Bonfires Down
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imo it's time to get rid of traditional generations. PS5 Pro is ok but it's still going to die at the same time the PS5 does.
Dude you live in kinda of parallel universe because I don't know wtf of article you read but none of the games you named are inferior on ps5 pro far the contraryThere's literally articles written about this, it's not a secret. Just maybe your cope that its worth having a digital $700 pointless upgrade:
Silent Hill 2, Jedi Survivor, Alen Wake 2, Dragons Dogma 2, Star Wars Outlaws...just to name a few.
I can't think of one game that runs at native 4k at 60fps with raytracing ok the ps5 pro. You'll have to name them because I don't think one exists. There are lots of upscaled "faux k" games but native? Nah…
"Pro" doesn't mean it's a PC. It just means it's the stronger version of the base console. The label is relative, not some sacred hardware tier.
This is wishful thinking. It's never going to be anything more than what it already is.It is not for the moment, but it will be the best pro console ever, and even the best console ever in terms of hardware.
Ps5 pro is far better than ps4 pro in terms of enhancements, people has really a short memory, because outside CBR and higher resolution rarely on ps4 pro better graphic setting were common and considered ps4 pro were 2,7x more powerful of the base what ps5 pro offer, it's quite more impressive. But sure the price on ps4 pro give to it a best value.This is wishful thinking. It's never going to be anything more than what it already is.
The Xbox One X was the best Pro console ever, the PS5 Pro will never match it. You'd think Sony would have learned from rushing out the PS4 Pro that they needed to do better, but they didn't.
This is wishful thinking. It's never going to be anything more than what it already is.
The Xbox One X was the best Pro console ever, the PS5 Pro will never match it. You'd think Sony would have learned from rushing out the PS4 Pro that they needed to do better, but they didn't.
SH2 is debatable, but PS5 pro is running the exact same performance mode than base PS5 at higher resolution and more stable framerate.There's literally articles written about this, it's not a secret. Just maybe your cope that its worth having a digital $700 pointless upgrade:
Silent Hill 2, Jedi Survivor, Alen Wake 2, Dragons Dogma 2, Star Wars Outlaws...just to name a few.
No. At worst 900p to 1080p. Not 900p to 1440p.Objectively, this is very wrong. Like extremely wrong. In cpu limited games, the ps5 pro delivered less performance improvements than the ps4 pro. For example, Baldurs gate 3 in act 3 would take you from 30fps to 33fps.
In GPU limited games, the ps5 pro is way way worse than the ps4 pro. In terms of tangible output, the ps4 pro took a 900p game to 1440p at worst. Often times it was much more. The ps5 pro will take an 864p game to 1008p-1080p. Very embarrassing really.
Both pro consoles came with their own image upscaling solutions. PS4 pro with checkerboard rendering and PS5 pro with pssr. As far as i recall, there have been far more ps5 pro games with bad pssr implementations than ps4 pro games with bad checkerboard implementations. The most notable one on the ps4 pro was rdr 2. Meanwhile, we already have a handful of notable bad implementations in just the first 1.5 years of ps5 pro.
The only reason people seem to be rating the pro higher is because there are more 60 fps games. That however is a function of the base ps5 having a much improved cpu.
They all are dude.Is it PlayStation's week to be the cult? I thought it was Nintendo's. Last week was Xbox.
I can't keep up.
Objectively, this is very wrong. Like extremely wrong. In cpu limited games, the ps5 pro delivered less performance improvements than the ps4 pro. For example, Baldurs gate 3 in act 3 would take you from 30fps to 33fps.
They all are dude.
Where have you been in the past 20+ years of console wars?
I wouldn't use the word "objectively" because most of the arguments used by you or many in this thread about downplay the ps5 pro are subjective and based to absurd/unrealistic expectations than really objective. I never blamed who complaints about the price or the specs but ps5 pro was always presented for what was thinking about, there isn't any tricky marketing from what I perceived personally; if for someone the enhancement offered is not enough, fine, it's understandable but expecting higher specs it's not the right subject to use to define such hardware a total failure. imo ps5 pro achieve what was intended for. A ps5 capable of better IQ and raytracing with enhanced graphic setting compared the base sku. And if 60 fps wasn't became the new standard on console probably we would have seen a more impressive boost on ps5 pro games.Objectively, this is very wrong. Like extremely wrong. In cpu limited games, the ps5 pro delivered less performance improvements than the ps4 pro. For example, Baldurs gate 3 in act 3 would take you from 30fps to 33fps.
