The Wii U in a worse or better shape after the PS4 reveal?

In terms of sales, Gamasutra actually had a chart that compared sales of the Wii U to the Xbox 360 and PS3 in the same time frame (first 3 months). It still outperformed those two platforms. I do agree it could be better, but given the fact that it's doing better than the 360 and PS3 in the same time frame, I don't think that means developers will give up putting forth extra effort in development. Furthermore, I think the Wii U's sales are reflective of the market as I don't think Sony or Microsoft's consoles are going to perform much better once those are released.

Cumulative sales are marginally more than the $599 PS3 and supply constrained 360 - if one wants to trumpet that as a triumph. However, that won't hold if February sales are as appalling as January's (and there's no reason to think they won't be).

Those January sales are why developers aren't going to put any effort into Wii U SKUs and why Ubisoft has gone multiplatform. 11K a week is not reflective of the market, it's reflective of the product.
 
As long as it takes for them to stop developing titles period. Which has already happened for the most part.

ok then, you're just trolling. Thought it was about to be an intelligent conversation for a second.

So anyone have a list of 3rd party game(s) coming to wiiU this year?

Not much at all, this fall the wii u will pick up steam. Until then i just don't know because monster hunter, pikmin 3 and a wonderful 101 is the only noticeable games that will be released.

360 and the ps3 had a shit first year also.
 
First off, you say right around the corner like now until 9 months from now is nothing. Much less the fact that you'll probably see two of three of MK, Mario 3D, and Smash come out next year.

Second, I said evidence outside of the Nintendo core. Mario has been around years on both top selling consoles, and consoles that were mostly ignored compared to competition.

so 22 million wii fit customers are nintendo's core? dang thats huge. And thats still listed in the launch window, which i think goes till march?
 

Thanks was not aware of that. I was going by people who had played it.

The dev kit is in a better state now than prior to release, so I see the NFS U as a good indication of that.

But you are trolling so I don't expect or want to change your mind.

Nintendo is not marketing the Wii U probably because they want a healthier library of games. Until this is done and more games are released people can bash the Wii U all they want, but I see a lot of people happy with the console, including myself.

Getting a PC also for my graphics fix, as the PS4 and Xbox will be outdated when released compared to the PC.
 
Because Ubi Soft wasn't associated with Batman.

And Re: sales timeframe trending 360 didn't have enough on the shelves to sell and PS3 was ridiculously expensive, if this tired comparison is going to continue to be made.

Wii U has plenty on the shelves and is within the same price range as the PS3 and 360 and continues to be demolished.

With new consoles you can always count on three things to pick up the system eventually: a large launch price eventually getting a cut, supply picking up if it's in demand, and game releases picking up over time as it's adopted by third parties.

With Wii U you can count on none of them. Possibly a price cut later this year, but you can already get it for $300 and the 360 and PS3 haven't even hit the budget $200 and under with their main SKUs. So any comparison you make is irrelevant. There's no evidence Wii U sales will pick up in the future outside of the Nintendo core fanbase that was there for the N64/Gamecube era.

Nintendo's always been about their software selling their hardware. They'll continue to do this with the Wii U but their strategy this time around seems different than the GameCube's. Nintendo has stated they're working on new methods to ramp up their game development process to ensure more titles are out at a quicker pace - whether that's through hiring more people and ramping up development, or through third party collaborations like we've seen with Namco-Bandai and Atlus. Furthermore, you're really underestimating the power of Mario and Mario Kart as franchises to push units. Plus, acquiring some key titles like Wonderful 101 and Bayonetta 2 are ways to get people interested in their platform.

Like others have mentioned as well, a lot of games from third parties should be scalable enough to come to the Wii U, at the very least, for the first 2-3 years of the new consoles being on market. As long as those games are versions that run well on that platform, it's not going to be a huge issue. There's really no reason for developers to ignore the platform if the install base is up in years time, other than what's already been mentioned - that they don't want their titles on the Wii U in the first place.

I really don't think we're going to see another N64/GameCube situation with the Wii U. If Nintendo can deliver on it's strategies with the Wii U, it's not going to hit that same pattern.


