The Uncharted series is revolutionary, and here's why

jett said:
What is that supposed to mean, that Uncharted games are a cakewalk? Finish either in Crushing and then come back to me. :P Especially the first one.

The traversal and puzzles would still be too simple, even on harder difficulty. I'm sure the shooting is far more difficult, probably due to less health, higher enemy health, enemies are better shots, etc.
 
As much as I respect Uncharted and love Naughty Dog, Uncharted is anything BUT revolutionary.

And at the same time, I imagine that graphics-sensitive people might wanna see more into this game than what is already is. It is a good game nevertheless, but the only godlike aspect of it is in the visuals, not in the gameplay itself.
 
Marleyman said:
One thing I have picked up on since being here is that there is ALWAYS some salty people regardless of the game. One GAF'ers best title of the gen is anothers crap.


I have noticed it as well.


And at the same time, I imagine that graphics-sensitive people might wanna see more into this game than what is already is. It is a good game nevertheless, but the only godlike aspect of it is in the visuals, not in the gameplay itself.


Uncharted is more then that.

Uncharted has great visuals , great voice acting, great pacing, great characters , very good multi player , good game play , and has great over the top set pieces.
 
They're doing what everyone else is doing, but just doing it better. How is that "revolutionary"?

That said, I really don't care for games that are so movie-like. There's room for them in the industry...I just get really bored, no matter how well it's done.
 
Metalmurphy said:
LOL. How exactly are the animations overdone considering they're all motion captured?

lol

Oh, and Vampire Bloodlines is a great game. But the acting is terrible.
 
Lord-Audie said:
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While it might not have the technical polish, refined gameplay or graphics of Uncharted, the personality, wit, and humanity of Deadly Premonition is miles beyond any Clive Cussler wannabes. DP made my cry and took very lateral storytelling choices, and I don't think I'll be able to say that about an Uncharted game ever.
 
The one thing I adore about the Uncharted series and ND's approach to it is that they know what it is.

Its a fun pulp summer blockbuster in a box. Nothing really deep or meaningful story wise and its just full of cliches. They get that and dont try and stray to far from the pack. add the great graphics and voice acting and everything just adds up and it just works.


On the other side of the coin you have Cliffy B talking about how emotionally moving the Gears of War story is which is which is... well maybe thats there intention but something happened along the way and it justs ends up not working out.
 
StuBurns said:
I don't want to derail with this debate, but even if you accept that 9.3 and 9.5 aren't 'about' the same, and I don't, there are lots of other issues with that logic. Uncharted 2 isn't original, neither was Uncharted 1, MW2 isn't original, but MW1 was, so although they're both iterations of the last game from that studio, one is iterating on something that was original.

And Crysis while beautiful is an unoptimized mess. It's no where near a technical marvel, it just happened to run on hardware massively more powerful. I don't see how that is an achievement.

EDIT: And Tomb Raider games are nothing like Uncharted other than in theme, and sometimes setting. In terms of game design they're massively different.

How exactly was MW1 original? Because of the multiplayer? In that case you can claim U2 was pretty original as well considering the multiplayer it had.
 
upJTboogie said:
Every time these threads pop up I just want to play Uncharted 2 again.

I want to give it another try; it just didn't grab me and make me want to continue playing it for whatever reason.
 
Second said:
Oh, and Vampire Bloodlines is a great game. But the acting is terrible.
Really? That is honestly the first time I have ever seen someone post something negative about the voice acting in Bloodlines.
 
I really hate this "hurr durr it's just graphics da gameplay is poopoo" that people throw around with this series.

Uncharted 1 and 2 are some of the best if not THE BEST third person shooters out there. U2's multiplayer is easily some of the best of this generation.
 
Probably some of the cheesiest cheesy dialogue I've ever seen in a game. I have NO idea why people pump up Uncharted in terms of the story department. The characters are stock archetypes, the dialogue is ridiculous and insipid, and Nathan Drake is a tool.
 
Metalmurphy said:
How exactly was MW1 original? Because of the multiplayer? In that case you can claim U2 was pretty original as well considering the multiplayer it had.
You can claim it, but I'd laugh at you.
 
Rahxephon91 said:
Fine not overdone, but nothing revolutionary. Look as good as any other high budget video game cutscene.

Examples?

