Solo said:Not to mention that no one is going to remember Two Worlds II even next year, while The Witcher 2 is going to be king of the castle for a long time.
Solo said:Not to mention that no one is going to remember Two Worlds II even next year, while The Witcher 2 is going to be king of the castle for a long time.
Understand your point so its a matter of taste i guess.Jintor said:You kind of have a point - like, thematically, it makes sense - but in-game it's pretty much like an MMO - run around a rock in circles continually because you never tire and enemies are stupid idiots, occasionally dropping a snare or a sign and stabbing some idiot in the back. Not exactly a barrel of fun.
Refreshment.01 said:What do you propose for combat then, how should cdprjeckt approach it?
VisanidethDM said:Turn based, party based, on a J-SRPG-like grid. Geralt is a damage dealer, Triss as the wizard, Dandelion is the bard healer, Zoltan as a tank. The rest of the party can be filled with the girls Geralt is currently ploughing.
VisanidethDM said:Turn based, party based, on a J-SRPG-like grid. Geralt is a damage dealer, Triss as the wizard, Dandelion is the bard healer, Zoltan as a tank. The rest of the party can be filled with the girls Geralt is currently ploughing.
Jintor said:I laughed.
VisanidethDM said:Turn based, party based, on a J-SRPG-like grid. Geralt is a damage dealer, Triss as the wizard, Dandelion is the bard healer, Zoltan as a tank. The rest of the party can be filled with the girls Geralt is currently ploughing.
Kyaw said:I gotta say, the textures on the dragon are pretty damn good. But theboss fight was terrible...
That would be the lesser evil man. Some guys want to turn The Witcher into medieval Shin San Goku Mussou.VisanidethDM said:Turn based, party based, on a J-SRPG-like grid. Geralt is a damage dealer, Triss as the wizard, Dandelion is the bard healer, Zoltan as a tank. The rest of the party can be filled with the girls Geralt is currently ploughing.
Was wondering the exact same thing yesterday. Just killed the executioner and its partner, the other guys were stunned. Roach said the same thing still.ThoseDeafMutes said:Also, quick question:
In the prologue when you escape the dungeon, is it possible to get out without creating a fuss and having Vernon chew you out? The first time I just went full combat, so it made sense, then the second time I talked the guy down and he torched the place. So if you leave him there / killed him with the duel, do you get out stealthily or does taking out the executioner still trigger that dialogue?
But why do you even care man? Look at my story with the Witcher 2. Coming from playing part one i just saw the teaser with Letho and Iovert, then i didn't need to know everything else, knew the game was going to be equal or better than the first one. Didn't care for previews, reviews or whatever.Lostconfused said:Am I late to this? Apparently the same ass hole who decided to write a PR piece for DA2 and call it a review gave Assassin's of Kings a 7. I honestly don't know where to direct this hate anymore, my self for looking at metacritic, metacritic for making me aware of this jerk's existence or the wanker that wrote copied the marketing piece he got in the first place.
Darklord said:In Chapter 2What do I do?Where you have the necromancer visions from dethmold and find out the location of the kingslayers hideout. I go to where it says it is but it just says the door is locked. I could have sworn they said the dead witcher assassin had a key but I don't have it. How do I get in?
Edit: Nevermind. The stupid map was sending me to the wrong place. Great waypoint.
I sometimes do as well. Kinda reminds me of when GoW = God of War and Gears of War before people started using GeOW for Gears.DennisK4 said:TW2 is so confusing to me, I keep reading it as Two Worlds II....
Kyaw said:Most of the game's design is good. Especially how the plot plays out differently through each path and the mission designs are all good. The environments are also well laid out and designed.
Hahaha! I thought that scene was great. She totally deserved it.
Speacking of missions, Cdprojekt did a bad thing by removing Troll Trouble from the game to passed it of as a DLC, becuase some of the problems to donwload it, some of us ended missing that quest in the first playthrough. And its a really good one, chapter 1 feels a lot more complete now.Kyaw said:Most of the game's design is good. Especially how the plot plays out differently through each path and the mission designs are all good. The environments are also well laid out and designed.
Without any spoilers, how many ways there are to complete the prision segment?
Two main ways i believe.
VisanidethDM said:I ascribe that under the "digital entertainment product" part.
