The Witness price revealed ($39.99 / €36.99)

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What does a protracted development time, developers financial risk & large content have to do with the price customers deem reasonable? This is hardly the first video game with those particulars. Games take time, there's always risk & large content doesn't equal good content, after all.

Is it a good game & can you afford it at that price point? That's really all that matters. Everything else is hogwash. Perceived quality in relation to price is all that matters, and both issues are highly subjective in nature. Do I think it's a good game [based on very limited publicly available information]? Can I afford it? Not sure why it's okay to rail on those who don't think it's a good game, can't afford it at that price point, and/or don't think it's worth that price point because they don't believe the quality is commensurate to the price.
 
Probably won't buy it at full price (at least not yet, but who knows depending on if I catch a windfall) but the value proposition seems more than fair to me. I didn't realise that the scope was this large by now, but of course it checks out if they've been working on it for eight years.
 
i liked braid a lot but this was always going to be a "wait for word of mouth" game anyway just because the nature of it is so ambiguous to begin with

if people i trust say it's amazing $40 will be fine
 
I was going to wait and see how the reviews would be on it before buying it anyway. For that much content I have no issues with the price.
 
It's hard for me to pay €37 for an indie game when triple-A PC games go for up to €45 on retail. Sorry I have to pass, my next game will be Far Cry Primal (€42) with this horrible backlog I have anyway.
 
I look forward to the reactions when No Man's Sky is announced to cost $60.

I'm fine with this price for The Witness.
You don't have to wait. It already happened
This never seemed like a $60 game to me and I certainly won't pay that much for it

It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail

Thought this was a downloadable only game at first for at most $30. Will wait it out now, it looks alright but nothing I would pay $60 for.

$60? I thought this was an indie game, $30 at best. Well, it does look awesome, but don't know if I want to pay full price for that.

Uuuh I thought this was an indie 20 bucls game too
 
But what if NMS was digital only as well? It comes from an indie developer. What if they came out and said $60 digital only? GAF would shit the bed it has already shat in several times before.

If NMS costs any less than $60 and doesn't have physical copies on shelves they are throwing money away.

Yes, it's all procedurally generated and likely cost a fraction of what it cost to make something like asscreed or battlefront, but it's a good looking open world game with the OPENNEST WORLD. People would pay $80 for that.
 
What does a protracted development time, developers financial risk & large content have to do with the price customers deem reasonable? This is hardly the first video game with those particulars. Games take time, there's always risk & large content doesn't equal good content, after all.

Is it a good game & can you afford it at that price point? That's really all that matters. Everything else is hogwash. Perceived quality in relation to price is all that matters, and both issues are highly subjective in nature. Do I think it's a good game [based on very limited publicly available information]? Can I afford it? Not sure why it's okay to rail on those who don't think it's a good game, can't afford it at that price point, and/or don't think it's worth that price point because they don't believe the quality is commensurate to the price.

It's not particularly hard to see why it's a silly argument to argue that a game isn't worth it when 1) completing everything in the game is supposed to take closer to 100 hours, and 2) the game itself isn't even out yet.
 
I wonder if you see the irony in your own post. :D

I was praying and hoping he was being sarcastic. If not, yeeeeesh.

It's not particularly hard to see why it's a silly argument to argue that a game isn't worth it when 1) completing everything in the game is supposed to take closer to 100 hours, and 2) the game itself isn't even out yet.

It's equally silly to argue that it is worth it without having played it.
 
It could use a physical release for that price.

A physical release is coming.

It’s seeming likely, as we have been in talks with a couple of parties for a while about that possibility.

*However*, it looks like if there is a retail release, it won't happen until a little bit after the digital release.
The reason is just that ]we need all the time we can get up until the release date in order to get all the finishing touches into the game; but because of the lead-time involved in physical manufacturing and distribution, we would have to freeze the game right about now in order to have it on store shelves for the release.
 
What does a protracted development time, developers financial risk & large content have to do with the price customers deem reasonable? This is hardly the first video game with those particulars. Games take time, there's always risk

Good points.

Having said that, if you have an affinity for the developer it might be worth it to consider some those things when deciding if you'd like to purchase something. It is especially so when the developer is independent.

People I know used to pirate lots of music, but wouldn't do it to smaller bands because they were more cognizant of what support that band needed to keep making more music. I think that same attitude could apply here.
 
Does anyone want to play a puzzle game that long? I remember people complaining that portal 2 was too long and that game takes like 10 hours to beat.
or was that just because Portal 1 was short?
 
seems fine.

I mean, just look at it. It already seems more worth my time than Braid, so this price is whatever.
 
If the game reviews well, it'll be a massive success. Blow's pedigree will help with that. There are fortunately enough gamers out there smart enough to recognize that quality experiences are worth paying more than $20, even if they're digital only.

