Stallion Free said:Each segment of scenery loops until you move to the next set of cars.
Wow, everything seemed so seamless. Didn't even notice it at all.
Naughty Gods indeed.
Stallion Free said:Each segment of scenery loops until you move to the next set of cars.
BannedEpisode said:I dont see how playing a PC RPG has anything to do with Uncharted being a good or bad game.
But please enlighten me.
Cheech said:Squee. Another Uncharted jerk off thread.
ITT: Children who have never played a PC RPG.
The thread is about Uncharted being revolutionary in terms of cinematic storytelling, and people agreeing or disagreeing with the statement. Whether the game itself is good or bad doesn't really matter here. I'm assuming that guy was making the assertion that PC RPGs have been doing what the OP is stating.BannedEpisode said:I dont see how playing a PC RPG has anything to do with Uncharted being a good or bad game.
But please enlighten me.
Kinyou said:Ugh, pc elitism
commedieu said:Uncharted is the bar for your in-game cut scenes. There is no game that has performances, chemistry, and animation, like Uncharted.
revolverjgw said:Uncharted has plenty of choice for a game of its type. One part that stands out is the big courtyard surrounded by water in one of the later chapters of UC2. There's high ground you can get to to snipe from if you go right and climb the piers and ruins, you can directly enter the courtyard directly using cover for a Gears-style frontal assault, you can shimmy along the perimeter on the left and try to stealthily kill the turret guy without being detected, etc. I replayed that sequence about a dozen times on Crushing and each battle was different. There are many parts, like the snowy trainyard, where you can shoot everyone in a huge gun battle, or you can utilize the maze of traincars to kill everyone without alerting anyone.
Anyone who thinks Uncharted offers no interactivity must be playing it on easy and not even bothering to try the options that stealth and environmental traversal gives you. It's not an FPS.
erragal said:None of the things that actually make it a video game and all qualities that are surpassed by high quality animation or CG productions.
My question would be: What does Uncharted do that is progressive or spectacular to make it stand out as a game as opposed to a low budget CG movie?
...what?MrOogieBoogie said:What the fuck?
But most of the cool bits in Uncharted don't happen in cutscenes.Ulairi said:You cannot have an objective subjective opinion. I don't like the games. I don't like the fact that they use cinematics to show off the cool stuff. I don't like the gun play and the platforming. I don't really think the story or writing is that great. I think they are pretty and not that difficult or overly long so they are easy to complete. I think Uncharted is a BAD video game and hurts VIDEO GAMES. I want less reliance on movies and I want game developers to quit being lazy and use the language of games to tell stories. I think the average TF2 game has better story telling than Uncharted.
Don said:But most of the cool bits in Uncharted don't happen in cutscenes.
The cat and mouse with the tank, the convoy and train sequences, and the Tibetan village chapter are the best parts of Uncharted 2 and none of them are cutscenes.
squidyj said:As far as Uncharted 2 I truly enjoyed the game and the game world. In particular the scene in the mountain village where Drake slowly walks through is quite effective. In a Call of Duty title there is never a true moment of peace, only action interspersed by tension or suspense (the guns are always out and the next fight is always just over the hill or around the corner) leading to a sense of overall fatigue with the game's experience.
Salacious Crumb said:Best != revolutionary
The OP apparently.plagiarize said:it's not. but who cares?
Admit it. Killing Sniper Wolf made you cryCrunched said:Love can bloom on a battlefield
I think what he was trying to get across is that it's the job of the writer to tell a story and have the story explain its world, rather than the writer just giving up and throwing in a laundry list of things which you need to know in order for the next scene to make sense.Verendus said:Yeah, you have no idea what you're talking about. There's plenty of great writers who have used it well in telling a story. Some stories simply cannot be conveyed without some level of exposition due to their scope or the restraints on the writer. It's inevitable that it comes in, but a good writer is able to hide it and make it feel integrated so that it doesn't stand out. To say it's a crutch is moronic considering every story by necessity includes it.
It's not the fault of the tool if there are writers who, due to the lack of their own ability, do not use it well.
commedieu said:Without these things, we would be stuck with dreadful voice acting, bad animation, and unfortunate cut-scenes.