StuBurns said:
You can claim it, but I'd laugh at you.
Any other 3rd person multilayer game with platforming gameplay that you can think of? And done in an awesome way? (before patches ruined it)



Well... I guess MGS4 kinda had some...
 
Marleyman said:
I want to give it another try; it just didn't grab me and make me want to continue playing it for whatever reason.

What chapter did you make it too?
Rahxephon91 said:
Fine not overdone, but nothing revolutionary. Look as good as any other high budget video game cutscene. Nothing special.
I can't think of any game that does cutscenes as good as Uncharted personally.
 
MrOogieBoogie said:
I have no problem with asserting that the Uncharted series has revolutionized video game cinematics--and more importantly, acting. I can't think of another game or series (besides L.A. Noire) where I feel like I'm watching actors PERFORM. When an Uncharted cinematic comes on, I don't get that instinctive feeling of, "Cool video game cutscene time!" I become engrossed with it not unlike a movie or TV scene. Not only that, but this is the first series where I feel like I care who's doing the voice-work and the motion capture performances. I associate Nolan North, Emily Rose, Claudia Black, and Richard McGonagle with their respective characters in a way I haven't encountered in other games. Sure, I know David Hayter does Snake, but in a different, more "video game fact" kind of way. Even still, the Metal Gear Solid series doesn't hold a candle to Uncharted's level of writing, voice acting, and, like I mentioned before, ACTOR PERFORMANCES.

So it's partly responsible for my least favorite trend in my five decades of video gaming? Good to know. That must be why I played the first one for only a few hours before I got bored and never touched the second one.

I have barely been buying big budget games the last 3-4 years because of their ever-growing reliance on cut scenes and story and other things that AREN'T GAMING. Seriously, for the first time in my 39 years, I'm starting to feel a detachment from want current gamers like.

There is a world of fantastic literature and movies out there if I want stories. From video games, I want gameplay.
 
MrOogieBoogie said:
How can you type something so ridiculous without being embarrassed? Really?

Is there anything particularly wrong with what I said? What is the core mechanic of Uncharted? It's dragging a cursor across the screen onto enemies with the right analog (I.E. the most unintuitive aspect of control still tolerated in console gaming). What is the core mechanic of Gears of War? It's dragging a cursor across the screen onto enemies with the right analog. What is the core mechanic of Call of Duty: Black Ops? It's dragging a cursor onto enemies using the right analog.

It has never felt very engaging, exciting or involving. Did you ever watch The Dark Knight? Heck, even the Joker agrees with me; "You wanna know why I use a knife? Guns are too quick. You can't savor all the little emotions."

I don't get how you can honestly drool over shooters. I don't see the appeal at all. They just strike me as inherently less exciting than, say, going toe to toe with a Giant, carefully dodging his incredibly powerful attacks as you weave around him, or stringing a flurry of combos against an enemy as you avoid his counters. The only particularly engaging aspects of Uncharted involve exploring the admittedly beautiful zones. I don't see why people go nuts over shooters.

Also, Uncharted's writing is incredibly lack luster when you take into account Amy Hennig's previous endeavors.
 
Uncharted is polished. Not revolutionary. Taking something that's been done before and doing it better does not a revolution make.
 
daviyoung said:
I don't know what 'hit by bitter tears' means. Maybe it's compared to Gears of War because Gears of War has a better rep than Tomb Raider. Or is it just the camera? I dunno, it's funny.

Or maybe it's because both games play exactly the same. Good lord.

Wolfgunblood Garopa said:
The traversal and puzzles would still be too simple, even on harder difficulty. I'm sure the shooting is far more difficult, probably due to less health, higher enemy health, enemies are better shots, etc.

Traversal is just that, about getting Drake from point-A to point-B, only in a more interesting fashion than just running around with your feet glued to the ground like in other shooters. And even if the puzzles in Uncharted were hard, once you know how to do them they finish being even remotely challenging. I mean, of COURSE they'd still be 'simple' if you replayed the game on a harder difficulty.

The 'traversal' mechanics btw really come to their own in multiplayer, and there you can see what makes Uncharted different from other shooters.
 
Uncharted 1 and 2 is revolutionary.

2 pretty much revolutionize the Cinematic Experience that games gives to us.
 
Metalmurphy said:
How exactly was MW1 original? Because of the multiplayer? In that case you can claim U2 was pretty original as well considering the multiplayer it had.

