to everyone complaining about the price: have you played the fucking game? if no, shut up
i mean, it totally looks worth the money, but thats not the point
You don't have to wait. It already happenedI look forward to the reactions when No Man's Sky is announced to cost $60.
I'm fine with this price for The Witness.
This never seemed like a $60 game to me and I certainly won't pay that much for it
It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail
Thought this was a downloadable only game at first for at most $30. Will wait it out now, it looks alright but nothing I would pay $60 for.
$60? I thought this was an indie game, $30 at best. Well, it does look awesome, but don't know if I want to pay full price for that.
Uuuh I thought this was an indie 20 bucls game too
If you want mid tier development back you have to be prepared to pay fair prices. Just like Talos Principle this is a day 1 for me.
But what if NMS was digital only as well? It comes from an indie developer. What if they came out and said $60 digital only? GAF would shit the bed it has already shat in several times before.
What does a protracted development time, developers financial risk & large content have to do with the price customers deem reasonable? This is hardly the first video game with those particulars. Games take time, there's always risk & large content doesn't equal good content, after all.
Is it a good game & can you afford it at that price point? That's really all that matters. Everything else is hogwash. Perceived quality in relation to price is all that matters, and both issues are highly subjective in nature. Do I think it's a good game [based on very limited publicly available information]? Can I afford it? Not sure why it's okay to rail on those who don't think it's a good game, can't afford it at that price point, and/or don't think it's worth that price point because they don't believe the quality is commensurate to the price.
I wonder if you see the irony in your own post.![]()
It's not particularly hard to see why it's a silly argument to argue that a game isn't worth it when 1) completing everything in the game is supposed to take closer to 100 hours, and 2) the game itself isn't even out yet.
$60 value right there.
No its not.Holy shit that's steep
It's hard for me to pay 37 for an indie game when triple-A PC games go for up to 45 on retail. Sorry I have to pass, my next game will be Far Cry Primal (42) with this horrible backlog I have anyway.
It could use a physical release for that price.
It’s seeming likely, as we have been in talks with a couple of parties for a while about that possibility.
*However*, it looks like if there is a retail release, it won't happen until a little bit after the digital release.
The reason is just that ]we need all the time we can get up until the release date in order to get all the finishing touches into the game; but because of the lead-time involved in physical manufacturing and distribution, we would have to freeze the game right about now in order to have it on store shelves for the release.
What does a protracted development time, developers financial risk & large content have to do with the price customers deem reasonable? This is hardly the first video game with those particulars. Games take time, there's always risk
Didn't Talos sell pretty well on PC?
Coming later.
Does anyone want to play a puzzle game that long?
If the game reviews well, it'll be a massive success. Blow's pedigree will help with that. There are fortunately enough gamers out there smart enough to recognize that quality experiences are worth paying more than $20, even if they're digital only.
I mean, have you played the game? How do you know it's 'worth the money'? Grow up.
Do not, my friends, become addicted to 15$ pricetags, or they will take hold of you and you will resent their absence!
When I see an indie movie in theaters I pay less than I do when I see a $200 million Marvel movie.
Wait no I don't.
Find it kind of hilarious people don't balk at giving $60 to massive corporations but are hesitant to pay $40 for an indie game that someone spent all their money to create. Game has 600+ puzzles. You'll probably get your money's worth if you like these type of games.
Does anyone want to play a puzzle game that long? I remember people complaining that portal 2 was too long and that game takes like 10 hours to beat.or was that just because Portall 1 was short?
Is the Indie movie ticket as expensive as the Marvel movie ticket, or is the Marvel movie ticket as cheap as the Indie movie ticket? Think about it, manWhen I see an indie movie in theaters I pay less than I do when I see a $200 million Marvel movie.
Wait no I don't.
Does anyone want to play a puzzle game that long? I remember people complaining that portal 2 was too long and that game takes like 10 hours to beat.or was that just because Portall 1 was short?
For $40 I hope I get a lot more than 100 ours of this
Some of the posts in this thread are just foolish. The future No Man's Sky price reveal thread will probably be even worse.
Anyway...$40 is fine. Day 1 for me.
The Witness will sell fine if it gets good reviews and word of mouth.
What has being indie got anything to do with fairness of the price?
What does being "indie" have to do with anything?It's hard for me to pay 37 for an indie game when triple-A PC games go for up to 45 on retail. Sorry I have to pass, my next game will be Far Cry Primal (42) with this horrible backlog I have anyway.