That part of games has little to do with expertise or the capability to deliver gameplay and polished mechanics, and more with writing skills and imagination.
ThoseDeafMutes said:My sister walked into the room when I was escaping the castle in the prologue and said she thought he was hot. She also asked if I was playing God of War.
:/
True story.
EatChildren said:My copy finally arrived.
The end.
EatChildren said:My copy finally arrived.
The end.
VisanidethDM said:You're gonna break Dennis' heart now.
Solo said:Just speaking the truth. I own the game and I liked it enough, but it doesn't belong in any kind of discussion with The Witcher 2.
Its definitely a lot more like the combat in Arkham Asylum more than anything else. The difference is that not every attack is guaranteed to hit, the counter timing is a lot more strict and you can't always perform it, the rolls without any kind of upgrades are a lot shorter, only one enemy attacks at any given time in AA. And a few other things that I am not remembering. If anything to make the combat easier, flow better and faster they would have to try bring it closer to what it was in AA.Mercutio said:I'm seeing people bring Demon's Souls into this, and I don't think that Witcher 2's combat even remotely touches Demon's Souls. I think that it should certainly aspire to be like Demon's Souls, but for whatever reason it simply cannot.
toasty_T said:is it just me or do the controls become completely unresponsive at times during combat? it isnt momenary, i get locked out of everything but run.
i started noticing this towards the end of chapter 2. not sure whether to blame my keyboard (its wireless)
Salaadin said:I had this issue only in Act 1. I dont know what caused it or how it fixed itself...just that I didnt have it in Act 2 or 3.
Happened to me during the Queen Endrega fight. I couldve killed myself.
Darkkn said:Somebody should make a simple combat mod that would make game a lot better by few minor adjustment.
- Remove 'Parry from all directions' skill from talent tree and make it base ability
- Remove 'Whirl' skill from talent tree and make it base ability
- +Vigor talent to replace Parry skill from first talent branch
- Parry should work even if you are out of vigor, just make it less effective.
- Decrease the effectiveness of Quen sign from three absorbed strikes to one or two.
There. Most of the combat woes fixed.
VisanidethDM said:Mostly anything since OoT. It's simple, but... it works. TW2 doesn't really work. It's definitely ambitious, because it tries to combine the immediate reactions of action games with a slew of roleplaying mechanics like pause-and-cast, vigor, cooldowns and whatnot. But the ambition is its downfall. You can't make a fast paced game with action game mechanics that, judged on their own, would make it one of the most unresponsive, stiff and clunky action games ever and then say "But it's fine, cause this is an RPG too, cause there's numbers and talents and shit".
They should have stuck their guns to something. IF that had to be the action game part, then they would had needed to make something more polished. Not asking for a DMC, here, but at least close to a God of War / Darksiders in terms of responsiveness, targeting and collision detection. TW2 is not even close to that.
And if it had to stick to its RPG nature... it's not like the RPG mechanics are on par with the best in the genre either. Sure, there's quite a lot of nice talents, but Diablo 2 this ain't not.
In the end it dabbles too much in both territories and it doesn't do good enough in either.
ThoseDeafMutes said:I actually think his body texture was a bit too small / lacking in detail, and if it looked a bit more realistic (the scars in particular didn't look all that convincing from memory) it wouldn't look as off-putting as it does.
Also, they seriously need to work on character hair for the next game in the series. When everything else looks so good it just makes it stand out that much more. Also, that thing where when you climb down ladders your swords disappear jars me every time. As does the obvious re-alignment of the character model when you knock guards out from behind. And also when you see the colour filters of the world change when you walk through a door (happens in Flotsam all the time).
That doesn't always work too well though. Once I was fighting a mob of wraiths and I was hitting them...but the one that was targeted was in the back so no damage was done :lolYurt said:I liked the combat, it fits the game perfectly. I almost never target anyone I just point to their direction with the controller and rip them apart. Some talents in the sword tree are a must to enjoy it! damaging multiple foes, blocking from all directions etc.
VisanidethDM said:Turn based, party based, on a J-SRPG-like grid. Geralt is a damage dealer, Triss as the wizard, Dandelion is the bard healer, Zoltan as a tank. The rest of the party can be filled with the girls Geralt is currently ploughing.