In GPU limited games, the ps5 pro is way way worse than the ps4 pro. In terms of tangible output, the ps4 pro took a 900p game to 1440p at worst. Often times it was much more. The ps5 pro will take an 864p game to 1008p-1080p. Very embarrassing really.
Both pro consoles came with their own image upscaling solutions. PS4 pro with checkerboard rendering and PS5 pro with pssr. As far as i recall, there have been far more ps5 pro games with bad pssr implementations than ps4 pro games with bad checkerboard implementations. The most notable one on the ps4 pro was rdr 2. Meanwhile, we already have a handful of notable bad implementations in just the first 1.5 years of ps5 pro.
The only reason people seem to be rating the pro higher is because there are more 60 fps games. That however is a function of the base ps5 having a much improved cpu.
I like having RT features in 60 fps. CPU is too weak. Space Marine 2 still has major dips even if IQ is much improved. Spiderman 2 pro performance mode still has reduced traffic density. Would have felt more worth it if the pro had solved those issues.
we live in a very different economy now than 2016 when they launched the PS4 Pro. it's not the fault of the Pro, or Sony -- we used to get price drops on base console after 2-3 years but this go around they were RAISED in some territories. everything is just massively more expensive, and getting worse because of AI
Agree with you on performance being worse than base on some games - but again, not the fault of the hardware package.
Overall, for $699 I don't think there's a better price to performance option on on the market right now
As someone who owned both Pro models, I strongly disagree. The 2 TB SSD makes the PS5 Pro a much better value - go look at Amazon, 2 TB NVMe SSDs are like $300, almost half the price of the entire console.I get that the economy has changed and that consoles now cost more than they did at launch and not less.
However, it doesn't change the fact that the PS5 Pro feels like an enhanced console that is offering less for the money than the previous PS4 Pro which had a similar GPU boost over the base system. We did not even get the disc drive this time round and that is something I feel Sony could have included in the pack at the same price (along with the overpriced stand) at not too much of a loss to them to make the package better value. Who knows, maybe that would have sold more consoles?
But still the biggest issue for me wasn't the price, it is PSSR which has been a huge disappointment in my opinion. It's better than FSR overall but nothing depresses me more than seeing the base version with better image quality and/or performance and fewer visual artefacts than the Pro version with no option to actually play the base version. This is one area that I feel Sony have been weak on. They do not curate the games properly to ensure that the Pro version of every game is always better than the base system. That is what people who own the Pro are expecting and, sadly, it is not what we always get which just adds to the overall disappointment of owning the console.
Extremely good bargainI think when it goes on sale it's a relatively good bargain compared to PC.
Me too. It doesn't read like it has any specific relevance to the Pro though. Surely they wouldn't sneak out a PSSR 2 beta, would they?The moment of truth, I've been invited to the new Firmware Beta!
This is it!!
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It more than likely won't be in the beta firmware.Me too. It doesn't read like it has any specific relevance to the Pro though. Surely they wouldn't sneak out a PSSR 2 beta, would they?
You must be clowning. Name one game where the runs on the base ps5 at 30fps in performance mode which the PS5 pro allowed to run at 60 fps in performance mode. Btw, I don't mean it a game locked at 30fps on ps5 while actually running at 40-50fps when in vrr on ps5.OBJECTIVELY, you are wrong. And you deliberately ignored a facts which I've mentioned.
PS4 Pro never ever delivered over base PS4 like PS5 Pro did over base PS5.
I will tell you again
When you get a 60fps option on PS4 Pro, resolution and graphics were step back or remained the same, compared to base PS4. On PS5 Pro is otherwise. What is quality mode on base PS5, on PS5 Pro Performance is better than a quality mode on base PS5 in resolution, fps and graphics settings ( like F1 2024, GT7, FF7 Rebirth, Dragon Dogma 2.
... PS4 Pro couldn't achieve that. You get 60fps on PS4Pro, but resolution or graphics ( sometimes both) remained the same ( like in The Surge which was one of the best PS4Pro uograde) or step back compared to base console. In bunch of games.
Yeah... maybe the could had pushed for 20% more cpu speed? Would have been interesting if they would added more L3 cache? As the ps5 pro the cpu side is not an upgrade. Sure they need to still use the same cpu for compatibility but maybe do a bit more than just 10% more cpu?I like having RT features in 60 fps. CPU is too weak. Space Marine 2 still has major dips even if IQ is much improved. Spiderman 2 pro performance mode still has reduced traffic density. Would have felt more worth it if the pro had solved those issues.