Come on. MW1 is the MP EVERY SINGLE GAME is still harping off to this day. Uncharted got its boosters off the perk mechanic, and you gain medals just like you complete challenges in CoD. It plays different obviously due to the nature of being a third person shooter, but the actual structure is doing nothing but what other games have done already. That isn't necessarily bad, but it's not original.
 
jett said:
Or maybe it's because both games play exactly the same. Good lord.



Traversal is just that, about getting Drake from point-A to point-B, only in a more interesting fashion than just running around with your feet glued to the ground like in other shooters. And even if the puzzles in Uncharted were hard, once you know how to do them they finish being even remotely challenging. I mean, of COURSE they'd still be 'simple' if you replayed the game on a harder difficulty.

The 'traversal' mechanics btw really come to their own in multiplayer, and there you can see what makes Uncharted different from other shooters.
Uncharted's puzzles were hard? It ain't Tomb Raider, guys.

As far as cutscenes go: Portal 2, God of War 3, Final Fantasy XIII all have comparable quality.
 
I think Rockstar raised the bar even further than ND in some ways with Red Dead. Although John Marston gets to be a bit one note, he, Bonnie, and a few others had more substance than anyone in Uncharted and the story had more emotional impact because of it. Although, that may not be fair to ND because they're not going for that type of emotional thing.

I've said before, ND should try to create a touch more drama between the characters in UC3, but not to where they stray too far from their fun, pulp, adventure roots. From what I can tell from the previews, it looks to be what Amy Hennig and ND are doing.
 
So it's partly responsible for my least favorite trend in my five decades of video gaming? Good to know. That must be why I played the first one for only a few hours before I got bored and never touched the second one.

You should try 2.
When Things are done good, they are really good !
 
Marleyman said:
Can't remember the chapter number, but it was right after the ridiculous fight with the helicopter.
Oh Nepal huh, damn that was probably my favorite level in the game, I'm surprised it couldn't grab you, still I would recommend giving it another chance before you give up on it.
 
Papercuts said:
Come on. MW1 is the MP EVERY SINGLE GAME is still harping off to this day. Uncharted got its boosters off the perk mechanic, and you gain medals just like you complete challenges in Uncharted. It plays different obviously due to the nature of being a third person shooter, but the actual structure is doing nothing but what other games have done already. That isn't necessarily bad, but it's not original.

That doesn't make it original.

Experience points? BF2 had them.
Levelling up? BF2 had it.
Weapon unlocks? BF2 had them.

It was just successful, it started a trend, and ofc everyone else tried to adopted it.
 
daviyoung said:
I have, and it's basically Tomb Raider.

Tomb Raider only wishes it had a decent combat system. Holding down a lockon button and jumping in circles isn't exactly fun or good. Thankfully TR is mostly about climbing and jump puzzles.
 
Second said:
You know, this thread should actually be about Soul Reaver.
No one's going to recognize the fact that the Soul Reaver series did voice acting far, far better than Uncharted could ever hope.
 
Radec said:
Uncharted 1 and 2 is revolutionary.

2 pretty much revolutionize the Cinematic Experience that games gives to us.
I think you should look up the definition of revolutionary before you start throwing it around like that.
 
Mortrialus said:
I don't get how you can honestly drool over shooters. I don't see the appeal at all. They just strike me as inherently less exciting than, say, going toe to toe with a Giant, carefully dodging his incredibly powerful attacks as you weave around him, or stringing a flurry of combos against an enemy as you avoid his counters. The only particularly engaging aspects of Uncharted involve exploring the admittedly beautiful zones. I don't see why people go nuts over shooters.

I found that fight to be extremely boring from just watching it. You have your opinion and it seems fairly set in stone, right? I just don't get why you need to trash another genre just because you don't enjoy it.
 
Metalmurphy said:
That doesn't make it original.

Experience points? BF2 had them.
Levelling up? BF2 had it.
Weapon unlocks? BF2 had them.

It was just successful, it started a trend, and ofc everyone else tried to adopted it.
So that makes MW1 revolutionary right?
 
Rated-Rsuperstar said:
Tomb Raider only wishes it had a decent combat system. Holding down a lockon button and jumping in circles isn't exactly fun or good. Thankfully TR is mostly about climbing and jump puzzles.
TR wishes it could drop combat all together.
 
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