ThoseDeafMutes said:I actually think his body texture was a bit too small / lacking in detail, and if it looked a bit more realistic (the scars in particular didn't look all that convincing from memory) it wouldn't look as off-putting as it does.
Also, they seriously need to work on character hair for the next game in the series. When everything else looks so good it just makes it stand out that much more.
DennisK4 said:They seem willing to alter Geralts appearance from game to game so....
Van Buren said:Regarding the combat discussion, I found The Witcher 2's combat system to be my favorite when compared to those in other Western Action-RPGs like Risen, Oblivion, the Gothics, Two Worlds, etc. It's not perfect by any means, and a couple of issues need to be addressed, but the base system that CDPR has to work with for future games is much to my liking. The combat system by itself is not complex, but it effortlessly encourages the use of different tactics to succeed, and that's its greatest strength.
DennisK4 said:Look at that Bronze God!
It really started to bother me by the end. I wanted to know what he was hiding under that damn turban. Bald? Cornrows? Hopefully they solve that mystery in the DLC.Kyaw said:Roche also wears a Turban.
reptilescorpio said:It really started to bother me by the end. I wanted to know what he was hiding under that damn turban. Bald? Cornrows? Hopefully they solve that mystery in the DLC.
Kyaw said:Roche also wears a Turban.
Kyaw said:Triss or Saskia? GoGoGo
Kyaw said:Triss or Saskia? GoGoGo
I personally prefer Saskia. Shame she kept being a virgin....
Triss x1000. Red heads. Yum. Looking forward to Geralts old lover in the next game. The best thing about sorcerers is that they use their magic to make themselves look hot. That is magic everyone can be happy with.Kyaw said:Triss or Saskia? GoGoGo
I personally prefer Saskia. Shame she kept being a virgin....
He probably got picked on by dwarves as a kid for looking like a pretty boy. Now his badass 'tude makes sense!Jintor said:Long, flowing locks of white-gold hair.
Jintor said:Oh my god, that scene was hilarious
So Triss, are your clothes actually made of magic, or are you just really good at selective teleportation?
Make sure to read the manual and use Quen to protect yourself. Aard is great for stunning an enemy to stop them ganging up on you. Roll lots. Run at the start.Jinaar said:I am excited for tonight. Finally passed THE WITCHER last night (Strong ending, I enjoyed it) and downloading TW2 from STEAM at home at the moment. Sexy time starts tonight.
Kyaw said:Triss or Saskia? GoGoGo
This is one of the few games where "kiting" makes sense to me. Geralt is a mutant but is not Dante or Kratos, his is vulnerable like any other human. So it makes sense to fragment enemy groups by kiting, trap setting and magical signs. It seems like the most realistic approach in terms of what the Witcher character is. I heard that when Samurais where outnumbered the best way to proceed was to flee from combat, when possible, or try to outrun the enemies and take swings at then one by one. Thta's pretty much the way i play the game.Jintor said:The (semi-forced, semi-cheesey) kiting thing bugged me, sure.
reptilescorpio said:Make sure to read the manual and use Quen to protect yourself. Aard is great for stunning an enemy to stop them ganging up on you. Roll lots. Run at the start.
Kyaw said:Also in Chapter 3...
The part where you come down the cliff path to Loc Muinne, you see the Order of the Flaming Rose, if you turn right and continue the path between the steep valley, you encounter TWO big ass Arachnids, you get trapped in between them and inevitably die on normal difficulty or higher.
Did anyone do that too?
Refreshment.01 said:This is one of the few games where "kiting" makes sense to me. Geralt is a mutant but is not Dante or Kratos, his is vulnerable like any other human. So it makes sense to fragment enemy groups by kiting, trap setting and magical signs. It seems like the most realistic approach in terms of what the Witcher character is. I heard that when Samurais where outnumbered the best way to proceed was to flee from combat, when possible, or try to outrun the enemies and take swings at then one by one. Thta's pretty much the way i play the game.
Check something like Assassins Creed, you don't kite in that game, because enemies take turns to attack. So combat while looking cool becomes shallow. So Ubisoft fucked up that part of the game there.
But i do agree combat in this game is far from perfect but not bad.
"Action RPG" doesn't mean half action game, half RPG. It means real time RPG combat. Taking inspiration from Arkham Asylum for certain parts of the game doesn't mean it's "heading in that direction" or trying to be a hybrid of genres.Jintor said:They're pretty clearly moving into an action space.
I don't think Mass Effect was a particularly successful melding, if that's the game you're referring to. As a shooter it wasn't all that great. You certainly wouldn't compare it to the best shooters out there. To appreciate the combat in that game you have to accept it in the RPG context it's in. The same goes for comparing TW2 to Bayonetta et al.Jintor said:If the RPG genre can be successfully melded with the third-person shooter, why wouldn't it work married to an action game?.
If that's the case, you're sort of making it boring yourself aren't you? I've never played it, but wasn't the point of Bayonetta all the optional stylish moves?Jintor said:but in-game it's pretty much like an MMO - run around a rock in circles continually because you never tire and enemies are stupid idiots, occasionally dropping a snare or a sign and stabbing some idiot in the back. Not exactly a barrel of fun
They have signed drivers available now. http://www.motioninjoy.com/Kyaw said:You dont even get any significant loot in the cart wrecks... I thought it was just one, so i wanted to back out and put down a trap, then looked back and FUUUUCK another one!?
