Is there a way to calibrate in this game? Some of videos look as though the notes are slightly off.
No, but off-sync notes are very few and far between. The worst offenders I've found have been a couple of the DLC songs, so there aren't very many instances of off-sync notes in the songs that are included in the game.
Can someone explain to me why sometimes I will get 5000+ exp for a song on Ultimate, play the same song again, score better than last time and only get 1000+ exp?
I have been wondering this
exact same thing. I wonder if the metrics used to calculate EXP (other than difficulty level) are more random than not.
Stupid question, but as someone who has never played a FF game, I'm being cautious. Is any of the music orchestrated, or is it all 8/16 bit music? The latter would be kinda disappointing for me.
The vast majority of the music is ripped right from the game it comes from. So for FF I-III that means 8-bit music, for FF IV-VI that means 16-bit music, for FF VII-IX that means PS1 music, FF X gets its original PS2 music, and FF XI-XIII are all orchestrated. The game is much better for this decision, too -- having arranged versions instead of the originals wouldn't have been nearly as fun or charming.
This game is so much nostalgia overload for the games I've played...
But I'm going to blaspheme a little now: One Winged Angel should NOT have been the FF7 battle song. Both the regular battle song (Those Who Fight) and the boss song (Those Who Fight Further) would have been better. One Winged Angel should have been an unlockable... and hard as nails, too.
I'm right there with you -- I'll go so far as to say that One-Winged Angel is an overrated song to begin with. I also feel the same way about FF X's BMS choice -- Fight With Seymour is a good song, but the cut of it in this game leaves out its best parts. At the same time, I feel that both the battle theme and the boss theme would have been much better BMS choices for FF X.
Ladies, please, they need to get FFX-2 out there first. Real Emotion yo.
Absolutely! And more FF XIII-2 -- I'm glad we've got "Warriors of the Goddess" coming as DLC, but Theatrhythm needs more XIII-2 love. That game has a
fantastic soundtrack. "Full Speed Ahead" would be so fun it gives me goosebumps just thinking about it.
For the same reason that taking down a charging elephant with a chain gun is less impressive than taking it down naked, I suppose.
Except that none of the items or abilities in the game relax the timing window or make it easier to get Criticals, so again, using them shouldn't lock you out of getting SS or SSS grades.
You shouldn't be missing any gameplay. Unequip items and skills for challenge and series mode. Turn them back on when you play dark notes since dark notes are all about killing enemies instead of getting high scores. That's the way you're supposed to experience both sides.
That doesn't account for not being able to play the Extended Versions of the EMSes, since those don't appear in the Chaos Shrine.
I'll definitely buy Locke.
Locke is already in the game as an unlockable character.