GiantBombGamer
Member
Picking this up tomorrow...for those that are far into it, or completed it...how much gear is there to find? This game coming out during the week my BAR exam review class started is such a cruel joke.
Oh really? Well, then! I guess I was mistaken. That's good to know.No you don't. I made the Cat school armour without any witcher armour.
It's just when you go for the upgraded versions of the base armour that you need it as far as I can tell.
I've heard the merchant's stock resets once you exit out, but I hope not! Best of luck!Ah, good to know! Thanks for the heads up. I got rid of mine but luckily just sold it, didn't dismantle it. I should be able to just re-buy it from the merchants I sold it to I'm hoping.
Witcher 3 must be popular on GAF
Agreed. I have yet to feel like anyone's SweetFX coloring changes look good though.
It reminds me of trying to sort through ENB profiles for Skyrim and feeling like 99% of them have just awful, awful changes to the color scheme that somehow people think look good.
I LOVE the off the beaten path sidequests here. While I loved DAI and it was my personal GOTY last year, the sidequests in that were...well, admittedly non-existent to an extent. Here you have actual conversations, each quest feels unique in its circumstances, actual dialogue options/cinematic conversations, moral choices...
THIS is how you fucking do sidequests.
I LOVE the off the beaten path sidequests here. While I loved DAI and it was my personal GOTY last year, the sidequests in that were...well, admittedly non-existent to an extent. Here you have actual conversations, each quest feels unique in its circumstances, actual dialogue options/cinematic conversations, moral choices...
THIS is how you fucking do sidequests.
I LOVE the off the beaten path sidequests here. While I loved DAI and it was my personal GOTY last year, the sidequests in that were...well, admittedly non-existent to an extent. Here you have actual conversations, each quest feels unique in its circumstances, actual dialogue options/cinematic conversations, moral choices...
THIS is how you fucking do sidequests.
I love the fact that a seemingly random sidequest off a notice board leads you to (Pretty big character spoiler, level 6-7 side quest)Letho................
Indeed. I think some honestly wanted it to have that dull, washed out look all the time. No thanks. As it is, the world constantly drips atmosphere and gives you a variety of moods with it's ever changing lighting and color scheme. It's amazing.
I LOVE the off the beaten path sidequests here. While I loved DAI and it was my personal GOTY last year, the sidequests in that were...well, admittedly non-existent to an extent. Here you have actual conversations, each quest feels unique in its circumstances, actual dialogue options/cinematic conversations, moral choices...
THIS is how you fucking do sidequests.
Yes! Even if it's just ''Kill X Monster'' or go fetch me ''X Herbs'', since there is a context and actual characters it makes it just so... so better.
Which Notice Board? I was looking for a new quest to do
You reckon Bioware would be inspired/influenced to take a few design notes on their side quests with this game for the next chapter? I sure hope they do, I'd rather that than close the million fade rifts
Picking this up tomorrow...for those that are far into it, or completed it...how much gear is there to find? This game coming out during the week my BAR exam review class started is such a cruel joke.
Can't remember exact which, it's in Velen. The quest itself isto clear out a woman's manor of monsters, you have to speak to a woman (Dolores, I think her name was. Probably misremebering) which sends you to the manor.
Can the poisonous gas be removed from picking the mushrooms or puffballs?
W3 PC - looks almost like E3 version:
SweetFX+reshade for this:
http://www.mediafire.com/download/gtci7o2tw5ugcmc/The+Witcher+3+SweetFX.rar
maybe 1 fps slower than original, but looks awesome
I LOVE the off the beaten path sidequests here. While I loved DAI and it was my personal GOTY last year, the sidequests in that were...well, admittedly non-existent to an extent. Here you have actual conversations, each quest feels unique in its circumstances, actual dialogue options/cinematic conversations, moral choices...
THIS is how you fucking do sidequests.
Am I missing something? I have never seen a finishing move, even when I have it on auto. I have almost done with White Orchard. On PS4.
Weird... I did that quest. Oh well.
Just launch an Igni or Aard at it to make it temporarily go away. (Igni causes big explosion with poison btw, good for killing groups)
Thing is that "dull and washed out look" is how it's always looked until very recently.
Just watch all the CG trailers again, they're very grim and grey.
It's like they recently decided to change the artstyle to make it look Fantasy-like, whereas it was very grimdark before that.
#TeamBow here. Deception is the 1st rule in the art of war, friend.Everyone here better be on #TeamDon'tBow.
I LOVE the off the beaten path sidequests here. While I loved DAI and it was my personal GOTY last year, the sidequests in that were...well, admittedly non-existent to an extent. Here you have actual conversations, each quest feels unique in its circumstances, actual dialogue options/cinematic conversations, moral choices...
THIS is how you fucking do sidequests.
Agreed. I have yet to feel like anyone's SweetFX coloring changes look good though.
It reminds me of trying to sort through ENB profiles for Skyrim and feeling like 99% of them have just awful, awful changes to the color scheme that somehow people think look good.
#TeamBow here. Deception is the 1st rule in the art of war, friend.
Weird... I did that quest. Oh well.
#TeamBow here. Deception is the 1st rule in the art of war, friend.
I'm certain they're looking at the game's design in generalYou reckon Bioware would be inspired/influenced to take a few design notes on their side quests with this game for the next chapter? I sure hope they do, I'd rather that than close the million fade rifts
#TeamBow here. Deception is the 1st rule in the art of war, friend.
Witchers don't bow to kings.
Witchers don't bow to kings.
You reckon Bioware would be inspired/influenced to take a few design notes on their side quests with this game for the next chapter? I sure hope they do, I'd rather that than close the million fade rifts
The monsters by the beach should give you at least one...I split one of them in half vertically at some point lol...(maybe you need the good type sword...? right one for beasts,left one for humans ? )
Are you on PC with an imported save from Witcher 2, or are you simulating a save (or on consoles)?
W3 PC - looks almost like E3 version:
SweetFX+reshade for this:
http://www.mediafire.com/download/gtci7o2tw5ugcmc/The+Witcher+3+SweetFX.rar
maybe 1 fps slower than original, but looks awesome
Witchers don't bow to kings.
...or emperors.
Geralt bows to no man.
Though I did feel a bit guilty when the Chamberlain said he'd be punished for it.
They are not side quests, they are all just quests. There happens to be a few prolonged, interwoven quest lines that form an over arching narrative but defining the abundance of interesting and fun missions as sidequests is doing them a disservice.