Before calling someone idiot have something to say with your reply or you make yourself look even more stupid. This lesson is free of charge.When you post a Xmedia type conspiracy thinking it makes the other person look bad but you end up looking like an idiot.
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Never buy into conspiracy theories. If we conclude that company heads are lying all the time then we cannot believe anything anyone says ever from any company. Not Microsoft, Sony, Nintendo, AMD, Nvidia or in this particular case Rad Games Tools. Afterall we can never take their word for it since we don't have independent sources to verify their claims.
This.
I wonder if AMD/Intel will somehow work something comparable into their newer gen mobo/architecture designs.
No i think, you are tiggered by the fact that PS5 has a better IO architecture than your PC so you have to make a thread to downplay it. The PS5 rivalling SSD. Lmao It is evident is how you jump between different things. First GPU Direct, then Nvidia has a lot of money to buy a company that focuses on network Interconnect for cloud solutions. Then BCPack, then SSD RAID. Yea you are properly tiggered and looking to defend your PC. New flash i have a gaming PC but I also game on consoles.Wow, you got so triggered you steer straight off the cliffs. No worries, I can break it down for you again so that others may learn
Zlib and oodle Kraken are the compression library used to compress everything. Oodle textures prepares the BCn textures so it compresses better with Kraken and Zlib using a RDO to minimize quality loss.* Kraken and all its siblings are decoded on CPU on PC and consoles except for PS5.
- Right except what you don't point out is what a miniscule amount of work will be done with kraken rather than oodle. That's why it doesn't matter, because it does too little work in terms of streaming which is what the problem we're looking to solve is.
I have yet to see a single offcial post saying BCpack is coming to PC so feel free to post it here. Your PC nor my PC does not have a decompression hardware that supports BCPack, only Xbox Series X.* PC and BCPack which is part of XSX texture compression block not PC so how's is it going to help PC
- Because it will be available on PC as well. Look it up.
"Our second component is a high-speed hardware decompression block that can deliver over 6GB/s," reveals Andrew Goossen. "This is a dedicated silicon block that offloads decompression work from the CPU and is matched to the SSD so that decompression is never a bottleneck. The decompression hardware supports Zlib for general data and a new compression [system] called BCPack that is tailored to the GPU textures that typically comprise the vast majority of a game's package size."
Oh we are moving to ramdisks now? You are going to install 100GB games in your RAM? Again the speed of your ram far exceeds how fast a kraken stream can be decompressed so it plays not part in this. Your CPU does though. A single DDR4 2133 can have a bandwidth of 17 GB/s.* Your RAM and VRAM plays no part in this
- Of course they do, because the problem is that of streaming and ram + vram will help with that. Unlike consoles we also have RAM and more storage in general, so we're not as reliant on the SSD for streaming. That's why PC is gonna be faster. Remember - we can put the whole game on the ramdisk if we so wish.
We are talking about general consumer computer systems here. Keep up.* The bottleneck how fast can you decode a kraken stream from a storage into RAM, this part PS5 wins every time
- Huh? I never specified what system I'm talking about so how could the PS5 win "every time"? Or did you forget we're not limited to 8 cores on PC?
You tried to suggest you can raid SSD to get faster speed than PS5. There is a penalty to using raid, it is not a panacea. PC has tons of advantages but in this particular case consoles do because they are UMA based. PC have to move data back and forth while consoles share memory.* Linus tried this by using a RAID SSD and had to apologize.
- Linus tried to cuck himself, and he succeeded. It's tough having to depend on irate fanboys for your viewership, but has nothing to do with me nor the facts about PC solutions.
Never said PC has peaked, i said your PC will never be better at this particular task because again it is an ASIC on a UMA. Your PC is a generic hardware made to do a lot of things via software and it is really good at it but it will cost your CPU. Consoles do not have that cost.* Your PC is never going to be better at this than PS5 simply because PS5 has a bespoke ASIC made to do the decode of the compressed kraken stream which your PC will have to do on CPU.
- Oh great, PCs have peaked, someone should've told me. Alexa, play despacito.
