Supervlieg said:I tried really hard, but couldn't remember a single line from uncharted 2. So bleh.
"Kitty got wet!"
Edit:
"There's a guy above you! There's a guy above you!"
"There's a guy below you! There's a guy below you!"
Supervlieg said:I tried really hard, but couldn't remember a single line from uncharted 2. So bleh.
BigTnaples said:
Ugh, pc elitismBigTnaples said:
This is an interesting point, and something that I thought Portal 2 did very well recently. Through both Portal games you pick up much of the "story" through the atmosphere and level architecture that you explore, and in Portal 2 specifically there are very few "cutscenes" that have you standing still witnessing someone talk. Usually you're doing something like running alongside Wheatley as the facility tries to kill you or whatever.Crunched said:You are robbed of control. You don't play a cutscene.
I can appreciate a well written and executed scene, but I still prefer that games use their biggest strength -- interactivity -- to tell a story.
Veidt said:
Ahahahahaha. Oh man. I laughed hard at this. Exposition is a tool. The fact that you think it's a crutch in books or film shows how little you actually know.Crunched said:You are robbed of control. You don't play a cutscene.
I can appreciate a well written and executed scene, but I still prefer that games use their biggest strength -- interactivity -- to tell a story.
I think exposition is a crutch. Doesn't matter if it's in film, games, books, whatever. It's very comic book, it's a way out of working around a plot in an interesting way by going the lowest common denominator route and explaining things flat out. It's boring to me.
jman2050 said:There are a lot of words to describe Uncharted, good bad, and otherwise, but I would most definitely go for "derivative" looooooong before I even consider "revolutionary"
Hey look, a 1993 game that has "featuring the talents of:" bullets...MrOogieBoogie said:Do you see this as becoming a trend for the next generation? Will video game advertisements feature "Starring..." bullets?
Exposition is a tool, and its abuse and overuse is rampant.Verendus said:Ahahahahaha. Oh man. I laughed hard at this. Exposition is a tool. The fact that you think it's a crutch in books or film shows how little you actually know.
The_Technomancer said:This is an interesting point, and something that I thought Portal 2 did very well recently. Through both Portal games you pick up much of the "story" through the atmosphere and level architecture that you explore, and in Portal 2 specifically there are very few "cutscenes" that have you standing still witnessing someone talk. Usually you're doing something like running alongside Wheatley as the facility tries to kill you or whatever.
Yeah, you have no idea what you're talking about. There's plenty of great writers who have used it well in telling a story. Some stories simply cannot be conveyed without some level of exposition due to their scope or the restraints on the writer. It's inevitable that it comes in, but a good writer is able to hide it and make it feel integrated so that it doesn't stand out. To say it's a crutch is moronic considering every story by necessity includes it.Crunched said:Exposition is a tool, and its abuse and overuse is rampant.
It is one thing to set up a story, and another to rely on exposition to actually tell it. Relying on exposition is a crutch.
Okay.Verendus said:Yeah, you have no idea what you're talking about. There's plenty of great writers who have used it well in telling a story. Some stories simply cannot be conveyed without some level of exposition due to their scope or the restraints on the writer. It's inevitable that it comes in, but a good writer is able to hide it and make it feel integrated so that it doesn't stand out. To say it's a crutch is moronic.
It's not the fault of the tool if there are writers who, due to the lack of their own ability, do not use it well.
Yes, but even in stuff like Half-Life 2 there would be lots of moments where you would arrive in a locked room with another character and they would talk for five minutes while you jumped around like a madman. What impressed me about Portal 2 was how it kept you movingsnoopeasystreet said:Valve usually does the thing where the only time that the player isn't in control of the characters movement is when the character isn't in control of their own movement. I think this method works best for first person video games.
Cant remember where, but im pretty sure the "Drakeeee" was in there somewhere. The other one, I really wouldn't know.Metalmurphy said:"DRAAAAAAAAAAAKKKEEEEEEEEEEEEE!"
That's all I remember.
I can't think of a single line from Indiana Jones either so I don't think that matters much.
*edit* Oh and "Coming at ya!"
Crunched said:You are robbed of control. You don't play a cutscene.
I can appreciate a well written and executed scene, but I still prefer that games use their biggest strength -- interactivity -- to tell a story.
