounts a lot of games have also failed to optimize for it.
I mean you could make that argument, however I don't think it holds much weight. At worst, if the devs do nothing but simply up the resolution, it should provide a noticeable difference over the base ps5.

Even the laziest of lazy devs can simply up the resolution and call it a day. However with the ps5 pro, if you were to do that, you wouldn't notice a dramatic difference. It only delivers ~30% more performance on average.

In rare instances, it can show as much as a ~45% difference. In the grand scheme of things, that won't buy you a significantly higher resolution. If you look at what the ps4 pro and Xbox one x did, it was much more impressive.

When designing a pro device, it should still show a noticeable difference in the worst case scenarios(ie when devs do nothing). The reason we're seeing so many issues is because devs are being forced to use so many tools just to squeeze out extra performance.

The time investment is too high for such paltry returns. It's the least pro console in the history of pro consoles. Personally speaking, a pro console should have 2x the gpu at minimum.

However in the case of the ps5 pro, if Sony's design had actually led to a ~60% improvement on average instead of ~30%, I don't think many people would be as disappointed as they are right now.
 
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🎮 PS4 Pro Games That Hit 4K (Native or Upscaled):

Death Stranding – 4K (checkerboard)
Days Gone – upscaled 4K
Detroit: Become Human – upscaled/dynamic 4K
Destiny 2 – adaptive/dynamic 4K
Deus Ex: Mankind Divided – 4K(checkerboard)
Dragon Quest XI – 4K checkerboard
Horizon Zero Dawn – checkerboard 4K
Spider-Man (PS4) – upscaled 4K (dynamic)
Red Dead Redemption 2 – checkerboard 4K
Uncharted 4: A Thief's End – 4K checkerboard
The Last of Us Remastered – 4K mode
Rocket League – native 4K @ 60 fps
Resogun – native 4K @ 60 fps
Kingdom Hearts HD 1.5 + 2.5 ReMIX – native 4K @ 60 fps
Mantis Burn Racing – native 4K @ 60 fps
Minecraft – native 4K @ 60 fps
Wipeout Omega Collection – native 4K @ 60 fps

Any other games that is not on the list?
Call of Duty, Tomb Raider Rise/Shadow, God Of War, Battlefield, Assassin's Creed (Remasters was Native 4K), Zone of The Enders 2, Nioh, Shadow of Mordor, Burnout Paradise.
The PS4 Pro has a big list, to many to list them all.
 
Call of Duty, Tomb Raider Rise/Shadow, God Of War, Battlefield, Assassin's Creed (Remasters was Native 4K), Zone of The Enders 2, Nioh, Shadow of Mordor, Burnout Paradise.
The PS4 Pro has a big list, to many to list them all.
For the most ps4 pro just achieved a better IQ with cbr and barely anymore or more stable 60 fps perfomance. The only thing were ps4 pro was really better is to hit native higher resolution (and not all the times) but for real, outside that, ps4 pro not offered the same range of the ps5 pro improvements especially in his first year 😆. But I can't believe I have to see the same people who complain about the ps5 pro try to redeem the ps4 pro hardware, seems a total paradox to me 😆 at the time was even called an half assets console, I see a lot of revisionism and from my personal perspective for his first year the ps5 pro showed a lot more graphic upgrade in the games than the ps4pro with the same range of time.
 
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For the most ps4 pro just achieved a better IQ with cbr and barely anymore or more stable 60 fps perfomance. The only thing were ps4 pro was really better is to hit native higher resolution (and not all the times) but for real, outside that, ps4 pro not offered the same range of the ps5 pro improvements especially in his first year 😆. But I can't believe I have to see the same people who complain about the ps5 pro try to redeem the ps4 pro hardware, seems a total paradox to me 😆 at the time was even called an half assets console, I see a lot of revisionism and from my personal perspective for his first year the ps5 pro showed a lot more graphic upgrade in the games than the ps4pro with the same range of time.
I don't know why people keep saying this nonsense. The PS5 pro offers barely any improvements in cpu limited scenarios. This has been tested time and time again. The ps5 pro offers performance improvements in GPU limited scenarios.

The difference between the PS4 Pro and PS5 Pro is that the base ps4 had a really bad cpu that basically left you always GPU limited. The jaguar cpus meant you were basically always at 30fps outside of racing games and sports games.

The ps5 has a good cpu that has the capability to go past 60fps in a vast majority of games.
 
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I mean you could make that argument, however I don't think it holds much weight. At worst, if the devs do nothing but simply up the resolution, it should provide a noticeable difference over the base ps5.

Even the laziest of lazy devs can simply up the resolution and call it a day. However with the ps5 pro, if you were to do that, you wouldn't notice a dramatic difference. It only delivers ~30% more performance on average.

