I know this is splitting hairs, but there's no standard for what to call "normal" when it comes to the X axis. Some games call moving the stick right while the camera moves right (and looks left) "normal." Others call moving the stick right while the camera moves left (and looks right) "normal."Hobbun said:So I'm not sure the problem people are having in the thread, then if you can choose between normal and inverted? They want inverted for one and not the other? I would figure it would be easier to have normal for both.
But if you can at least switch all to inverted or all to normal, I think I'll be okay (since I don't think you need the y-axis camera movement much).