Patapwn said:Which would be an odd criticism because uncharted yields some of the most impressive in-game story telling set pieces of this generation. Such examples include the train sequence (including the beginning), falling building, Indiana Jones trap, etc. Of course there are cut scenes entwined with these some of these events but it's quite obvious that Uncharted is in a league of it's own here in terms of interactivity.
jim-jam bongs said:I feel fairly confident in saying that if every new game were like Uncharted I would stop playing new games.
BigJiantRobut said:How is a train on a loop and a falling building "story telling"? They're awesome but they aren't storytelling and there isn't any interactivity in the story other than shooting guys.
The_Technomancer said:Yes, but even in stuff like Half-Life 2 there would be lots of moments where you would arrive in a locked room with another character and they would talk for five minutes while you jumped around like a madman. What impressed me about Portal 2 was how it kept you moving
I am not saying Uncharted is poor. It's very good. It deserves a lot of praise. What I'm disputing is the reliance on cutscenes, or the idea that they should be "rewards" for players completing each chapter.Patapwn said:Which would be an odd criticism because uncharted yields some of the most impressive in-game story telling set pieces of this generation. Such examples include the train sequence (including the beginning), falling building, Indiana Jones trap in the temple, etc. Of course there are cut scenes entwined with these some of these events but it's quite obvious that Uncharted is in a league of it's own here in terms of interactivity.
They are interesting in a different sense: there's not much I've seen in big budget game design that explores what you can do with dynamic or at least non-static environments, beyond "moving platforms" and/or "that wall blows up"BigJiantRobut said:How is a train on a loop and a falling building "story telling"? They're awesome but they aren't storytelling and there isn't any interactivity in the story other than shooting guys.
I could have sworn that the train wasn't on a loop.BigJiantRobut said:How is a train on a loop and a falling building "story telling"? They're awesome but they aren't storytelling and there isn't any interactivity in the story other than shooting guys.
The_Technomancer said:They are interesting in a different sense: there's not much I've seen in big budget game design that explores what you can do with dynamic or at least non-static environments, beyond "moving platforms" and/or "that wall blows up"
You're right though, those examples don't have much to do with narrative.
jim-jam bongs said:I feel fairly confident in saying that if every new game were like Uncharted I would stop playing new games.
upJTboogie said:I could have sworn that the train wasn't on a loop.
Each segment of scenery loops until you move to the next set of cars.Kyaw said:Has anyone not advanced in the train level and just ride it all the way to the tunnel bit?
Does the helicopter appear as usual or is it not possible to do?
Really? Well then ND did a good job from me not noticing it.Stallion Free said:Each segment of scenery loops until you move to the next set of cars.
Magic Mushroom said:Surely that goes for every game? Variety is always welome. Doesn't mean Uncharted isn't very good at what it does. It's my favorite shooter as well, as the verticality and mobility give you much more options than most games of its ilk. Not revolutionary perhaps, but in a class of its own at what does, which is why both gamers and critics are fans.
Just saw what Stallion posted, that's a smart design, I remember on my second playthrough I stayed in one place and kept looking to see any repeated design and didn't notice any, but I didn't stay that long.revolverjgw said:It must be some sort of loop, what happens if you stand still and never move forward?
BigJiantRobut said:How is a train on a loop and a falling building "story telling"? They're awesome but they aren't storytelling and there isn't any interactivity in the story other than shooting guys.
Yeah, how it appears to be seamless is by far the most impressive aspect.TheOddOne said:Really? Well then ND did a good job from me not noticing it.
What do you think are bad about them? Then i think objetively. If you personally dont like them, then i cant argue against that since that is a matter of taste, but what is bad about Uncharted objetively? There are games that i have almost zero interest in playing, but that i still would concider as good/great games.Ulairi said:Uncharted isn't a very good video game and it's a terrible movie. I don't like "interactive cinematic experiences" I like video games. Anytime you have to do something in a cut scene instead of allowing the gameplay to tell me the story, show me the cool thing, you're failing as a game designer. But it's pretty and easy to play so it's going to be popular.
http://imthatold.com/wp-content/uploads/2011/06/jay_sherman_it_stinks.jpg
jim-jam bongs said:Hang-on, you guys realise that exposition isn't always clunky? Exposition isn't the problem, clunky exposition is. If you need a character to explain the back-story to camera then you suck at writing.
