I don't mean to pile on or make you feel stupid, but man, CDPR owns GOG. I'm all for consumer rights, all the way, but sometimes you do have to keep up with some news yourself and knowing that the dev/pub of a game you're buying actually owns a digital retail outlet is something you should be aware of as a customer, because of course they're going to push for that platform.
You should probably launch W2 and play it for 10 minutes. Almost everything about the combat is changed for the better (as far as I've seen, I only had time for about an hour so far).
Was browsing older pages and caught this. That is completely awesome, much better system than the old game.
But do you realize why they can't be as generous with keys? GMG has no control over the Steam/GOG/uPlay/Origin/whatever user databases. They can't see that you actually haven't redeemed the key and are pretty much forced to consider it discarded. In this case, they might've been able to have a system set up with CDPR where they can see that the GOG key has indeed not been used, but there was a pretty infamous dispute between GMG/GOG. Again, something you should've heard about if you were a potential customer of this title. It was pretty well-publicized.When a storefront sells keys to various platforms, it should be made more clear what platform you're buying for, and if somehow a customer messes up and buys something they didn't think they're buying (I 100% genuinely thought I was buying a Steam key, I never expected this "GOG" crap to show up -- again, 100% of my past purchases from GMG have delivered Steam keys) they should be willing to offer refunds or at least a refund in the form of credit. What I got was just slightly more polite than "fuck off". It was a defensive response, claiming it was "made clear it was not a Steam key and I should have known better", when I don't feel it was clear at all. "Buyer beware" shouldn't be the answer a store gives to its customers, anyway. If I accidently buy the wrong thing at any real store, such as Amazon, I can exchange/refund/whatever.
In this very thread!Where can I find a lot of Downers?
You don't see the difference between theoretical design and practical application? Yes, Geralt still swings a sword and didn't start using assault rifles or whatever. That doesn't mean that the character movement programming is exactly the same, and it isn't. Furthermore, what does "rolling too much" even mean to you? If that's how combat is designed in this game, then that's how combat is designed in this game. There is nothing inherently wrong with that.In the Witcher 3 (playing on hard difficulty), I'm dodging and rolling too much and as I remember I was doing the same in the first 3-4 hours in the Witcher 2 before the game became easy afterwards. Also, we are using the same signs and I remember you can use bombs in The Witcher 2. I didn't use the crossbow that much, maybe this will change as I progress in the game. so I don't see how the combat has changed in The Witcher 3, even the animations are very similar.
As someone who usually gets very overwhelmed by alchemy in games like this, I enjoy this system quite a bit. It's not as stressful when you only have to creat the potion once, can reliably refill it from time to time, and are able to slot it/use it where you want. Gives you more flexibility IMO and I am actually using potions for the first time in an RPG like this.I'm not sure I like it. Firstly, it doesn't make any sense. Why can Geralt create all sorts of bombs and potions from nothing but alcohol, just because he's done it "for real" once? Magic? Sure, there is magic in this world, but Geralt isn't actually a mage. He can only use a limited form of magic through signs. Secondly, this seemingly means that collecting herb X becomes pointless after you've made everything it's used for? That sucks IMO. I actually enjoy picking this stuff as I roam the landscapes, but I'm not gonna keep doing it if it's utterly pointless.
I understand why they did this, to streamline alchemy and encourage players to actually use their potions, but it's a bit immersion-breaking to me.
Where can I find a lot of Downers? Need to find some for a Swallow potion. Already killed them next to the burnt out stead.
dodge being on alt is a wack decision, considering just going gamepad
dodge being on alt is a wack decision, considering just going gamepad
But do you realize why they can't be as generous with keys? GMG has no control over the Steam/GOG/uPlay/Origin/whatever user databases. They can't see that you actually haven't redeemed the key and are pretty much forced to consider it discarded. In this case, they might've been able to have a system set up with CDPR where they can see that the GOG key has indeed not been used, but there was a pretty infamous dispute between GMG/GOG. Again, something you should've heard about if you were a potential customer of this title. It was pretty well-publicized.
Also, Amazon is unique in how far backwards they will bend for the customer. I'm not convinced that you can list very many other examples.
Also not a fan of the art direction,there is such as thing as too many colors.I'll give it another chance, but I'd rather go back to my 3rd Bloodborne playthrough, lol.
