Picked this up during the Steam sale and just getting around to starting it. What is the recommended/preferred controller for PC? Just want to start out using what I will the entire play-through.
Crossbow mate, one shot them drowners.
Controller works great, although there are a few instances where I feel like I could use another button and/or have to take my hand off a thumbstick to do something. No worse than Dark Souls though.
Which controller? I did fiddle around with W3 a few times on a friend's PS 4 and the DS4 seemed to work ok. Just wondering if something else or KB/M is better.
It's cool to check it out at least once, there areAnyone know if it's worth going back anddoing the quest line where you look for the elder vampire instead to bring out detliff?
Anyone know if it's worth going back anddoing the quest line where you look for the elder vampire instead to bring out detliff?
It's cool to check it out at least once, there areIt's the bleaker of the two endings though. What you can actually do though issome cool 'gravity' effects if you go down that road.That approach kind of maximises your experienceproceed down the elder vampire path until you get into the secret cave entrance, but not actually proceed to meet the elder. Then you can pick up a few pieces of cool loot (not the full set from that quest line though) and leave, and go back and continue along the path which you originally took (i.e. land of fables, or whatever it's called).
I replayed the ending to see this path and IMO it was worth it. Thewas very well made.Elder
I should clarify that when I talked about the approach that maximises your experience, I meant that for after you'd seen the full path that you missed out on. I did both, and then did the 'maximise' path as my final approachCool, I'll check it out.
That was a very well written post. Some of my thoughts on those topics:Nearing the end again of the vanilla content, and about to play the expansions for the first time. A few things:
1. I really still think the combat sucks, although it's not "the worst" I've ever seen. It's just that it's not actually very engaging, and there's really only a few simple "tactics" that works on most everything in the game. Early on, especially if you aren't using bombs or signs, troublesome swarms of nekkers, drowners or ghouls really is just a game of attack a few times (or toss a sign if using them), then mash quick dodge backwards to regain stamina, since for whatever reason, it uses none. Blocking isn't really an option since it doesn't actually get you anywhere other than lost durability. Quen usually only absorbs one hit initially, so it's actually a waste of a sign use during the actual fight, unless your build is almost entirely melee based. Just cast it right before you engage for free. This "game" is mostly just a long, interactive movie where the actual "gameplay" seems to be the filler in between.
2. Human encounters are a complete joke; except archers, which are grossly imbalanced not only in damage, but because they can shoot through trees and walls. No one in melee is a threat though. Parrying > them. If using signs, Aaard = two-shot to groups of them, or you can just toss Igni as a form of crowd control and percentage based damage ticks over time (it's actually the most powerful sign overall).
3. I am still scratching my head over the Firestream nerf. I just don't get it. I ended up restarting and playing a fast attack/light armor (general skills), alchemy build until I had three mutagen slots available. Igni's default wave is just borderline broken, since it does percentage damage per burning tick. Wanna kill an enemy that's 16 levels above you? No problem, if it can burn, just toss Igni and watch thousands of hit points drain every second and a half. In most cases, it can also be used as a perma-stun crowd control as long as you don't attack whatever is burning. Most everything but elementals can burn, and pretty much everything that can burn other than a troll will lose 75% - 85% of its health from one cast of Igni, no matter how many hit points it has. I read somewhere that signs "don't scale well on NG+, so they are mostly worthless". How does knocking an enemy down and killing them with one button press, or burning thousands of hit points away not considered scaling? Haven't bothered with NG+ yet, so I guess the mechanics might be different, or there's a cap on the total amount of health that can be burned, or enemies might be more resistant to Aard waves.
I guess Firestream was nerfed because it's "broken" to kill your enemies in a few seconds, as opposed to waiting almost 10s and having a similar result (yet the Igni wave is actually easier to hit more enemies at once with). Whatever. Easy is easy.
4. Almost finished the main game, and the quest pacing and gear level scaling is just all over the place and nonsensical. First tier of Wolven gear is level 14, but unless you skip almost every side quest entirely, by the time you can actually grab it, you should be at least level 18 already. I don't know how much experience you would gain for doing a quest not more than 5 levels above the minimum, but if you're 10+ above it, you pretty much gain 1-5 experience, which is pretty stupid. Why bother even giving experience points in this game at all if they don't want you to out level the already easy content, but they still want you to see most of the side quests and obviously the main quests anyway?