Missing games such as Persona 5 RoyalPS4 Pro Games That Hit 4K (Native or Upscaled):
Death Stranding – 4K (checkerboard)
Days Gone – upscaled 4K
Detroit: Become Human – upscaled/dynamic 4K
Destiny 2 – adaptive/dynamic 4K
Deus Ex: Mankind Divided – 4K(checkerboard)
Dragon Quest XI – 4K checkerboard
Horizon Zero Dawn – checkerboard 4K
Spider-Man (PS4) – upscaled 4K (dynamic)
Red Dead Redemption 2 – checkerboard 4K
Uncharted 4: A Thief's End – 4K checkerboard
The Last of Us Remastered – 4K mode
Rocket League – native 4K @ 60 fps
Resogun – native 4K @ 60 fps
Kingdom Hearts HD 1.5 + 2.5 ReMIX – native 4K @ 60 fps
Mantis Burn Racing – native 4K @ 60 fps
Minecraft – native 4K @ 60 fps
Wipeout Omega Collection – native 4K @ 60 fps
Any other games that is not on the list?
The clue was in my postMe too. It doesn't read like it has any specific relevance to the Pro though. Surely they wouldn't sneak out a PSSR 2 beta, would they?
I mean you could make that argument, however I don't think it holds much weight. At worst, if the devs do nothing but simply up the resolution, it should provide a noticeable difference over the base ps5.Honestly hard to tell. From all accounts a lot of games have also failed to optimize for it.
Call of Duty, Tomb Raider Rise/Shadow, God Of War, Battlefield, Assassin's Creed (Remasters was Native 4K), Zone of The Enders 2, Nioh, Shadow of Mordor, Burnout Paradise.PS4 Pro Games That Hit 4K (Native or Upscaled):
Death Stranding – 4K (checkerboard)
Days Gone – upscaled 4K
Detroit: Become Human – upscaled/dynamic 4K
Destiny 2 – adaptive/dynamic 4K
Deus Ex: Mankind Divided – 4K(checkerboard)
Dragon Quest XI – 4K checkerboard
Horizon Zero Dawn – checkerboard 4K
Spider-Man (PS4) – upscaled 4K (dynamic)
Red Dead Redemption 2 – checkerboard 4K
Uncharted 4: A Thief's End – 4K checkerboard
The Last of Us Remastered – 4K mode
Rocket League – native 4K @ 60 fps
Resogun – native 4K @ 60 fps
Kingdom Hearts HD 1.5 + 2.5 ReMIX – native 4K @ 60 fps
Mantis Burn Racing – native 4K @ 60 fps
Minecraft – native 4K @ 60 fps
Wipeout Omega Collection – native 4K @ 60 fps
Any other games that is not on the list?
...
so the PS5 PRO is a necessity unlike the other pro consoles in previous generation.
For the most ps4 pro just achieved a better IQ with cbr and barely anymore or more stable 60 fps perfomance. The only thing were ps4 pro was really better is to hit native higher resolution (and not all the times) but for real, outside that, ps4 pro not offered the same range of the ps5 pro improvements especially in his first yearCall of Duty, Tomb Raider Rise/Shadow, God Of War, Battlefield, Assassin's Creed (Remasters was Native 4K), Zone of The Enders 2, Nioh, Shadow of Mordor, Burnout Paradise.
The PS4 Pro has a big list, to many to list them all.
I don't know why people keep saying this nonsense. The PS5 pro offers barely any improvements in cpu limited scenarios. This has been tested time and time again. The ps5 pro offers performance improvements in GPU limited scenarios.For the most ps4 pro just achieved a better IQ with cbr and barely anymore or more stable 60 fps perfomance. The only thing were ps4 pro was really better is to hit native higher resolution (and not all the times) but for real, outside that, ps4 pro not offered the same range of the ps5 pro improvements especially in his first year. But I can't believe I have to see the same people who complain about the ps5 pro try to redeem the ps4 pro hardware, seems a total paradox to me
at the time was even called an half assets console, I see a lot of revisionism and from my personal perspective for his first year the ps5 pro showed a lot more graphic upgrade in the games than the ps4pro with the same range of time.