In rare instances, it can show as much as a ~45% difference. In the grand scheme of things, that won't buy you a significantly higher resolution. If you look at what the ps4 pro and Xbox one x did, it was much more impressive.

When designing a pro device, it should still show a noticeable difference in the worst case scenarios(ie when devs do nothing). The reason we're seeing so many issues is because devs are being forced to use so many tools just to squeeze out extra performance.

The time investment is too high for such paltry returns. It's the least pro console in the history of pro consoles. Personally speaking, a pro console should have 2x the gpu at minimum.

However in the case of the ps5 pro, if Sony's design had actually led to a ~60% improvement on average instead of ~30%, I don't think many people would be as disappointed as they are right now.
This a totally bullshit. Not sure where you get this bizzare math calculation but people surely not look to the percentage boost of the performance by the hardware but more to what the hardware just achieve from the simple eyes perception. I bet whatever you want if you show FF Rebirth or Space Marine to an average Joe on perfomance mode on ps5 and then on ps5 pro surely won't say to you "wait it's only 30% of better fps fuck the ps5 pro" but more likely something as " the only going on with the ps5 version it run on a ctr cable or wut? I can't see a shit, ps5 pro is infinitely better". The only big enemy of the ps5 pro is the price, if the price was the same of the base we barely heard any complaints about it.
 
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I don't know why people keep saying this nonsense. The PS5 pro offers barely any improvements in cpu limited scenarios. This has been tested time and time again. The ps5 pro offers performance improvements in GPU limited scenarios.

The difference between the PS4 Pro and PS5 Pro is that the base ps4 had a really bad cpu that basically left you always GPU limited. The jaguar cpus meant you were basically always at 30fps outside of racing games and sports games.
Because it's still a ps5 not a ps6. Otherwise wasn't named ps5 pro. Neither the one X offered a boost in the cpu and barely I heard complain about that. And another thing: people continue to forget that the ps5 backward work is bounded to the cpu frequency, Cerny explained time ago try to boost the cpu perfomance in pro sku can screw how the games run on the hardware and they not want to risk it.
 
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I mean you could make that argument, however I don't think it holds much weight. At worst, if the devs do nothing but simply up the resolution, it should provide a noticeable difference over the base ps5.

Even the laziest of lazy devs can simply up the resolution and call it a day. However with the ps5 pro, if you were to do that, you wouldn't notice a dramatic difference. It only delivers ~30% more performance on average.

In rare instances, it can show as much as a ~45% difference. In the grand scheme of things, that won't buy you a significantly higher resolution. If you look at what the ps4 pro and Xbox one x did, it was much more impressive.

When designing a pro device, it should still show a noticeable difference in the worst case scenarios(ie when devs do nothing). The reason we're seeing so many issues is because devs are being forced to use so many tools just to squeeze out extra performance.

The time investment is too high for such paltry returns. It's the least pro console in the history of pro consoles. Personally speaking, a pro console should have 2x the gpu at minimum.

However in the case of the ps5 pro, if Sony's design had actually led to a ~60% improvement on average instead of ~30%, I don't think many people would be as disappointed as they are right now.
Ya I don't have a pro and am just speculating. Am considering one due to whats happening with ram prices and potential longevity of ps5 generation. I have a standard ps5 right now.
 
This a totally bullshit. Not sure where you get this bizzare math calculation but people surely not look to the percentage of the performance by the hardware but what the hardware just achieve from a simple eyes perception. I bet whatever you want if you show FF Rebirth or Space Marine to an average Joe on perfomance mode on ps5 and then on ps5 pro surely won't say to you "wait it's only 30% of better fps fuck the ps5 pro" but more likely something as " the only going on with the ps5 version it run on a ctr cable or wut? I can't see a shit, ps5 pro is infinitely better".
Speaking of bizzare math calculations, what you're saying is quite bizzare. The ps5 pro is infinitely better? That's certainly a take....

Anyway, Cerny himself claims "up to 45% better" here:


Many have benchmarked it and found the Ps5 Pro to be on average ~30-35% faster. There are like maybe 5 games where the pro makes a noticeable difference and in most of those cases, it's because of the use of a bad taa implementation from the developer.

So off the top of my head, space marine, FF rebirth, ac shadows, are games where even the average joe can see the differences. However, these games are the exception not the norm. A lot of ps5 pro games are just middling. Again, I purchased 2 ps5 pros so I'm talking from experience.

Because it's still a ps5 not a ps6. Otherwise wasn't named ps5 pro. Neither the one X offered a boost in the cpu and barely I heard complain about that. And another thing: people continue to forget that the ps5 backward work is bounded to the cpu frequency, Cerny explained time ago try to boost the cpu perfomance in pro sku can screw how the games run on the hardware and they not want to risk it.
Again in cpu limited scenarios, the pro offers a similar boost to the ps4 pro and a worse boost than the xbox one x. See here:

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