Also MotionJoy question, does it work with USB PS3 controller instead of bluetooth?
I used it a while ago and i had to do this driver signing thing everytime i reboot. Is it resolved now? (Planning on using PS3 pad with Splinter Cell Conviction from steam sale)
You get the 2nd best silver sword in the wrecks ...Kyaw said:You dont even get any significant loot in the cart wrecks... I thought it was just one, so i wanted to back out and put down a trap, then looked back and FUUUUCK another one!?
Also MotionJoy question, does it work with USB PS3 controller instead of bluetooth?
I used it a while ago and i had to do this driver signing thing everytime i reboot. Is it resolved now? (Planning on using PS3 pad with Splinter Cell Conviction from steam sale)
Fredescu said:"Action RPG" doesn't mean half action game, half RPG. It means real time RPG combat. Taking inspiration from Arkham Asylum for certain parts of the game doesn't mean it's "heading in that direction" or trying to be a hybrid of genres.
I don't think Mass Effect was a particularly successful melding, if that's the game you're referring to. As a shooter it wasn't all that great. You certainly wouldn't compare it to the best shooters out there. To appreciate the combat in that game you have to accept it in the RPG context it's in. The same goes for comparing TW2 to Bayonetta et al.
Is such a game possible? One that allows for a full RPG level of character customisation, and still has best in the business action? Maybe. Demon's Souls is close, but I'm not sure what the pure action fan would think of the slow pace of it. I think someone said earlier it was bad because it was slow. The speed is possibly necessary to allow for customisation elements to have an affect.
I don't want to see them "let the RPG elements go" as you say. We have too much of that in too many games already.
If that's the case, you're sort of making it boring yourself aren't you? I've never played it, but wasn't the point of Bayonetta all the optional stylish moves?
Jintor said:Perhaps I'm projecting my desires for an action game with RPG elements.
Fredescu said:Is such a game possible? One that allows for a full RPG level of character customisation, and still has best in the business action? Maybe. Demon's Souls is close
Hahaha! I thought that scene was great. She totally deserved it.Kyaw said:
_Xenon_ said:You get the 2nd best silver sword in the wrecks ...
As for the bugs ... well I had lv3 Quen and had that 100%-damage-from-behind talent so they were not an issue at all.
Previously? Previous to TW2? It certainly has.Jintor said:Perhaps I'm projecting my desires for an action game with RPG elements, but I feel that's where Witcher 2 is attempting to go - otherwise, why would there be a combo element to fighting, why would you be able to roll around yourself, dodge blows, block depending on your button presses and inputs? That's not what RPG combat has hitherto been about; it hasn't previously been about direct control of your character, about finding the weak points yourself and avoiding blows. Those are elements of an action game, not an RPG.
Agreed, I don't like the targetting at all. I don't think that's necessarily an RPG element though.Jintor said:Anyway, I see your point about taking combat in its RPG-context, but that doesn't excuse many of Witcher 2's fundamental combat flaws. Take the inability to hit things that you aren't personally targeting (without the whirl ability) - even in a RPG-related combat context, it's simply stupid to be able to wave your sword around without hitting something that is indicated to be directly in front of you. It's these kind of RPG elements that I'm talking about losing
Jintor said:That's not what RPG combat has hitherto been about; it hasn't previously been about direct control of your character, about finding the weak points yourself and avoiding blows. Those are elements of an action game, not an RPG.
Take the inability to hit things that you aren't personally targeting (without the whirl ability) - even in a RPG-related combat context, it's simply stupid to be able to wave your sword around without hitting something that is indicated to be directly in front of you.
I suppose you could theoretically kite enemies in Bayonetta, but the point was that the combat system in that game was so fluid it was relatively easy to dart from enemy to enemy, dodging blows or countering moves while easily continuing your combo; everything flowed into everything else. Trying something similar in Witcher 2 just gets you instantly hitstunned to death (hitstun and inability to cancel out of moves in W2 is probably a major source of my complaints).
Previously? Previous to TW2? It certainly has.
scy said:You just cried fowl on an entire sub-genre of RPGs, you realize that right? A rather old sub-genre at that. I actually found The Witcher 2's combat to be a bit easy on the grand scheme of things (even on Hard) and a pleasure to control. Some minor gripes but nothing to royally fuck it over.
You can do the same in The Witcher 2. Since I'm doing my playthrough now without Quen, combat has really opened up to look a lot more fluid and less "hurr durr I'm a tank." Proper parries, quick attacks in between their swings, rolling to re-position, etc. all being done instead of just "dodge away, reapply Quen."
Hell, it's not until this playthrough that I realized you can attack things behind you; Geralt will just stab backwards. That alone has made my combat flow so much better than before.
Jintor said:I suppose you could theoretically kite enemies in Bayonetta, but the point was that the combat system in that game was so fluid it was relatively easy to dart from enemy to enemy, dodging blows or countering moves while easily continuing your combo; everything flowed into everything else. Trying something similar in Witcher 2 just gets you instantly hitstunned to death (hitstun and inability to cancel out of moves in W2 is probably a major source of my complaints). Of course, that said, I don't know how you could convert kiting-esque behaviour in a singleplayer RPG to be less like an MMO, but I'm sure there's a cool way to do it.