`
Isnt Mojang at like 1000 employees.....thats an excessively large studio and cutting back would likely not affect MineCraft and its offshoots all that much.
Mojang is big, but the problem is that even with all of this Minecraft requires too many staff to support it.
Double Fine might also be at risk but as long as Tim Schafer is there, it should be fine I guess - whether going independent or even not being closed. I think for Tango, what affected the most was not only the fact it was in Japan (too big timezone difference), but also Mikami leaving . With Arkane Austin it was a shell of its former self anyway.
Will be interesting to see what will happen - if the Initiative won't show anything, it might also be on a chopping block. Rare might have some cuts (Everwild team) as they seem prefer travelling around the world rather than working on Everwild. Though SoT team should be fine.
I'm genuinely baffled my the mediocrity of their games given the recourses they spent, and this is the only explanation that I have.
Yeah, I kinda agree. Essentially I think there are too many people in dev who go they without any proper competence. There is a reason why asian devs are on the rise in Korea, China - people develop games for fun, because they like and are enthusiastic about it.