Another perspective:

With all four versions of Ubisoft's trilogy-closer out in the wild, the Wii U certainly stands its ground against the PS3 and 360 releases. Besides a broken depth of field effect that crops up during several cut-scenes, the look of the game is nigh on identical in terms of native resolution, texture quality, its shadow rendering method, and environmental detail. Even down to the shimmering of the ambient occlusion effect beneath fields of grass, and the odd dialogue glitches that appear in the other console versions, Nintendo's hardware certainly delivers a very faithful take on the experience."

Here
 
so 22 million wii fit customers are nintendo's core? dang thats huge.
It's funny how a few people keep bringing up WiiFit as a big wiiU game.

Casuals didn't buy the WiiU as they already has the Wii, why would they buy WiiFit U when they already have WiiFit?
 
No one buys a Nintendo system to be wowed by its graphics or tech, at least not as their main focus.

Nintendo's selling point has always been their quality first party.
That being said, the WiiU need to start releasing more first party games to stay relevant.
Which was also backed by graphics.
3eNb0TT.jpg


Also, I'm pretty sure there was a hell of alot more of this in the N64 era (because Mario alone meets nothing unless you remember he was also in 3D).
 
I think uploading vids to Facebook is not as great as people think it will be and this comes from someone who dismissed the idea of Miiverse yet has fallen in love with it. I have a lot of coworkers that I don't really care to know what I'm playing, nor do I care for them to know.

Pricewise, I think the PS4 will be incredibly expensive and the only way I'll be dropping that kind of money is for a PC-lite entertainment center that let's me navigate the Internet and access my streaming media. Sony's conference didn't answer that question.

But, where the PS4 might and will have the upper hand on both Nintendo and Microsoft will be games. Sony has the support of 3rd parties where Nintendo doesn't. And has a great stable of First party devs that Microsoft didn't show with the 360 (only Halo, Gears and Forza will not be enough next gen).
 
so 22 million wii fit customers are nintendo's core? dang thats huge. And thats still listed in the launch window, which i think goes till march?

What the hell around you talking about? I never said anything about Wii Fit U, but it's obviously not going to be the phenomenon Wii Fit was - just like Nintendogs and Brain Training isn't now. It's a relic of the past, people who used it have moved on. It's laughable anyone thinks this is a huge carryover franchise several years later.
 
As long as it takes for them to stop developing titles period. Which has already happened for the most part.

Crom approves of your AV.

He was the greatest fighter of all time IMO when he was in his prime.

I still want see round 3 of the Bigfoot fight. Stupid doctor stopping the fight because his eye was swollen.

If Koscheck could fight for 4 rounds against GSP with an eye like that Fedor could have went 1 more round with Bigfoot.
 

What the hell around you talking about? I never said anything about Wii Fit U, but it's obviously not going to be the phenomenon Wii Fit was - just like Nintendogs and Brain Training isn't now. It's a relic of the past, people who used it have moved on. It's laughable anyone thinks this is a huge carryover franchise several years later.

I think Nintendo has ultimately decided that they're not striving after that market any more. They'll do so in a limited way but not with as much focus as the Wii was. There's more money to be made in the long term with core titles in the long run.
 
Gaming with streaming will make the ps4 sell in the USA and Japan and bomb on praticaly every other country.

You can have the most powerfull servers EVER MADE, but you can't have a good latency with the server being in another countinent
 
Gaming with streaming will make the ps4 sell in the USA and Japan and bomb on praticaly every other country.

You can have the most powerfull servers EVER MADE, but you can't have a good latency with the server being in another countinent

The USA are bigger than Europe... Also, do you think they'll stream from a single server?
 
Nintendo has stated they're working on new methods to ramp up their game development process to ensure more titles are out at a quicker pace - whether that's through hiring more people and ramping up development, or through third party collaborations like we've seen with Namco-Bandai and Atlus.

Like others have mentioned as well, a lot of games from third parties should be scalable enough to come to the Wii U, at the very least, for the first 2-3 years of the new consoles being on market. As long as those games are versions that run well on that platform, it's not going to be a huge issue. There's really no reason for developers to ignore the platform if the install base is up in years time, other than what's already been mentioned - that they don't want their titles on the Wii U in the first place.