Disagree bigtime. You couldn't have Vanquish controls carry over to multiplayer, it would look retarded with everyone sliding around, probably why they didn't add it. Its restricted in that sense. Gears is way too tanky and clumsy close quarters. Also hold RT to win while you fill the sponges known as enemies are not my idea of fun. There is also no traversal like in Uncharted. Uncharted finds the perfect balance of these two games and its very versatile because of that, lending itself well for multi and SP.soldat7 said:Once you've played something like Gears of War or Vanquish, it's tough playing something like Uncharted. The shooting mechanics are poor to average.
But good voice acting, animation, and cut-scenes have all been done in games prior to UC, which is why I fail to see it being revolutionary at all. Some adventure games from the late 90s come to mind, like Grim Fandango for example.commedieu said:Good job reading 1 line.
I said its due to the chemistry of the characters performances. Which is above the normal quality standards for video games. It will be trumped, but that doesn't make it any less revolutionary. I also mention other titles that did this. They raise the bar beyond the norm. Without these things, we would be stuck with dreadful voice acting, bad animation, and unfortunate cut-scenes.
revolverjgw said:Uncharted has plenty of choice for a game of its type. One part that stands out is the big courtyard surrounded by water in one of the later chapters of UC2. There's high ground you can get to to snipe from if you go right and climb the piers and ruins, you can directly enter the courtyard directly using cover for a Gears-style frontal assault, you can shimmy along the perimeter on the left and try to stealthily kill the turret guy without being detected, etc. I replayed that sequence about a dozen times on Crushing and each battle was different. There are many parts, like the snowy trainyard, where you can shoot everyone in a huge gun battle, or you can utilize the maze of traincars to kill everyone without alerting anyone.
Anyone who thinks Uncharted offers no interactivity must be playing it on easy and not even bothering to try the options that stealth and environmental traversal gives you. It's not an FPS.
I know, but what you wrote could be understood more as a statement, that is why i wondered if you ment it in an objective way. It is possible to point out flaws in games objectively. Bugs is a good example of this. How much the bugs affects the player's experience might however be subjective (some care more about bugs than others).Ulairi said:You cannot have an objective subjective opinion.
Much of the story telling does however happen through gameplay in Uncharted 1 and 2. If you want to make a game with a deep story like this, how could everything be done through gameplay? The way i see it, it is either cutscenes, dialog boxes or interactive "cutscenes" (like you can run around etc.) where you still have to wait to proceed further. I cant think of any other way to do it at least.Ulairi said:I don't like the games. I don't like the fact that they use cinematics to show off the cool stuff. I don't like the gun play and the platforming. I don't really think the story or writing is that great. I think they are pretty and not that difficult or overly long so they are easy to complete. I think Uncharted is a BAD video game and hurts VIDEO GAMES. I want less reliance on movies and I want game developers to quit being lazy and use the language of games to tell stories. I think the average TF2 game has better story telling than Uncharted.
commedieu said:Good job reading 1 line.
I said its due to the chemistry of the characters performances. Which is above the normal quality standards for video games. It will be trumped, but that doesn't make it any less revolutionary. I also mention other titles that did this. They raise the bar beyond the norm. Without these things, we would be stuck with dreadful voice acting, bad animation, and unfortunate cut-scenes.
XiaNaphryz said:But good voice acting, animation, and cut-scenes have all been done in games prior to UC, which is why I fail to see it being revolutionary at all. Some adventure games from the late 90s come to mind, like Grim Fandango for example.
Salacious Crumb said:I think you mean evolutionary. There's nothing revolutionary about having better animations, better dialog, better acting. They're just really good conventional cutscenes.
Don't even remember what that wasRustyNails said:Admit it. Killing Sniper Wolf made you cry![]()
Crunched said:I'd say it's almost always more interesting working around a story and coming to your own conclusions than it is to have things spelled out for you. It's the gaming equivalent of reading "Suzy felt sad" in a book. Almost always better to have emotion and meaning through behavior and action than it is through telling and indicating.