Where do you think that texture is coming from? From the SSD through the compression block to the memory. 100% of the IO goes through the compression block. on PC it goes through the CPU. Again this is where PS5 has an advantage, it has bespoke hardware made to handle that and your PC has to rely on CPU.* What can be decoded on GPU is the Oodle BCn compressed texture which is the native GPU supported texture format that can be done via GPU compute shader.
- Right, and that's 80% of the work that needs to be done, i.e what's actually important. If you don't know what % is done with Kraken then the fact that it's faster on PS5 is meaningless (and it isn't faster, because again, I can add more & faster cores).
I try to provides lots of context in what i say. And here comes bargaining, If what i'm saying is meaningless because of "nanoseconds" why are you intent on proving that your PC can do it better?What you're saying is not false but it's not truthful because it doesn't provide proper context. It's like Sweeney talking about there being better low-level access when developing on a console vs a PC - True, but also meaningless because the difference is measured in nano-seconds and therefore imperceptible to the end-user.
What we're talking about is Kraken + Oodle, which is (will be) done on GPU compute shaders (including on the PS5!)
Huh? It's done on the GPU just like oodle. You don't need "special decompression hardware" beyond that.I have yet to see a single offcial post saying BCpack is coming to PC so feel free to post it here. Your PC nor my PC does not have a decompression hardware that supports BCPack, only Xbox Series X.
We are talking about general consumer computer systems here. Keep up.
Never said PC has peaked, i said your PC will never be better at this particular task because again it is an ASIC on a UMA. Your PC is a generic hardware made to do a lot of things via software and it is really good at it but it will cost your CPU. Consoles do not have that cost.
Not on PS5 it won’t.
Oodle doesn’t run on PS5 at all.
The operations you’re describing belong to a different part of RAD’s toolset.
Kraken decompression is done on the CPU. GPU natively support block decompression format. You can take a TIFF, PNG texture and compress it using BCn and the GPU will be able to use it natively. To date i have never seen a statement that says oodle kraken decompression libraries run on GPU. Current gen consoles used kraken on CPUHuh? It's done on the GPU just like oodle. You don't need "special decompression hardware" beyond that.
Desktop reached 16 cores last year, so unless you want to restrict it to Intel only, I don't get your objection.
You aren't thinking about it at all. Saying your PC will never be better at this does not mean your PC has peaked. Consoles are just more efficient at doing it owing to how the architecture is setup compared to PC. Sure you can throw more cores at it but you need a lot of it to match the copy and decompression performance of the ASIC in PS5. That is my point.You're not even thinking about what you're saying. If PC hasn't peaked BUT in your estimation it can never be better at this task than the PS5, then how is that logical? And also, how could it not be since an asic is simply faster at a particular task than general hardware, but that doesn't mean it's INFINITELY faster. That's why I can still be faster on general hardware - because I can throw more of it at the problem.
It's a very simple point and one you should get and because you don't I'm gonna go ahead and say you're arguing in bad faith, so I'm done arguing with your non-sequiturs. I'll make sure to tag you after we can independently test all these scenarios tho.
Your PC is never going to be better at this than PS5 simply because PS5 has a bespoke ASIC made to do the decode of the compressed kraken stream which your PC will have to do on CPU. What can be decoded on GPU is the Oodle BCn compressed texture which is the native GPU supported texture format that can be done via GPU compute shader.
Modern PCs and in general GPUs come with built in separate video encode/decode blocks that support MPEG decoding and encoding as well as various other formats. I remember the time when you needed a separate hardware for that then GPU makers added it into GPU. Try encoding a H.265 video on a PC that does not have a built in decoder on it and watch your task manager."You need to buy this MPEG decoder card because your PC wont ever be fast enough to decode MPEG in software"
I'll just leave this here:
BC7Prep is what needs decoding on GPU. Everything else is used natively after decompression by the decompression block.Huh? It's done on the GPU just like oodle. You don't need "special decompression hardware" beyond that.
PC's have more powerful shit, we get it, why is It such a big deal?
LOL no. Depending on what kind of data, lossless compression can actually achieve very little compression. 2:1 is not that common in the lossless case.Lossless compression is usually 2:1 ratio (usually; PS5's a bit less than that, which is honestly unusual
Gotta get dem clicks anyhow"PS5 Rivalling."
