The inconsistency between instrumentation and beat patterns throw me off a lot, and it's sort of starting to bug me now.
Figured i'd just take this snippet here instead of quoting the whole thing. One song that completely threw me when doing the dark notes was "Battle on the Big Bridge" I believe, where the beats suddenly without warning decided to start following something that was definitely not the main melody and continued that way for most of the track, it completely buggered me up. I'm still not quite sure what I was playing too, probably the backing but I had trouble noticing it over the rather infectious main melody, point is i've noticed that the game likes to switch between what the beats play to mid song, usually in order to create tougher beats for higher difficulties I guess but yeah it can definitely screw with your mind, especially when they alternate multiple times in the same run.
From what I've seen, it tops out at 99999.Will Rhythmia top out at 99,999, or will it roll over to 100k? I know that's a silly question, but I'll eventually reach that, and I am really curious about it.
It follows the sheet music in that it changes instruments within the same set so you're following different parts of an ensemble sheet music set, and thus makes the difficulty setting and stream of notes feel rather inconsistent. One second, you're playing attention to the main synth, the next you're playing attention to the percussion, or sometimes the backing melody. I'm kind of weird in that I usually stick to one instrument in a listen and pay attention to what it plays, so it's affecting me a little more.
It simply doesn't seem consistent instrumentally. It's done for the sake of difficulty, but sticking with one instrument or channel can likely factor into the difficulty as I said before.
It's like you're playing the lead guitar for something but suddenly the tab sheet switches to the "x" stuff for the hi-hats or notes for a snare, which makes little sense.
At least for the benefit of this game, I haven't really found any switches so far that are illogical, and the switches are consistent within each song. Other rhythm games do the same thing, switching between vocals and instruments, so I guess I just don't pay much attention to that kind of thing.It follows the sheet music in that it changes instruments within the same set so you're following different parts of an ensemble sheet music set, and thus makes the difficulty setting and stream of notes feel rather inconsistent. One second, you're playing attention to the main synth, the next you're playing attention to the percussion, or sometimes the backing melody. I'm kind of weird in that I usually stick to one instrument in a listen and pay attention to what it plays, so it's affecting me a little more.
It simply doesn't seem consistent instrumentally. It's done for the sake of difficulty, but sticking with one instrument or channel can likely factor into the difficulty as I said before.
It's like you're playing the lead guitar for something but suddenly the tab sheet switches to the "x" stuff for the hi-hats or notes for a snare, which makes little sense.
It follows the sheet music in that it changes instruments within the same set so you're following different parts of an ensemble sheet music set, and thus makes the difficulty setting and stream of notes feel rather inconsistent. One second, you're playing attention to the main synth, the next you're playing attention to the percussion, or sometimes the backing melody. I'm kind of weird in that I usually stick to one instrument in a listen and pay attention to what it plays, so it's affecting me a little more.
It simply doesn't seem consistent instrumentally. It's done for the sake of difficulty, but sticking with one instrument or channel can likely factor into the difficulty as I said before.
It's like you're playing the lead guitar for something but suddenly the tab sheet switches to the "x" stuff for the hi-hats or notes for a snare, which makes little sense.
At least for the benefit of this game, I haven't really found any switches so far that are illogical, and the switches are consistent within each song. Other rhythm games do the same thing, switching between vocals and instruments, so I guess I just don't pay much attention to that kind of thing.
To be fair, this is basically how about every rhythm game ever has worked for the sake of keeping the play varied. You often switch between lead and rhythm to keep things fresh, so you aren't just hammering out the same 16 notes for the entire song.
Did anyone here order from Amazon (not pre-order) and still receive the stylus/stickers?
Played up through IX in series mode thus far. It's proving to be quite a charming little game. Weirdly enough, the Event modes songs are proving the most troubling for me, but not because of the actual songs themselves. I just keep getting distracted by what's happening in the background. I noticed that they oddly seemed to have a lot of parties comprised of the same jobs in III. Like, 3 black mages in a single party. Thought that was kind of interesting.
This game made me really appreciate XIII's soundtrack. I didn't really like it when I played through the first time, but now going back to listen to the OST has really changed my mind.
Yep, and each song has multiple beat patterns.Wait, the Dark Notes have different note streams than from the Challenge/Series mode?
You can find all on YouTube. Hell, I saw a wiki with ALL the previews on it. It's not hard to find.Man, why doesn't the DLC shop have a preview button :/
This game has a really sloppy localization, holy shit.
Square just did not give a damn.
Do they repeat, or are they semi-generated?Yep, and each song has multiple beat patterns.
They repeat, but you don't know which one you get until you actually play the song.Do they repeat, or are they semi-generated?