This a totally bullshit. Not sure where you get this bizzare math calculation but people surely not look to the percentage boost of the performance by the hardware but more to what the hardware just achieve from the simple eyes perception. I bet whatever you want if you show FF Rebirth or Space Marine to an average Joe on perfomance mode on ps5 and then on ps5 pro surely won't say to you "wait it's only 30% of better fps fuck the ps5 pro" but more likely something as " the only going on with the ps5 version it run on a ctr cable or wut? I can't see a shit, ps5 pro is infinitely better". The only big enemy of the ps5 pro is the price, if the price was the same of the base we barely heard any complaints about it.I mean you could make that argument, however I don't think it holds much weight. At worst, if the devs do nothing but simply up the resolution, it should provide a noticeable difference over the base ps5.
Even the laziest of lazy devs can simply up the resolution and call it a day. However with the ps5 pro, if you were to do that, you wouldn't notice a dramatic difference. It only delivers ~30% more performance on average.
In rare instances, it can show as much as a ~45% difference. In the grand scheme of things, that won't buy you a significantly higher resolution. If you look at what the ps4 pro and Xbox one x did, it was much more impressive.
When designing a pro device, it should still show a noticeable difference in the worst case scenarios(ie when devs do nothing). The reason we're seeing so many issues is because devs are being forced to use so many tools just to squeeze out extra performance.
The time investment is too high for such paltry returns. It's the least pro console in the history of pro consoles. Personally speaking, a pro console should have 2x the gpu at minimum.
However in the case of the ps5 pro, if Sony's design had actually led to a ~60% improvement on average instead of ~30%, I don't think many people would be as disappointed as they are right now.
Because it's still a ps5 not a ps6. Otherwise wasn't named ps5 pro. Neither the one X offered a boost in the cpu and barely I heard complain about that. And another thing: people continue to forget that the ps5 backward work is bounded to the cpu frequency, Cerny explained time ago try to boost the cpu perfomance in pro sku can screw how the games run on the hardware and they not want to risk it.I don't know why people keep saying this nonsense. The PS5 pro offers barely any improvements in cpu limited scenarios. This has been tested time and time again. The ps5 pro offers performance improvements in GPU limited scenarios.
The difference between the PS4 Pro and PS5 Pro is that the base ps4 had a really bad cpu that basically left you always GPU limited. The jaguar cpus meant you were basically always at 30fps outside of racing games and sports games.
Ya I don't have a pro and am just speculating. Am considering one due to whats happening with ram prices and potential longevity of ps5 generation. I have a standard ps5 right now.I mean you could make that argument, however I don't think it holds much weight. At worst, if the devs do nothing but simply up the resolution, it should provide a noticeable difference over the base ps5.
Even the laziest of lazy devs can simply up the resolution and call it a day. However with the ps5 pro, if you were to do that, you wouldn't notice a dramatic difference. It only delivers ~30% more performance on average.
In rare instances, it can show as much as a ~45% difference. In the grand scheme of things, that won't buy you a significantly higher resolution. If you look at what the ps4 pro and Xbox one x did, it was much more impressive.
When designing a pro device, it should still show a noticeable difference in the worst case scenarios(ie when devs do nothing). The reason we're seeing so many issues is because devs are being forced to use so many tools just to squeeze out extra performance.
The time investment is too high for such paltry returns. It's the least pro console in the history of pro consoles. Personally speaking, a pro console should have 2x the gpu at minimum.
However in the case of the ps5 pro, if Sony's design had actually led to a ~60% improvement on average instead of ~30%, I don't think many people would be as disappointed as they are right now.
Speaking of bizzare math calculations, what you're saying is quite bizzare. The ps5 pro is infinitely better? That's certainly a take....This a totally bullshit. Not sure where you get this bizzare math calculation but people surely not look to the percentage of the performance by the hardware but what the hardware just achieve from a simple eyes perception. I bet whatever you want if you show FF Rebirth or Space Marine to an average Joe on perfomance mode on ps5 and then on ps5 pro surely won't say to you "wait it's only 30% of better fps fuck the ps5 pro" but more likely something as " the only going on with the ps5 version it run on a ctr cable or wut? I can't see a shit, ps5 pro is infinitely better".
Again in cpu limited scenarios, the pro offers a similar boost to the ps4 pro and a worse boost than the xbox one x. See here:Because it's still a ps5 not a ps6. Otherwise wasn't named ps5 pro. Neither the one X offered a boost in the cpu and barely I heard complain about that. And another thing: people continue to forget that the ps5 backward work is bounded to the cpu frequency, Cerny explained time ago try to boost the cpu perfomance in pro sku can screw how the games run on the hardware and they not want to risk it.
Disagree.
The base Xbox One was a flaming turd. The One X was an absolute necessity.