I really don't think we're going to see another N64/GameCube situation with the Wii U. If Nintendo can deliver on it's strategies with the Wii U, it's not going to hit that same pattern.

Your post reads like some PR release.

You realize that the console has been released right? "Working on", "should be", "in years time", etc are all phrases you say two years before the console is out, not months into it's life and when the foreseeable future release list the first half of this year is known and barren. You don't just flip a switch and games come out, these things are in the planning for months and years. The time was two years ago for this, not when the system is already released. You don't get that time back.

All these companies making these decisions for how launch games were going to be and what they were going to bring over this year have already MADE them. And any sitting around considering future titles are looking at the NPD's and saying 'wow console sales are bad and third party sales are even more horrible."

Really, how many launch companies do you think even covered the cost of their distribution, much less the cost of development or porting, with their launch sales? They were atrocious. Some of these figures Atlas probably couldn't have turned a profit on just in distributing.

There's no reason for companies to put games on a platform no one is buying, and much less the ones that even do have it aren't even buying third party games at all. This is why there's no Dead Space, Crysis, Metal Gear, Devil May Cry, Bioshock, etc out for Wii U. They aren't magically going to come in the future anymore than they were right now at this moment. At least before launch there was the promise it could take off, now the cold hard sales figures are out and no one is rushing to go lose money on the Wii U.
 
Your post reads like some PR release.

You realize that the console has been released right? "Working on", "should be", "in years time", etc are all phrases you say two years before the console is out, not months into it's life and when the foreseeable future release list the first half of this year is known and barren. You don't just flip a switch and games come out, these things are in the planning for months and years. The time was two years ago for this, not when the system is already released. You don't get that time back.

All these companies making these decisions for how launch games were going to be and what they were going to bring over this year have already MADE them. And any sitting around considering future titles are looking at the NPD's and saying 'wow console sales are bad and third party sales are even more horrible."

Really, how many launch companies do you think even covered the cost of their distribution, much less the cost of development or porting, with their launch sales? They were atrocious.

There's no reason for companies to put games on a platform no one is buying, and much less the ones that even do have it aren't even buying third party games at all. This is why there's no Dead Space, Crysis, Metal Gear, Devil May Cry, Bioshock, etc out for Wii U. They aren't magically going to come in the future anymore than they were right now at this moment. At least before launch there was the promise it could take off, now the cold hard sales figures are out and no one is rushing to go lose money on the Wii U.

To be fair, it was one month of bad sales. The previous two months weren't bad at all. I know February will be just as bad, if not worse and March will be similar due to the games coming in the latter half, but you're talking as if it has been at 57k every month since launch, which it has not.

Its three month launch sales exceeded the three month launch sales of the Xbox 360 and the PS3. Did developers jump off of those? I believe a few did at some point, and then they bounced back. Yes I know, they had mitigating circumstances; short supplies, expense etc. Well, surprisingly, so does the Wii U. Coming out at the latter end of a massive global recession will do that to a luxury item with no special bundles or price cuts being offered by retailers.

The problem is that people keep comparing it to the Wii sales, which were a massive anomaly, and declare it a failure for not matching up. Even developers are guilty of this, and there was talk of jumping before January's NPDs came out just because of the first two months, despite being relatively high, were classed as "disappointing".

Nintendo will have a horrific Q1, Wii U wise, there is no doubt. However, Q2 onwards, it will pick up. Nintendo is just screwing themselves a bit by restricting when third parties can reveal stuff, which is still happening. I just hope the reveal of Watch_Dogs for the Wii U is an indicator that the policy is going.
 
This annoys me, why can't we enjoy Microsoft and Sony for games? Is this all Nintendos fans have left?

Microsoft and Sony will have the flair, technology, power and amazing games too. Some people need to get off their high horse.

It wasn't meant to be a convincing argument. Just that when it comes down to it, the hype doesn't matter, and it comes down to games. I like Nintendo games, and those are the ones I will buy.

With the same logic, a fan of Sony franchises will continue to buy them regardless of all the hype.
 