5. It seems like "points of interest" are pseudo mandatory. There are a lot of enemies you'll not even encounter, or only fight once or twice during the entire game if you aren't roaming around in their vicinities. This playthough, I've almost exclusively avoided every single point of interest on the map after White Orchard, unless it was on the way to another objective already (which in this game is actually pretty fucking rare, since they are spaced apart just enough that you'll almost always miss them when following the main quest and most secondary quests). In terms of the overall narrative and pacing, they make zero sense and feel almost like post-game stuff, except you're already way above the enemy levels for most everything by then.
On a similar note, since I've been going out of my way to avoid them, I've still yet to find a single fucking Cocatrice Stomach, or Arachas Venom, and I'm level 27. Not that I actually need them mind you, it's just that it would be nice to not still be missing the requirements of some second tier potions and an oil...
That was a very well written post. Some of my thoughts on those topics:
1. Dodging doesn't cost stamina, because unlike the roll move, it doesn't give you a lot of separation from enemies (and so is much more dangerous, particular with respect to enemy AoE attacks). You need to have much better timing with the dodge move, so you have a choice to make between preserving stamina, or staying safer.
How you use signs during combat is personal preference. The secondary Quen ability is a fantastic tool for healing for example, and can only be used during combat.
2. Archers are a part of most of the human enemy encounters, and as you point out they are a constant threat - they're the counterpoint to the parry > them argument. You can develop an arrow parrying ability, and in the DLC there's the opportunity to develop armour which is immune to arrows, but those are more 'quality of life' upgrades than anything else. Countering is a lot of fun though, so I tended to enjoy human encounters the most (especially the huge ones in Blood and Wine).
4. The Witcher gear is exceptional, and generally worthwhile well beyond the 'regular' level for it due to the perks.
5. They're completely optional. I don't know why you would want to avoid them, outside of the ones at sea in Skellige (which is the only content in the game that feels like 'busywork' if you ask me), given that they're generally a lot of fun, but each to their own. Whether you want to explore the world as a Witcher is up to you. Personally, I tended to explore the world before hitting up the major quests, unless I got bored first (in which case I'd do a quest to mix things up). Many people seem to feel that you should take the opposite approach, but I really loved the exploration.
Don't the Drowners (etc.) turn you to mince meat if you do that? They destroyed me if I did that. I mean like dead within 15 seconds.No you don't, since for almost every non elite/boss attack, you can simply mash the quick dodge backwards until your stamina refills and avoid being hit by everything that's not a projectile
As I mentioned: AoE attacks. Dodging won't cut it against enemies with AoE attacks.Using the roll is almost entirely useless (other than reaching an archer) during an actual fight you want to stay in. It gains you slightly more space, but for what? You still need to re-engage and all you've done is lost stamina for no reason really.
That's the personal preference but I was talking about. Your approach works well if you're really confident of not getting hit again before killing all of the enemies you're facing. If you're worried that you might take another hit or two, then you'd probably want to heal up first.once your sign itensity hits 100%, there's no reason to use it since it's easier to avoid damage while dealing it than taking it and having to heal it back, without dealing any.
By logical progression, do you mean finding Ciri before doing anything else? As to levelling, the suggested levels are just a relative indication of difficulty. You can change difficulty on the fly yourself and you can also set enemies to scale to your level, so being over levelled is sort of meaningless in W3.I also thought they were one of the reasons I might have been "overlevelled" (which actually wasn't the reason I've found out this playthrough). I was trying to play the game this time around in a more logical progression, which actually means skipping almost everything on the map entirely.
If a game has been made that has more unique side quests than the Witcher 3, then I'm yet to hear of it. I would've thought that was one aspect of the game that was absolutely beyond reproach!Same thing with most of the side quests as well actually. The main thing that sets them apart typically is just the dialogue or creature you have to kill. Hopefully there's more variation in the expansions...
TL;DR: Is the Feline set worth getting and upgrading on normal difficulty?