I'm really glad they didn't bring in Alexander O. Smith to shit faux Victorian poetry all over such a whimsical game. The localization is perfect as far as I'm concerned.
Aww okay. That's still more than I expected, although I almost had hopes just then that there would be a better reason to StreetPass this game.They repeat, but you don't know which one you get until you actually play the song.
Some songs you'll think are really easy, but then you'll get a beat pattern that is based on a totally different aspect of the song. It keeps you on your toes.
I'm really glad they didn't bring in Alexander O. Smith to shit faux Victorian poetry all over such a whimsical game. The localization is perfect as far as I'm concerned.
I'm really glad they didn't bring in Alexander O. Smith to shit faux Victorian poetry all over such a whimsical game. The localization is perfect as far as I'm concerned.
Would people really want all the songs to be in English in the game? I thought as soon as you start to understand what they are singing about they don't sound as nice...
Oh and I like how UPS has send my copy of this somewhere that is not my address so now it is lost in a limbo. :\
It's not about "faux victorian shit" or whatever. It's the actual localization is lazy as hell.
Videos in the background are of Japanese-language versions, even with English text in front of them. It uses Japanese versions of songs when there are English versions available and, more to the point, were the ones used in those games when they came to America.
That's bush-league. Square shouldn't be held to a lower standard.
HEY.
HEY.
HEY.
Hey.
Damn. Don't be too hard on the guy. No one can salvage Matsuno's melodrama.
I would because I'm so used to the note progression in those themes. Melodies of Life messed me up a little because I'm so used to the English version due to listening to it and practicing it in the past. I don't have much of an attachment to the Japanese version. Those were the songs that were added to the original games during their localizations for the western audience, and they should add them for the sake of consistency and nostalgia.Sash said:Would people really want all the songs to be in English in the game? I thought as soon as you start to understand what they are singing about they don't sound as nice...
The man localized Phoenix Wright. :OI'm really glad they didn't bring in Alexander O. Smith to shit faux Victorian poetry all over such a whimsical game. The localization is perfect as far as I'm concerned.
You're asking them to fundamentally alter the game's content. In the exactly one case of a Japanese song, Melodies of Life, you're asking them to modify the actual gameplay (as the notes are tied to the vocals) without any input from the developer. You're asking them to record videos, in English, of games that were never released outside of Japan. And you're asking them to do this for a game that won't break 150k units.
This game isn't about rekindling your fond memories of playing FFIII on your DS in 2006, it's about the heritage and evolution of the series. If anything they should be commended for releasing this game at all considering how little of its appeal is relevant to the vast majority of western consumers.
Japanese text in gameplay videos of games (most of which were never released elsewhere) is bush-league? Okay. Personally I can make peace with them saving thousands of dollars and getting the game out in a reasonable timeframe.
(I'm glad they passed on Sayuri Sugawara if that meant that people would be clamoring for "My Hands" in the localization...)
It uses Japanese versions of songs when there are English versions available and, more to the point, were the ones used in those games when they came to America.
Wait, which songs were this? The three songs with lyrics I've come across were how they were in the English version of their games
I, for example, don't have any nostalgia for Melodies of Life in Japanese. That's not what I played over a decade ago.
If that were the concern, they should have offered both versions with a switch. But I suspect it was more that a proper localization was deemed too expensive for a low-priority project and their feet deserve to be held to the fire for that.
It is a low-priority localization (that still took five months).
Wait, which songs were this? The three songs with lyrics I've come across were how they were in the English version of their games
I'm really glad they didn't bring in Alexander O. Smith to shit faux Victorian poetry all over such a whimsical game. The localization is perfect as far as I'm concerned.
At least we've shifted from "It's perfect" to "Let's make excuses."
Sure, they have a lot of excuses. I absolutely do not care. Things like the FFVI video use Japanese text, which is insane. Say what you want about the game not being about nostalgia (and using an example I didn't even mention, so whoever you're arguing with in your head should probably stay out of the discussion), removing that aspect from it significantly harms the game as an experience. Not being good at nostalgia should be called out.
Like I said, it is obvious why they did not do it. It is a low-priority localization (that still took five months). That doesn't keep it from being sloppy.
Wait, which songs were this? The three songs with lyrics I've come across were how they were in the English version of their games
Yeah, they used the Japanese FFXIII's version of the theme, but it was in English anyway. I imagine that if they'd added Serah's Theme to this game, it would have been the same case of them using the version of that theme from the Japanese version even if it was originally in English.Didn't know Sunleth Waterscape had different lyrics between versions too after looking it up either. I stand corrected.
edit: whoops I have, didn't realize it was Japanese either because I wasn't paying attention..