Your post reads like some PR release.

You realize that the console has been released right? "Working on", "should be", "in years time", etc are all phrases you say two years before the console is out, not months into it's life and when the foreseeable future release list the first half of this year is known and barren. You don't just flip a switch and games come out, these things are in the planning for months and years. The time was two years ago for this, not when the system is already released. You don't get that time back.

All these companies making these decisions for how launch games were going to be and what they were going to bring over this year have already MADE them. And any sitting around considering future titles are looking at the NPD's and saying 'wow console sales are bad and third party sales are even more horrible."

Really, how many launch companies do you think even covered the cost of their distribution, much less the cost of development or porting, with their launch sales? They were atrocious. Some of these figures Atlas probably couldn't have turned a profit on just in distributing.

There's no reason for companies to put games on a platform no one is buying, and much less the ones that even do have it aren't even buying third party games at all. This is why there's no Dead Space, Crysis, Metal Gear, Devil May Cry, Bioshock, etc out for Wii U. They aren't magically going to come in the future anymore than they were right now at this moment. At least before launch there was the promise it could take off, now the cold hard sales figures are out and no one is rushing to go lose money on the Wii U.
How many units of a Wii U sku need to be sold to reach the break even mark?
 
I think WiiU is in a much worse position now, with PS4 you can see great graphics, a much better hardware and most of all: you can see the third parties showing support to the platform.

From what i see WiiU have a much worse fate than Wii in terms of third party support because its not even selling good, Wii sold good and they didnt get much support because of the hardware and the user buying choices.
 
To be fair, it was one month of bad sales. The previous two months weren't bad at all.

According to who? It was trounced by 360, PS3, 3DS, and I'm not sure if it surpassed Wii or DS sales. And it wasn't from lack of supply.

The only people who say it wasn't bad are the ones who keep comparing apples and oranges to PS3's horrible $599 launch and 360's lack of supply launch. If you're a major manufacturer and release a new product these days and it's on the shelf with not much demand, it's not a good launch.

Its three month launch sales exceeded the three month launch sales of the Xbox 360 and the PS3. Did developers jump off of those? I believe a few did at some point, and then they bounced back. Yes I know, they had mitigating circumstances; short supplies, expense etc. Well, surprisingly, so does the Wii U. Coming out at the latter end of a massive global recession will do that to a luxury item with no special bundles or price cuts being offered by retailers.

Uh, no it doesn't. The main 360 SKU is $250. Wii U could be had for $300. 360 trounced it 5 fold. Supply problems weren't an issue, outside of the first week they were available perpetually.
 
In terms of sales, Gamasutra actually had a chart that compared sales of the Wii U to the Xbox 360 and PS3 in the same time frame (first 3 months). It still outperformed those two platforms. I do agree it could be better, but given the fact that it's doing better than the 360 and PS3 in the same time frame, I don't think that means developers will give up putting forth extra effort in development. Furthermore, I think the Wii U's sales are reflective of the market as I don't think Sony or Microsoft's consoles are going to perform much better once those are released.

There's a difference here that I think some are ignoring. The first is that if you had already hedged your bets on next gen back in the 360/PS3 days, there was no going back. If you were designing engines and assets for HD platforms, you were tethered to the PS3/360 (and to a lesser extent the PC back before it was somewhat rejuvenated). Now, though? Given the abysmal software sales on the Wii U, you don't need to accommodate it. If you're game is such that the Wii U can handled it, then the 360/PS3 will also be able to handle it most likely (I'm allowing for the possibility that some Nintendo/Retro stuff may be targeting so close to the Wii U metal that it could be less than easy to port). If you want to target PS4/Durango, then again you don't really need to accommodate the Wii U.

Also, it's worth noting that, unless some big software gets out sooner than expected, the early lead that was built up by November sales is going to be gone with no signs of a momentum shift any time in the near future. As such, the "it outsold other HD systems in the launch window" talking point is becoming increasingly irrelevant, and it wasn't a very effective talking point to begin with.
 
According to who? It was trounced by 360, PS3, 3DS, and I'm not sure if it surpassed Wii or DS sales. And it wasn't from lack of supply.