But we're moving away from Uncharted and gaming now and heading more toward general storytelling rules.
The subtle hand gesture in the cutscene on the last page is an example of good storytelling. It's still a cutscene, but it says a whole lot without saying anything at all.
I agreeDon said:But most of the cool bits in Uncharted don't happen in cutscenes.
The cat and mouse with the tank, the convoy and train sequences, and the Tibetan village chapter are the best parts of Uncharted 2 and none of them are cutscenes.
RustyNails said:Before there was Uncharted, there was MGS (for PS1). I feel MGS revolutionized videogames, especially action adventure ones. Before MGS, you were just a buff dude and you blew up shit and saved bitches. Now you actually cared about everything.
RustyNails said:Admit it. Killing Sniper Wolf made you cry![]()
jim-jam bongs said:To me those things are the reason I play video games. It's great to be able to decide how I go about killing a bunch of dudes, but I also want the option to not kill them at all. Games like Uncharted and HL2 are great, but to me they're a gateway experience that bridges the gap between cinema and gaming, although HL2 arguably uses more of the language of gaming to do so than Uncharted.
WHAAAAAtt?!?!?! That was like the best part!Crunched said:Don't even remember what that was
Rewrite said:Love the cutscenes in the games and the overall story the series has along with the excellent voice acting. However, Uncharted 1's story will always be better than the second one for me. It flowed well together and it felt like a big mystery you were trying to solve on the island. I felt like I was a treasure hunter exploring for clues, you know? The closest I felt to that same feeling in Uncharted 2 is when you're exploring the cave with the blue flame.
Doesn't discount all of us who HAVE played it and are still criticizing it. ;Prevolverjgw said:Seems like a LOT of people criticizing it for being an interactive movie haven't actually played it.
Just thought that the 90% of pcs are weaker than the PS3 argument is probably true. Just keep in mind that most of the pcs are somewhere at our moms/grandmother house, and are very low tech.Also think of all the netbooks and laptops. Now if he had said weaker than 90% of all gaming pcs it would have been obliviously a different deal.BigTnaples said:Huh?
Has nothing to do with elitism. Just a general lack of knowledge/common sense in the video.
dark_inferno said:LA Noire and...acting?
http://img220.imageshack.us/img220/7691/1310079231226.jpg[IMG][/QUOTE]
La noire is probably the only game that could recreate this facial expression ^^
Was it in the first game? The only bosses I remember in MGS are Psycho Mantis, some fat guy on rollerskates, the guy at the end of MGS2 with the eyepatch, and the Metal Gears themselves. Pretty much all of them from MGS3 though.Jtwo said:WHAAAAAtt?!?!?! That was like the best part!
revolverjgw said:Fair enough, but personally I have plenty of fun with both kinds of games and there's room in the industry for both the more linear and guided approach and the more open, always will be. Neither can ever achieve any sort of "ideal" expression of the VG medium, there is no one ideal. Uncharted 3 and Deus Ex are undoubtedly going to be 1A and 1B on my GOTY list.
Can't say I'm surprised that you haven't played Uncharted, though. That actually explains a lot. Seems like a LOT of people criticizing it for being an interactive movie haven't actually played it.
Funny guy. You were kidding... right ?cuyahoga said:I like Uncharted, but I completely disagree with yougame has pretty forgettable writing and performances, when compared to, say, a Tim Schafer game, something from Valve, or Deadly Premonition.
Rewrite said:Love the cutscenes in the games and the overall story the series has along with the excellent voice acting. However, Uncharted 1's story will always be better than the second one for me. It flowed well together and it felt like a big mystery you were trying to solve on the island. I felt like I was a treasure hunter exploring for clues, you know? The closest I felt to that same feeling in Uncharted 2 is when you're exploring the cave with the blue flame.
it would help if you actually played them.SirButterstick said:Opinion on Uncharted: Average game is average. So there![]()
jman2050 said:Except we're still stuck on dreadful voice action, bad animation, and unfortunate cutscenes.
Uncharted 2 being a good game had little to do with its presentation, to me anyway.