It's not comparable (positively or negatively) as it's a completely different architecture.
I see PC Gamer keeps being really desperate to assert the relevance of its platform. They've been at it for month, trying to downplay next-gen consoles. Goodness gracious. Calm down. PC isn't going anywhere even if consoles get something new and shiny for once. As a matter of fact, it's just gonna push PC tech and everyone will be fine.
As someone who primarily games on PC, this is nauseating.
Two of these bad boys in raid0 is going to be:
On a single fucking core.
People still don't get it, do they?
You wouldn’t think that reading this forum. The next-gen consoles have left PC’s in the dust according to some.
It's funny that even this late people don't understand the tech behind PS5 and that SSD is simply laughable.
Let them dream.
Yup...
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...
Time to debunk the "but muh special hardware" marketing spiel people bought hook line and sinker from Sony, with the horse's own words:
That's right. All of PS5 "special sauce" is barely worth a shitty intel core. LOL
Gonna be some harsh reality checks at launch.
On a single fucking core.
The final component in the triumvirate is an extension to DirectX - DirectStorage - a necessary upgrade bearing in mind that existing file I/O protocols are knocking on for 30 years old, and in their current form would require two Zen CPU cores simply to cover the overhead, which DirectStorage reduces to just one tenth of single core.
"Plus it has other benefits," enthuses Andrew Goossen. "It's less latent and it saves a ton of CPU. With the best competitive solution, we found doing decompression software to match the SSD rate would have consumed three Zen 2 CPU cores. When you add in the IO CPU overhead, that's another two cores. So the resulting workload would have completely consumed five Zen 2 CPU cores when now it only takes a tenth of a CPU core. So in other words, to equal the performance of a Series X at its full IO rate, you would need to build a PC with 13 Zen 2 cores.
Only if you can spare 6 CPU cores for decompression... Or give a bit of compute from the GPU (I'm fairly sure these were know factors before, the issue is how does it all play out for the plebs who have basic 2060 or less hardware like me).Gotta counter ratchet and clank ps5 somehow.
Time to debunk the "but muh special hardware" marketing spiel people bought hook line and sinker from Sony, with the horse's own words:
That's right. All of PS5 "special sauce" is barely worth a shitty intel core. LOL
Gonna be some harsh reality checks at launch.
The author of the tweet is only talking about the decoding BC7Prep stage alone, not Kraken decompression (you know that bit that MS also said XSX uses several Ryzen 2 cores worth for?) and he is not talking about the CPU hit that transferring data at such speed requires (to maximise these kind of SSD I/O speed... and, again, MS touted the advantages of their I/O optimisations are several Ryzen 2 cores worth to use the 2.4 GB/s bandwidth fully, now look at 5.5 GB/s).
XSX and PS5 took a similar approach, PS5 just went for a more expensive SSD and faster clocked GPU while MS went for a bigger GPU core... PS5 is also offloading even more work to the custom I/O unit.
XSX I/O solution being ~13 Ryzen 2 cores worth:
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Inside Xbox Series X: the full specs
This is it. After months of teaser trailers, blog posts and even the occasional leak, we can finally reveal firm, hard …www.eurogamer.net
Now, sure BCPack might be a bit heavier to decode, but you are still carrying a lot more raw data (2.4 GB/s + compression of throughput vs 5.5 GB/s + compression).
You're debunking nothing... we have seen the SSD working in games and doing things that other hardware has never done.
For the pricepoint, the technology is pretty damned impressive... you're focusing too much on the wrong things, it's all about the games you can make and what can be used practically.
You're all going to have to get over your specsheet.
Logical.Guys, look at the post dates. I no longer have the interest to deal with 'the ps5 ssd is so advanced it will even cook you dinner' crowd. We're 2 months away from real world tests - patience. ☯
Time to debunk the "but muh special hardware" marketing spiel people bought hook line and sinker from Sony, with the horse's own words:
That's right. All of PS5 "special sauce" is barely worth a shitty intel core. LOL
Gonna be some harsh reality checks at launch.
Super expensive? At least Sony drives down cost with buying in volume, PC buyers are screwed making up for that lack margin in the consoles.