Yeah sort of, but for me the lack of choice sort of kills the game. Games like Uncharted specifically are really great rollercoaster rides but part of me feels like I'd rather just watch a movie instead. Now, if every game were a complex multifaceted RPG which emphasised self-determination I would be a very happy chap.
test_account said:Revolutionary or not, Uncharted 1 and 2 are some of the best games i've played in many years. I'm really looking forward to Uncharted 3
What do you think are bad about them? Then i think objetively. If you personally dont like them, then i cant argue against that since that is a matter of taste, but what is bad about Uncharted objetively? There are games that i have almost zero interest in playing, but that i still would concider as good/great games.
Cheech said:Squee. Another Uncharted jerk off thread.
ITT: Children who have never played a PC RPG.
Patapwn said:Because they showcase the story as it unfolds? Also, in many cases these moments are full of character interactivity which well... add to the depth and believability of the characters.
As for just shooting guys, I think that barely classifies. In most games, enemies are simply cannon fodder to get to story/character progressing events such as the ones I detailed above.
I'd say it's almost always more interesting working around a story and coming to your own conclusions than it is to have things spelled out for you. It's the gaming equivalent of reading "Suzy felt sad" in a book. Almost always better to have emotion and meaning through behavior and action than it is through telling and indicating.jim-jam bongs said:Hang-on, you guys realise that exposition isn't always clunky? Exposition isn't the problem, clunky exposition is. If you need a character to explain the back-story to camera then you suck at writing.
Love can bloom on a battlefieldRustyNails said:Before there was Uncharted, there was MGS (for PS1). I feel MGS revolutionized videogames, especially action adventure ones. Before MGS, you were just a buff dude and you blew up shit and saved bitches. Now you actually cared about everything. I don't think any action adventure games treated the storyline and characters with seriousness and dedication as MGS did. Kojima lost his way with MGS2, and re-emerged victorious with MGS3: Snake Eater.
Cheech said:Squee. Another Uncharted jerk off thread.
ITT: Children who have never played a PC RPG.
commedieu said:I agree OP.
Videogames have terrible performances. We've become used to the "WESKERSSSS!" for all these years. There are the rare standouts, and the reason they are, is because they revolutionized story telling in games. Why are people pretending they can't understand the idea of a well done cut-scene, or hell, a cut scene in general.
Uncharted is the bar for your in-game cut scenes. There is no game that has performances, chemistry, and animation, like Uncharted. Its good writing, for what it is, and its interesting, for what it is. Trying to pawn off Uncharted for having no gameplay to go with the top notch performances, is just beyond it. What exactly are you guys playing, that does it better, and what are your expectations of videogames? I'm sorry, but anyone pretending Uncharteds gameplay is it shortcoming more so than any other game with galactic praise (and more than likely in your catalog of gaming) isn't being serious. Sure if we want to lump this entire gen's games as sheer ass, I'm with you. Gaming used to be pretty damned awesome, but its really winding into cash grabs. But don't have double standards.
There are a lot of knee jerk reactions to the word revolutionary. Unfortunately, by definition Uncharted does this in spades. Sure, you guys can pretend that Uncharted's performances aren't the best in the industry, this generation, in our lifetime, but thats all anyone is doing, pretending. Closely followed by Heavenly Sword. The reason Uncharted moves above all games, is due to the chemistry of the characters. There wasn't that much in HS. It was emotional, definitely. Her eyes were so damn expressive thinking back. And that made the entire experience a better one. Hell, even HL2's performances were still very much videogame-esque, but revolutionary none the less. Compared to its predecessor, and the quake/doom series, You felt for the characters, but thats not to say that better performances would have really hit it out of the park. Still enjoyable. Final Fantasy franchise, had the best looking, most unique visuals, coolest action, but the characters still fall short. Bioshocks voice talent was sickly amazing, I'd say it revolutionized that method of telling a story, and its the bar. Amnesia comes pretty damn close.. I'm not excluding any titles on purpose, just for the sake of the post.
For the genre Uncharted is in, its revolutionized the way we see a story taking place in our gaming world. It helps the immersion, and it does something better than anyone has done in the past. You guys can all agree that BF3's sound is revolutionary for gaming, that image based lighting is revolutionary for gaming, stream loading, normal maps, deferred rendering, etc. But you demand that the brakes be applied for Animation/Voice Performance, as its not essential to your physical interaction and application of a button. I mean I know the answers here, just calling it out.
Everyone likes to take a shit on anything, right? But Uncharted's entire goal was to tell a story, have us feel for the characters, and take a ride as them, as everyone associated with the title claimed. Its a silly adventure pulp comic. Does the job well, and I haven't seen anything to top it in my gaming career.