Sounds alright, will watch tomorrow.
http://www.mmorpg.com/gamelist.cfm/...ecret-World-The-New-Game-Director-Speaks.html
About the animation system re-vamp:
Sad that it's just happening now, always difficult to draw more players into a MMO, even if it improves a lot.
Basically the player can switch targeting modes using T (remappable of course) and the camera will switch to a 3rd person over the shoulder camera, and a reticule will appear in the middle of the screen. Players can control the placement of the camera by zooming in or out while in the regular mode - once they push T they are locked into the distance that they chose.
While in reticule targeting mode, hovering the reticule over a target will select that object/person/monster as your active target. You fire off abilities as normal, but if you don't aim at the target, you will clear the target.
http://www.mmorpg.com/gamelist.cfm/...ecret-World-The-New-Game-Director-Speaks.html
About the animation system re-vamp:
It is a process that will take some time. The plan is to roll it out in stages as best we can. So we'll start with "first impressions" animations such as the basic combat, movement and jumping (oh yes jumping) and then work our way through the more detailed stuff. I can't honestly put a timeframe on it but I will say that improving the first impressions of the game and combat is one of my priorities as Game Director, and therefore this is a priority for me as well.
Sad that it's just happening now, always difficult to draw more players into a MMO, even if it improves a lot.