cuevas said:
Now that we're talking about TW1, am I the only one who liked the first game better? I played them back to back.
I do too, although the second game is definitely one of the most amazing games I've ever played.
There are a whole lot of small mechanical hurdles in TW1 which add a level of complexity and authenticity to the world that's missing from TW2. Stuff like having to carry flint around with you to start a campfire if you want to meditate, while occasionally annoying, adds to the immersion in my opinion. This is also the case with alchemical bases, in that they're just bottles of hooch which you can drink and get drunk off if you so choose.
On that note, alchemy in general was a lot better in the first game, and not because you could use White Raffard's Decoction, with healthy doses of White Honey, to cheese your way through a lot of fights. Every potion felt meaningful and useful. Then you had the material dominance system which made it possible to cleverly tweak your potion crafting to, for example, allow the ingestion of additional potions by making your Swallow have dominant albedo to minimise toxicity, or instead increase its effect with dominant rubedo.
And oils seemed a lot more necessary, which I liked.
Then there's all the little things which add "charm", many of which I think were a product of CDProjekt getting frustrated with the engine they had licensed. For example, the dialogue with the ferryman who takes you to and from the swamp seems like an inside joke about the clunkiness of the process; you talk to him, he asks you if you want to catch the ferry; you say you want to catch the ferry, then click OK to confirm that you want to spend orens; then he'll ask you again if you want to go, whereupon Geralt snaps at him about how many times he's asked that question.
So yeah, I love TW2 to bits but at the end of the day I still go home to TW1.