The only people who say it wasn't bad are the ones who keep comparing apples and oranges to PS3's horrible $599 launch and 360's lack of supply launch. If you're a major manufacturer and release a new product these days and it's on the shelf with not much demand, it's not a good launch.

It was "trounced" by sales of legacy systems in a run up to a holiday with retailers offering discounts and special bundles offering "value for money" which consumers, especially in this economic climate, are looking for. Despite that, the first two months were solid, albeit not amazing.

ALL launches are like that. Every single one. Look it up.

Uh, no it doesn't. The main 360 SKU is $250. Wii U could be had for $300. 360 trounced it 5 fold. Supply problems weren't an issue, outside of the first week they were available perpetually.
The bit you bolded was referencing mitigating factors in general, and I followed up with detailing the Wii U specific ones. It wasn't saying it had the same factors as the other consoles. Also, I was talking launches there, not the current sales
 
It was "trounced" by sales of legacy systems in a run up to a holiday with retailers offering discounts and special bundles offering "value for money" which consumers, especially in this economic climate, are looking for. Despite that, the first two months were solid, albeit not amazing.

ALL launches are like that. Every single one. Look it up.

And what were those sales in January when those deals basically dried up and it was trounced even MORE by competition, with almost Vita level sales?

The launch was horrible and the current sales are even worse. Trying to compare it to past situations that have absolutely no correlation doesn't change that Wii U is within the price range of 8 year old systems and isn't even close to them in sales.

No one wants a Wii U. I've been running electronics for the most part in one of the major retailers since the holidays, and outside of that launch week, I could almost count on one hand all throughout the holidays how many Wii U systems and games I sold with 3DS and 360 systems selling multifold over it. And believe me, there actually were some pretty decent Wii U sales, like Buy 2 Get 1 free, or the basic model with like $20 or $30 off the MSRP. Still there weren't any takers.

It isn't some magical supply strain or bullshit economy excuse when competition, or even Nintendo own handheld, is selling circles around it. It's because no one WANTS it. Why is that such a difficult concept to understand? Stop making excuses and deal with it.
 
it was one month of bad sales.

The problem is that people keep comparing it to the Wii sales,
Let's not mince words. "Bad" doesn't really cut it. It was a month of disastrously terrible sales. Never mind comparing it to the Wii - on a per week basis it was worse than the Vita's third month. 11K a week is the realm of dead systems, end-of-life systems or seriously flawed systems.

Blaming the GFC, weak January, blablabla doesn't cut it either. The PS3 sold a lot more and it's ASP went up in January.

Again, this is not reflective of the market, it is reflective of the product.
 
Let's not mince words. "Bad" doesn't really cut it. It was a month of disastrously terrible sales. Never mind comparing it to the Wii - on a per week basis it was worse than the Vita's third month. 11K a week is the realm of dead systems, end-of-life systems or seriously flawed systems.

Blaming the GFC, weak January, blablabla doesn't cut it either. The PS3 sold a lot more and it's ASP went up in January.

Again, this is not reflective of the market, it is reflective of the product.

I'm not saying there aren't issues with the Wii U. The fact the software has dried up until the latter half of month and the horrific marketing is very damaging. You just need to look at ALL the factors rather than people just focus on one

And what were those sales in January when those deals basically dried up and it was trounced even MORE by competition, with almost Vita level sales?

The launch was horrible and the current sales are even worse. Trying to compare it to past situations that have absolutely no correlation doesn't change that Wii U is within the price range of 8 year old systems and isn't even close to them in sales.

No one wants a Wii U. I've been running electronics for the most part in one of the major retailers since the holidays, and outside of that launch week, I could almost count on one hand all throughout the holidays how many Wii U systems and games I sold with 3DS and 360 systems selling multifold over it. And believe me, there actually were some pretty decent Wii U sales, like Buy 2 Get 1 free, or the basic model with like $20 or $30 off the MSRP. Still there weren't any takers.

It isn't some magical supply strain or bullshit economy excuse when competition, or even Nintendo own handheld, is selling circles around it. It's because no one WANTS it. Why is that such a difficult concept to understand? Stop making excuses and deal with it.