So my character is level 36 and I'm currently doing Hearts of Stone expansion for the first time. I have a build mainly focused around Light Attacks with the Cat school technique because that's the kind of playstyle I enjoy in most games, fast in-and-out kind of combat.
I was talking to a friend and I offhand mentioned that none of my gear matches and he seemed baffled that I never did the Treasure Hunts for a set of witcher gear to upgrade. I'm wearing a mashup of whatever Light armor and weapons I've found and it's red/purple/green and looks pretty funny. So last night I went and gathered all of the diagrams for the base level Feline gear, and unlocked the master armorer and smith. Now there's like 5-6 more quests where I have to get the upgrade diagrams and I don't even know what materials or crowns I may be missing to get that done... I have almost 10k crowns currently but I heard it's expensive.
Basically my question is, is there anything hard enough to justify going through all the effort? I'm on the normal difficulty "Sword and Story." The hardest things in the game so far are the fire golems and the. I plan to play Blood and Wine later where my friend says the hardest stuff is.Prince Toad, althought I did not die and it was a "fun" kind of difficult for me
Feline is the goat witcher set. Shreds anything in seconds.
On normal you will be a god with it.
Honestly, no reason not to complement your build and playstyle with the set.
Extra language packs, perhaps? Those are free anyway, so...I just bought The complete edition and Im wondering if theres any extra dlc I should get or if it has everything? On the box it says it includes 16 dlcs but on the psn store page it says there are 22 dlcs.
New to the thread. So much "doo doo" talk in this game. What the h? >_>
And I'm annoyed that Priscilla has giant boobs. Why does everyone need giant boobs? It looks forced on her body type/with her face structure. Pfft.
Really fun game, though. Although it seems glitchier and glitchier as I go along.
Not everyone. Ciri for example.
Haha, there's just a book in this lady's head:
Like, what is happening in this game? Do these wacky glitches happen to everyone?
Ciri's like twelve years old.
But seriously, it's probably just because she's the daughter figure of the player, right? She's supposed to be pure and not sexualized. Whereas all of these other women are just trollops!
Hmm, I was reading JP reviews for some other games and I decided to read some for the Witcher 3 on Amazon. Not as many reviews as JP games but super glowing reviews.
Big thing I found out that that EVERYTHING was translated into Japanese. Apparently, even the random quips by the townsfolk that you here as you walk by. That's kinda nuts...
Hmm, I was reading JP reviews for some other games and I decided to read some for the Witcher 3 on Amazon. Not as many reviews as JP games but super glowing reviews.
Big thing I found out that that EVERYTHING was translated into Japanese. Apparently, even the random quips by the townsfolk that you here as you walk by. That's kinda nuts...
I'm actually a bit interested in eventually picking up the GOTY edition and playing it entirely in Japanese to see what it's like.
I'm going through my second play through currently and basically choosing all the options I didn't the first time around. I gotta say, Triss character design is significantly worse than that of Yennefer. Everything from her appearance to her voice acting. Her voice acting is poor and the actual tone of her voice is annoying.
Kinda curious what they thought of the combat, or if that even factors into their general impressions, seeing as a vocal group on GAF constantly compares it to other Japanese titles. Google Translate doesn't seem to want to translate the page for me, states it's too large :/
Is it really that weird? It's a full dub - same thing with German, English, French or Russian version. You reminded me that official Witcher twitter account once posted an interview with a Japanese man, Honma Satoru who headed the translation effort and was also the first man in the world to play to end of the game.
Here is the link. It's in Japanese so maybe you will be able to tell if there is anything interesting there.
What's a better combo between melee/signs or melee/alchemy? I'm a level 17 with all but one place of power unlocked, not including Skellge? I like signs but I feel between Yrden, igni, quen there isn't much versatility. If I do go melee/alchemy what skills should I focus on?
Signs/alchemy is absolutely bananas. There's nothing you cannot do.
But otherwise, melee/alchemy. Toxicity extenders let you down more of those monster decoctions; some of them are incredibly powerful. Plus it gives you more flexibility in combat with regular potions. Alchemy is all-around useful but very easy to underestimate.
Melee/signs would give you a lot of offensive utility, but very little in the way of defense, aside from Quen and better dodges. IIRC.