I hope you're right, OB. Your faith in gamers is higher than mine as it regards this topic and genre. ;___;
 
I mean, have you played the game? How do you know it's 'worth the money'? Grow up.

theyve said the game contains 50+ hours of gameplay, and it also looks BEAUTIFUL. high production values

it makes more sense to take that info and say "40 bucks seems reasonable" then it is to dismiss it and say "oh what the fuck, a downloadable game costs more than 20 dollars? what a ripoff"

but sure, i'll grow up
 
Do not, my friends, become addicted to 15$ pricetags, or they will take hold of you and you will resent their absence!

This is a good thing. We've been talking about the death of mid-tier games for years, and they're finally coming back in a big way. Yay for more games in the 30-40$ range. :)
 
When I see an indie movie in theaters I pay less than I do when I see a $200 million Marvel movie.



Wait no I don't.

If there's anything I've learned from going down that train of thought, it's that the vast majority of consumers would prefer it that way.
 
Find it kind of hilarious people don't balk at giving $60 to massive corporations but are hesitant to pay $40 for an indie game that someone spent all their money to create. Game has 600+ puzzles. You'll probably get your money's worth if you like these type of games.

Does anyone want to play a puzzle game that long? I remember people complaining that portal 2 was too long and that game takes like 10 hours to beat.
or was that just because Portall 1 was short?

You ever play the Talos Principle? Awesome and was not a two hour game.
 
When I see an indie movie in theaters I pay less than I do when I see a $200 million Marvel movie.



Wait no I don't.
Is the Indie movie ticket as expensive as the Marvel movie ticket, or is the Marvel movie ticket as cheap as the Indie movie ticket? Think about it, man
 
Pretty much what I expected given the scope and development time, in line with The Talos Principle. Not sure how people could look at the game they were making over all these years and think budget title, must just be the stigma of the genre. Can't wait.
 
I honestly thought this will be $60 so great news for me, i bet if you put a gun on the game people wont complain about the price tag
 
B tier price for a B tier game, production wise. Seems fair. I hope we start getting more ambitious indie titles like this to fill in the absent B space.

Looks fantastic btw.
 
Is this title coming out physically? The $40 price is a sticker shock for me only because I don't see myself spending that amount for a digital only game.

I only buy digital on stuff I can't get physically.

I think the only time I saw a digital only game and had sticker shock was Soma at $29.99, as a PS Plus member it was $26.99 and I copped only because I wanted to play it really bad.
 
Does anyone want to play a puzzle game that long? I remember people complaining that portal 2 was too long and that game takes like 10 hours to beat.
or was that just because Portall 1 was short?

I have thousands of hours played in each of the following puzzle games - Lumines Live, Tetris, Tetris Attack. So I guess, yes.
 
For $40 I hope I get a lot more than 100 ours of this

That's probably the issue for many people. We don't know what the game actually contains, other than 100 hours and 600 puzzles. Those numbers alone mean nothing to me but make me think it's probably bloated like your typical AAA release. As I posted previously, as of right now, not knowing what 100 hours and 600 puzzles mean, I'd much rather play the $20, 5 hour and 150 puzzles version of the game.

If the game is actually interesting from start to finish, then it's a different matter. Most long games get tedious and eventually just boring to play. For me, Dragon Age Origins was a long game that I had no issues at all with the length, but Dragon Age Inquisition was 90% crappy filler that added nothing but length to the game. I don't want hours, I want content I enjoy playing. In all likelihood The Witness is quality through and through, but we haven't seen that yet.
 
Some of the posts in this thread are just foolish. The future No Man's Sky price reveal thread will probably be even worse.

Anyway...$40 is fine. Day 1 for me.

The Witness will sell fine if it gets good reviews and word of mouth.
 
Some of the posts in this thread are just foolish. The future No Man's Sky price reveal thread will probably be even worse.

Anyway...$40 is fine. Day 1 for me.

The Witness will sell fine if it gets good reviews and word of mouth.

It's 60 dollars. We already know that.
 
What has being indie got anything to do with fairness of the price?

I may be a horrible person because of this, but I don't value indie games as high as big AAA productions. When Witcher 3 can give me superb graphics in a big open world by a big studio for €40 (retail PC launch price) it's hard to buy a little indie game for only three euros less with apparently a similar amount of content. I'm pretty sure this game did not cost as much to make as Witcher 3.
 
Games are expensive to make. I'm ok with $40 for this one. I can understand if that's too rich for some people's blood, though, so to those people I advise waiting for a sale.

My only disappointment surrounding this is there is no theme with preorders, which would have been great since this game is so pretty.
 
Grrr, this is a tough one. I want to support the game but I really dislike dropping that much on a digital game. If there were a retail version I'd buy it for $60 or $70 even, no problem. My poor twisted mind.

I'll probably break my own rule, though, and buy this one day 1.
 
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