First off, I know dozens of people personally who want the Wii U. They're just waiting for the software to come, which is wherein the problem mostly lies.

January was bad because, and as I and countless others have mentioned before, the software just isn't there yet. People are buying the 360 and PS3 still because they have software, and usually for cheap because places are still doing deals and they are cheaper due to being legacy consoles. Again, this is incredibly common with console launches. The new console sits around with middling sales and is beaten by the elder consoles. I fail to see why people, all of a sudden, expect consoles to suddenly soar instantly and constantly outsell everything. That is not how it works.
 
And what were those sales in January when those deals basically dried up and it was trounced even MORE by competition, with almost Vita level sales?

The launch was horrible and the current sales are even worse. Trying to compare it to past situations that have absolutely no correlation doesn't change that Wii U is within the price range of 8 year old systems and isn't even close to them in sales.

No one wants a Wii U. I've been running electronics for the most part in one of the major retailers since the holidays, and outside of that launch week, I could almost count on one hand all throughout the holidays how many Wii U systems and games I sold with 3DS and 360 systems selling multifold over it. And believe me, there actually were some pretty decent Wii U sales, like Buy 2 Get 1 free, or the basic model with like $20 or $30 off the MSRP. Still there weren't any takers.

It isn't some magical supply strain or bullshit economy excuse when competition, or even Nintendo own handheld, is selling circles around it. It's because no one WANTS it. Why is that such a difficult concept to understand? Stop making excuses and deal with it.
What would you do, if you were Nintendo, to turn things around?
 
The Ps4 reveal was great. The Ps4 is going to be a beast when it comes to games and all
those features. That said, the reveal also made me solidfy something that I wasn't too sure about or was gonna do maybe later in the year. I shall be purchasing a Wii U in the second week of March. Reason for which is that I can safely assume that the entry level for the Ps4 will be too high for someone like me. I've got tons of bills to pay and couldnt really afford to purchase a system that will cost $400-$500 plus a couple games and subscribing to its online network. The Wii u will hold down the fort until the Ps4 comes down in price. Those graphics where nice though. Shame that Sony didnt talk about letting the gamer community make tons mods for games on the platform. Its my favorite part of PC gaming (and why I can hardly wait for Misery 2.0). The life of games is extended as long as there is a solid fanbase for a franchise.
 
I'm not saying there aren't issues with the Wii U. The fact the software has dried up until the latter half of month and the horrific marketing is very damaging. You just need to look at ALL the factors rather than people just focus on one



First off, I know dozens of people personally who want the Wii U. They're just waiting for the software to come, which is wherein the problem mostly lies.

January was bad because, and as I and countless others have mentioned before, the software just isn't there yet. People are buying the 360 and PS3 still because they have software, and usually for cheap because places are still doing deals and they are cheaper due to being legacy consoles. Again, this is incredibly common with console launches. The new console sits around with middling sales and is beaten by the elder consoles. I fail to see why people, all of a sudden, expect consoles to suddenly soar instantly and constantly outsell everything. That is not how it works.

It's incredibly common when consoles are either expensive or supply constrained.

This is a demand problem, not a supply or price problem. You really think at the 6 and 8 month mark this bullshit 360 sales comparison is going to continue to fly? Anyone with common sense knows why the 360 did what it did, why the PS3 did what it did, and why Wii U is doing what it's doing. Circumstances were different for all of them, and Wii U is the only one of the three that isn't going to uptick in sales as the monthly sales comparison goes on because the same resolvable issues aren't there.

It's not because "well that's just the way it is with everything" or my personal favorite catchphrase: marketing. It's because if you make a poorly thought out and poorly supported product in both first and third party, no one wants it, it's that simple.
 
I'm not saying there aren't issues with the Wii U. The fact the software has dried up until the latter half of month and the horrific marketing is very damaging. You just need to look at ALL the factors rather than people just focus on one



First off, I know dozens of people personally who want the Wii U. They're just waiting for the software to come, which is wherein the problem mostly lies.