But do you realize why they can't be as generous with keys? GMG has no control over the Steam/GOG/uPlay/Origin/whatever user databases. They can't see that you actually haven't redeemed the key and are pretty much forced to consider it discarded. In this case, they might've been able to have a system set up with CDPR where they can see that the GOG key has indeed not been used, but there was a pretty infamous dispute between GMG/GOG. Again, something you should've heard about if you were a potential customer of this title. It was pretty well-publicized.
Also, Amazon is unique in how far backwards they will bend for the customer. I'm not convinced that you can list very many other examples.
In this very thread!
You don't see the difference between theoretical design and practical application? Yes, Geralt still swings a sword and didn't start using assault rifles or whatever. That doesn't mean that the character movement programming is exactly the same, and it isn't. Furthermore, what does "rolling too much" even mean to you? If that's how combat is designed in this game, then that's how combat is designed in this game. There is nothing inherently wrong with that.
Anyone know a good skill build for hard difficulty? Also are medium/heavy armors worth it in hard diff?
I'm using light armor atm and I kinda feel squishy. Crossbow enemies are the worst.
Nothing in the combat is new, no new mechanic either. For example, if you have played Bayonetta 1 and 2, you can feel the evolution, in the Witcher 3, you don't.
This is actually how central europe looks in the summer.
Not like Hotline Miami didn't have a million colours either
Anyone know a good skill build for hard difficulty? Also are medium/heavy armors worth it in hard diff?
I'm using light armor atm and I kinda feel squishy. Crossbow enemies are the worst.
Is the playtime counter bugged? It says I've played "2 days, 19 hours, 34 minutes and 47 seconds" since Saturday. That doesn't sound right to me at all. I barely feel as though I'm even halfway through the game. I haven't even been to Novigrad yet.
I'm not sure I like it. Firstly, it doesn't make any sense. Why can Geralt create all sorts of bombs and potions from nothing but alcohol, just because he's done it "for real" once? Magic? Sure, there is magic in this world, but Geralt isn't actually a mage. He can only use a limited form of magic through signs. Secondly, this seemingly means that collecting herb X becomes pointless after you've made everything it's used for? That sucks IMO. I actually enjoy picking this stuff as I roam the landscapes, but I'm not gonna keep doing it if it's utterly pointless.
I understand why they did this, to streamline alchemy and encourage players to actually use their potions, but it's a bit immersion-breaking to me.
Best way to get a silver Ingot?
get the ability to parry arrows while holding parry button. It works wonders.
I think my horse is bugged or something. I can't seem to make him sprint anymore. Like double clicking 'A' doesn't work, all I can do is hold it down to make him walk slightly faster.
How often you guys have broken your gear and needed to repair?
Is the playtime counter bugged? It says I've played "2 days, 19 hours, 34 minutes and 47 seconds" since Saturday.
Aren't you supposed to double tap and hold?
This is horseshit. Some abilities are flat out changed all together from the second game.
get the ability to parry arrows while holding parry button. It works wonders.
I'm level... 6 on Death March with that passive HP regen skill from last skill tree and then sword skills. Passive HP regen skill helps little bit with getting your HP back, but enemies still hit like cargo train. You need practice to dodge enemy attacks and against archers just try use environment to your advantage, put trees etc. between you and him. Always fun when enemy archer kills own men because how you can line it up
Just saw the Kotaku piece that suggested you keep your original witcher gear as this becomes some of the best upgrades you can get later on, and the diagrams require the originals as part of the materials. I already upgraded the chest item once, but I got a better sword (iron) early on and sold the witcher blade.
Nothing in the combat is new, no new mechanic either. For example, if you have played Bayonetta 1 and 2, you can feel the evolution, in the Witcher 3, you don't.
I think this could depend on the difficulty Level. I had red gear after maybe 6 hours on the second hardest level.
Yeah, I know how to do It, he's just stopped being able to run for some reason.
I have a question that, I hope, is on topic.
I haven't played the first game in the series, I quit the second one after an hour because I thought the combat was stupid. Should I give The Witcher 3 a chance, or is it just more of the same?
Yeah, I know how to do It, he's just stopped being able to run for some reason.
You're still talking about the design, though. I'm saying the combat has so very clearly been reprogrammed and reanimated from W2. It is not exactly the same and you can't just talk about the design when talking about games, the programming matters too, and it has clearly been improved over W2. There's better fluidity and responsiveness now, though I can't speak to exactly how much better it is since I haven't gotten to play much yet.Nothing in the combat is new, no new mechanic either. For example, if you have played Bayonetta 1 and 2, you can feel the evolution, in the Witcher 3, you don't.