Mortrialus said:I truthfully don't see the appeal of shooters, this one in particular. I don't see what exactly is so fun about dragging a cursor over an enemy.
.Princess Skittles said:Any video game that pushes cinematic qualities is de-evolutionary.
TheOddOne said:I've complained about this before, but the shooting feels off in Uncharted, its not very satisfying. I rather skip those sections and go directly to the story focused sections.
erragal said:None of the things that actually make it a video game and all qualities that are surpassed by high quality animation or CG productions.
My question would be: What does Uncharted do that is progressive or spectacular to make it stand out as a game as opposed to a low budget CG movie?
erragal said:None of the things that actually make it a video game and all qualities that are surpassed by high quality animation or CG productions.
My question would be: What does Uncharted do that is progressive or spectacular to make it stand out as a game as opposed to a low budget CG movie?
I like playing the gameplay sections of Gears, the shooting feels natural. The same with Vanquish, hated the non-story in it, but loved the gameplay sections.Onion_Relish said:You didn't answer my question.
Mortrialus said:I truthfully don't see the appeal of shooters, this one in particular. I don't see what exactly is so fun about dragging a cursor over an enemy.
Tallshortman said:The thing is there are aspects of movies that are great and considerably better than what games can do in it's currently incarnation of player controls. I think the Uncharted series hits a very, very fine line where both game controls and cinematic presentation meet in a nice equilibrium.
I will say it's not revolutionary in concept however it is what WoW did for the MMO genre. It refined the hell out of an already used concept in a way that surpassed the originals.
I think the reason why we don't see many Uncharted-copies is that Uncharted doesn't have this "one little" innovation that everyone can copy in five minutes and put in their game.Derrick01 said:If something is revolutionary then it must spark change and followers. I don't see anyone following Uncharted, other than Gameloft. GTA 3 was revolutionary, as was COD 4 for better or worse.
It's been almost 2 years since Uncharted 2 and I would think the ridiculous hyperbole over the game would have died out by now. I guess not.
Pretty much this. In fact I dislike most of the acting and writing. Fun game that really focuses on building the characters during intense game play. I don't think it is very revolutionary at all.StuBurns said:To me it's only notable for being a good game series, and pretty. I don't think the writing is very good, or the acting.
Derrick01 said:If something is revolutionary then it must spark change and followers. I don't see anyone following Uncharted, other than Gameloft. GTA 3 was revolutionary, as was COD 4 for better or worse.
It's been almost 2 years since Uncharted 2 and I would think the ridiculous hyperbole over the game would have died out by now. I guess not.
TheOddOne said:I like playing the gameplay sections of Gears, the shooting feels natural. The same with Vanquish, hated the non-story in it, but loved the gameplay sections.
Once you've played something like Gears of War or Vanquish, it's tough playing something like Uncharted. The shooting mechanics are poor to average.
MrOogieBoogie said:Are you kidding me? You haven't seen the slew of new games try to mimic Uncharted's approach in delivering cinematics? Hell, Infamous' Cole was completely redesigned to make him more like Nathan Drake. Killzone 3's cinematics... Hell, take a look at the new Tomb Raider. Uncharted-lite much?
snap0212 said:I think the reason why we don't see many Uncharted-copies is that Uncharted doesn't have this "one little" innovation that everyone can copy in five minutes and put in their game.
You'd have to put a lot of work into every aspect of the game. It should be way easier to implement the RPG-leveling system from CoD 4 into any other shooter than it is to copy great (voice)acting, a good soundtrack, a well written story and great graphics.
MrOogieBoogie said:Are you kidding me? You haven't seen the slew of new games try to mimic Uncharted's approach in delivering cinematics? Hell, Infamous' Cole was completely redesigned to make him more like Nathan Drake. Killzone 3's cinematics... Hell, take a look at the new Tomb Raider. Uncharted-lite much?
shintoki said:Normally a revolutionary title makes changes in the industry.
Marleyman said:It isn't that surprising to see PS3 exclusives trying to mimick the success of a fellow exclusive...not to me at least.
Getting engrossed into a game's cinematics because of the effectiveness of the delivery isn't really new though and completely subjective. The feelings you describe in the OP might apply to someone else in a game from a generation ago for the same reasons, and to someone else in a game a generation before that for still the same reasons.MrOogieBoogie said:Are you kidding me? You haven't seen the slew of new games try to mimic Uncharted's approach in delivering cinematics? Hell, Infamous' Cole was completely redesigned to make him more like Nathan Drake. Killzone 3's cinematics... Hell, take a look at the new Tomb Raider. Uncharted-lite much?
Meisadragon said:Changes in the Industry? The only one which did that this gen is COD. Is it revolutionary? Well, that is certainly open for discussion.
ShockingAlberto said:I think it's good, great, even.
I become uncomfortable with calling it more than that.
AbsoluteZero said:It's Tomb Raider with a male lead.
_dementia said:I don't get it
I think the appeal lies in the gorgeous graphics, great story and characters. I really don't buy games just to shoot people. My point is though the overall package of Uncharted is fantastic, but as far as actual gameplay -- for me that is -- its not the strongest.Onion_Relish said:That's fine. Both of those are games with good shooting mechanics. Having played both of them, I really don't think its fair to make such a drastic distinction between one being good and the other being poor, but thats my opinion. That being said, I'm sure youre smart enough to see the appeal of a game like uncharted after having done the exact same thing in 2 other games; You point, it dies. That's the appeal.
BigTnaples said:
Mortrialus said:I truthfully don't see the appeal of shooters, this one in particular. I don't see what exactly is so fun about dragging a cursor over an enemy.
Terak said:Gaytrailers is so gay...
The problem is the cinematics themselves. When you're robbed of control, you cease playing a game. It doesn't matter how good they are. This is one of the reasons I can't stand most Metal Gear titles, for instance. Others feel differently, but I have a very firm opinion on this matter. Cutscenes should be used as sparingly as possible.Tallshortman said:The thing is there are aspects of movies that are great and considerably better than what games can do in it's currently incarnation of player controls. I think the Uncharted series hits a very, very fine line where both game controls and cinematic presentation meet in a nice equilibrium.
I will say it's not revolutionary in concept however it is what WoW did for the MMO genre. It refined the hell out of an already used concept in a way that surpassed the originals.
Salacious Crumb said:Cutscenes being revolutionary? No matter how well they are acted cutscenes will always only be conventional. Conveying meaning, significance and motivation through interactivity, that would be revolutionary.
In what world is 9.3 not 'about' 9.5? That's some picky shit.BigTnaples said:
TheOddOne said:I think the appeal lies in the gorgeous graphics, great story and characters. I really don't buy games just to shoot people. My point is though the overall package of Uncharted is fantastic, but as far as actual gameplay -- for me that is -- its not the strongest.
Terak said:Gaytrailers is so gay...