January was bad because, and as I and countless others have mentioned before, the software just isn't there yet. People are buying the 360 and PS3 still because they have software, and usually for cheap because places are still doing deals and they are cheaper due to being legacy consoles. Again, this is incredibly common with console launches. The new console sits around with middling sales and is beaten by the elder consoles. I fail to see why people, all of a sudden, expect consoles to suddenly soar instantly and constantly outsell everything. That is not how it works.

Do we really have a lot of clear data to support this? I mean, I don't necessarily deny it, but what are generally the stats before the new gen overtakes the older, cheaper hardware? I know PS2 outsold PS3/360 for a while, but not the Wii. Do we have good data in regards to how the PSX was doing when the PS2, Cube, and Xbox launched?
 
It's still very early but the wii u is going to sell badly until it gets any Nintendo games at all (luckily these were confirmed:)
Bayonetta 2
wonderful 101
new rpg made by the xenoblade team
Shin Megami tensei x fire emblem
Dragon Quest X
New mario kart
New 3d Mario
Pikmin 3
Monster Hunter
Super Smash Bros seqeul
Legend of Zelda Wind Waker HD remake
The Last World
New Legend of Zelda game
Game and Wario
New Yoshi Game
Pokemon Rumble U

In terms of hardware the ps4 clearly beats it there but the wii u is still a powerful system now that devs are learning more about the architecture
HOaYmQG.jpg
 
Its difficult to compare launches right now. Who knows maybe the next gen consoles wont fair as well either, maybe worse. maybe better. It is a completely different market and economy now. Mobile has taken over and the economy has tanked.

There is also so many unknown factors currently right now about the next gen launch, when will any of those games actually release, price point, online costs, used games, etc.

The only thing that certainly looks positive, is the apparent third party support. i am a little baffled they have that much support already. I hope both systems the best.
 
And what were those sales in January when those deals basically dried up and it was trounced even MORE by competition, with almost Vita level sales?

The launch was horrible and the current sales are even worse. Trying to compare it to past situations that have absolutely no correlation doesn't change that Wii U is within the price range of 8 year old systems and isn't even close to them in sales.

No one wants a Wii U. I've been running electronics for the most part in one of the major retailers since the holidays, and outside of that launch week, I could almost count on one hand all throughout the holidays how many Wii U systems and games I sold with 3DS and 360 systems selling multifold over it. And believe me, there actually were some pretty decent Wii U sales, like Buy 2 Get 1 free, or the basic model with like $20 or $30 off the MSRP. Still there weren't any takers.

It isn't some magical supply strain or bullshit economy excuse when competition, or even Nintendo own handheld, is selling circles around it. It's because no one WANTS it. Why is that such a difficult concept to understand? Stop making excuses and deal with it.

Everyone i know wants one, or will, once the games start coming out. Every gamer i personally know is waiting for the 1st party games to start coming out. Thats it, thats all, all this discussion doesnt mean jack shit.
 
TheNatural, you've been challenged on this before, and I don't know why you keep going back to the well. Honestly, who cares if the Wii U isn't outselling the PS3/360? That's not the argument that you need to make to assess that sales are bad. The problem for the Wii U is not "oh my God, it didn't match the 360's 281K number!" The problem with the Wii U is that it sold an abysmal 55K in January. How that compares to the 360 is nearly irrelevant.
 
What would you do, if you were Nintendo, to turn things around?

There's nothing to do now without extreme moves. The release list is set up until the holidays, and the selling point of the console, the controller, is basically standard now in its usage and future games. They can't afford a price drop, and it probably wouldn't spur sales at this point in time anyway. The wheels are in motion.

My extreme move would be to wait it out and start selling a pro or OG Wii controller only SKU for $250 or less in the holidays, patch pro controller support into the games that can be patched that were previously released, and have all future games modified to use it with no problem.

Basically I would put the kaibosh on the tablet controller, still have it as an option accessory but not mandatory to actually play all the games on the system. It's not a selling point of the console, and it's the anchoring the price too high for the value you get versus the competition.

This would probably cut $100 off the cost of the Wii U, and set up Nintendo to possibly win on price point in the future. Even still, with 360 and PS3 in budget phases, they would have to compete with the long lives of those consoles as well.
 
Top Bottom